standard rules
Gale Wing Srock team
Angelina | Togepi (F)
________________________
[Nature]
[Type]
Serene Grace (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Hustle - (Toggle, MoldBreaker affects - No) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Super Luck (Unlocked) - (Passive, MoldBreaker affects - No) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
[Stats]
[Tokens]
[Attacks]
Level Up ( 10 / 15 )
Egg ( 5 / 13 )
TM/HM ( 12 / 33 )
Taggie | Breezi (F)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
[Attacks]
Level Up ( 9 / 18 )
Egg ( 5 / 15 )
Joey | Colosshale (M)
________________________
[Nature]
[Type]
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Flare Boost (Locked) - (Passive, MoldBreaker affects - No) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
[Stats]
[Tokens]
[Attacks]
Level Up ( 9 / 14 )
Egg ( 5 / 15 )
TM/HM ( 8 / 33 )
WeatherOfChoice team
Charmander [M] [Nickname]
Types: Fire
Abilities::
Blaze / Solar Power (H) [Locked]
Nature: Lonley (+Atk, -Def)
Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
AC: 3/5
Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Flamethrower
Egg
Dragon Rush
Flare Blitz
Focus Punch
Outrage
Counter
Tutor
Thunder Punch
TM/HM
Toxic
Hidden Power (Grass) [6]
Overheat
Will-o-Wisp
Protect
Rock Slide
Mime Jr. [M] [Nickname]
Types: Psychic/Fairy
Abilities::
Soundproof / Filter / Technician (H) [Locked]
Nature: Timid (+Spe, -Atk, +11% Acc.)
Stats:
HP: 80
Atk: 0 (-)
Def: 2
SpA: 3
SpD: 3
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 3/6
MC: 0
AC: 3/5
Attacks:
Level Up
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Substitute
Safeguard
Role Play
Egg
Confuse Ray
Fake Out
Icy Wind
Hypnosis
Future Sight
Tutor
Helping Hand
TM/HM
Psyshock
Thunder Wave
Thunderbolt
Shadowball
Taunt
Infestation
Froakie [M] [Nickname]
Types: Water
Abilities::
Torrent / Protean (H) [Locked]
Nature: Timid (+Spe, -Atk, +23%Acc.)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/9
MC: 0
AC: 2/5
Attacks:
Level Up
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Substitute
Bounce
Hydro Pump
Smack Down
Egg
Mind Reader
Toxic Spikes
Bestow
Mud Sport
Camouflage
TM/HM
Blizzard
Taunt
Scald
Grass Knot
U-Turn
Surf
gale equips, sends out
weather does the same and orders
gale orders
I ref
Gale Wing Srock team

________________________
Angelina is the cutie pie, who everyone adores. She is glamourous and fashionable; always likes to dress up well and loves attention. But she is Modest when you praise her efforts, or if you compliment her on her hard work.
[Nature]
Modest (+SpA | -Atk)
[Type]
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]
Serene Grace (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Hustle - (Toggle, MoldBreaker affects - No) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Super Luck (Unlocked) - (Passive, MoldBreaker affects - No) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
[Stats]
Hp: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total: 13
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total: 13
[Tokens]
EC: 8 | 9
AC: 5 | 5
MC: 2
KOC: 3
AC: 5 | 5
MC: 2
KOC: 3
[Attacks]
Level Up ( 10 / 15 )
Charm(0,5) | Growl(0,4) | Metronome(0,7+m) | Sweet Kiss(0,4) | Yawn(0,7) | Encore(0,10) | Ancient Power(6,4) | Follow Me(0,9) | Bestow(0,4) | Wish(0,13)
Still to get: Safeguard | Double Edge(11,7) | Baton Pass | Last Resort | After You
Still to get: Safeguard | Double Edge(11,7) | Baton Pass | Last Resort | After You
Egg ( 5 / 13 )
Future Sight(12,8) | Morning Sun(0,15) | Psycho Shift(0,7) | Mirror Move(0,2+m) | Foresight(0,6)
Still to get: Extrasensory | Lucky Chant | Nasty Plot | Peck | Present | Psych Up | Secret Power | Stored Power
Tutor ( 11 / 23 )
Magic Coat(0,10) | Trick(0,7) | Endure(0,15) | Counter (P*1.5,6+p/2) | Endeavor(avg, 6+avg/1.5) | Head butt(7,5) | Body Slam(7+UW, 5 + UW) | Mimic(0,5) | Soft Boiled (0,11) | Seismic Toss (7+tw, 6) | Mud Slap
Still to get: Swift(6,4) | Uproar | Covet | Defense Curl | Heal Bell | Hyper Voice | Mega Kick | Mega Punch | Roll out | Signal Beam | Snore | Zen Headbutt
Prev Gen TM/HM ( 2 / 9 )
Zap Cannon (12,9) | Shock Wave(6,4)
Still to get: Water Pulse | Curse | Telekinesis | Detect | Work Up | Captivate | Natural Gift
Still to get: Extrasensory | Lucky Chant | Nasty Plot | Peck | Present | Psych Up | Secret Power | Stored Power
Tutor ( 11 / 23 )
Magic Coat(0,10) | Trick(0,7) | Endure(0,15) | Counter (P*1.5,6+p/2) | Endeavor(avg, 6+avg/1.5) | Head butt(7,5) | Body Slam(7+UW, 5 + UW) | Mimic(0,5) | Soft Boiled (0,11) | Seismic Toss (7+tw, 6) | Mud Slap
Still to get: Swift(6,4) | Uproar | Covet | Defense Curl | Heal Bell | Hyper Voice | Mega Kick | Mega Punch | Roll out | Signal Beam | Snore | Zen Headbutt
Prev Gen TM/HM ( 2 / 9 )
Zap Cannon (12,9) | Shock Wave(6,4)
Still to get: Water Pulse | Curse | Telekinesis | Detect | Work Up | Captivate | Natural Gift
TM/HM ( 12 / 33 )
Reflect(0,10) | Light Screen(0,10) | Solar Beam(12,8) | Fire Blast(11,8) | Dazzling Gleam(11,5) | Shadow Ball(8,6) | Substitute (0,12) | Toxic(0,7) | Psyshock(8,6) | Double Team (0,4*c) | Protect (0,7+d) | Sleep Talk(0,3+m)
Still to get: Hidden Power | Sunny Day | Rain Dance | Frustration | Return | Psychic | Flamethrower | Facade | Rest | Attract | Round | Echoed Voice | Fling | Incinerate | Flash | Thunder Wave | Dream Eater | Grass Knot | Swagger | Rock Smash | Confide
Still to get: Hidden Power | Sunny Day | Rain Dance | Frustration | Return | Psychic | Flamethrower | Facade | Rest | Attract | Round | Echoed Voice | Fling | Incinerate | Flash | Thunder Wave | Dream Eater | Grass Knot | Swagger | Rock Smash | Confide

________________________
Breezi loves to fly around and is always willing to travel. She is the most entertaining travel partner any trainer can have and she always wants everyone around her to stay happy, chirpy and saucy.
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Poison/Flying
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[Abilities]
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden (Locked Hidden Ability) - (Passive, MoldBreaker affects - No) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden (Locked Hidden Ability) - (Passive, MoldBreaker affects - No) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[Tokens]
EC: 3 | 6
AC: 3 | 5
MC: 0
KOC: 2
AC: 3 | 5
MC: 0
KOC: 2
[Attacks]
Level Up ( 9 / 18 )
Gust (7,2) | Tailwind (0,9) | Encore (0,10) | Rapid Spin (4,6) | Clear Smog (8,3) | Knock Off (10,7) | Copycat (0,2+m) | Razor Wind (8,5) | Whirlwind (0,7) | Sludge Bomb(12,6) | Air Slash(11,5) | Toxic Spikes(0,6)
Still to get: Sticky Web(0,10) | Heal Block(0,10) | Gravity(0,10) | Body Slam | Me First (m*1.5, m*1.25) | Lucky Chant.
Still to get: Sticky Web(0,10) | Heal Block(0,10) | Gravity(0,10) | Body Slam | Me First (m*1.5, m*1.25) | Lucky Chant.
Egg ( 5 / 15 )
Follow Me (0,9) | Disable (0,7) | Heal Pulse (0,14) | Wish(0,13) | Metronome(0,7+m) | Mimic(0,5)
Still to get: Acid Spray(7,4) | Stealth Rock(-3<<12<<+3,12) | Spikes (12/18/24,8) | Quick Guard (0,6) | Sand Tomb (4,5) | Entrainment(0,8) | After you | Venom Drench (0,7) | Haze(0,6)
Prev Gens (Tutor / TM / HM) ( 2 / 20 )Still to get: Acid Spray(7,4) | Stealth Rock(-3<<12<<+3,12) | Spikes (12/18/24,8) | Quick Guard (0,6) | Sand Tomb (4,5) | Entrainment(0,8) | After you | Venom Drench (0,7) | Haze(0,6)
Endure(0,15) | Skill Swap(0,7/s) |
Still to get: Gastro Acid | Snatch | Snore | Mud-Slap | Ominous Wind | Swift | Twister | | Psych Up | Captivate | Natural Gift | Telekinesis | Ally Switch
Gen 6 TM/HM ( 7 / 32 )Still to get: Gastro Acid | Snatch | Snore | Mud-Slap | Ominous Wind | Swift | Twister | | Psych Up | Captivate | Natural Gift | Telekinesis | Ally Switch
Torment (0,10) | Sludge Wave (13,6) | Taunt (0,10) | Substitute (0,12) | Protect(0,7+d) | Sunny Day(0,10) | Shadow Ball (8,6)
Still to get: Double Team(0,4*c) | Venoshock(7/13,7) | Rest(0,15) | Sleep Talk(0,3+m) | Rain Dance(0,10) | Toxic | Hidden Power | Light Screen | Safeguard | Frustration | Return | Reflect | Sandstorm | Aerial Ace | Facade | Attract | Thief | Round | Echoed Voice | Embargo | Retaliate | Struggle Bug | U-turn | Trick Room | Confide
Still to get: Double Team(0,4*c) | Venoshock(7/13,7) | Rest(0,15) | Sleep Talk(0,3+m) | Rain Dance(0,10) | Toxic | Hidden Power | Light Screen | Safeguard | Frustration | Return | Reflect | Sandstorm | Aerial Ace | Facade | Attract | Thief | Round | Echoed Voice | Embargo | Retaliate | Struggle Bug | U-turn | Trick Room | Confide

Joey | Colosshale (M)
________________________
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.
[Nature]
Jolly (+15% Speed, +22% Accuracy, -1 SpA)
[Type]
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Flare Boost (Locked) - (Passive, MoldBreaker affects - No) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
[Stats]
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Total: 16
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Total: 16
[Tokens]
EC: 1 | 6
AC: 1 | 5
MC: 0
AC: 1 | 5
MC: 0
[Attacks]
Level Up ( 9 / 14 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce
Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up
Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up
Egg ( 5 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout
Still to get: Encore | Fire Fang | Fissure | Flail | Horn Drill | Mud Bomb | Sand Tomb | Screech | Sucker Punch | Thunder Fang
Tutor ( 2 / 9 )
Iron Tail | Snatch
Still to get: Ancient Power | Aqua Tail | Dive | Earth Power | Knock Off | Roll Out | Snore |
Prev Gen TM/HM ( 0 / 3 )
Still to get: Natural Gift | Endure | Secret Power
Still to get: Encore | Fire Fang | Fissure | Flail | Horn Drill | Mud Bomb | Sand Tomb | Screech | Sucker Punch | Thunder Fang
Tutor ( 2 / 9 )
Iron Tail | Snatch
Still to get: Ancient Power | Aqua Tail | Dive | Earth Power | Knock Off | Roll Out | Snore |
Prev Gen TM/HM ( 0 / 3 )
Still to get: Natural Gift | Endure | Secret Power
TM/HM ( 8 / 33 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute
Still to get: Roar | Toxic | Hidden Power | Rain Dance | Frustration | Return | Double Team | Sludge Wave | Facade | Rest | Attract | Thief | Round | Echoed Voice | Embargo | Payback | Retaliate | Bulldoze | Swagger | Sleep Talk | U-Turn | Rock Smash | Snarl | Confide | Strength
Still to get: Roar | Toxic | Hidden Power | Rain Dance | Frustration | Return | Double Team | Sludge Wave | Facade | Rest | Attract | Thief | Round | Echoed Voice | Embargo | Payback | Retaliate | Bulldoze | Swagger | Sleep Talk | U-Turn | Rock Smash | Snarl | Confide | Strength
WeatherOfChoice team

Charmander [M] [Nickname]
Types: Fire
Abilities::
Blaze / Solar Power (H) [Locked]
Nature: Lonley (+Atk, -Def)
Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
AC: 3/5
Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Flamethrower
Egg
Dragon Rush
Flare Blitz
Focus Punch
Outrage
Counter
Tutor
Thunder Punch
TM/HM
Toxic
Hidden Power (Grass) [6]
Overheat
Will-o-Wisp
Protect
Rock Slide

Mime Jr. [M] [Nickname]
Types: Psychic/Fairy
Abilities::
Soundproof / Filter / Technician (H) [Locked]
Nature: Timid (+Spe, -Atk, +11% Acc.)
Stats:
HP: 80
Atk: 0 (-)
Def: 2
SpA: 3
SpD: 3
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 3/6
MC: 0
AC: 3/5
Attacks:
Level Up
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Substitute
Safeguard
Role Play
Egg
Confuse Ray
Fake Out
Icy Wind
Hypnosis
Future Sight
Tutor
Helping Hand
TM/HM
Psyshock
Thunder Wave
Thunderbolt
Shadowball
Taunt
Infestation
Froakie [M] [Nickname]
Types: Water
Abilities::
Torrent / Protean (H) [Locked]
Nature: Timid (+Spe, -Atk, +23%Acc.)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/9
MC: 0
AC: 2/5
Attacks:
Level Up
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Substitute
Bounce
Hydro Pump
Smack Down
Egg
Mind Reader
Toxic Spikes
Bestow
Mud Sport
Camouflage
TM/HM
Blizzard
Taunt
Scald
Grass Knot
U-Turn
Surf
gale equips, sends out
weather does the same and orders
gale orders
I ref