3v3 Doubles LC
Switch = OK
3 Day DQ
All Abilities
Training Items
5 Chills
2 Recoveries
2 Subs
ASB Arena
Avnomke
Meditite M Zen
Stats: 90/3+(5 Pure Power)/2/1-/2/60 1/2 12(14 Pure Power)
Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
1/3/3
Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power-Up Punch
Protect
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
Future evolution moves:
Energy Ball
Giga Impact
Hyper Beam
Porygon -- Death.exe
Stats: 100/1-/3/4+/3/40 1/3 16
Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download:
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Locked):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
MC/EC/AC
0/0/0
Attacks:
Aerial Ace
Agility
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Discharge
Double-Edge
Double Team
Dream Eater
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Natural Gift
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
Future evolution moves:
Dark Pulse
Nasty Plot
Rebble -- Gem
Stats: 90/1-/2/3/2/104+ +30% accuracy 1/2 14
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/0/0
Attacks:
Attacks:
Level Up
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Tutor
Earth Power
Ominous Wind
Heat Wave
Mud-Slap
Trick
TM/HM
Hidden Power (Ice)
Dazzling Gleam
Fire Blast
Volt Switch
Acrobatics
youngjake93
Chinchou [Angel] (F)
nature: Quiet (+sAtt, Speed/1.15, -10% Evasion)
Type: Water/Electric
Abilities:
Volt Absorb
Illuminate
Water Absorb(Hidden+Locked)
HP: 100
Atk: 2
Def: 2
SpA: 3+
SpD: 2
Spe: 58-
SC: 1
WC: 2
BRT: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Confuse Ray
Spark
Take Down
Soak
Brine
Agility
Shock Wave
Psybeam
Volt Switch
Thunder
Rain Dance
Ice Beam
Scald
Gligar [Hell Bat] (F)
nature: Jolly (-sAtt, Speed*1.15, +22% Accuracy)
Type: Ground/Flying
Abilities:
Hyper Cutter
Sand Veil
Immunity(Hidden+Locked)
HP: 100
Atk: 3
Def: 4
SpA: 1-
SpD: 3
Spe: 98+
SC: 2
WC: 4
BRT: 18
EC: 0/6
MC: 0
AC: 0/5
Moves:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Acrobatics
Counter
Agility
Sand Tomb
Night Slash
Baton Pass
Dig
Torment
Taunt
U-Turn
Double Team
Sneasel [Ice Demon] (F)
nature: Adamant (+Att, -sAtt)
Type: Dark/Ice
Abilities:
Inner Focus
Keen Eye
Pickpocket(Locked)
HP: 90
Atk: 4+
Def: 2
SpA: 1-
SpD: 3
Spe: 115
SC: 2
WC: 3
BRT: 16
EC: 2/6
MC: 0
AC: 2/5
Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Feint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Fake Out
Counter
Icicle Crash
Feint
Assist
Torment
Taunt
Dig
Brick Break
Double Team
Ice Punch
Ice Shard
Avalanche
Beat Up
Avnomke sends out and equips
youngjake93 sends out, equips, and orders
Avnomke orders
ref
Switch = OK
3 Day DQ
All Abilities
Training Items
5 Chills
2 Recoveries
2 Subs
ASB Arena
Avnomke

Meditite M Zen
Stats: 90/3+(5 Pure Power)/2/1-/2/60 1/2 12(14 Pure Power)


Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
1/3/3
Attacks:
Attract
Baton Pass
Bide
Brick Break
Bullet Punch
Calm Mind
Confide
Confusion
Counter
Detect
Double Team
Drain Punch
Dynamic Punch
Endure
Fake Out
Feint
Fire Punch
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Grass Knot
Gravity
Guard Swap
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Light Screen
Low Sweep
Magic Coat
Meditate
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Pain Split
Poison Jab
Power-Up Punch
Psycho Cut
Psych Up
Quick Guard
Rain Dance
Recover
Reflect
Retaliate
Return
Reversal
Rock Slide
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Strength
Substitute
Swagger
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
Future evolution moves:
Energy Ball
Giga Impact
Hyper Beam

Porygon -- Death.exe
Stats: 100/1-/3/4+/3/40 1/3 16

Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download:
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Locked):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
MC/EC/AC
0/0/0
Attacks:
Agility
Bide
Charge Beam
Conversion
Conversion 2
Discharge
Double Team
Dream Eater
Electroweb
Endure
Flash
Foul Play
Giga Impact
Gravity
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Last Resort
Lock-On
Magic Coat
Magnet Rise
Natural Gift
Nightmare
Pain Split
Psybeam
Psychic
Psyshock
Rage
Rain Dance
Recover
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Solar Beam
Substitute
Swagger
Swift
Tackle
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Tri Attack
Trick
Trick Room
Zap Cannon
Future evolution moves:
Dark Pulse
Nasty Plot

Rebble -- Gem
Stats: 90/1-/2/3/2/104+ +30% accuracy 1/2 14

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/0/0
Attacks:
Attacks:
Level Up
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Tutor
Earth Power
Ominous Wind
Heat Wave
Mud-Slap
Trick
TM/HM
Hidden Power (Ice)
Dazzling Gleam
Fire Blast
Volt Switch
Acrobatics
youngjake93

Chinchou [Angel] (F)
nature: Quiet (+sAtt, Speed/1.15, -10% Evasion)
Type: Water/Electric
Abilities:
Volt Absorb
Illuminate
Water Absorb(Hidden+Locked)
HP: 100
Atk: 2
Def: 2
SpA: 3+
SpD: 2
Spe: 58-
SC: 1
WC: 2
BRT: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Confuse Ray
Spark
Take Down
Soak
Brine
Agility
Shock Wave
Psybeam
Volt Switch
Thunder
Rain Dance
Ice Beam
Scald

Gligar [Hell Bat] (F)
nature: Jolly (-sAtt, Speed*1.15, +22% Accuracy)
Type: Ground/Flying
Abilities:
Hyper Cutter
Sand Veil
Immunity(Hidden+Locked)
HP: 100
Atk: 3
Def: 4
SpA: 1-
SpD: 3
Spe: 98+
SC: 2
WC: 4
BRT: 18
EC: 0/6
MC: 0
AC: 0/5
Moves:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Acrobatics
Counter
Agility
Sand Tomb
Night Slash
Baton Pass
Dig
Torment
Taunt
U-Turn
Double Team

Sneasel [Ice Demon] (F)
nature: Adamant (+Att, -sAtt)
Type: Dark/Ice
Abilities:
Inner Focus
Keen Eye
Pickpocket(Locked)
HP: 90
Atk: 4+
Def: 2
SpA: 1-
SpD: 3
Spe: 115
SC: 2
WC: 3
BRT: 16
EC: 2/6
MC: 0
AC: 2/5
Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Feint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Fake Out
Counter
Icicle Crash
Feint
Assist
Torment
Taunt
Dig
Brick Break
Double Team
Ice Punch
Ice Shard
Avalanche
Beat Up
Avnomke sends out and equips
youngjake93 sends out, equips, and orders
Avnomke orders
ref