






Hello, and welcome to my first RMT (and post)! I want to try a team with Moxie DDMence, and it turned out to be a monster.


Salamence @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Iron Tail
- Dragon Dance
Mence was obviously the star of this team. Dragon Claw was used over Outrage so it doesn't get trapped and screwed up if a fairy mon switched in. EQ was used for Empoleon and Nidoqueen, because the former completely walls Mence withouth EQ. Iron Tail was used to hit fairy types, like 2HKOing Florges. Dragon Dance raises Salamence's attack to insane levels, in which if Mence KOs a pokemon at +1, it's power will build thanks to Moxie.

Ability: Torrent
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Hydro Pump
- Grass Knot
- Ice Beam
Empoleon was always a great defogger thanks to its resistant to SR, and immunity to Toxic Spikes. Defog clears entry hazards like SR and Toxic Spikes. Hydro Pump OHKOs Defensive Arcanine, which was a big threat to this team. Grass Knot OHKOs Mega-pert and Cloyster, while pressuring Suicune without CM. Ice Beam hits grass types and Gligar. 84 Speed EVs may seem weird, but it outspeeds uninvested base 70s and below, such as Mega-Pert.

Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Roar
- Heavy Slam
- Earthquake
M-Aggron was the physical tank of this team. Rocks are always important to have, being able to nab some KOs by other members. Roar was used for phazing, discouraging setup sweepers. Heavy Slam was the main STAB, dealing many damage to pokemon that aren't steel, water, fire, or electric type and pokemon that are mostly heavy. EQ hits fire and electric types, such as arcanine, entei and heliolisk. The EV spread was used to buff Aggron's Sp. Def a bit.

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick
Rotom-C was added to this team for bulky water types. Leaf Storm was a nice STAB move, hitting almost anything that doesn't resist it hard. Thunderbolt was a secondary STAB, hitting Water and Flying types. Volt Switch was used to scout and give momentum to the whole team. Trick cripples walls and pokemons that try to set up.

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Florges was added to this team because it was the best Sdef wall that i can think of. Wish is useful to pass to other team members, recovering them. Protect is a nice synergy with Wish, allowing Florges to heal herself. Aromatherapy clears up status, which was always nice to have. Moonblast is Florges' primary STAB moves, hitting special Dark, Dragon and Fighting pokemon such as Hydreigon and M-Sceptile hard.

Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Megahorn
- Knock Off
Heracross was originally added to this team as a wallbreaker that can support Mence. Stone Edge hits flying types such as Zapdos and Crobat, and fire types such as Entei and non-defensive Arcanine on the switch. Close Combat hits almost everything hard, mostly OHKOing Cobalion and Empoleon. Megahorn hits 2HKOs Cresselia, in back Cress needs +2 to OHKO Cross. Knock Off removes foe's item, scaring away eviolite mons such as Porygon2.




Salamence @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Iron Tail
- Dragon Dance
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Hydro Pump
- Grass Knot
- Ice Beam
Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Roar
- Heavy Slam
- Earthquake
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Heracross @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Megahorn
- Knock Off
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Iron Tail
- Dragon Dance
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Hydro Pump
- Grass Knot
- Ice Beam
Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Roar
- Heavy Slam
- Earthquake
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Heracross @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Megahorn
- Knock Off
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