Looking for a 6v6 LC Doubles Match
6v6 LC Doubles
1 Day DQ
2 Recover / 5 Chills
1 Sub / Mon
Training Items
All Abilities
ASB Arena
Switch = OK
6v6 LC Doubles
1 Day DQ
2 Recover / 5 Chills
1 Sub / Mon
Training Items
All Abilities
ASB Arena
Switch = OK
Dogfish44

Panda (F)
Nature: Brave
+ Atk, - Spe, -10% Eva
Type: Fighting
Abilities: Iron Fist / Mold Breaker / Scrappy [DW]
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Bulk Up
Hidden Power Electric
Double Team
Payback
Power-Up Punch

Umbra (F)
Nature: Adamant
+ Atk, -SpA
Type: Dark / Fighting
Abilities: Shed Skin / Moxie / Intimidate [DW]
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Moves:
Leer
Low Kick
Sand Attack
Feint Attack
Headbutt
Swagger
Brick Break
Payback
Dragon Dance
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Dragon Claw
Payback
Rock Slide
Substitute
Power-Up Punch

Skitter (F)
Nature: Adamant
+ Atk, -SpA
Type: Poison / Bug
Abilities: Battle Armor / Sniper / Keen Eye [DW]
Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Moves:
Bite
Poison Sting
Leet
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Agility
Confuse Ray
Poison Tail
Twineedle
Whirlwind
Hone Claws
Protect
Dig
Brick Break
Infestation

Hermes (M)
Nature: Adamant
+ Atk, -SpA
Type: Rock / Bug
Abilities: Sturdy / Shell Armor / Weak Armor [DW]
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 55
Size Class: 1
Weight Class: 2
Bast Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Moves:
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Feint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Block
Counter
Endure
Spikes
Wide Guard
Hone Claws
Protect
Earthquake
Shadow Claw
Poison Jab

Buzzie (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Dark / Flying
Abilities: Big Pecks / Overcoat / Weak Armor [DW]
Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 3/6
MC: 0
DC: 3/5
Attacks [28]:
Air Slash
Brave Bird
Dark Pulse
Defog
Embargo
Faint Attack
Flatter
Fury Attack
Gust
Leer
Mirror Move
Nasty Plot
Pluck
Punishment
Tailwind
Whirlwind
Fake Tears
Mean Look
Roost
Scary Face
Steel Wing
Fly
Protect
Substitute
Taunt
Torment
Toxic
U-Turn

Leo (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Normal / Fighting
Abilities: Scrappy / Prankster / Vital Spirit [DW]
Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 2 [+]
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks [20]:
Baby-Doll Eyes
Bulk Up
Focus Energy
Fury Swipes
Harden
Hyper Voice
Noble Roar
Rest
Roar
Rock Smash
Scratch
Work Up
Confuse Ray
Rapid Spin
Roost
Stealth Rock
Yawn
Double Team
Reflect
Rock Slide
Safeguard
Taunt
Dummy007

Slowpoke [Hammer Bro.] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Unlocked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 5/6
MC: 0
AC: 5/5
Moves (25):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Slack Off
Heal Pulse
Rain Dance
Belly Drum
Block
Future Sight
Me First
Mud Sport
Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald
Trick Room
Earthquake
Skill Swap

Gritty Goombas [Binacle] (M, M)
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
Typing: Rock/Water
Rock: Rock STAB; adds an additional level of Priority (+0 to +1, +3 to +4, etc.) to naturally occurring level-up, egg, tutor, or TM attacks that increase only Defense or Special Defense or prevent damage. (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw.) Reduces the BAP of all oncoming special attacks by two (2) during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Tough Claws: This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP. (Passive)
Pickpocket (HA-Locked): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent's item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. (Trigger)
Activate Pickpocket <ally> Command: Trades items with target ally.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50*1.15) (+8% Acc)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 3/6
MC: 0
AC: 2/5
Moves (24):
Shell Smash
Scratch
Sand-Attack
Water Gun
Withdraw
Fury Swipes
Slash
Mud-Slap
Clamp
Rock Polish
Night Slash
Razor Shell
Cross Chop
Helping Hand
Switcheroo
Tickle
Water Sport
Taunt
Earthquake
Sandstorm
Shadow Claw
Stone Edge
X-Scissor
Poison Jab

Remoraid [Malibut] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the BAP of all its physical attacks by three (3), but the haste used lowers its accuracy to 80% of normal. (Toggle)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Unlocked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 56 (65/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 6/6
MC: 0
AC: 5/5
Moves (21):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Ice Beam
Protect
Smack Down
Psychic
Flamethrower
Hidden Power [Fairy]
Substitute
Endure

Magikarp [Cheep-Cheep] (F)
Nature: Modest (+1 SpA, -1 Atk)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim: This Pokemon moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. (Passive)
Rattled (HA-Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Passive)
Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 2/6
MC: 12
AC: 2/5
Moves (8):
Splash
Tackle
Flail
Bounce
Bubble
Reversal
Dragon Rage
Hydro Pump

Piplup [Hoohooros] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Defiant (HA-Locked): The Pokemon has a deep sense of honor, and whenever one of its stats is decreased by an opponent's attack or ability, its Attack increases by two (2) stages. Attack boosts gained this way are not subject to deterioration that round. (Passive)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (40/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (18):
Pound
Growl
Bubble
Water Sport
Peck
Bubble Beam
Bide
Fury Attack
Agility
Aqua Ring
Icy Wind
Mud Sport
Yawn
Ice Beam
Frustration
Brick Break
Aerial Ace
Waterfall

Privatyke [Chuckolator] (M)
Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)
Typing: Water/Fighting
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Unaware: When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or drops other than Speed. This aura remains while this Pokemon is active. (Passive)
Klutz (HA-Locked): By default, this Pokemon moves in a rare style of battling that uses an unpredictable, clumsy-looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect. (Toggle)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15) (-10% Eva)
Size Class: 2
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves (17):
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Circle Throw
Cross Chop
Recover
Rock Blast
Soak
Bulk Up
Taunt
Rock Slide
Poison Jab
Waterfall
Dogfish44 sends out and equips
Dummy007 sends out, equips, and orders
Dogfish44 orders
ref