A Semi-Hyper Offense (Peaked 1714)

Hi, everyone today I want to present a team that I've been using for quite a while and I'm pretty familiar with. I have not done that many RMT's so bear with me for my lack of experience; and onto the team.

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REPLACED BY TYRANITAR
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 232 Spd / 252 Atk / 24 SAtk
Hasty Nature
- High Jump Kick
- Stone Edge
- U-turn
- Hidden Power [Ice]

Mienshao is my lead in most battles as well as one my revenge killers. In an attempt to run an hyper offensive team, I use Reckless in place of Regenerator. Althoough Reckless helps boost High Jump Kick, I'm still confused as whether or not I should switch to Life Orb/Regenerator since I do have another scarfer on the team. Nonetheless, HP Ice is for most of Mienshao's counters such as Gliscor/Landorus. (Running Life Orb would also allow me to swtich moves without having to predicting a switch-in) And U-Turn is U-turn.

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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stone Edge
- Earthquake
- Ice Punch
- Pursuit

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Landorus (M) @ Leftovers Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Stealth Rock
- Earth Power
- Psychic
- Hidden Power [Rock] Focus Blast

I used to run Landorus-Therian form, however the only thing that set that thing apart for this thing in its role was Intimidate and it's superior attack. This Landorus serves as somewhat of a check to Charizard-X, Mega-Venusaur, and HP Rock for Talonflame that absolutely rips through my team late game. And I absolutely wanted to have a stealth rocker simply because of their significance in gen 6.

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Volcarona @ Lum Berry
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Substitute Giga Drain

As weird as this set seems with Lum Berry + Substitute, it really works. I used to run HP Ground because of the trouble that Heatran gave me in place of Substitute. But Sub has really helped in the long run. The Lum berry + sub combo helps me eliminate threats such as Mega-Mawile and Sabeleye. Usually after Mega-Mawile got to +2 it could sweep late game. However I could avoid sucker punch with substitute. Bug Buzz and Fiery Dance are its STAB and Quiver Dance is there if I get a chance to set up. While Volcarona has helped this team immensely, I'm open to suggestions about removing this or altering this set.

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Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Rapid Spin
- Recover
- Surf Scald
- Toxic

Now for a team that has 3 huge weaknesses to Stealth Rocks, I needed a Rapid Spinner. And I did try out various types of spinners/defoggers, however Starmie suited this team the best. Starmie + Landorus are a very good combo (except for Thunderus with HP Ice). Rapid Spin is an absolute priority. Recover + Toxic Stall and I gave most of my investment for EVs in to HP and Sp.Attack. Surf is a strong reliable STAB. With somewhat respectable def and sp. def Starmie is usually able to come into most things and spin away rocks.

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Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Fusion Bolt
- Hidden Power [Fire] Earth Power
- Ice Beam

Kyurem-Black and Pinsir are the staples of this team. If I am able to keep Rocks off the field this thing absolutely upsets teams. I run a Mixed Scarfer. O Fusion Bolt is specifically for this such as Azumarill that really prevent Kyurem from spamming Outrage late game. HP Fire is for the steal types such as Ferrothorn, Scizor, Skarm.. I want to invest enough EV's into Sp. Attack to a point where I could take out a Sp. Defensive Ferrothorn (if anyone can help with that please tell me below!) Ice Beam is usually my only answer to Thunderus as that thing can easily Twave hence crippling most of my team.

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Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Earthquake

Probably easily my favorite Mega on the competitive side. Not much is needed to be said about Pinsir except for the fact that get rid of rocks and find a way of setting up one Swords Dance. Earthquake is mostly for coverage (Heatrans..) and Return when combined with Aerilate is Pinsir's most powerful attack. This thing is just a beast by itself lol.

Thanks for the rate :)
 
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Hey

Your team looks good at a glance, but nonetheless let's see how we can improve it.

For Mienshao, I'd recommend scrapping Mienshao as a scarfer and put Scarf Tyranitar, as it is reasonably fast with a Scarf and can OHKO many top threats in OU such as Landorus, Thundurus, Aegislash, MegaZard (both) and Talonflame. I'd recommend a simple set of Stone Edge / Earthquake / Pursuit / Ice Punch as it hits all of the listed Pokemon reasonably hard and OHKOs the most of the time. I threw Ice Punch in there to hit opposing Landorus.

For Landorus, I don't see any reason why it should be running Leftovers. I'd recommend running a Life Orb as with Sheer Force, you won't lose any HP when you attack, granted that you use a move that has a secondary effect. Also, HP Rock is terrible on Landorus, I'd recommend using Focus Blast to hit non-Scarf Tyranitar very hard.

For Volcarona, I wouldn't use Substitute, and would recommend using Giga Drain to hit Rotom-W very hard after a boost from Quiver Dance. I understand how escaping Sucker Punch is great, but Rotom-W also can be a pain for Volcarona, and granted that you boost before it comes in, you can easily 2HKO it and recover most lost health back.

For Starmie, Surf is total shit, Scald is much better as it is only 10 BP weaker but has the huge chance of Burn and that is very good for the huge utility you get. I'd also recommend switching the EVs to 4 HP / 252 SpA / 252 Spe with a Timid nature and replacing Toxic with Psyshock because defensive Starmie isn't very good. If applicable, get rid of Recover and add Ice Beam, but Recover is a good move and is worthy of a spot. Lastly, Analytic should be the ability for going offensive as you usually force switches and can hit spinblockers hard.

Starmie @ Leftovers
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Ice Beam / Recover
- Scald
- Psyshock

Lastly, for Kyruem-B, I'd recommend getting rid of HP Fire, and adding Earth Power to hit Heatran and Aegislash, both huge threats. That's all.
 
Hey, Shellder Smuggler thanks for the rate.
Replacing Mienshao with Scarf Ttar was a huge help as it helps cover two HUGE threats that disrupted the rythym of this team in Aegislash, Talonflame and Thundurus. As for the Landorus, I ran HP Rock simply in an attempt to "check" Talonflame but that obviously isn't neccessarily with Tyranitar in the line up. I'm not completely sold on the Starmie set, however I did change Surf to Scald and Replaced Sub with Giga Drain on Volcarona. Thanks for the rate and I'm completely open to sugestions! :)
 
Hey, Shellder Smuggler thanks for the rate.
Replacing Mienshao with Scarf Ttar was a huge help as it helps cover two HUGE threats that disrupted the rythym of this team in Aegislash, Talonflame and Thundurus. As for the Landorus, I ran HP Rock simply in an attempt to "check" Talonflame but that obviously isn't neccessarily with Tyranitar in the line up. I'm not completely sold on the Starmie set, however I did change Surf to Scald and Replaced Sub with Giga Drain on Volcarona. Thanks for the rate and I'm completely open to sugestions! :)

Glad I helped.
 
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