4v4 Mixed Singles

Rules:
4v4 2 FE 2 NFE Singles
Training Items Only
3 Subs
All else standard

Team epicdrill:
681-shield.png
681-blade.png

Aegislash [Female] [Shielscabbard]
Types: Steel/Ghost
Abilities: Stance Change
Nature: Brave (+Atk -Spe) (-10% evasion)
Stats: (Shield Forme) HP: 90 Atk: 3 (+) Def: 6 SpA: 2 SpD: 6 Spe: 52 (-)
Stats: (Blade Forme) HP: 90 Atk: 7 (+) Def: 2 SpA: 6 SpD: 2 Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 18
Attacks: (32/50) (36 MC to max)

Level Up (17/17)
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Iron Head
Sacred Sword
Retaliate
King's Shield
Head Smash
Power Trick
Slash
Night Slash
Iron Defense

Egg (2/2)
Destiny Bond
Wide Guard

TM/HM (13/31)
Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Protect
Toxic
Rest
Sleep Talk
Reflect
Hidden Power [Ice]
Substitute
Return
634.png

Zweilous [Male] [Hydra]
Types: Dark/Dragon
Abilities: Hustle
Nature: Hasty (+Spe, -Def) (+8% accuracy)
Stats: HP: 100 Atk: 3 Def: 2 (-) SpA: 3 SpD: 3 Spe: 67 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 4/9
MC: 2
Attacks:
Level Up
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Outrage
Hyper Voice
Scary Face

Egg
Earth Power
Dark Pulse
Fire Fang
Ice Fang
Thunder Fang

TM/HM
Taunt
Return
Double Team
Dragon Tail
Rest
5.png

Charmeleon [Female] [Flaminglizard]
Types: Fire
Abilities: Blaze / Solar Power (H)
Nature: Lonely (+SpA, -Def)
Stats: HP: 90 Atk: 3 Def: 1 (-) SpA: 4 (+) SpD: 3 Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 5/9
MC: 4
AC: 4/5
Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Rage
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Fire Spin
Flamethrowwer
Inferno

Egg
Dragon Pulse
Flare Blitz
Outrage
Dragon Dance
Crunch
Dig

TM/HM
Dragon Claw
Rock Slide
Shadow Claw
Will-o-Wisp
Protect
448.png

Lucario [Male] [Punch]
Types: Fighting
Abilities: Steadfast / Inner Focus / Justified (unlocked)
Nature: Lonely (+Atk, -Def)
Stats: HP: 100 Atk: 5 (+) Def: 2 (-) SpA: 4 SpD: 3 Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 6
AC: 5/5
Attacks: (51/115) (calculations necessary MC to max)
Level Up (26/26)
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight
Quick Attack
Detect
Endure
Metal Claw
Counter
Feint
Reversal
Power Up Punch
Force Palm
Swords Dance
Me First
Bone Rush
Metal Sound
Copycat
Screech
Quick Guard
Heal Pulse
Calm Mind
Nasty Plot
Final Gambit

Egg (14/14)
Crunch
Bullet Punch
Blaze Kick
High Jump Kick
Vacuum Wave
Sky Uppercut
Agility
Bite
Circle Throw
Cross Chop
Follow Me
Iron Defence
Low Kick
Mind Reader

TM/HM (8/58)
Dig
Rock Slide
Poison Jab
Double Team
Earthquake
Stone Edge
Shadow Ball
Drain Punch
Agility
Bite
Circle Throw
Cross Chop
Follow Me
Iron Defense
Low Kick
Mind Reader


Move Tutor (3/17)
Ice Punch
Thunder Punch
Zen Headbutt
Team Mowtom:
infernape.gif

Infernape [George] (M)

Mowtom found George after the latter had fallen out of a Tropius in an attempt to steal some bananas. He rushed him to the Pokemon Center, which happened to have a supply of both bananas and bandages for George. George was so thankful to Mowtom that he agreed to travel with him.

Types: Fire / Fighting
  • Fire STAB; immune to burn status. Brighten Command.​
  • Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage.
    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​
Abilities:
Blaze / Iron Fist (Unlocked)​
  • When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)​
  • The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)​
Nature: Naughty (+Attack, -Special Defense)

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 5/5

Attacks (34/102):

Physical
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Dig
Facade
Fake Out
Feint
Fire Punch
Flame Wheel
Flare Blitz
Focus Punch
Fury Swipes
Mach Punch
Power-Up Punch
Scratch
Thunder Punch
U-turn

Special
Ember
Flamethrower
Solar Beam

Status
Double Team
Endure
Focus Energy
Leer
Nasty Plot
Protect
Quick Guard
Slack Off
Stealth Rock
Sunny Day
Taunt
Torment
snorlax.gif

Snorlax [Om Nom] (M)

Om Nom comes from a strange land, where creatures live in boxes and wait for candy to be delivered to their mouths. When Mowtom visited, he got very good at cutting the ropes needed to deliver candy to Om Nom, who decided to tag along with him in secret when Mowtom left. Obviously, he was a Munchlax at the time, and has since changed drastically.

Types: Normal
  • Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.​
Abilities:
Immunity / Thick Fat / Gluttony (Unlocked)​
  • This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.​
  • This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)​
  • This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.​
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 130
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 26 (-) (-10% Evasion)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (31/121):

Physical
Body Slam
Chip Away
Counter
Earthquake
Fire Punch
Fling
Frustration
Headbutt
Last Resort
Lick
Return
Self-Destruct
Tackle
Zen Headbutt

Special
Ice Beam
Thunderbolt

Status
Amnesia
Belly Drum
Defense Curl
Double Team
Endure
Metronome
Odor Sleuth
Protect
Recycle
Rest
Screech
Snatch
Substitute
Whirlwind
Yawn
flaaffy.gif

Flaaffy [Deckard] (M)

Deckard found Mowtom in a bookstore, when Mowtom tried to buy Deckard's favorite book, Do Androids Dream of Electric Sheep?. When Mowtom explained that he had always wanted to read it but was never able to, Deckard agreed to let him take it, but only if Mowtom would let Deckard travel with him so that the book would be well-looked after.

Types: Electric
  • Electric STAB; immune to paralysis status.​
Abilities:
Static / Plus (H)​
  • This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.​
Nature: Sassy (+Special Defense, -Speed)

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 3
SpD: 3 (+)
Spe: 39 (-) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 0
AC: 2/5

Attacks (23):

Physical
Tackle
Take Down

Special
Electro Ball
Hidden Power (Ice)
Power Gem
Signal Beam
Thunder Shock
Thunderbolt

Status
Agility
Charge
Confuse Ray
Cotton Spore
Electric Terrain
Endure
Growl
Odor Sleuth
Protect
Reflect
Rest
Sand Attack
Sleep Talk
Substitute
Thunder Wave
RebbleFront_zps715a8d2b.png

Rebble [Pebbles] (-)

When Mowtom came across Pebbles playing with a young Mollux, he was shocked to discover that neither species was in his Pokedex. The Mollux ran away before Mowtom could observe it, but Pebbles was just as interested in Mowtom as Mowtom was in it. A partnership quickly formed between them.

Types: Rock
  • Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.​
Abilities:
Levitate / Technician / Mold Breaker (H)​
  • This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.​
Nature: Modest (+Special Attack, -Attack)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks (19):

Physical
Rock Blast
Rollout
Tackle

Special
Dazzling Gleam
Giga Drain
Heat Wave
Mud Shot
Ominous Wind
Power Gem
Vacuum Wave
Volt Switch

Status
Acupressure
Defense Curl
Disable
Double Team
Protect
Stealth Rock
Substitute
Trick

epicdrill sends out + equips
Mowtom does likewise + orders
epicdrill orders​
 
Last edited:
Spr_HGSS_Silver.png
"Go George @ Amulet Coin!"
infernape.gif
"Let's do this!"
Fire Punch~Flamethrower~Fire Punch
IF
nonconsecutive P/E THEN Stealth Rock the first time and Double Team (2) the second
IF Iron Defense AND you would otherwise use Fire Punch AND Aegislash's Defense is at +0 or lower THEN Flamethrower that action
 
Pre-round:
Team epicdrill:
681-shield.png

Shielscabbard the Aegislash
HP: 90
EN: 100
Stats: 3 / 6 / 2 / 6 / 52
SC/WC: 3 / 4
Item: Exp. Share
Ability: Stance Change
Other: -10 Evasion
Field Effects:
None​
Team Mowtom:
infernape.gif

George the Infernape
HP: 100
EN: 100
Stats: 5 / 3 / 4 / 2 / 108
SC/WC: 3 / 4
Item: Amulet Coin
Abilities: Blaze / Iron Fist
Other: None​

Action 1:
Order: Infernape, Aegislash

Infernape used Fire Punch
Crit(2285): No
Effect(7985): No
Damage: (7+3+7.5-9+2)(3/2)=15.75
Aegislash health: 74.25
-5 Energy
Infernape energy: 95

Aegislash used Reflect
Aegislash set up a barrier
-10 Energy
Aegislash energy: 90


Action 2:
Order: Infernape, Aegislash

Infernape used Flamethrower
Crit(6524): No
Effect(5956): No
Damage: (9+3+6-9)(3/2)=13.5
Aegislash health: 60.75
-6 Energy
Infernape energy: 89

Aegislash used Toxic
Hit(9612): No
The attack missed
-7 Energy
Aegislash energy: 83


Action 3:
Order: Infernape, Aegislash

Infernape used Fire Punch
Crit(1264): No
Effect(9021): No
Damage: (7/2+3+7.5-9+2)(3/2)=10.5
Aegislash health: 50.25
-5 Energy
Infernape energy: 84

Aegislash's Stance Change activated
Aegislash used Shadow Ball
Crit(8245): No
Effect(1275): Yes
Damage: (8+3+9-3)=17
Infernape health: 83
-5 Energy
Aegislash energy: 78
Post-round:
Team epicdrill:
681-blade.png

Shielscabbard the Aegislash
HP: 50
EN: 78
Stats: 7 / 2 / 6 / 2 / 52
SC/WC: 3 / 4
Item: Exp. Share
Ability: Stance Change
Other: -10 Evasion, Reflect (3a)​
Field Effects:
None​
Team Mowtom:
infernape.gif

George the Infernape
HP: 83
EN: 84
Stats: 5 / 3 / 4 / 2 / 108
SC/WC: 3 / 4
Item: Amulet Coin
Abilities: Blaze / Iron Fist
Other: None​

epicdrill orders
Mowtom orders​
 
Spr_HGSS_Silver.png
"Keep hammering away!"
infernape.gif
"I'm playing with FIRE!"
Flamethrower~Fire Punch~Flamethrower
 
Round 1:
Order: Infernape, Aegislash

Infernape used Flamethrower
Crit(138): Yes
Effect(5584): No
Damage: (9+3+6-3)(3/2)=22.5
Aegislash health: 27.5
-6 Energy
Infernape energy: 78

Aegislash used Shadow Claw
Crit(2612): No
Damage: (7+3+10-4.5)=15.5
Infernape health: 67.5
-4 Energy
Aegislash energy: 74


Action 2:
Order: Infernape, Aegislash

Infernape used Fire Punch
Crit(3822): No
Effect(4464): No
Damage: (8/2+3+7.5-3+2)(3/2)=20.25
Aegislash health: 7.25
-5 Energy
Infernape energy: 73

Aegislash used Shadow Ball
Crit(7063): No
Effect(2077): No
Damage: (8+3+9-3)=17
Infernape health: 60.5
-5 Energy
Aegislash energy: 69

Action 3:
Order: Infernape, Aegislash

Infernape used Flamethrower
Damage: (9+3+6-3)(3/2)=22.5
Aegislash is KOed
-6 Energy
Infernape energy: 67
Post-round:
Team epicdrill:
681-blade.png

Shielscabbard the Aegislash
HP: KO
EN: KO
Stats: 7 / 2 / 6 / 2 / 52
SC/WC: 3 / 4
Item: Exp. Share
Ability: Stance Change
Other: -10 Evasion
Field Effects:
None​
Team Mowtom:
infernape.gif

George the Infernape
HP: 60
EN: 67
Stats: 5 / 3 / 4 / 2 / 108
SC/WC: 3 / 4
Item: Amulet Coin
Abilities: Blaze / Iron Fist
Other: 1 KOC​

epicdrill sends out + equips
Mowtom orders
epicdrill orders​
 
Spr_HGSS_Silver.png
"Isn't this NFE Fire-type cute?"
infernape.gif
"You can learn a lot from me!"
Close Combat~Dig~Close Combat
IF
Charmeleon uses Dig AND you would otherwise Dig AND you are faster THEN use Brick Break that action instead
IF Chameleon uses Dig AND you are slower THEN Dig that action
IF nonconsecutive P/E THEN Feint and push back
 
Pre-round:
Team epicdrill:
5.png

Flaminglizard the Charmeleon
HP: 90
EN: 100
Stats: 3 / 1 / 4 / 3 / 80
SC/WC: 2 / 2
Item: Amulet Coin
Ability: Blaze
Other: None
Field Effects:
None​
Team Mowtom:
infernape.gif

George the Infernape
HP: 60
EN: 67
Stats: 5 / 3 / 4 / 2 / 108
SC/WC: 3 / 4
Item: Amulet Coin
Abilities: Blaze / Iron Fist
Other: 1 KOC​

Action 1:
Order: Infernape, Charmeleon

Infernape used Close Combat
Crit(8406): No
Damage: (12+3+7.5-1.5)=21
Charmeleon health: 69
Infernape's Defense and Special Defense fell (-1)
-7 Energy
Infernape energy: 60

Charmeleon used Dig
Crit(4226): No
Damage: (8+4.5-4.5)(3/2)+2=14
Infernape health: 46
-6 Energy
Charmeleon energy: 94


Action 2:
Order: Infernape, Charmeleon

Infernape used Brick Break
Crit(8944): No
Damage: (8+3+7.5-1.5)=17
Charmeleon health: 52
-5 Energy
Infernape energy: 55

Charmeleon used Dig+Dig
Crit(6153): No
Damage: (8*2.25+4.5-4.5)(3/2)+2=29
Infernape health: 17
-36 Energy
Charmeleon energy: 58


Action 3:
Order: Infernape, Charmeleon

Infernape used Close Combat
Crit(65): Yes
Damage: (12+3+3+7.5-1.5)=24
Charmeleon health: 28
-7 Energy
Infernape energy: 48
Post-round:
Team epicdrill:
5.png

Flaminglizard the Charmeleon
HP: 28
EN: 58
Stats: 3 / 1 / 4 / 3 / 80
SC/WC: 2 / 2
Item: Amulet Coin
Ability: Blaze
Other: None
Field Effects:
None​
Team Mowtom:
infernape.gif

George the Infernape
HP: 17
EN: 48
Stats: 5 / 3(-2) / 4 / 2(-2) / 108
SC/WC: 3 / 4
Item: Amulet Coin
Abilities: Blaze / Iron Fist
Other: 1 KOC​

epicdrill orders
Mowtom orders​
 
Dig+Dig, cooldown (Dig), Dig

If P/E THEN Dragon Dance and push back, BUT not consecutively
I knew this Infernape would be a bitch to fight, given that all the FEs I brought were Steel-type.
 
Spr_HGSS_Silver.png
"Let's just kill this thing, even though you might not havesurvive the next round."
infernape.gif
"Wait! I want to live to fight the Lucario!"
Spr_HGSS_Silver.png
"I'll find another way. This isn't looking good."
Brick Break+Brick Break~Cooldown (Brick Break)~Chill
 
Action 1:
Order: Infernape, Charmeleon

Infernape used Brick Break + Brick Break
Crit(4398): No
Damage: (8*2.25+3+7.5-1.5)=27
Charmeleon health: 1
-30 Energy
Infernape energy: 18

Charmeleon dug underground

Charmeleon used Dig+Dig
Crit(8201): No
Damage: (8*2.25+4.5-4.5)(3/2)+4=31
Infernape is KOed
-48 Energy
Charmeleon energy: 10
Post-round:
Team epicdrill:
5.png

Flaminglizard the Charmeleon
HP: 1
EN: 10
Stats: 3 / 1 / 4 / 3 / 80
SC/WC: 2 / 2
Item: Amulet Coin
Ability: Blaze
Other: 1 KOC, cooldown
Field Effects:
None​
Team Mowtom:
infernape.gif

George the Infernape
HP: KO
EN: KO
Stats: 5 / 3 / 4 / 2 / 108
SC/WC: 3 / 4
Item: Amulet Coin
Abilities: Blaze / Iron Fist
Other: 1 KOC​
Mowtom sends out + equips + orders
epicdrill orders​
 
Last edited:
Spr_HGSS_Silver.png
"That miscalc actually worked in my favor. Come on out Pebbles @ Lucky Egg!"
RebbleFront_zps715a8d2b.png
"You wanted George to fall there? That's absurd!"
Stealth Rock~Power Gem~Power Gem
 
Pre-round:
Team epicdrill:
5.png

Flaminglizard the Charmeleon
HP: 1
EN: 10
Stats: 3 / 1 / 4 / 3 / 80
SC/WC: 2 / 2
Item: Amulet Coin
Ability: Blaze
Other: 1 KOC, cooldown
Field Effects:
None​
Team Mowtom:
RebbleFront_zps715a8d2b.png

Pebbles the Rebble
HP: 90
EN: 100
Stats: 1 / 2 / 4 / 2 / 90
SC/WC: 1 / 2
Item: Lucky Egg
Abilities: Levitate / Technician
Other: None
Infernape 1 KOC​
Action 1:
Order: Rebble, Charmeleon

Rebble used Stealth Rock
Stealth Rocks were laid
-11 Energy
Rebble energy: 89

Charmeleon cooled down


Action 2:
Order: Rebble, Charmeleon

Rebble used Power Gem
Chameleon is KOed
-5 Energy
Rebble energy: 84
Post-round:
Team epicdrill:
5.png

Flaminglizard the Charmeleon
HP: KO
EN: KO
Stats: 3 / 1 / 4 / 3 / 80
SC/WC: 2 / 2
Item: Amulet Coin
Ability: Blaze
Other: 1 KOC
Field Effects:
Stealth Rock (epicdrill)​
Team Mowtom:
RebbleFront_zps715a8d2b.png

Pebbles the Rebble
HP: 90
EN: 84
Stats: 1 / 2 / 4 / 2 / 90
SC/WC: 1 / 2
Item: Lucky Egg
Abilities: Levitate / Technician
Other: 1 KOC
Infernape 1 KOC​

epicdrill sends out + equips + orders
Mowtom orders​
 
Lucario @ Exp. Share

High Jump Kick, Cross Chop, High Jump Kick
IF Protect OR Dodge (Command), THEN Feint and push back, BUT not consecutively.
 
Spr_HGSS_Silver.png
"That was completely expected. If I called right, Pebles, you will survive the round and deal major damage back."
RebbleFront_zps715a8d2b.png
"There's no way this round anyone's gonna die?"
Heat Wave~Mud Shot~Heat Wave+Dazzling Gleam
 
Pre-round:
Team epicdrill:
448.png

Punch the Lucario
HP: 94
EN: 100
Stats: 5 / 2 / 4 / 3 / 90
SC/WC: 3 / 4
Item: Exp. Share
Ability: Steadfast / Inner Focus / Justified
Other: None
Charmeleon 1 KOC
Field Effects:
Stealth Rock (epicdrill)​
Team Mowtom:
RebbleFront_zps715a8d2b.png

Pebbles the Rebble
HP: 90
EN: 84
Stats: 1 / 2 / 4 / 2 / 90
SC/WC: 1 / 2
Item: Lucky Egg
Abilities: Levitate / Technician
Other: 1 KOC
Infernape 1 KOC​
Action 1:
Order(1): Lucario, Rebble

Lucario used Hi Jump Kick
Hit(4410): Yes
Crit(7879): No
Damage: (13+3+7.5-3)(3/2)=30.75
Rebble health: 59.25
-7 Energy
Lucario energy: 93

Rebble used Heat Wave
Hit(2166): Yes
Crit(916): No
Effect(9210): No
Damage: (10+6-4.5)(3/2)=17.25
Lucario health: 76.75
-7 Energy
Rebble energy: 77


Action 2:
Order(0): Rebble, Lucario

Rebble used Mud Shot
Hit(7732): No
Crit(698): No
Damage: (6+6-4.5)(3/2)=11.25
Lucario health: 65.5
Lucario's Speed fell
-4 Energy
Rebble energy: 73

Lucario used Cross Chop
Hit(6792): Yes
Crit(9104): No
Damage: (10+3+7.5-3)(3/2)=26.25
Rebble health: 33
-6 Energy
Lucario energy: 87


Action 3:
Order: Lucario, Rebble

Lucario used Hi Jump Kick
Hit(8386): Yes
Crit(7479): No
Damage: (13+3+7.5-3)(3/2)=30.75
Rebble health: 2.25
-7 Energy
Lucario energy: 80

Rebble used Heat Wave + Dazzling Gleam
Hit(2883): Yes
Crit(1899): No
Effect(5494): No
Damage: (10+8+6-4.5)(3/2)=29.25
Lucario health: 36.25
-19.5 Energy
Rebble energy: 53.5
Post-round:
Team epicdrill:
448.png

Punch the Lucario
HP: 36
EN: 80
Stats: 5 / 2 / 4 / 3 / 90(-1)
SC/WC: 3 / 4
Item: Exp. Share
Ability: Steadfast / Inner Focus / Justified
Other: None
Charmeleon 1 KOC
Field Effects:
Stealth Rock (epicdrill)​
Team Mowtom:
RebbleFront_zps715a8d2b.png

Pebbles the Rebble
HP: 2
EN: 53
Stats: 1 / 2 / 4 / 2 / 90
SC/WC: 1 / 2
Item: Lucky Egg
Abilities: Levitate / Technician
Other: 1 KOC, cooldown
Infernape 1 KOC​

Mowtom orders
epicdrill orders​
 
Last edited:
Heat Wave is a wave of hot air blown at the target. Dazzling Gleam is sudden burst of light. The two moves are essentially the same thing, just with different forms (Heat Wave is heat, Dazzling Gleam is light). This seems like enough to make it seem like it should work.


Also, I've seen refs get away with referee's judgement decisions like that on a weaker argument, so you may as well not try to argue.
 
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