A Dummy fights Arcanite!

Training Battle
4Vs4 Doubles
Sum of No. Moves across all Pokemon < 120
Training Items
36Hr. DQ
Arena: All NFE mons gain Eviolite, except to Attack and Special Attack instead of Defenses. (I already put this in mon's descriptions)
0 Mega Evolutions

Team Arcanite:
149.png

Dragonite (M) Bahamut

Musical Theme: Those who Fight Further

Nature:
Rash: +1 SpA, -1 SpD

Type: Dragon/Flying
Abilities: Inner Focus/Multiscale (H)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Original Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks: (43)
Agility
Aqua Tail
Bide
Defog
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Extremespeed
Fire Blast
Fire Punch
Heal Bell
Heat Wave
Hone Claws
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Mimic
Mist
Outrage
Protect
Rain Dance
Reflect
Roost
Safeguard
Slam
Stone Edge
Substitute
Surf
Tailwind
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Twister
Wing Attack
Wrap
034.png

Nidoking (M) Behemoth

Musical Theme: Final Fantasy IV - Battle Theme

Nature:
Rash:
+1 SpA, -1 SpD

Type: Poison/Ground
Abilities: Poison Point/Rivalry/Sheer Force (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (34)
Bide
Chip Away
Dig
Disable
Double Kick
Drill Run
Earth Power
Earthquake
Endure
Fire Punch
Focus Energy
Flamethrower
Fury Attack
Head Smash
Helping Hand
Horn Attack
Ice Beam
Ice Punch
Leer
Megahorn
Natural Gift
Peck
Poison Jab
Poison Sting
Protect
Sludge Wave
Stealth Rock
Sucker Punch
Tackle
Thrash
Thunderbolt
Thunder Punch
Toxic Spikes
Venoshock
392.png

Infernape (M) Zidane Tribal

Musical Theme: Zidane's Theme

Nature:
Naughty:
(+1 Atk, -1 SpD)

Type: Fire/Fighting
Abilities: Blaze/Iron Fist (H)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks: (23)
Acrobatics
Blast Burn
Close Combat
Dig
Ember
Encore
Feint
Fire Punch
Flame Wheel
Flamethrower
Flare Blitz
Focus Punch
Fury Swipes
Leer
Mach Punch
Nasty Plot
Natural Gift
Protect
Scratch
Slack Off
Taunt
ThunderPunch
Torment
280.png

Ralts (F) Princess Sarah

Musical Theme: Cornelia Castle

Nature:
Relaxed:
+1 Def, -1 Speed -10% Evasion
Type: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy (H)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (40/1.15, Rounded Down)
Size Class: 1
Weight Class: 2
Original Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks: (18)
Growl
Confusion
Double Team
Lucky Chant
Teleport
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Destiny Bond
Mean Look
Will-O-Wisp

Psyshock
Taunt
Thunderbolt
Protect
Substitute

Team Dummy007:
8.png

Wartortle [Elite Troopea] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Rain Dish (HA-Unlocked): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Passive)

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 50 (58/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
AC: 5/5

Moves (23):
Tackle
Tail Whip
Water Gun
Withdraw
Bubble
Bite
Rapid Spin
Protect
Water Pulse
Aqua Tail
Rain Dance

Aura Sphere
Dragon Pulse
Fake Out
Mirror Coat
Mud Sport

Hidden Power [Electric]
Ice Beam
Dig
Double Team
Scald
Brick Break
Toxic
frogadier.png

Frogadier [Popple] (M)
Nature: Lonely (+1 Atk, -1 Def)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Protean (HA-Unlocked): By default, this Pokemon switches its type before striking with each damaging attack to match the attack it is about to use and keeps that type until another damaging move is used. The energy cost for the attack is calculated based on its type before using the move. When toggled, the Pokemon reverts back to its natural typing. Pokemon that also have the ability Color Change may select whether to keep their current type or the damaging attack's type each action. (Toggle)

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 97
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 5/5

Attacks (25):
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Substitute
Double Team
Hydro Pump
Smack Down
Bounce

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes

Taunt
Ice Beam
Acrobatics
Rock Slide
U-Turn
Hidden Power [Dragon]
479-wash.png

Rotom-W [Fawful] (-)
Nature: Timid (+15% Speed, +11% Accuracy, -1 Atk)
Typing: Electric/Water
Electric: Electric STAB; immune to paralysis status.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (86*1.15) (+11% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 1
AC: N/A

Moves (23):
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Hydro Pump
Hex

Thunderbolt
Shadow Ball
Will-O-Wisp
Substitute
Dark Pulse
Reflect

Electroweb
Mud-Slap
Pain Split
Signal Beam
Snatch
130.png

Gyarados [Mom Piranha] (F)
Nature: Modest (+1 SpA, -1 Atk)
Typing: Water/Flying
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dark (Mega): Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. (Trigger)
Activate Intimidate Command: Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Moxie (HA-Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Passive)
Mold Breaker (Mega): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action. (Passive)

Stats:
HP: 100 [100]
Atk: Rank 4 [6] (-)
Def: Rank 3 [4]
SpA: Rank 3 [4] (+)
SpD: Rank 4 [5]
Spe: 81 [81]
Size Class: 6 [6]
Weight Class: 6 [7]
Base Rank Total: 20 [25]

EC: 6/6
MC: 0
AC: 4/5

Moves (20):
Splash
Tackle
Flail
Thrash
Bite
Aqua Tail
Hydro Pump
Dragon Dance

Taunt
Ice Beam
Thunderbolt
Earthquake
Flamethrower
Dark Pulse

Bounce
Endure

Bubble
Reversal
Dragon Rage
Hydro Pump

Arcanite sends first.
 
trainer-sprite-jpg.8039

'OK guys, who wants to go first? Zidane, why are you hiding up a tree?'
392.png

'They... they're... all water type!'
'So? This is why I taught you Thunder Punch you know?'
'Yeah but.....'
'You can go first then. Behemoth, don't tell me you're scared of water types too?'
034.png

'Ummmm....... No?'
Good, cause you're going to help!'


Send Out Zidane Tribal the Infernape @ EXP Share
Send Out Behemoth the Nidoking @ Exp. Share [Enable Sheer Force]
 
Spr_B2W2_Colress.png

"Finally! A chance to let my middlemons shine. But do I dare send Popple straight into a Close Combat? No, no..."
8.png

"You could send me in instead. I'm not weak to Fighting, although I don't have Protean..."
Spr_B2W2_Colress.png

"Not a bad idea, Troopea! But who do I send in alongside you?"
479-wash.png

"Fawful is volunteer! Hydro Pump will be water of much demise for enemy!"
Spr_B2W2_Colress.png

"Eh, why not. Let's roll with this. But I'm counting on both of you to rack up some damage!"

Sending in Elite Troopea @ Lucky Egg and Fawful @ Amulet Coin.

Elite Troopea: Scald Behemoth -> Aqua Tail Behemoth -> Water Pulse Behemoth
If Behemoth uses Dig OR Protect, redirect that action at Zidane Tribal

Fawful: Mud-Slap Zidane Tribal -> Hydro Pump Zidane Tribal -> Thunderbolt Zidane Tribal
If Zidane Tribal uses Dig OR Protect, redirect that action at Behemoth
 
392.png
034.png

'So, I believe that our speed tiers have confused our opponent.'

'Let's get going then, no time to waste!'

Zidane Tribal the Infernape: Thunder Punch (Wartortle) > Close Combat (Wartortle) > Dig (Wartortle)
Behemoth the Nidoking:
Thunderbolt (Rotom-W) > Thunder Punch (Rotom-W) > Dig (Wartortle)
 
Pre-round 1
Speed Order: Infernape>Rotom>Nidoking>Wartortle
Team Arcanite!
392.png
034.png

100|100
100|100
Fine|Fine

Team Dummy!
8.png
479-wash.png

90|90
100|100
Fine|Fine

I use d1200.
Infernape used Thunder Punch! (452, 678) -6 en, -(8+2+3)*1.5=19.5 hp Wartortle
Rotom used Mud-Slap! (1053) -5 en, -(4+3)*1.5=10.5 hp Infernape, -1 Acc Infernape
Nidoking used Thunderbolt! (119) -7 en, -(9+2+1.5)*1.5=18.75 hp Wartortle
Wartotle used Scald! (768, 220) -5 en, -(8+3+6)*1.5=25.5 hp Nidoking

Infernape used Close Combat! (1179 miss) -7 en
Rotom used Hydro Pump! (1182 miss) -7 en
Nidoking used Thunder Punch! (556) -6 en, -(8+2+1.5)*1.5=17.25 hp Wartortle
Wartortle used Aqua Tail! (116, 1179) -6 en, -(9+3+4.5)*1.5=24.75 hp Nidoking

Infernape used Dig! -10 en
Rotom used Thunderbolt! -6 en, fail
Nidoking used Dig! -9 en
Wartortle used Water Pulse! -3 en, miss
Infernape used Dig! (1148 miss)
Nidoking used Dig! (834) -(8+3+1.5)=12.5 hp Wartortle

Post-round 1
Speed Order: Infernape>Rotom>Nidoking>Wartortle
Team Arcanite!
392.png
034.png

89|50
77|78
-1 Acc|Fine

Team Dummy!
8.png
479-wash.png

22|90
86|81
Fine|Fine​
 
Last edited:
Yeah, something weird happened with A3. However, the stats are right; Eviolite is a 1.5x boost rounded up, so 3 becomes 4.5 -> 5, and 4 becomes 6.
 
'That went OK guys, not quite where I wanted to be, but you can't help that, it's not your fault.'
392.png
034.png

'Looks like its up to good old reliable me.'

'MY EYES! I CAN'T SEE!'

Zidane Tribal the Infernape: Mach Punch (Wartortle) > Mach Punch (Wartortle) > Close Combat (Wartortle)
---IF Wartortle is fainted OR has less than or equal to 17HP remaining, THEN replace remaining actions with Thunder Punch (Rotom-W) > Close Combat (Rotom-W)
---IF Wartortle uses Protect, THEN replace your current action with Feint, and push actions down.
Behemoth the Nidoking: Thunderbolt (Wartortle) > Thunder Punch (Wartortle) > Thunderbolt (Wartortle)
---IF Rotom-W is ordered to use Mud Slap, THEN replace current Action with Disable (Rotom-W, Mud Slap).
---IF Wartortle uses a Damaging Water Type Combo on a1, THEN use Protect a1, and push actions down.
---IF Wartortle Faints, THEN redirect to Rotom-W.

Also, I assume standard two Substitutions is in place?
 
Should be, yes.

Spr_B2W2_Colress.png

"Elite Troopea will not fall so easily! Keep him alive, Fawful!"

Elite Troopea: Fake Out Behemoth -> Scald Behemoth -> Water Pulse Zidane Tribal

Fawful: Pain Split Elite Troopea -> Mud-Slap Behemoth -> Shadow Ball Behemoth
 
Pre-round 2
Speed Order: Infernape>Rotom>Nidoking>Wartortle
Team Arcanite!
392.png
034.png

89|50
77|78
-1 Acc|Fine

Team Dummy!
8.png
479-wash.png

22|90
86|81
Fine|Fine

Wartortle used Fake Out! (677) -4 en, -(4+3)=7 hp Nidoking
Infernape used Mach Punch! (220, 33 crit) -3 en, -(4+3+2+3+3)=15 hp Wartortle
Rotom used Pain Split! -33.67 en Rotom, -41 hp Rotom, +41 hp Wartortle
Nidoking flinched!

Infernape used Mach Punch! (312, 715) -7 en, -(4+3+2+3)=12 hp Wartortle
Rotom used Mud-Slap! (110) -4 en, -(4+4.5)*1.5=12.75 hp Nidoking, -1 Acc Nidoking
Nidoking used Disable! -7 en
Wartortle used Scald! (615, 536) -5 en, -(8+3+6)*1.5=25.5 hp Nidoking

Infernape used Close Combat! (398, 637) -7 en, -(12+3+3)=18 hp Wartortle
Rotom used Shadow Ball! (970, 403) -6 en, -(8+4.5)=12.5 hp Nidoking, RIP Nidoking
Wartortle used Water Pulse! (1088, 1038) -3 en, -(6+3+6)*1.5=22.5 hp Infernape

+1 Acc Infernape

Post-round 2
Speed Order: Infernape>Rotom>Wartortle
Team Arcanite!
392.png
034.png

66|RIP
59|RIP
Fine|RIP

Team Dummy!
8.png
479-wash.png

18|49
74|37
Fine|Fine​
 
'Bahamut, avenge Behemoth! Also, Congratulate Dummy007 on a fantastically played round.'
392.png
149.png

'I CAN SEE AGAIN! Wait, where did Behemoth go?'
'It doesn't matter. You have me now.'


Send out Bahamut the Dragonite @ Exp. Share
 
(My apologies. Busy weekend.)

Spr_B2W2_Colress.png

"Very nicely done, you two! However, Elite Troopea, I'm not sure you're in any shape to continue fighting. Perhaps you should withdraw? Not into your shell, I mean."
8.png

"Phew...I guess I could use a rest. But who would be foolish enough to take my place?"
frogadier.png

"'Foolish' is my middle and last name! I'll lay the hurt on these FEs with my mad Protean skills!"
Spr_B2W2_Colress.png

"I suppose brute force would be a good way to work here. All right, Popple, you're in."
frogadier.png

"All right! I'll steal the show, among other things!"

Sending in Popple @ Lucky Egg. Arcanite, will you counterswitch?
 
Dummy007 , I'd have appreciated the tagging in the LoA thread. As this is the second time to go over DQ, I will extend your deadline to 9PM UTC, and after that, I will call DQ, unless I am informed beforehand.
 
frogadier.png

"Yo! What's keeping you? I've got places to be, things to steal..."
Spr_B2W2_Colress.png

"Sorry, sorry, sorry! My time calculations were all wrong! I made some underestimations in my parameters that didn't balance out in the end, and-"
479-wash.png

"Time is not now for excuses! Time is now for demolish enemy! *cackles*"
Spr_B2W2_Colress.png

"Err...right...Remind me to find your prescription..."

Popple: Fling Bahamut -> Acrobatics Zidane Tribal -> Ice Beam Bahamut
If Zidane Tribal uses Encore A2, change that action to Quick Attack Zidane Tribal
If you have an item A2, change that action to Hydro Pump Zidane Tribal
If Zidane Tribal faints, redirect to Bahamut

Fawful: Hydro Pump Zidane Tribal -> Thunderbolt Bahamut -> Hydro Pump Zidane Tribal
If your target uses a P/E move AND you are not Taunted, Chill
If Zidane Tribal faints, redirect to Bahamut
 
'So, Frogadier seems to be voluntarilly making himself vulnerable to you all. Bahamut's Multiscale should come in handy here too.'
392.png
149.png

Zidane Tribal the Infernape: Thunder Punch (Rotom-W) > Dig (Frogadier) > Thunder Punch (Rotom-W)
---IF Rotom-W faints, THEN replace a3 with Flare Blitz (Frogadier)
Bahamut the Dragonite:
Dragon Pulse (Rotom-W) > Dragon Claw (Rotom-W) > Dragon Pulse (Rotom-W)
---IF Rotom-W faints, THEN replace a2 with Thunderbolt (Frogadier), and a3 with Flamethrower (Frogadier)
 
Sorry, I somehow didn't see this.
Pre-round 3
Speed Order: Infernape>Rotom>Frogadier>Dragonite
Team Arcanite!
392.png
149.png

66|110
59|100
Fine|Fine

Team Dummy!
frogadier.png
479-wash.png

90|49
100|37
Fine|Fine

8.png

18
74
Fine

Infernape used Thunder Punch! (930, 962) -6 en, -(8+2+1.5)=11.5 hp Rotom-W
Rotom-W used Hydro Pump! (992, 356) -7 en, -(11+3+3)*1.5=25.5 hp Infernape
Frogadier used Fling! (932) -3.5 en, -(7+3+4.5)/1.5=9.667 hp Infernape, Dark
Dragonite used Dragon Pulse! (799) -6 en, -(9+3+1.5)=13.5 hp Rotom-W

Infernape used Dig! -10 en
Rotom-W used Thunderbolt! (139, 562) -6 en, -(9+3+1.5)/2=6.75 hp Dragonite
Frogadier used Acrobatics! -7 en, miss, Flying
Dragonite used Dragon Claw! (703) -5 en, -(8+3+1.5)=12.5 hp Rotom-W
Infernape used Dig! miss

Infernape used Thunder Punch! (618, 935) -6 en, -(8+2+1.5)=11.5 hp Rotom-W, RIP Rotom-W
Rotom-W used Hydro Pump! (720, 939) -7 en, -(11+3+3)*1.5=25.5 hp Infernape
Frogadier used Ice Beam! (227, 363) -7 en, -(9+3+3)*2.25/2=16.875 hp Dragonite, Ice
Dragonite used Flamethrower! (258, 331) -7 en, -(9+4.5)*1.5=20.25 hp Rotom-W, RIP Rotom-W

Post-round 3
Speed Order: Infernape>Frogadier>Dragonite
Team Arcanite!
392.png
149.png

5|86
37|82
Fine|Fine

Team Dummy!
frogadier.png
479-wash.png

70|RIP
82|RP
Ice|RIP

8.png

18
74
Fine
 
Last edited:
479-wash.png

"My circuits...have been shortened..the fight is not in me..."
8.png

"Fawful! I shall avenge you, in spite of my frailty!"
Spr_B2W2_Colress.png

"If you say so, Troopea. Show 'em who's boss!"

Sending Elite Troopea back in.
 
Ah. Just realised that Infernape's Iron Fist has been forgotten for the whole battle so far. Avnomke can you fix the previous round? I don't think anything changes, but just to make sure. Do previous rounds get fixed or is it too late?
 
I fixed this round, but not the previous ones. That would change Wortortle's status, and then Rotom-W's status because of pain split, and that's just be a giant headache and somebody would end up wanting reorders because of the changes in the end-rounds.
 
I agree that's fair.
Also, Avnomke Dig targeted Frogadier, and you still have the description of the last attack as being Rotom-W koed, wheras it appears to be at frogadier.
Would Dummy007 still like to send Wartortle in?
 
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