1 Day DQ
No Mega
Training Items
No Recoveries / No Chills
Standard Rules
Gale Wing Srock 's Team (2 NFE, 4 LC)
Smokin' Hot | Flarelm (F)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
[Attacks]
Level Up ( 11 / 16 )
Egg ( 6 / 15 )
Rajny | Kirlia (M)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
[Attacks]
Level Up ( 11 / 15 )
Egg ( 5 / 12 )
Gen 6 TM/HM ( 9 / 35 )
Angelina | Togepi (F)
________________________
[Nature]
[Type]
Serene Grace (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Hustle - (Toggle, MoldBreaker affects - No) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Super Luck (Unlocked) - (Passive, MoldBreaker affects - No) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
[Stats]
[Tokens]
[Attacks]
Level Up ( 10 / 15 )
Egg ( 5 / 13 )
TM/HM ( 12 / 33 )
Taggie | Breezi (F)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
[Attacks]
Level Up ( 9 / 18 )
Egg ( 5 / 15 )
Yamamoto | Munchlax (M)
________________________
[Nature]
[Type]
Pickup (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat - (Passive, MoldBreaker affects - Yes) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (Locked) - (Passive, MoldBreaker affects - No) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
[Stats]
[Tokens]
[Attacks]
Level Up ( 15 / 20 )
Egg ( 5 / 9 )
TM/HM ( 10 / 38 )
Joey | Colosshale (M)
________________________
[Nature]
[Type]
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Flare Boost (Locked) - (Passive, MoldBreaker affects - No) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
[Stats]
[Tokens]
[Attacks]
Level Up ( 9 / 14 )
Egg ( 5 / 15 )
TM/HM ( 8 / 33 )
SubwayJ 's Team (1 FE, 5 LC)
|
Niki the Meloetta (-) | Jessica the Meloetta (-)
Aria | Pirouette
Type:
|
Niki was won by SubwayJ after he defeated all of his opponents in the Best of the Rest tournament. When she joined the team, SubwayJ quickly noticed her power, and her value to the rest of the group. With her great power comes a burden however, in the form of a second personality. Sweet and kind Niki can become ruthless and savage Jessica on the drop of a dime. The least predictable of the group.
Nature: Naïve (+Speed, -Special Defence)
Abilities:
Serene Grace: (Passive)
Stats :
HP: 110 | 110
Attack: Rank 3 | Rank 5
Defence: Rank 3 | Rank 3
Special Attack: Rank 5 | Rank 3
Special Defence: Rank 4 |(-)| Rank 2
Speed: 104 (12% Acc) |(+)| 148 (25% Acc)
Base Rank Total: 23 | 23
Size Class: 1 | 1
Weight Class: 1 | 1
Move Counters: 0
Moves:
Round
Quick Attack
Confusion
Sing
Teeter Dance
Acrobatics
Psybeam
Echoed Voice
U-Turn
Wake-Up Slap
Psychic
Hyper Voice
Role Play
Close Combat
Perish Song
Shadow Ball
Dazzling Gleam
Stone Edge
Energy Ball
Protect
Thunder
Payback
Psyshock
Hyper Beam
Return
Hone Claws
Calm Mind
Toxic
Light Screen
Frustration
Thunderbolt
Brick Break
Facade
Rest
Low Sweep
Round
Focus Blast
Shadow Claw
Retaliate
Giga Impact
Thunder Wave
Dream Eater
Grass Knot
Sleep Talk
Substitute
Rock Smash
Power-Up Punch
Hidden Power (Ground)
Relic Song
Drain Punch
Fire Punch
Ice Punch
Knock Off
Skill Swap
Signal Beam
Helping Hand
Gravity
Magic Coat
Dual Chop
Thunder Punch
Heal Bell
Snatch
Last Resort
Total Moves: 64
Ward the Sandile (♂)
Type:
Violet the Noibat (♀)
Type:
Noir the Pancham (♂)
Type:
Nature: Brave (+Attack, -Speed)
Abilities:
Iron Fist: (Passive)
Mold Breaker: (Passive)
Scrappy: (Passive) [Hidden Ability]
Stats:
HP: 100
Attack: Rank 4 (+)
Defence: Rank 2
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 37 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0
Moves:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Protect
Dig
Aerial Ace
Rock Slide
Power-Up Punch
Total Moves: 18/61
Raina the Sewaddle (♀)
Type:
Raina may not seem like much at first glance, being just a tiny bug. However when given the chance, she can shine. Raina's strengths come from her quick thinking skills, which can get her out of dangerous situations in a flash. Even if faced with a pokemon who would normally win the matchup easily, Raina gives her self a chance with her wit. The most intelligent of the bunch.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Swarm: (Passive)
Chlorophyll: (Passive)
Overcoat: (Passive) [Hidden Ability]
Stats:
HP: 90
Attack: Rank 2
Defence: Rank 3
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 36 (-) [-10 Evasion]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Evolution Counters: 0/9
Ability Counters: 0/5
Move Counters: 0
Moves:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Air Slash
Camouflage
Me First
Razor Wind
Silver Wind
Protect
Sunny Day
Energy Ball
Solar Beam
Light Screen
Total Moves: 15/53
Maya the Grimer (♀)
Type:
While she was normally overlooked by trainers as a weak wild pokemon, Maya proved herself to Subway very quickly in their encounter. Using her sneaky nature, she ambushed Subway and put up quite the fight! After capture, she quickly became an eager member of the team and is willing to learn to gain and control her strengths as much as possible! The one who's the hardest to keep track of.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Stench: (Passive)
Sticky Hold: (Passive)
Poison Touch: (Toggle) [Hidden Ability]
Stats:
HP: 100
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 21 (-) [-10 Evasion]
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Evolution Counters: 1/6
Ability Counters: 1/5
Move Counters: 0
Moves:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Sludge Bomb
Gunk Shot
Acid Spray
Explosion
Imprison
Shadow Punch
Shadow Sneak
Protect
Sludge Wave
Poison Jab
Thunderbolt
Rock Slide
Flamethrower
Total Moves: 21/83
both trainers post items then PM me orders
No Mega
Training Items
No Recoveries / No Chills
Standard Rules
Gale Wing Srock 's Team (2 NFE, 4 LC)

________________________
Smokin' Hot is Brave and Reckless, she defends her friends from enemies with all her might everytime she gets the opportunity and also defends her trainer's pride no matter what.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Fire | Grass
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
[Abilities]
Leaf Guard (✓)
(Passive, MoldBreaker affects - Yes)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless
(Passive, MoldBreaker affects - No) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (Unlocked HA)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
(Passive, MoldBreaker affects - Yes)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless
(Passive, MoldBreaker affects - No) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (Unlocked HA)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)
Size Class: 3
Weight Class: 4
Total: 16
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)
Size Class: 3
Weight Class: 4
Total: 16
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 3
AC: 5 | 5
MC: 0
KOC: 3
[Attacks]
Level Up ( 11 / 16 )
Sweet Scent (0,4) | Bullet Seed (3*h + 3,6) | Absorb (7,5) | Growth (0,6) | Ember (7,2) | Leech Seed (0,9) | Flame Wheel (9,3) | Giga Drain (11,11) | Fire Spin (7,4) | Synthesis (0,13) | Lava Plume (11,5) | Double Edge(14,7)
Still to get: Iron Defense(0,7) | Zap Cannon (12,9) | Petal dance | Leaf Tornado | Flame Burst
Still to get: Iron Defense(0,7) | Zap Cannon (12,9) | Petal dance | Leaf Tornado | Flame Burst
Egg ( 6 / 15 )
Aromatherapy (0,8) | Counter (P*1.5,6+p/2) | Grassy Terrain (0,9) | Revenge (6/12,7) | Sand Tomb (4,5) | Earth Power (9,7)
Still to get: Grass Whistle(0,4) | Blaze Kick(12,6) | Psybeam(7,5) | Dragon Breath(6,5) | Inferno(13,6) | Natural Gift | Petal Blizzard(12,6) | Seed Bomb(11,5) | Water Sport(0,4)
Prev Gens (Tutor / TM / HM) ( 4 / 13 )
Endure (0,15) | Heat Wave (13,6) | Stealth Rock(-3<<12<<+3) | Iron Tail (10,7)
Still to get: Ancientpower | Worry Seed | Low Kick | Block | Headbutt | Snore | Secret Power | Natural Gift | Rock Climb
Gen 6 TM/HM ( 11 / 36 )Still to get: Grass Whistle(0,4) | Blaze Kick(12,6) | Psybeam(7,5) | Dragon Breath(6,5) | Inferno(13,6) | Natural Gift | Petal Blizzard(12,6) | Seed Bomb(11,5) | Water Sport(0,4)
Prev Gens (Tutor / TM / HM) ( 4 / 13 )
Endure (0,15) | Heat Wave (13,6) | Stealth Rock(-3<<12<<+3) | Iron Tail (10,7)
Still to get: Ancientpower | Worry Seed | Low Kick | Block | Headbutt | Snore | Secret Power | Natural Gift | Rock Climb
Substitute (0,12) | Will-o-Wisp (0,6) | Protect (0,7+d) | Rock Slide (8,6) | Double Team (0,4*C) | Solar Beam(15,7) | Rock Tomb(6,4) | Sunny Day(0,9) | Fire Blast(14,7) | Flame Charge (5,4) | Roar(0,7) |
Still to get: Flash Cannon(8,6) | Attract | Sleep Talk | Toxic | Hidden Power | Light Screen | Safeguard | Frustration | | Return | Flamethrower | Façade | Rest | Low Sweep | Round | Overheat | Energy Ball | Incinerate | Flash | Swords Dance | Grass Knot | Swagger | Rock Smash | Nature Power | Confide | Strength
Still to get: Flash Cannon(8,6) | Attract | Sleep Talk | Toxic | Hidden Power | Light Screen | Safeguard | Frustration | | Return | Flamethrower | Façade | Rest | Low Sweep | Round | Overheat | Energy Ball | Incinerate | Flash | Swords Dance | Grass Knot | Swagger | Rock Smash | Nature Power | Confide | Strength

________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Psychic/Fairy
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]
Synchronize () - (Passive, MoldBreaker affects - No) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger, MoldBreaker affects - No) (✓)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - Yes) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Trace (Trigger, MoldBreaker affects - No) (✓)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - Yes) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 43-
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Atk: Rank 2
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 43-
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[Tokens]
EC: 5 | 9
AC: 5 | 5
MC: 3
KOC: 1
AC: 5 | 5
MC: 3
KOC: 1
[Attacks]
Level Up ( 11 / 15 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7)
Still to get: Hypnosis(0,6) | Dream Eater(13,11) | Stored power(2+2*b, 6) | Charm
Still to get: Hypnosis(0,6) | Dream Eater(13,11) | Stored power(2+2*b, 6) | Charm
Egg ( 5 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap)
Still to get: Shadow Sneak(4,4) | Synchronoise (15,7) | Grudge(0,9) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look | Memento
Prev Gens (Tutor / TM / HM) & Event ( 5 / 22 )Still to get: Shadow Sneak(4,4) | Synchronoise (15,7) | Grudge(0,9) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look | Memento
Endure (0,12) | Magic Coat (0,9) | Icy Wind | Pain Split | Mud-Slap
Still to get: Magic Room | Mimic | Recycle | Signal beam | Snatch | Snore | Swift | Night mare | Fire Punch | Ice Punch | Thunder Punch | Trick | Wonder Room | Zen Headbutt | Hyper Voice | Head Butt | Double Edge | Body Slam | Defense Curl | Sing | Wish
Still to get: Magic Room | Mimic | Recycle | Signal beam | Snatch | Snore | Swift | Night mare | Fire Punch | Ice Punch | Thunder Punch | Trick | Wonder Room | Zen Headbutt | Hyper Voice | Head Butt | Double Edge | Body Slam | Defense Curl | Sing | Wish
Gen 6 TM/HM ( 9 / 35 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5)
Still to get: Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Sleep Talk(0,3+m) | Rest(0,14) | Toxic | Hidden Power | Sunny Day | Light Screen | Rain Dance | Safeguard | Frustration | Return | Reflect | Facade | Rest | Attract | Thief | Round | Echoed Voice | Fling | Flash | Thunder Wave | Psych up | Dream Eater | Swagger | Confide
Still to get: Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Sleep Talk(0,3+m) | Rest(0,14) | Toxic | Hidden Power | Sunny Day | Light Screen | Rain Dance | Safeguard | Frustration | Return | Reflect | Facade | Rest | Attract | Thief | Round | Echoed Voice | Fling | Flash | Thunder Wave | Psych up | Dream Eater | Swagger | Confide

________________________
Angelina is the cutie pie, who everyone adores. She is glamourous and fashionable; always likes to dress up well and loves attention. But she is Modest when you praise her efforts, or if you compliment her on her hard work.
[Nature]
Modest (+SpA | -Atk)
[Type]
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]
Serene Grace (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Hustle - (Toggle, MoldBreaker affects - No) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Super Luck (Unlocked) - (Passive, MoldBreaker affects - No) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
[Stats]
Hp: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total: 13
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total: 13
[Tokens]
EC: 8 | 9
AC: 5 | 5
MC: 2
KOC: 3
AC: 5 | 5
MC: 2
KOC: 3
[Attacks]
Level Up ( 10 / 15 )
Charm(0,5) | Growl(0,4) | Metronome(0,7+m) | Sweet Kiss(0,4) | Yawn(0,7) | Encore(0,10) | Ancient Power(6,4) | Follow Me(0,9) | Bestow(0,4) | Wish(0,13)
Still to get: Safeguard | Double Edge(11,7) | Baton Pass | Last Resort | After You
Still to get: Safeguard | Double Edge(11,7) | Baton Pass | Last Resort | After You
Egg ( 5 / 13 )
Future Sight(12,8) | Morning Sun(0,15) | Psycho Shift(0,7) | Mirror Move(0,2+m) | Foresight(0,6)
Still to get: Extrasensory | Lucky Chant | Nasty Plot | Peck | Present | Psych Up | Secret Power | Stored Power
Tutor ( 11 / 23 )
Magic Coat(0,10) | Trick(0,7) | Endure(0,15) | Counter (P*1.5,6+p/2) | Endeavor(avg, 6+avg/1.5) | Head butt(7,5) | Body Slam(7+UW, 5 + UW) | Mimic(0,5) | Soft Boiled (0,11) | Seismic Toss (7+tw, 6) | Mud Slap
Still to get: Swift(6,4) | Uproar | Covet | Defense Curl | Heal Bell | Hyper Voice | Mega Kick | Mega Punch | Roll out | Signal Beam | Snore | Zen Headbutt
Prev Gen TM/HM ( 2 / 9 )
Zap Cannon (12,9) | Shock Wave(6,4)
Still to get: Water Pulse | Curse | Telekinesis | Detect | Work Up | Captivate | Natural Gift
Still to get: Extrasensory | Lucky Chant | Nasty Plot | Peck | Present | Psych Up | Secret Power | Stored Power
Tutor ( 11 / 23 )
Magic Coat(0,10) | Trick(0,7) | Endure(0,15) | Counter (P*1.5,6+p/2) | Endeavor(avg, 6+avg/1.5) | Head butt(7,5) | Body Slam(7+UW, 5 + UW) | Mimic(0,5) | Soft Boiled (0,11) | Seismic Toss (7+tw, 6) | Mud Slap
Still to get: Swift(6,4) | Uproar | Covet | Defense Curl | Heal Bell | Hyper Voice | Mega Kick | Mega Punch | Roll out | Signal Beam | Snore | Zen Headbutt
Prev Gen TM/HM ( 2 / 9 )
Zap Cannon (12,9) | Shock Wave(6,4)
Still to get: Water Pulse | Curse | Telekinesis | Detect | Work Up | Captivate | Natural Gift
TM/HM ( 12 / 33 )
Reflect(0,10) | Light Screen(0,10) | Solar Beam(12,8) | Fire Blast(11,8) | Dazzling Gleam(11,5) | Shadow Ball(8,6) | Substitute (0,12) | Toxic(0,7) | Psyshock(8,6) | Double Team (0,4*c) | Protect (0,7+d) | Sleep Talk(0,3+m)
Still to get: Hidden Power | Sunny Day | Rain Dance | Frustration | Return | Psychic | Flamethrower | Facade | Rest | Attract | Round | Echoed Voice | Fling | Incinerate | Flash | Thunder Wave | Dream Eater | Grass Knot | Swagger | Rock Smash | Confide
Still to get: Hidden Power | Sunny Day | Rain Dance | Frustration | Return | Psychic | Flamethrower | Facade | Rest | Attract | Round | Echoed Voice | Fling | Incinerate | Flash | Thunder Wave | Dream Eater | Grass Knot | Swagger | Rock Smash | Confide

________________________
Breezi loves to fly around and is always willing to travel. She is the most entertaining travel partner any trainer can have and she always wants everyone around her to stay happy, chirpy and saucy.
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Poison/Flying
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[Abilities]
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden (Locked Hidden Ability) - (Passive, MoldBreaker affects - No) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden (Locked Hidden Ability) - (Passive, MoldBreaker affects - No) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[Tokens]
EC: 3 | 6
AC: 3 | 5
MC: 0
KOC: 2
AC: 3 | 5
MC: 0
KOC: 2
[Attacks]
Level Up ( 9 / 18 )
Gust (7,2) | Tailwind (0,9) | Encore (0,10) | Rapid Spin (4,6) | Clear Smog (8,3) | Knock Off (10,7) | Copycat (0,2+m) | Razor Wind (8,5) | Whirlwind (0,7) | Sludge Bomb(12,6) | Air Slash(11,5) | Toxic Spikes(0,6)
Still to get: Sticky Web(0,10) | Heal Block(0,10) | Gravity(0,10) | Body Slam | Me First (m*1.5, m*1.25) | Lucky Chant.
Still to get: Sticky Web(0,10) | Heal Block(0,10) | Gravity(0,10) | Body Slam | Me First (m*1.5, m*1.25) | Lucky Chant.
Egg ( 5 / 15 )
Follow Me (0,9) | Disable (0,7) | Heal Pulse (0,14) | Wish(0,13) | Metronome(0,7+m) | Mimic(0,5)
Still to get: Acid Spray(7,4) | Stealth Rock(-3<<12<<+3,12) | Spikes (12/18/24,8) | Quick Guard (0,6) | Sand Tomb (4,5) | Entrainment(0,8) | After you | Venom Drench (0,7) | Haze(0,6)
Prev Gens (Tutor / TM / HM) ( 2 / 20 )Still to get: Acid Spray(7,4) | Stealth Rock(-3<<12<<+3,12) | Spikes (12/18/24,8) | Quick Guard (0,6) | Sand Tomb (4,5) | Entrainment(0,8) | After you | Venom Drench (0,7) | Haze(0,6)
Endure(0,15) | Skill Swap(0,7/s) |
Still to get: Gastro Acid | Snatch | Snore | Mud-Slap | Ominous Wind | Swift | Twister | | Psych Up | Captivate | Natural Gift | Telekinesis | Ally Switch
Gen 6 TM/HM ( 7 / 32 )Still to get: Gastro Acid | Snatch | Snore | Mud-Slap | Ominous Wind | Swift | Twister | | Psych Up | Captivate | Natural Gift | Telekinesis | Ally Switch
Torment (0,10) | Sludge Wave (13,6) | Taunt (0,10) | Substitute (0,12) | Protect(0,7+d) | Sunny Day(0,10) | Shadow Ball (8,6)
Still to get: Double Team(0,4*c) | Venoshock(7/13,7) | Rest(0,15) | Sleep Talk(0,3+m) | Rain Dance(0,10) | Toxic | Hidden Power | Light Screen | Safeguard | Frustration | Return | Reflect | Sandstorm | Aerial Ace | Facade | Attract | Thief | Round | Echoed Voice | Embargo | Retaliate | Struggle Bug | U-turn | Trick Room | Confide
Still to get: Double Team(0,4*c) | Venoshock(7/13,7) | Rest(0,15) | Sleep Talk(0,3+m) | Rain Dance(0,10) | Toxic | Hidden Power | Light Screen | Safeguard | Frustration | Return | Reflect | Sandstorm | Aerial Ace | Facade | Attract | Thief | Round | Echoed Voice | Embargo | Retaliate | Struggle Bug | U-turn | Trick Room | Confide

Yamamoto | Munchlax (M)
________________________
Yamamoto is silent, soft spoken and bulky as an elephant. He likes to munch on anything he likes and always keeps something to eat along with him. He doesn't like to share food and is stingy with anything edible, but he doesn't mind sharing everything that his stomach wouldn't digest. Sher Khan found him near a bin, outside a restaurant, looking for food; when he was on a trip to Japan.
[Nature]
Quite (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Pickup (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat - (Passive, MoldBreaker affects - Yes) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (Locked) - (Passive, MoldBreaker affects - No) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
[Stats]
HP: 120
Atk: 3
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Total: 16
Atk: 3
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Total: 16
[Tokens]
EC: 1 | 6
AC: 1 | 5
MC: 0
AC: 1 | 5
MC: 0
[Attacks]
Level Up ( 15 / 20 )
Last Resort | Snatch | Lick | Metronome | Odor Sleuth | Tackle | Defense Curl | Amnesia | Lick | Chip Away | Recycle | Screech | Body Slam | Stockpile | Fling
Still to get: Body Slam | Roll Out | Swallow | Belly Drum | Natural Gift
Still to get: Body Slam | Roll Out | Swallow | Belly Drum | Natural Gift
Egg ( 5 / 9 )
Counter | Curse | Self-Destruct | Whirlwind | Zen Headbutt
Still to get: Pursuit | After You | Belch | Charm |
Tutor ( 0 / 13 )
Still to get: Covet | Fire Punch | Gunk Shot | Head Butt | Hyper Voice | Ice Punch | Icy Wind | Mud Slap | Seed Bomb | Snore | Super Power | Thunder Punch | Uproar
Prev Gen TM/HM ( 2 / 11 )
Endure (0,15) | Whirlpool (15,5)
Still to get: Focus Punch | Rock Climb | Secret Power | Work Up | Water Pulse | Shock Wave | Captivate | Recycle
Still to get: Pursuit | After You | Belch | Charm |
Tutor ( 0 / 13 )
Still to get: Covet | Fire Punch | Gunk Shot | Head Butt | Hyper Voice | Ice Punch | Icy Wind | Mud Slap | Seed Bomb | Snore | Super Power | Thunder Punch | Uproar
Prev Gen TM/HM ( 2 / 11 )
Endure (0,15) | Whirlpool (15,5)
Still to get: Focus Punch | Rock Climb | Secret Power | Work Up | Water Pulse | Shock Wave | Captivate | Recycle
TM/HM ( 10 / 38 )
Solar Beam | Frustration | Earthquake | Protect | Rock Slide | Ice Beam | Brick Break | Facade | Frustration | Shadow Ball
Still to get: Toxic | Hidden Power | Sunny Day | Blizzard | Rain Dance | Thunderbolt | Thunder | Return | Psychic | Double Team | Flamethrower | Sandstorm | Fire Blast | Rock Tomb | Rest | Attract | Round | Incinerate | Retaliate | Bulldoze | Swagger | Sleep Talk | Substitute | Rock Smash | Power-Up Punch | Confide | Surf | Strength
Still to get: Toxic | Hidden Power | Sunny Day | Blizzard | Rain Dance | Thunderbolt | Thunder | Return | Psychic | Double Team | Flamethrower | Sandstorm | Fire Blast | Rock Tomb | Rest | Attract | Round | Incinerate | Retaliate | Bulldoze | Swagger | Sleep Talk | Substitute | Rock Smash | Power-Up Punch | Confide | Surf | Strength

Joey | Colosshale (M)
________________________
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.
[Nature]
Jolly (+15% Speed, +22% Accuracy, -1 SpA)
[Type]
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Flare Boost (Locked) - (Passive, MoldBreaker affects - No) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
[Stats]
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Total: 16
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Total: 16
[Tokens]
EC: 1 | 6
AC: 1 | 5
MC: 0
AC: 1 | 5
MC: 0
[Attacks]
Level Up ( 9 / 14 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce
Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up
Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up
Egg ( 5 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout
Still to get: Encore | Fire Fang | Fissure | Flail | Horn Drill | Mud Bomb | Sand Tomb | Screech | Sucker Punch | Thunder Fang
Tutor ( 2 / 9 )
Iron Tail | Snatch
Still to get: Ancient Power | Aqua Tail | Dive | Earth Power | Knock Off | Roll Out | Snore |
Prev Gen TM/HM ( 0 / 3 )
Still to get: Natural Gift | Endure | Secret Power
Still to get: Encore | Fire Fang | Fissure | Flail | Horn Drill | Mud Bomb | Sand Tomb | Screech | Sucker Punch | Thunder Fang
Tutor ( 2 / 9 )
Iron Tail | Snatch
Still to get: Ancient Power | Aqua Tail | Dive | Earth Power | Knock Off | Roll Out | Snore |
Prev Gen TM/HM ( 0 / 3 )
Still to get: Natural Gift | Endure | Secret Power
TM/HM ( 8 / 33 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute
Still to get: Roar | Toxic | Hidden Power | Rain Dance | Frustration | Return | Double Team | Sludge Wave | Facade | Rest | Attract | Thief | Round | Echoed Voice | Embargo | Payback | Retaliate | Bulldoze | Swagger | Sleep Talk | U-Turn | Rock Smash | Snarl | Confide | Strength
Still to get: Roar | Toxic | Hidden Power | Rain Dance | Frustration | Return | Double Team | Sludge Wave | Facade | Rest | Attract | Thief | Round | Echoed Voice | Embargo | Payback | Retaliate | Bulldoze | Swagger | Sleep Talk | U-Turn | Rock Smash | Snarl | Confide | Strength
SubwayJ 's Team (1 FE, 5 LC)


Niki the Meloetta (-) | Jessica the Meloetta (-)
Aria | Pirouette
Type:




Niki was won by SubwayJ after he defeated all of his opponents in the Best of the Rest tournament. When she joined the team, SubwayJ quickly noticed her power, and her value to the rest of the group. With her great power comes a burden however, in the form of a second personality. Sweet and kind Niki can become ruthless and savage Jessica on the drop of a dime. The least predictable of the group.
Nature: Naïve (+Speed, -Special Defence)
Abilities:
Serene Grace: (Passive)
Stats :
HP: 110 | 110
Attack: Rank 3 | Rank 5
Defence: Rank 3 | Rank 3
Special Attack: Rank 5 | Rank 3
Special Defence: Rank 4 |(-)| Rank 2
Speed: 104 (12% Acc) |(+)| 148 (25% Acc)
Base Rank Total: 23 | 23
Size Class: 1 | 1
Weight Class: 1 | 1
Move Counters: 0
Moves:
Round
Quick Attack
Confusion
Sing
Teeter Dance
Acrobatics
Psybeam
Echoed Voice
U-Turn
Wake-Up Slap
Psychic
Hyper Voice
Role Play
Close Combat
Perish Song
Shadow Ball
Dazzling Gleam
Stone Edge
Energy Ball
Protect
Thunder
Payback
Psyshock
Hyper Beam
Return
Hone Claws
Calm Mind
Toxic
Light Screen
Frustration
Thunderbolt
Brick Break
Facade
Rest
Low Sweep
Round
Focus Blast
Shadow Claw
Retaliate
Giga Impact
Thunder Wave
Dream Eater
Grass Knot
Sleep Talk
Substitute
Rock Smash
Power-Up Punch
Hidden Power (Ground)
Relic Song
Drain Punch
Fire Punch
Ice Punch
Knock Off
Skill Swap
Signal Beam
Helping Hand
Gravity
Magic Coat
Dual Chop
Thunder Punch
Heal Bell
Snatch
Last Resort
Total Moves: 64

Ward the Sandile (♂)
Type:


Nature: Jolly (+Speed, -Special Attack)
Abilities:
Intimidate: (Trigger)
Moxie: (Passive)
Anger Point: (Passive) [Hidden Ability]
Stats:
HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 1 (-)
Special Defense: Rank 2
Speed: 75 (+) [+19 Accuracy]
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Evolution Counters: 2/9
Ability Counters: 2/5
Move Counters: 0
Moves:
Leer
Rage
Bite
Sand Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Earthquake
Foul Play
Sandstorm
Scary Face
Thrash
Counter
Fire Fang
Focus Energy
Me First
Thunder Fang
Protect
Taunt
Sludge Bomb
Stone Edge
Bulldoze
Total Moves: 27/63
Abilities:
Intimidate: (Trigger)
Moxie: (Passive)
Anger Point: (Passive) [Hidden Ability]
Stats:
HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 1 (-)
Special Defense: Rank 2
Speed: 75 (+) [+19 Accuracy]
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Evolution Counters: 2/9
Ability Counters: 2/5
Move Counters: 0
Moves:
Leer
Rage
Bite
Sand Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Earthquake
Foul Play
Sandstorm
Scary Face
Thrash
Counter
Fire Fang
Focus Energy
Me First
Thunder Fang
Protect
Taunt
Sludge Bomb
Stone Edge
Bulldoze
Total Moves: 27/63

Violet the Noibat (♀)
Type:


Nature: Timid (+Speed, -Attack)
Abilities:
Frisk: (Passive)
Infiltrator: (Passive)
Telepathy: (Passive) [Hidden Ability]
Stats:
HP: 90
Attack: Rank 1 (-)
Defence: Rank 2
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 64 (+) (+9% ACC)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0
Moves:
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter
Outrage
Snatch
Switcheroo
Tailwind
Taunt
Protect
Roost
Psychic
Shadow Ball
Torment
Total Moves: 19/54
Abilities:
Frisk: (Passive)
Infiltrator: (Passive)
Telepathy: (Passive) [Hidden Ability]
Stats:
HP: 90
Attack: Rank 1 (-)
Defence: Rank 2
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 64 (+) (+9% ACC)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0
Moves:
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter
Outrage
Snatch
Switcheroo
Tailwind
Taunt
Protect
Roost
Psychic
Shadow Ball
Torment
Total Moves: 19/54

Noir the Pancham (♂)
Type:

Nature: Brave (+Attack, -Speed)
Abilities:
Iron Fist: (Passive)
Mold Breaker: (Passive)
Scrappy: (Passive) [Hidden Ability]
Stats:
HP: 100
Attack: Rank 4 (+)
Defence: Rank 2
Special Attack: Rank 2
Special Defense: Rank 2
Speed: 37 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0
Moves:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Protect
Dig
Aerial Ace
Rock Slide
Power-Up Punch
Total Moves: 18/61

Raina the Sewaddle (♀)
Type:


Raina may not seem like much at first glance, being just a tiny bug. However when given the chance, she can shine. Raina's strengths come from her quick thinking skills, which can get her out of dangerous situations in a flash. Even if faced with a pokemon who would normally win the matchup easily, Raina gives her self a chance with her wit. The most intelligent of the bunch.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Swarm: (Passive)
Chlorophyll: (Passive)
Overcoat: (Passive) [Hidden Ability]
Stats:
HP: 90
Attack: Rank 2
Defence: Rank 3
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 36 (-) [-10 Evasion]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Evolution Counters: 0/9
Ability Counters: 0/5
Move Counters: 0
Moves:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Air Slash
Camouflage
Me First
Razor Wind
Silver Wind
Protect
Sunny Day
Energy Ball
Solar Beam
Light Screen
Total Moves: 15/53

Maya the Grimer (♀)
Type:

While she was normally overlooked by trainers as a weak wild pokemon, Maya proved herself to Subway very quickly in their encounter. Using her sneaky nature, she ambushed Subway and put up quite the fight! After capture, she quickly became an eager member of the team and is willing to learn to gain and control her strengths as much as possible! The one who's the hardest to keep track of.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Stench: (Passive)
Sticky Hold: (Passive)
Poison Touch: (Toggle) [Hidden Ability]
Stats:
HP: 100
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 21 (-) [-10 Evasion]
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Evolution Counters: 1/6
Ability Counters: 1/5
Move Counters: 0
Moves:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Sludge Bomb
Gunk Shot
Acid Spray
Explosion
Imprison
Shadow Punch
Shadow Sneak
Protect
Sludge Wave
Poison Jab
Thunderbolt
Rock Slide
Flamethrower
Total Moves: 21/83
both trainers post items then PM me orders