Hi all, this is a team that I used to peak at around 1650 1729 within the top 500(#345) on the PS ladder. I always wanted to make a sticky web team, ans see why so many people were hating on web offense, as I always thought the concept of using slower, heavier, hitters was cool. I've changed this team several times, but I think that the final version has worked the best for me. So without further ado, lets move on to the team-building process.
Now onto the team in-depth.
kek (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Thunder Wave
So kind of obvious Galvantula's job on this team is to set up web and then...die. Thunder because you can actually do damage with it and beat Talonflame leads, Bug Buzz because STAB, and then Thunder Wave is to shut down people who think they can set up all over me, like Zard X. I also have tried HP Ice in the last slot to beat Gliscor and friends, but I think T-Wave is just more useful overall.
NUKE EM GANDHI (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Psycho Cut
Now we have our main heavy hitter, who 2HKO's the entire metagame. Mega-Medicham is a boss, and with web support he simply shreds teams not built around Birdspam. Fake out helps me get off some chip damage, although this chip damage can be like 40% and then Hi Jump Miss is just to nuke everything provided it hits. Ice Punch for opposing Landoge and Psycho Cut over Zen Headbutt to not miss. Mega-Medicham hits like a truck, and his only job is to punch as many holes with his feet in the opposing team, and then crash. Max speed because speed is good, need to outrun modest Zard-Y etc.
9-11 (Kyurem-Black) @Life Orb Leftovers
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
-Outrage Substitute
When mega Medicham can't 6-0 the opposing team, Kyu-B is here to mop up. I opted for a mixed set over Choiced sets because this set just wrecks under web. Ice Beam because TrollFreak didn't give this guy Icicle Crash, Fusion Bolt because it nukes Azu and SmogonBird, Earth Power cuz Heatran tho, and Outrage because you nuke things with it. Kyu-B loves web support, max speed because I am paranoid.
RAPIST (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Psychic
- Calm Mind
- Rest
- Hidden Power [Fighting]
Gothitelle is the centerpiece of the team. No, this is not trickScarfTaunt or specs Gothitelle. This thing is just evil. Trap something typical like Chansey, Slowbro, Quag, Sylveon or trap something you aren't supposed to like choiced Lati twins, Keldeo locked into Secret Sword, etc. Now the fun begins as you Calm Mind up, when you're almost dead Rest, and then rinse and repeat. Against Chansey stall Seismic Toss and fish for the SpDef drop. Quag needs to be stalled out of PP, as 1 Rest PP=3 PP. Make Latios Psyshock Kyu-B, or trap him after a Draco. The web makes sure Goth might outspeed the next person coming in, max def investment so I can be bulky. HP Fighting is so I wreck any dark type not named Sableye. Overall Gothitelle traps a lot of stuff and takes them out for my main sweepers, and is just a cool mon in general.
META KNIGHT (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
Meta Knight is here, shaping the meta every day. He nukes the Lati twins, fairies, and discourages Defog. Sucker Punch is powerful priority, while Knock Off is boss. I thought about running Pursuit over Swords Dance, but for some reason all the Lati twins think I have pursuit anyway and get rekt by Sucker Punch. Bisharp does his job pretty well, although he usually dies early on...Bisharp and mega Medicham have pretty nice offensive synergy tho.
LANDOGE (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Rock Slide
I changed out Lando-I for Landoge, and I haven't regretted it at all. Landoge sets up rocks more reliably than Lando-I, Intimidates stuff, and then U-turns. For people who think they are smart and don't switch on my U-turn, I U-turn into Goth and then Goth starts trolling them. Rock Slide over Stone Miss because I am paranoid about missing and I NEED to hit Talonflame and Pinsir before they KO the rest of my team. Earthquake is mandatory STAB as well. Landoge shreds the TTar+Excadrill teams running around(fuk Ice Beam TTar)and also sets Gothitelle up for a sweep more often than you would think. He could be considered the glue that holds the team together, I guess.
This team has worked surprisingly well considering its my first web team. Goth in particular has surprised me with the ability to cause ragequits, draw crits, and sweep through teams. I really wish I could have another VoltTurner on this team to do what Landoge does, but without Bisharp/Kyu-B/Medicham, I think this team would be lacking in sweepers to clean up. So thats it for the RMT, hope you enjoyed it!
Importable:
Teambuilding Process:
Of course for a sticky web team I needed a setter, and Galvantula was pretty obvious as being the best.
Next I needed some heavy hitters, so I added Kyurem-B and mega Medicham for blowing things up.
I realized Gothitelle was really good at taking out stall/certain pokes that I couldn't deal with, so it was added onto the team as well.
Crawdaunt and Lando-I were added because I needed some priority, and just in general needed to hit harder.
I found that Crawdaunt really didn't do things like beat Latis 1v1, so I opted for Bisharp over him due to his discouraging of Defog. Lando-I was cool, but he didn't offer much team support so I chose pivot Lando-T to set up rocks and check dangerous physical attackers.
Of course for a sticky web team I needed a setter, and Galvantula was pretty obvious as being the best.

Next I needed some heavy hitters, so I added Kyurem-B and mega Medicham for blowing things up.



I realized Gothitelle was really good at taking out stall/certain pokes that I couldn't deal with, so it was added onto the team as well.




Crawdaunt and Lando-I were added because I needed some priority, and just in general needed to hit harder.






I found that Crawdaunt really didn't do things like beat Latis 1v1, so I opted for Bisharp over him due to his discouraging of Defog. Lando-I was cool, but he didn't offer much team support so I chose pivot Lando-T to set up rocks and check dangerous physical attackers.






Now onto the team in-depth.

kek (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Thunder Wave
So kind of obvious Galvantula's job on this team is to set up web and then...die. Thunder because you can actually do damage with it and beat Talonflame leads, Bug Buzz because STAB, and then Thunder Wave is to shut down people who think they can set up all over me, like Zard X. I also have tried HP Ice in the last slot to beat Gliscor and friends, but I think T-Wave is just more useful overall.

NUKE EM GANDHI (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Psycho Cut
Now we have our main heavy hitter, who 2HKO's the entire metagame. Mega-Medicham is a boss, and with web support he simply shreds teams not built around Birdspam. Fake out helps me get off some chip damage, although this chip damage can be like 40% and then Hi Jump Miss is just to nuke everything provided it hits. Ice Punch for opposing Landoge and Psycho Cut over Zen Headbutt to not miss. Mega-Medicham hits like a truck, and his only job is to punch as many holes with his feet in the opposing team, and then crash. Max speed because speed is good, need to outrun modest Zard-Y etc.

9-11 (Kyurem-Black) @
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
- Ice Beam
- Fusion Bolt
- Earth Power
-
When mega Medicham can't 6-0 the opposing team, Kyu-B is here to mop up. I opted for a mixed set over Choiced sets because this set just wrecks under web. Ice Beam because TrollFreak didn't give this guy Icicle Crash, Fusion Bolt because it nukes Azu and SmogonBird, Earth Power cuz Heatran tho, and Outrage because you nuke things with it. Kyu-B loves web support, max speed because I am paranoid.

RAPIST (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Psychic
- Calm Mind
- Rest
- Hidden Power [Fighting]
Gothitelle is the centerpiece of the team. No, this is not trickScarfTaunt or specs Gothitelle. This thing is just evil. Trap something typical like Chansey, Slowbro, Quag, Sylveon or trap something you aren't supposed to like choiced Lati twins, Keldeo locked into Secret Sword, etc. Now the fun begins as you Calm Mind up, when you're almost dead Rest, and then rinse and repeat. Against Chansey stall Seismic Toss and fish for the SpDef drop. Quag needs to be stalled out of PP, as 1 Rest PP=3 PP. Make Latios Psyshock Kyu-B, or trap him after a Draco. The web makes sure Goth might outspeed the next person coming in, max def investment so I can be bulky. HP Fighting is so I wreck any dark type not named Sableye. Overall Gothitelle traps a lot of stuff and takes them out for my main sweepers, and is just a cool mon in general.

META KNIGHT (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
Meta Knight is here, shaping the meta every day. He nukes the Lati twins, fairies, and discourages Defog. Sucker Punch is powerful priority, while Knock Off is boss. I thought about running Pursuit over Swords Dance, but for some reason all the Lati twins think I have pursuit anyway and get rekt by Sucker Punch. Bisharp does his job pretty well, although he usually dies early on...Bisharp and mega Medicham have pretty nice offensive synergy tho.

LANDOGE (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Rock Slide
I changed out Lando-I for Landoge, and I haven't regretted it at all. Landoge sets up rocks more reliably than Lando-I, Intimidates stuff, and then U-turns. For people who think they are smart and don't switch on my U-turn, I U-turn into Goth and then Goth starts trolling them. Rock Slide over Stone Miss because I am paranoid about missing and I NEED to hit Talonflame and Pinsir before they KO the rest of my team. Earthquake is mandatory STAB as well. Landoge shreds the TTar+Excadrill teams running around(fuk Ice Beam TTar)and also sets Gothitelle up for a sweep more often than you would think. He could be considered the glue that holds the team together, I guess.
This team has worked surprisingly well considering its my first web team. Goth in particular has surprised me with the ability to cause ragequits, draw crits, and sweep through teams. I really wish I could have another VoltTurner on this team to do what Landoge does, but without Bisharp/Kyu-B/Medicham, I think this team would be lacking in sweepers to clean up. So thats it for the RMT, hope you enjoyed it!
Importable:
kek (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Thunder Wave
NUKE EM GANDHI (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Psycho Cut
9-11 (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Substitute
RAPIST (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Psychic
- Calm Mind
- Rest
- Hidden Power [Fighting]
META KNIGHT (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
LANDOGE (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Rock Slide
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Thunder Wave
NUKE EM GANDHI (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Psycho Cut
9-11 (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Substitute
RAPIST (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Psychic
- Calm Mind
- Rest
- Hidden Power [Fighting]
META KNIGHT (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head
LANDOGE (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Rock Slide
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