6v6 Strong FE Singles
3 Day DQ
All Abilities
All Items
Switch OK
Arena:
3 Day DQ
All Abilities
All Items
Switch OK
Arena:
At the end of each round, three distinct letters are randomly chosen from the pool of 26 letters. For the next round, attacks whose name begins with either of the first two chosen letters will cost one less EN to execute, while attacks whose name begins with the third chosen letter will cost 10 more EN to execute. That is all.

Sableye (Tenma) (F)
NATR: Brave (+1 Atk, -15% Speed, -10% Eva)
TYPE: Dark / Ghost
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
ABILITIES
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
STATS: 50 / 75 / 75 / 65 / 65 / 50
HP: 90
Atk+: **** (4)
Def: *** (3)
SpA: *** (3)
SpD: *** (3)
Spe-: 43 (50 / 1.15)
SC: 1
WC: 2
BRT: 16
EC: —
MC: 3
DC: 5 / 5
ATTACKS [72]:
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt
Feint (#)
Mean Look
Metal Burst (#)
Moonlight
Recover
Sucker Punch (#)
Counter
Dark Pulse
Endure
Fire Punch
Foul Play
Gravity
Ice Punch
Icy Wind
Low Kick
Magic Coat
Pain Split
Signal Beam
Spite
ThunderPunch
Wonder Room
Aerial Ace
Attract
Brick Break
Dig
Double Team
Dream Eater
Embargo
Flash
Frustration
Hone Claws
Incinerate
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Rock Tomb
Snarl
Substitute
Sunny Day
Taunt (#)
Telekinesis
Thief
Torment (#)
Toxic (#)
Will-O-Wisp
Focus Punch
Sleep Talk
Snatch
Water Pulse

Alakazam (Tensai) (M)
NATR: Naive (+15% Speed, +22% [21.89%] Acc, -1 SpD)
TYPE: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
ABILITIES
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (Unlocked): (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
STATS: 55 / 50 / 45 / 135 / 85 / 120
HP: 90
Atk: ** (2)
Def: ** (2)
SpA: ***** (5)
SpD-: ** (2)
Spe+: 138 (120 * 1.15)
SC: 3
WC: 3
BRT: 19
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [61]:
Ally Switch
Calm Mind
Confusion
Disable
Future Sight
Kinesis
Miracle Eye
Psybeam
Psychic
Psycho Cut
Recover
Reflect
Role Play
Telekinesis
Teleport
Trick
Barrier
Encore (#)
Guard Split
Knock Off
Light Screen (#)
Skill Swap (#)
Foul Play
Gravity
Magic Coat
Role Play
Sleep Talk
Snatch
Attract
Charge Beam
Double Team
Embargo
Energy Ball (#)
Facade
Flash
Focus Blast
Giga Impact
Grass Knot
Hidden Power [Fire 7]
Hyper Beam
Protect
Psych Up
Psyshock (#)
Rain Dance
Rest
Safeguard
Shadow Ball (#)
Substitute
Sunny Day
Swagger
Taunt
Thief
Thunder Wave
Torment
Toxic
Trick Room
Bide
Counter
Dig
Endure
Zap Cannon

Tomohawk (Shogun) (M)
NATR: Modest (+1 SpA, -1 Atk)
TYPE: Flying / Fighting
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
ABILITIES
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
STATS: 105 / 60 / 90 / 115 / 80 / 85
HP: 110
Atk-: * (1)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe: 85
SC: 2
WC: 3
BRT: 19
EC: 6 / 6
MC: 1
DC: 5 / 5
ATTACKS [62]:
Aerial Ace
Air Slash
Aura Sphere
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Sky Drop
Submission
Sunny Day
Superpower
Whirlwind
Work Up
Confuse Ray
Nature Power (#)
Rapid Spin
Roost (#)
Stealth Rock
Yawn (#)
After You
Bounce
Hyper Voice
Sleep Talk
Snatch
Tailwind
Acrobatics
Attract
Brick Break (#)
Bulldoze
Double Team
Earthquake
Hidden Power [Dragon 7]
Hyper Beam
Facade
Flash
Fly
Focus Blast
Frustration
Grass Knot
Protect
Quash
Reflect
Return
Rock Slide (#)
Rock Tomb
Round
Safeguard
SolarBeam
Substitute
Taunt (#)
Thief
Toxic
Dispel [R]

Nidoking (Omono) (M)
NATR: Mild (+1 SpA, -1 Def)
TYPE: Poison / Ground
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Poison Point: (Toggle) On default, this Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead, with the same chance of effect.
Rivalry: This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (Unlocked): (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. There is no default effect. When toggled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
STATS: 81 / 92 / 77 / 85 / 75 / 85
HP: 100
Atk: *** (3)
Def-: ** (2)
SpA+: **** (4)
SpD: *** (3)
Spe: 85
SC: 3
WC: 4
BRT: 18
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [75]:
Captivate
Chip Away
Double Kick
Earth Power
Flatter
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Horn Drill
Leer
Megahorn
Peck
Poison Jab
Poison Sting
Tackle
Thrash
Toxic Spikes
Confusion
Counter (#)
Disable (#)
Endure
Iron Tail
Sucker Punch (#)
Aqua Tail
Dragon Pulse
Drill Run
Helping Hand
Outrage
Sleep Talk
Stealth Rock
Superpower
Lovely Kiss
Morning Sun
Sweet Kiss
Attract
Blizzard
Brick Break
Bulldoze
Cut
Dig
Double Team
Dragon Tail
Earthquake
Echoed Voice
Facade
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hidden Power [Grass 7]
Hyper Beam
Ice Beam (#)
Incinerate
Protect
Quash
Rain Dance
Rest
Roar
Rock Slide
Rock Smash
Sandstorm
Shadow Ball
Shadow Claw
Sludge Bomb (#)
Sludge Wave
Smack Down
Stone Edge
Substitute
Sunny Day
Surf
Swagger
Taunt
Torment
Thunderbolt (#)
Toxic
Venoshock

Metagross (Hagane) (U)
NATR: Careful (+1 SpD, -1 SpA)
TYPE: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
ABILITIES
Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
STATS: 80 / 135 / 130 / 95 / 90 / 70
HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70
SC: 4
WC: 9 (550 kg)
BRT: 22
EC: 9 / 9
MC: 13
DC: 5 / 5
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
ATTACKS [71]:
Agility
Bullet Punch
Confusion
Hammer Arm
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Psychic
Pursuit
Scary Face
Take Down
Zen Headbutt
Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Gravity
Headbutt (#)
Ice Punch
Icy Wind
Iron Head (#)
Mimic
Mud-Slap
Signal Beam
Swift
ThunderPunch
Trick
Zen Headbutt (#)
Aerial Ace
Brick Break
Bulldoze
Cut
Double Team
Earthquake
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hidden Power [Fire 6]
Hone Claws
Light Screen
Protect
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Shadow Ball
Sludge Bomb
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Flash
Sleep Talk
Stealth Rock

Tentacruel (Kurage) (M)
NATR: Modest (+1 SpA, -1 Atk)
TYPE: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Passive) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
STATS: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100
SC: 3
WC: 3
BRT: 21
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [68]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out
Aqua Ring (#)
Bubble
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Bind
Endure
Icy Wind
Knock Off
Magic Coat
Role Play
Snore
Attract
Blizzard
Cut
Dive
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Ground 7]
Hyper Beam
Ice Beam (#)
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Round
Safeguard
Scald (#)
Sludge Bomb
Substitute (#)
Surf
Swagger
Swords Dance
Thief
Toxic
Venom Shock
Waterfall
Bide
Brine
Giga Drain
Mega Drain
Mimic
Reflect
Sleep Talk
Whirlpool

*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
FireSTAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
FightingSTAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist(DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
DC: 5/5
MC: 1
Attacks: 71 Total
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hyper Beam
Leer
Low Kick
Low Sweep
Mach Punch
Nasty Plot
Overheat
Protect
Punishment
Rest
Retaliate
Rock Slide
Role Play
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will o Wisp

Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy(DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
DC: 5/5
MC: 0
Attacks: 58 Total
Ally Switch
Attract
Calm Mind
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fire, 7)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Will o Wisp
Wish

*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat(DW):
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 58 Total
Bide
Blizzard
Bulldoze
Charge
Discharge
Double Hit
Double Team
Draco Metour
Dragonbreath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Electroweb
Endure
Fire Blast
Flamethrower
Growl
Gust
Hail
Heal Bell
Hidden Power (Fighting, 7)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Power Gem
Protect
Rain Dance
Rest
Roar
Signal Beam
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Surf
Swift
Tackle
Thunder
Thundershock
Thunderbolt
Thunder Wave
Trick Room
Torment
Toxic
Tri Attack
Twister
Volt Switch
Weather Ball
Whirlwind

*Thanks to Matezoide for the sprite*
Porygon-Z (Hacketia)
Nature:
Modest
Type:
NormalSTAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic(DW):
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 44 Total
Agility
Bide
Blizzard
Conversion
Conversion2
Dark Pulse
Defense Curl
Discharge
Double Team
Endure
Gravity
Hidden Power (Ground, 7)
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Magnet Rise
Nasty Plot
Pain Split
Protect
Psybeam
Psychic
Psyshock
Rain Dance
Recover
Reflect
Rest
Sharpen
Signal Beam
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Swift
Tackle
Thunder
Thunderbolt
Thunder Wave
Teleport
Toxic
Tri Attack
Trick Room

Argalis (Aurumoth) Male
Nature:
Quiet
Type:
Bug:STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor:
Type: Toggle
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW):
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5(+)
SpD: 2
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
DC: 5/5
MC: 9
Attacks: 33 Total
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Double Team
Dragon Dance
Feint
Heal Pulse
Helping Hand
Hydro Pump
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Quiver Dance
Reflect
Safeguard
Shadow Ball
String Shot
Substitute
Sunny Day
Tackle
Thunderbolt
Toxic
Willowisp
Wish
Zen Headbutt

Hydreigon (Kormahs) Male
Nature:
Brave
Type:
DragonSTAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
DarkSTAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
Attacks: 44 Total
Acrobatics
Aqua Tail
Bite
Crunch
Dark Pulse
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Fire Blast
Flamethrower
Fly
Focus Blast
Focus Energy
Headbutt
Head Smash
Hyper Voice
Ice Fang
Outrage
Protect
Reflect
Rest
Roar
Roost
Signal Beam
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tackle
Tailwind
Taunt
Thunder Fang
Thunder Wave
Tri Attack
U-Turn
Work Up
Zen Headbutt
Engineer Pikachu sends out and equips
Ragnarokalex sends out, equips, and orders
Engineer Pikachu orders
Ref