A PC Box full of Geodudes. Come on, you know which one I'm talking about.

Haven't we all at some point filled a box with a small variety of repetitive Pokemon when we were kids?

The Rules said:
1v1 LC singles
1 day DQ
2 subs
Training items
No recovers, 2 chills
ASB arena
Switch = lol
All abilities
Training items

Geodude6's team:
322.gif
Annie (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30-
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume

Sunny Day
Dig
Fire Blast
Overheat
Will-O-Wisp

Body Slam
Endure
Mud Bomb
Rollout
Stomp

Box's team:
231wlh.jpg

Voluzsch
Protowatt (M)
Nature:
Naive (Speed increased by 15%, Accuracy +30% ; Special Defense decreased by *)
Type:
Electric

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Type: Trigger)

This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Magic Guard (Type: Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (Type: Passive; DW Locked)
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 109 (+)
Accuracy +30%
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5


Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)

Counter (*)
Me First (*)
Metronome (*)
Mirror Coat (*)
Sheer Cold (*)

Dive (*)
Endure
Hidden Power Grass 7 (*)
Ice Beam
Substitute (*)
Rain Dance
Toxic (*)
Thunderbolt (*)

Geodude6 equips.
Box equips/orders.
I ref.
 
Annie @ Exp Share

Magnitude~Mud Bomb~Magnitude
IF Protowatt is in the semi-invulnerable stage of a damaging evasive action when you would move THEN use Dig.
 
boxboxbox.gif

I was supposed to go first, but I guess you consented to my going second.

Die.

Go Krillowatt @ Amulet Coin!

Counter | Mirror Coat | Counter

P2X7
you're up
 
Pre-round:


322.gif

Numel [Annie] (F)
HP: 90
Energy: 100
Stats: 3/2/3/2/30
Abilities: Oblivious / Simple
Other: -10% Evasion


231wlh.jpg

Protowatt [Voluzsch] (M)
HP: 80
Energy: 100
Stats: 1/1/2/1/109
Abilities: Trace / Magic Guard
Other: +30% Accuracy

Geodude6 sends out Annie-Numel, while Box sends out Voluzsch-Protowatt, and the battle begins as Numel causes an earthquake of relatively high Magnitude, shaking the field a bit and scoring a hit on its foe, but Protowatt begins to glow with a mysterious aura and launches a Counterattack that leaves Numel reeling. Numel then tosses a sphere of Mud at Protowatt that detonates like a Bomb, knocking it back a good distance, and Protowatt then is then Coated in a reflective, Mirror-like glow and fires a beam of energy at its foe, dealing heavy damage to its enemy, who then causes another earthquake, this one the same Magnitude as the last one, that deals a powerful blow to Protowatt, but it then begins to glow once more as it launches a final Counter strike on Numel that leaves it barely conscious.
Action 1:
Numel used Magnitude
[magnitude strength: <500=4, 501-1500=5, 1501-3500=6, 3501-6500=7, 6501-8500=9, 8501-9500=11, 9501-10000=15] 4068 (7)
[to crit <625] 7947 no
[(7 + 3 + 4.5 - 1.5) * 1.5] = 19.5 damage
-5 energy

Protowatt used Counter
(19.5 * 1.5) = 29.25 damage
-25.5 energy

Action 2:
Numel used Mud Bomb
[to hit <8500] 5104 yes
[to crit <625] 5187 no
[to lower accuracy <3000] 3725 no
[(7 + 3 + 4.5 - 1.5) * 1.5] = 19.5 damage
-4 energy

Protowatt used Mirror Coat
(19.5 * 1.5) = 29.25 damage
-25.5 energy

Action 3:
Numel used Magnitude
[magnitude strength: <500=4, 501-1500=5, 1501-3500=6, 3501-6500=7, 6501-8500=9, 8501-9500=11, 9501-10000=15] 5286 (7)
[to crit <625] 8805 no
[(7 + 3 + 4.5 - 1.5) * 1.5] = 19.5 damage
-5 energy

Protowatt used Counter
(19.5 * 1.5) = 29.25 damage
-25.5 energy

Post-round:


322.gif

Numel [Annie] (F)
HP: 2
Energy: 86
Stats: 3/2/3/2/30
Abilities: Oblivious / Simple
Other: -10% Evasion


231wlh.jpg

Protowatt [Voluzsch] (M)
HP: 21
Energy: 24
Stats: 1/1/2/1/109
Abilities: Trace / Magic Guard
Other: +30% Accuracy

Box orders.
Geodude6 orders.
I ref.
 
Pre-round:


322.gif

Numel [Annie] (F)
HP
: 2
Energy: 86
Stats: 3/2/3/2/30
Abilities: Oblivious / Simple
Other: -10% Evasion


231wlh.jpg

Protowatt [Voluzsch] (M)
HP
: 21
Energy: 24
Stats: 1/1/2/1/109
Abilities: Trace / Magic Guard
Other: +30% Accuracy

Protowatt, thinking that it can easily knock out its foe, blows a stream of Bubbles at Numel, who somehow manages to Endure the hit. Confused, Protowatt blows another stream of Bubbles at it, but Numel endures this hit too, and tosses a Bomb-like Mud ball at Protowatt, dealing a heavy blow. In a mix of astonishment and frustration, Protowatt sends one final stream of Bubbles at its foe, who endures this last attack and tosses a final Mud Bomb at its attacker, knocking it unconcious.
Action 1:
Numel used Endure
Numel braced itself
-15 energy

Protowatt used Bubble
[to crit <625] 9805 no
[to lower speed <1000] 7886 no
[(4 + 3 + 3 - 3) * 2.25] = 15.75 damage
Numel endured the attack
-2 energy

Action 2:
Protowatt used Bubble
[to crit <625] 3360 no
[to lower speed <1000] 1291 no
[(4 + 3 + 3 - 3) * 2.25] = 15.75 damage
Numel endured the attack
-6 energy

Numel used Mud Bomb
[to hit <8500] 726 yes
[to crit <625] 6520 no
[to lower accuracy <3000] 7063 no
[(7 + 3 + 4.5 - 1.5) * 1.5] = 19.5 damage
-4 energy

Action 3:
Protowatt used Bubble
[to crit <625] 5631 no
[to lower speed <1000] 3969 no
[(4 + 3 + 3 - 3) * 2.25] = 15.75 damage
Numel endured the attack
-10 energy

Numel used Mud Bomb
[to hit <8500] 3197 yes
[to crit <625] 3124 no
[to lower accuracy <3000] 1064 yes
[(7 + 3 + 4.5 - 1.5) * 1.5] = 19.5 damage
Protowatt fainted
-8 energy

Pre-round:


322.gif

Numel [Annie] (F)
HP
: 1
Energy: 59
Stats: 3/2/3/2/30
Abilities: Oblivious / Simple
Other: -10% Evasion


231wlh.jpg

Protowatt [Voluzsch] (M)
HP
: -18
Energy: 6
Stats: 1/1/2/1/109
Abilities: Trace / Magic Guard
Other: +30% Accuracy. Fainted

Rewards:

(Geodude6: 1 CC | Numel: 1 EC / 3 MC / 1 DC) (Box: 2 CC | Protowatt: 1 EC / 2 MC / 1 DC) (P2X7: 2 UC)
 
Last edited:
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