XY OU A Sticky Situation(Web Offense Team Feat. Gothitelle)

blinkie

¯\_( ͡° ͜ʖ ͡°)_/¯ dank meme crew
Hi all, this is a team that I used to peak at around 1650 1729 within the top 500(#345) on the PS ladder. I always wanted to make a sticky web team, ans see why so many people were hating on web offense, as I always thought the concept of using slower, heavier, hitters was cool. I've changed this team several times, but I think that the final version has worked the best for me. So without further ado, lets move on to the team-building process.
Teambuilding Process:
Of course for a sticky web team I needed a setter, and Galvantula was pretty obvious as being the best.
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Next I needed some heavy hitters, so I added Kyurem-B and mega Medicham for blowing things up.
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I realized Gothitelle was really good at taking out stall/certain pokes that I couldn't deal with, so it was added onto the team as well.
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Crawdaunt and Lando-I were added because I needed some priority, and just in general needed to hit harder.
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I found that Crawdaunt really didn't do things like beat Latis 1v1, so I opted for Bisharp over him due to his discouraging of Defog. Lando-I was cool, but he didn't offer much team support so I chose pivot Lando-T to set up rocks and check dangerous physical attackers.
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Now onto the team in-depth.

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kek (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Thunder Wave
So kind of obvious Galvantula's job on this team is to set up web and then...die. Thunder because you can actually do damage with it and beat Talonflame leads, Bug Buzz because STAB, and then Thunder Wave is to shut down people who think they can set up all over me, like Zard X. I also have tried HP Ice in the last slot to beat Gliscor and friends, but I think T-Wave is just more useful overall.

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NUKE EM GANDHI (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Psycho Cut

Now we have our main heavy hitter, who 2HKO's the entire metagame. Mega-Medicham is a boss, and with web support he simply shreds teams not built around Birdspam. Fake out helps me get off some chip damage, although this chip damage can be like 40% and then Hi Jump Miss is just to nuke everything provided it hits. Ice Punch for opposing Landoge and Psycho Cut over Zen Headbutt to not miss. Mega-Medicham hits like a truck, and his only job is to punch as many holes with his feet in the opposing team, and then crash. Max speed because speed is good, need to outrun modest Zard-Y etc.

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9-11 (Kyurem-Black) @ Life Orb Leftovers
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage Substitute

When mega Medicham can't 6-0 the opposing team, Kyu-B is here to mop up. I opted for a mixed set over Choiced sets because this set just wrecks under web. Ice Beam because TrollFreak didn't give this guy Icicle Crash, Fusion Bolt because it nukes Azu and SmogonBird, Earth Power cuz Heatran tho, and Outrage because you nuke things with it. Kyu-B loves web support, max speed because I am paranoid.

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RAPIST (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Psychic
- Calm Mind
- Rest
- Hidden Power [Fighting]

Gothitelle is the centerpiece of the team. No, this is not trickScarfTaunt or specs Gothitelle. This thing is just evil. Trap something typical like Chansey, Slowbro, Quag, Sylveon or trap something you aren't supposed to like choiced Lati twins, Keldeo locked into Secret Sword, etc. Now the fun begins as you Calm Mind up, when you're almost dead Rest, and then rinse and repeat. Against Chansey stall Seismic Toss and fish for the SpDef drop. Quag needs to be stalled out of PP, as 1 Rest PP=3 PP. Make Latios Psyshock Kyu-B, or trap him after a Draco. The web makes sure Goth might outspeed the next person coming in, max def investment so I can be bulky. HP Fighting is so I wreck any dark type not named Sableye. Overall Gothitelle traps a lot of stuff and takes them out for my main sweepers, and is just a cool mon in general.

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META KNIGHT (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head

Meta Knight is here, shaping the meta every day. He nukes the Lati twins, fairies, and discourages Defog. Sucker Punch is powerful priority, while Knock Off is boss. I thought about running Pursuit over Swords Dance, but for some reason all the Lati twins think I have pursuit anyway and get rekt by Sucker Punch. Bisharp does his job pretty well, although he usually dies early on...Bisharp and mega Medicham have pretty nice offensive synergy tho.

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LANDOGE (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Rock Slide

I changed out Lando-I for Landoge, and I haven't regretted it at all. Landoge sets up rocks more reliably than Lando-I, Intimidates stuff, and then U-turns. For people who think they are smart and don't switch on my U-turn, I U-turn into Goth and then Goth starts trolling them. Rock Slide over Stone Miss because I am paranoid about missing and I NEED to hit Talonflame and Pinsir before they KO the rest of my team. Earthquake is mandatory STAB as well. Landoge shreds the TTar+Excadrill teams running around(fuk Ice Beam TTar)and also sets Gothitelle up for a sweep more often than you would think. He could be considered the glue that holds the team together, I guess.

This team has worked surprisingly well considering its my first web team. Goth in particular has surprised me with the ability to cause ragequits, draw crits, and sweep through teams. I really wish I could have another VoltTurner on this team to do what Landoge does, but without Bisharp/Kyu-B/Medicham, I think this team would be lacking in sweepers to clean up. So thats it for the RMT, hope you enjoyed it!

Importable:
kek (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Thunder Wave

NUKE EM GANDHI (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Psycho Cut

9-11 (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Substitute

RAPIST (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Psychic
- Calm Mind
- Rest
- Hidden Power [Fighting]

META KNIGHT (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Iron Head

LANDOGE (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Rock Slide
 
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Hey bro , nice solid team.
I suggest you to change Kyurem-B 's life orb to Choice Scarf for being able to be a fast revenge killer due to fast sweepers that can create serious problems to your team. In my opinion Adamant is better than jolly on your Bisharp , because with maximized attack plus life orb and a +2 Attack boosted by Swords Dance you can easily sweep the entire team of your opponent. If you have problems against Mew or other pokemons then jolly is better.

I Hope this helps.
 
Thanks for the rate! I am definitely changing nature to Adamant over Jolly, as I don't have lots of problems with Mew. Also since this is web, I probs should be running Adamant. IDK about changing Kyu-B to Scarf, I kind of lose out on the sweeping potential with Kyu-B after web, but it also gets a lot more potential with web gone or something. I'll think about it for sure though.
 
Hey bro , nice solid team.
I suggest you to change Kyurem-B 's life orb to Choice Scarf for being able to be a fast revenge killer due to fast sweepers that can create serious problems to your team. In my opinion Adamant is better than jolly on your Bisharp , because with maximized attack plus life orb and a +2 Attack boosted by Swords Dance you can easily sweep the entire team of your opponent. If you have problems against Mew or other pokemons then jolly is better.

I Hope this helps.

The point of running a web is so that mons that normally couldn't sweep like Kyurem-B, can do so. However, more commonly used mons like Latios and Talonflame can still damage Kyurem-B among others. If anything, I would replace Outrage < Substitute, change its nature from Naive < Modest and replace Life Orb < Leftovers. Yes, I know that you are sacrificing some power. However, Sub allows you to Hit-N-Hide effectively and avoid status.

Some food for thoughts.
 
Ok changes made, but I'm thinking about keeping a Rash nature as Modest reduces Fusion Bolt damage, which makes a big difference. Plus Rash drops SpDef, while mainly I will be tanking Brave Birds etc, while I have no business vs things like Lati twins.
 
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Ok changes made, but I'm thinking about keeping a Rash nature as Modest reduces Fusion Bolt damage, which makes a big difference. Plus Rash drops SpDef, while mainly I will be tanking Brave Birds etc, while I have no business vs things like Lati twins.

Rash is fine. I should've mentioned that from the beginning actually... otherwise happy to help ^_^
 
Hey Rafael J. Feliciano, thanks a lot for your Kyu-B suggestion. I just changed it, and in like the second battle where I used it, I got into the OU Top 500 and new peak with the team at 1710. Here's the replay, I misplayed badly at the start but then hax saved me :P
http://replay.pokemonshowdown.com/ou-166278104

EDIT:
Reached 1729 and higher ranking now at #345.
 

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Hello ZZtrollZZ, and cool team! Personally, I like shuckle over galvantula as a sticky web setter. This is because shuckle can tank more hits, and set up stealth rocks as well as sticky web. The only downside is that it doesn't have good speed or powerful attacks. However, it's ability to use the moves encore and toxic make it better imo. It can stop set up sweepers just like your galvantula can, because of encore. Toxic is just a good move to use against other leads to break their sashes and to use against walls.



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Shuckle @ Mental Herb
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Sticky Web
- Encore
- Toxic
 
Hey Rafael J. Feliciano, thanks a lot for your Kyu-B suggestion. I just changed it, and in like the second battle where I used it, I got into the OU Top 500 and new peak with the team at 1710. Here's the replay, I misplayed badly at the start but then hax saved me :P
http://replay.pokemonshowdown.com/ou-166278104

Congrats on the accomplishment man.

Anything else I can do to help you out in your endeavors just let me know.
 
Not exactly a rate here, but you could try out running 56 HP on KyuB in order to make 101 HP subs so that any Chansey's Seismic Toss can't break them in one hit. Otherwise, well built team! Congrats on the peak!
 
Hello ZZtrollZZ, and cool team! Personally, I like shuckle over galvantula as a sticky web setter. This is because shuckle can tank more hits, and set up stealth rocks as well as sticky web. The only downside is that it doesn't have good speed or powerful attacks. However, it's ability to use the moves encore and toxic make it better imo. It can stop set up sweepers just like your galvantula can, because of encore. Toxic is just a good move to use against other leads to break their sashes and to use against walls.



View attachment 26907

Shuckle @ Mental Herb
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Sticky Web
- Encore
- Toxic

Hm ok I will test out Shuckle and see how it goes. Although honestly Shuckle isn't that bulky IMO, 20 base HP is pretty sucky...Shuckle sounds pretty nice though, so I have no clue why it is BL2 and Galvantula is UU(thats why I used Galvantula over him)
 
IDK they both have their merits I guess. Encore and Toxic were okay, but honestly Shuckle really lost a momentum whenever it came in, especially as lots of people lead with Excadrill vs Galvantula, they also do the same with Shuckle and its gotten to be a huge problem. Honestly I don't really think the main problem with the team lies in which lead I use, Shuckle can maybe come in later on in the match, although like half the time I just fodder it so stuff doesn't have to take a hit.
 
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Psychic
- Calm Mind
- Rest
- Hidden Power [Fighting]

HP-Fighting, while super effective against dark, fails to hit ghost. I suggest signal beam.

HP fighting is used for bisharp which it's 4x super effective against, signal beam is a horrible choice because bug and psychic have pretty crap coverage and fighting and psychic coverage is alot better.
This means Sableyes are immune and wreck your team. Especially the Prankster WoW/Recover/Knock Off/Taunt or Foul Play version.
 
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Replace Galvantula for

shuckle-gif.26907


Shuckle @ Mental Herb
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Sticky Web
- Encore
- Toxic Infestation
 
HP-Fighting, while supur effective against dark, fails to hit ghost. I suggest signal beam.
HP fighting is used for bisharp which it's 4x super effective against, signal beam is a horrible choice because bug and psychic have pretty crap coverage and fighting and psychic coverage is alot better.
 
lolwut guys ORAS coming out really soon I'm not even laddering in OU anymore. Substitute mega Gallade in for mega Cham RIP NUKE EM GANDHI...so just copypasta and then change for Gallade cuz THE CAPE THO
 
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