3vs3 LC Triples
Training Items
All Abilities
3 Subs
2 Recoveries
5 Chills
Switch = KO
2 Day DQ
Arena: Lost Woods v2
Team Frosty
Charmander [M] [Lizalfos]
Types: Fire
Abilities: Blaze/Solar Power (H)
Nature: Lonely (+1Atk, -1Def)
Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (24/??):
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Flame Burst
Slash
Inferno
Egg:
Counter
Dragon Dance
Focus Punch
Beat Up
Outrage
XYTM:
Toxic
Protect
Substitute
Dig
Overheat
Rest
Chimchar [M] [Rosso]
Types: Fire
Abilities: Blaze/Iron Fist(H)
Nature: Hasty (+Spe, -1Def, +17% accuracy)
Stats:
Hp: 90
Atk: 2
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 71 (+)
Size Class: 1
Weight Class: 1
Base Stat Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (24/??):
Level-Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty plot
Torment
Flamethrower
Acrobatics
Fire Spin
Slack Off
Facade
Egg
Counter
Encore
Fake Out
Focus Punch
Quick Guard
XYTM/Tutor
Toxic
Protect
Substitute
Fire Blast
Grass Knot
Fire Pledge
Houndour [F] [Impa]
Types: Fire/Dark
Abilities: Early Bird/Flash Fire/Unnerve (H)
Nature: Lonely (+1Atk, -1Def)
Stats:
Hp: 100
Atk: 3(+)
Def: 1(-)
SpA: 3
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Stat Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves (26/??):
Level-Up
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Foul Play
Flamethrower
Fire Fang
Feint Attack
Crunch
Embargo
Nasty Plot
Inferno
Egg
Counter
Destiny Bond
Feint
Reversal
Sucker Punch
XYTM
Toxic
Protect
Substitute
Dark Pulse
Overheat
Eternal Drifter
Unmei (Female Natu)
Nature: Docile (No effect)
Type: Psychic/Flying
Abilities:
Synchronize: Type: Passive
Early Bird: Type: Passive
(Dream World: Unlocked!) Magic Bounce: Type: Passive
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 6/6
MC: 0
DC: 5/5
Attacks: (31/88 Moves Known)
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Wish
Psycho Shift
Future Sight
Stored Power
Ominous Wind
Psychic
Drill Peck
Feint Attack
Featherdance
Haze
Quick Attack
Giga Drain
Heat Wave
Roost
Signal Beam
Skill Swap
Psyshock
Calm Mind
Toxic
Protect
Shadow Ball
Ally Switch
Pluck
Kanbatsu (Male Cacnea)
Nature: Quirky (No change)
Type: Grass
Abilities:
Sand Veil: Type: Passive
Water Absorb (Dream World: LOCKED!): Type: Passive
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14
EC: 5/6
MC: 0
AC: 4/5
Attacks: (24 Moves Known)
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Feint Attack
Spikes
Sucker Punch
Payback
Sandstorm
Acid
Block
Counter
Disable
Magical Leaf
Synthesis
Toxic
Venoshock
Protect
Energy Ball
Poison Jab
Akurei the Eevee
Nature: Bold (+Defense, -Attack)
Type: Normal
Abilities:
Run Away: Type: Passive
Adaptability: Type: Passive
(Dream World: LOCKED!) Anticipation: Type: Passive
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 5/6
MC: 0
AC: 4/5
Attacks: (26 Moves Known)
Helping Hand
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Growl
Quick Attack
Bite
Refresh
Covet
Take Down
Trump Card
Curse
Detect
Endure
Flail
Wish
Iron Tail
Toxic
Protect
Dig
Shadow Ball
Bide
Retaliate
Substitute
Frosty sends out and equips
Eternal Drifter sends out, equips, and orders
Frosty orders
I ref
Training Items
All Abilities
3 Subs
2 Recoveries
5 Chills
Switch = KO
2 Day DQ
Arena: Lost Woods v2
Restrictions: No fissure. Hail and Sand need their stones.
- It's a very dense forest, so there are trees everywhere and they won't budge that easily.
- Trees are considered 20/3/5/1/3/0 4H/5W Grass-Typed pokemon for calculation purposes. They can be used as Cover (for the command "Take Cover") and they can be fell onto any pokemon you want if you manage to destroy it with a single single-target move aimed at it (for calculation purposes, calc the tree using Wood Hammer against the target, only with 75% accuracy instead of 100%). If you manage to destroy the tree with one move while another pokemon is taking cover, said pokemon is automatically hit by it, as well as whatever pokemon you are aiming to fall the tree onto. In other words, using them as cover is kinda risky.
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+
- No move or ability or item, with the sole exception of Fake Out, can Flinch. The mons are already scared enough at the forest, they won't pay attention at your trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, water sport, mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
So basically:
- 20/3/5/1/3/0/4/5 Trees can be used to take cover or as weapons (calc it using 75% acc Wood Hammer against target if mon manages to destroy it in with single-target move).
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67.
- No flinches (except for fake out)
- Grassy Terrain is always up, stacking with others if needs be
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- It's a very dense forest, so there are trees everywhere and they won't budge that easily.
- Trees are considered 20/3/5/1/3/0 4H/5W Grass-Typed pokemon for calculation purposes. They can be used as Cover (for the command "Take Cover") and they can be fell onto any pokemon you want if you manage to destroy it with a single single-target move aimed at it (for calculation purposes, calc the tree using Wood Hammer against the target, only with 75% accuracy instead of 100%). If you manage to destroy the tree with one move while another pokemon is taking cover, said pokemon is automatically hit by it, as well as whatever pokemon you are aiming to fall the tree onto. In other words, using them as cover is kinda risky.
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+
- No move or ability or item, with the sole exception of Fake Out, can Flinch. The mons are already scared enough at the forest, they won't pay attention at your trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, water sport, mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
So basically:
- 20/3/5/1/3/0/4/5 Trees can be used to take cover or as weapons (calc it using 75% acc Wood Hammer against target if mon manages to destroy it in with single-target move).
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67.
- No flinches (except for fake out)
- Grassy Terrain is always up, stacking with others if needs be
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
Team Frosty

Charmander [M] [Lizalfos]
Types: Fire
Abilities: Blaze/Solar Power (H)
Nature: Lonely (+1Atk, -1Def)
Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (24/??):
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Flame Burst
Slash
Inferno
Egg:
Counter
Dragon Dance
Focus Punch
Beat Up
Outrage
XYTM:
Toxic
Protect
Substitute
Dig
Overheat
Rest

Chimchar [M] [Rosso]
Types: Fire
Abilities: Blaze/Iron Fist(H)
Nature: Hasty (+Spe, -1Def, +17% accuracy)
Stats:
Hp: 90
Atk: 2
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 71 (+)
Size Class: 1
Weight Class: 1
Base Stat Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (24/??):
Level-Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty plot
Torment
Flamethrower
Acrobatics
Fire Spin
Slack Off
Facade
Egg
Counter
Encore
Fake Out
Focus Punch
Quick Guard
XYTM/Tutor
Toxic
Protect
Substitute
Fire Blast
Grass Knot
Fire Pledge

Houndour [F] [Impa]
Types: Fire/Dark
Abilities: Early Bird/Flash Fire/Unnerve (H)
Nature: Lonely (+1Atk, -1Def)
Stats:
Hp: 100
Atk: 3(+)
Def: 1(-)
SpA: 3
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Stat Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves (26/??):
Level-Up
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Foul Play
Flamethrower
Fire Fang
Feint Attack
Crunch
Embargo
Nasty Plot
Inferno
Egg
Counter
Destiny Bond
Feint
Reversal
Sucker Punch
XYTM
Toxic
Protect
Substitute
Dark Pulse
Overheat
Eternal Drifter

Unmei (Female Natu)
Nature: Docile (No effect)
Type: Psychic/Flying
Abilities:
Synchronize: Type: Passive
Early Bird: Type: Passive
(Dream World: Unlocked!) Magic Bounce: Type: Passive
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 6/6
MC: 0
DC: 5/5
Attacks: (31/88 Moves Known)
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Wish
Psycho Shift
Future Sight
Stored Power
Ominous Wind
Psychic
Drill Peck
Feint Attack
Featherdance
Haze
Quick Attack
Giga Drain
Heat Wave
Roost
Signal Beam
Skill Swap
Psyshock
Calm Mind
Toxic
Protect
Shadow Ball
Ally Switch
Pluck

Kanbatsu (Male Cacnea)
Nature: Quirky (No change)
Type: Grass
Abilities:
Sand Veil: Type: Passive
Water Absorb (Dream World: LOCKED!): Type: Passive
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14
EC: 5/6
MC: 0
AC: 4/5
Attacks: (24 Moves Known)
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Feint Attack
Spikes
Sucker Punch
Payback
Sandstorm
Acid
Block
Counter
Disable
Magical Leaf
Synthesis
Toxic
Venoshock
Protect
Energy Ball
Poison Jab

Akurei the Eevee
Nature: Bold (+Defense, -Attack)
Type: Normal
Abilities:
Run Away: Type: Passive
Adaptability: Type: Passive
(Dream World: LOCKED!) Anticipation: Type: Passive
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 5/6
MC: 0
AC: 4/5
Attacks: (26 Moves Known)
Helping Hand
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Growl
Quick Attack
Bite
Refresh
Covet
Take Down
Trump Card
Curse
Detect
Endure
Flail
Wish
Iron Tail
Toxic
Protect
Dig
Shadow Ball
Bide
Retaliate
Substitute
Frosty sends out and equips
Eternal Drifter sends out, equips, and orders
Frosty orders
I ref