QC: -Grim, LaxLapras, Motherlove
GP: The Dutch Plumberjack, P Squared
[OVERVIEW]
Moltres is an excellent Pokemon thanks to its ability to fulfill many roles with both offensive and defensive sets. It has a very useful typing that allows it to check Steel-, Fairy-, Grass-, and Fighting-types quite well and two high-powered STAB moves backed up by decent coverage and excellent Special Attack. On the defensive side, Moltres comes with solid bulk and access to Will-O-Wisp, Defog, and Roost; it is also a very solid check to Shaymin-S, and it can pivot around foes with U-turn. However, Moltres has a crippling weakness to Stealth Rock if not using Magic Guard and has a fair amount of competition from other Fire-types such as Heatran, which also fulfills multiple roles but does not come with a weakness to Stealth Rock and has a different set of resistances.
[SET]
name: Rain Sweeper
move 1: Hurricane
move 2: Fire Blast
move 3: U-turn
move 4: Hidden Power Water / Sleep Talk
item: Choice Specs
ability: Gale Wings
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Hurricane is an incredibly strong priority STAB move backed by perfect accuracy under rain. Fire Blast hits Steel-types lacking Flash Fire or Primordial Sea that resist Hurricane, although it is weaker under rain. U-turn allows Moltres to pivot on predicted counters such as Diancie, and Hidden Power Water hits Rock-types that resist Moltres's STAB moves and has boosted power under rain. Sleep Talk can also be used to make Moltres a sleep absorber if its team lacks a decent check to sleep move users such as Breloom.
Set Details
========
Maximum Special Attack EVs and a Modest nature backed by Choice Specs allow Moltres to hit as hard as possible, while maximum Speed investment lets it outspeed as much as possible when not using Hurricane. Gale Wings gives Moltres priority on Hurricane so that it can KO faster foes such as Latios before they can attack.
Usage Tips
========
Moltres should ideally be brought in under rain so that Hurricane has perfect accuracy and Hidden Power Water is boosted. Moltres is still usable out of the rain as a strong attacker; it should just be wary of Hurricane misses. Moltres is best used as a late-game cleaner, as there are simply too many common threats that can prevent it from effectively wallbreaking. Use Hurricane unless specifically predicting a bulky Pokemon that resists it and that will be hit harder by a coverage move to switch in. U-turn in conjunction with entry hazards and Pursuit or Magnet Pull support can help to wear down Flash Fire Steel-types that wall Moltres, so use it when predicting a counter to switch in.
Team Options
========
This set fits best on rain teams, so Swift Swim sweepers such as Hoopa and Mega Swampert and rain setters such as Drizzle Zapdos and Rotom-W should be paired with Moltres. Lead rain-setting Deoxys-S is notable, as it provides both rain and entry hazard support to wear down foes, although other entry hazard setters are also appreciated. Entry hazard removal from Pokemon such as the aforementioned Zapdos and Latios is important to avoid having Moltres lose half of its health when switching in. Magic Bounce users such as Mew can also help with this. Pursuit trappers such as Tyranitar and Magnet Pull users such as Suicune can be brought in after using U-turn to trap Moltres's counters.
[SET]
name: Offensive Defog
move 1: Fire Blast
move 2: Hurricane
move 3: Defog
move 4: Roost / U-turn
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Fire Blast and Hurricane are Moltres's main STAB moves to hit Grass-, Fighting-, Steel-, and Bug-type foes, although Air Slash can be used to avoid missing Hurricane. Defog removes entry hazards to support Moltres's teammates, and Roost improves Moltres's longevity, allowing it to switch into weaker attackers multiple times. U-turn can be used to pivot out of predicted counters.
Set Details
========
Magic Guard prevents Moltres from taking damage from Stealth Rock as well as allowing it to use Life Orb without taking recoil. Maximum Special Attack and Speed investment helps to outspeed foes and hit them as hard as possible. A Timid nature increases Moltres's Speed further, and it is used despite lowering the power of U-turn, which is used primarily for pivoting purposes and is still weak without an Attack-decreasing nature. Life Orb increases Moltres's power without any drawback.
Usage Tips
========
Attempt to use free turns to remove entry hazards with Defog, but be careful of Defiant users predicting it and getting a free Attack boost from Moltres. Hurricane is Moltres's safest attack to use, as Fire Blast can provide a free switch in for Flash Fire foes. Use U-turn when predicting counters to come in to rack up damage more quickly. If relying on Moltres to check offensive threats such as Lucario, keep it at a high amount of health with Roost.
Team Options
========
Moltres should be used with teammates that require Stealth Rock removed to be effective, such as Charizard and Staraptor. Electric- and Water-type checks such as Ferrothorn and Breloom are useful to cover Moltres's main weaknesses. Moltres also appreciates bulky teammates such as Diancie and Skarmory to fall back on when forced out by faster Pokemon or users of priority attacks such as Latios and Braviary. Gale Wings sweepers such as Honchkrow and Staraptor appreciate the entry hazard support as well as Moltres's wallbreaking support; however, they do stack weaknesses to Electric and Rock. Pursuit trappers and Magnet Pull users such as Honchkrow and Manectric help to weaken or eliminate Moltres's checks and counters.
[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Roost
move 3: Defog
move 4: Flamethrower
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 76 Def / 180 SpD
[SET COMMENTS]
Moves
========
Will-O-Wisp helps Moltres cripple foes and dissuade physically offensive Pokemon such as Tyranitar from switching in. Roost allows Moltres to recover off damage, while Defog removes entry hazards for its teammates. Flamethrower is a reliable STAB move to give Moltres some offensive presence, although Air Slash can be used to not be hard-walled by Flash Fire users such as Ferrothorn.
Set Details
========
Magic Guard allows Moltres to avoid taking damage from Stealth Rock, making it much more effective at removing it with Defog. The HP and Defense EVs allow Moltres to avoid the 2HKO from Adamant Life Orb Tough Claws Lucario's Close Combat, while the rest of the EVs are put into Special Defense to more reliably take on most special attackers in general. Leftovers provides extra passive recovery.
Usage Tips
========
Moltres can only take on certain strong attackers such as Lucario if it is at a sufficient amount of HP, so keep it healthy by using Roost frequently. Using Will-O-Wisp a lot is a good way to wear down opposing teams by spreading burns, and in particular it helps to wear down Primordial Sea switch-ins. Use free turns to remove entry hazards with Defog.
Team Options
========
Pokemon weak to Stealth Rock such as Dragonite and Multiscale users such as Altaria appreciate Moltres's entry hazard removal. Electric- and Water-type checks such as Motor Drive Manaphy and Volt Absorb Slowbro are appreciated, as these two types of Pokemon can easily switch into Moltres. Pokemon that can switch into Rock-type moves such as Hippowdon and Chesnaught are also appreciated, although most Pokemon carrying Rock-type coverage cannot safely switch into Moltres due to Will-O-Wisp. Moltres can be set up on by Dragon-types such as Latios and Mega Charizard X, so teammates such as Ferrothorn and Unaware Suicune are useful. Frail setup sweepers like Lucario appreciate Moltres's ability to spread burns to provide more setup opportunities.
[STRATEGY COMMENTS]
Other Options
=============
A wallbreaking set using Desolate Land and Choice Specs is possible due to Moltres's extreme power under harsh sunlight and excellent coverage, but it has heavy competition from Heatran and requires very reliable entry hazard removal support. Offensive sets with Primordial Sea help to check Fire-types and give perfect accuracy to Hurricane, but they leave Moltres with a severe weakness to Stealth Rock; Moltres goes better with teammates that can set rain for it. Life Orb + Sheer Force boosts the power of both Hurricane and Fire Blast significantly, but again, it leaves Moltres severely weak to Stealth Rock and its Fire Blast is still weaker than Choice Specs Fire Blast under harsh sunlight. Hurricane can be used on Desolate Land sets, but it only has 50% accuracy under harsh sunlight. Flame Charge is a potential filler move on Moltres's offensive sets, but Moltres is still very vulnerable to priority moves. Toxic Orb is a possibility on defensive Moltres to avoid being put to sleep or paralyzed, but Leftovers is still the preferred item for extra recovery.
Checks and Counters
===================
**Rock-types**: Moltres can be easily OHKOed by Rock-type attackers such as Tyranitar and Diancie, and it must be careful predicting around them with Choice sets, as they resist both of its STAB attacks. However, most Rock-types lack recovery outside of the occasional Poison Heal, so offensive sets can eventually wear them down, especially if Moltres catches them with Grass-type coverage on the switch in.
**Strong Attackers**: Dedicated special wallbreakers such as Latios and Gengar can OHKO offensive Moltres sets or break through defensive Moltres, while strong physical attackers such as Landorus fare better versus defensive sets thanks to its lower physical bulk. However, most strong attackers cannot switch into offensive sets or survive a Hurricane from Gale Wings Moltres, and physical attackers must be wary of switching into Will-O-Wisp from defensive Moltres.
**Stealth Rock**: Stealth Rock greatly reduces the longevity of non-Magic Guard sets, forcing Moltres to lose 50% of its health upon switching in.
**Water-types**: Although most Water-types are poor switch-ins to Hurricane, they are capable of pivoting into a Fire-type attack and KOing Moltres with their super effective STAB moves. Defensive Moltres is setup fodder for Water-types such as Manaphy and Suicune.
**Electric-types**: Mega Manectric and Raikou are easily capable of OHKOing Moltres and resist Hurricane, making them good checks to Gale Wings Moltres. Zapdos can take Hurricane or Air Slash from Moltres, although non-Primordial Sea variants cannot switch into Fire Blast.
**Flash Fire Pokemon**: Flash Fire users such as Doublade and Ferrothorn totally wall Moltres's defensive set and can pivot into offensive Moltres's Fire Blast to set up either Swords Dance or entry hazards on it. Flash Fire Landorus is also an excellent check, as it outspeeds Moltres and OHKOes with Stone Edge, although it cannot survive a Gale Wings Hurricane. Flash Fire Steel-types must also be wary of Moltres pivoting into a Magnet Pull teammate with U-turn.
GP: The Dutch Plumberjack, P Squared
[OVERVIEW]
Moltres is an excellent Pokemon thanks to its ability to fulfill many roles with both offensive and defensive sets. It has a very useful typing that allows it to check Steel-, Fairy-, Grass-, and Fighting-types quite well and two high-powered STAB moves backed up by decent coverage and excellent Special Attack. On the defensive side, Moltres comes with solid bulk and access to Will-O-Wisp, Defog, and Roost; it is also a very solid check to Shaymin-S, and it can pivot around foes with U-turn. However, Moltres has a crippling weakness to Stealth Rock if not using Magic Guard and has a fair amount of competition from other Fire-types such as Heatran, which also fulfills multiple roles but does not come with a weakness to Stealth Rock and has a different set of resistances.
[SET]
name: Rain Sweeper
move 1: Hurricane
move 2: Fire Blast
move 3: U-turn
move 4: Hidden Power Water / Sleep Talk
item: Choice Specs
ability: Gale Wings
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Hurricane is an incredibly strong priority STAB move backed by perfect accuracy under rain. Fire Blast hits Steel-types lacking Flash Fire or Primordial Sea that resist Hurricane, although it is weaker under rain. U-turn allows Moltres to pivot on predicted counters such as Diancie, and Hidden Power Water hits Rock-types that resist Moltres's STAB moves and has boosted power under rain. Sleep Talk can also be used to make Moltres a sleep absorber if its team lacks a decent check to sleep move users such as Breloom.
Set Details
========
Maximum Special Attack EVs and a Modest nature backed by Choice Specs allow Moltres to hit as hard as possible, while maximum Speed investment lets it outspeed as much as possible when not using Hurricane. Gale Wings gives Moltres priority on Hurricane so that it can KO faster foes such as Latios before they can attack.
Usage Tips
========
Moltres should ideally be brought in under rain so that Hurricane has perfect accuracy and Hidden Power Water is boosted. Moltres is still usable out of the rain as a strong attacker; it should just be wary of Hurricane misses. Moltres is best used as a late-game cleaner, as there are simply too many common threats that can prevent it from effectively wallbreaking. Use Hurricane unless specifically predicting a bulky Pokemon that resists it and that will be hit harder by a coverage move to switch in. U-turn in conjunction with entry hazards and Pursuit or Magnet Pull support can help to wear down Flash Fire Steel-types that wall Moltres, so use it when predicting a counter to switch in.
Team Options
========
This set fits best on rain teams, so Swift Swim sweepers such as Hoopa and Mega Swampert and rain setters such as Drizzle Zapdos and Rotom-W should be paired with Moltres. Lead rain-setting Deoxys-S is notable, as it provides both rain and entry hazard support to wear down foes, although other entry hazard setters are also appreciated. Entry hazard removal from Pokemon such as the aforementioned Zapdos and Latios is important to avoid having Moltres lose half of its health when switching in. Magic Bounce users such as Mew can also help with this. Pursuit trappers such as Tyranitar and Magnet Pull users such as Suicune can be brought in after using U-turn to trap Moltres's counters.
[SET]
name: Offensive Defog
move 1: Fire Blast
move 2: Hurricane
move 3: Defog
move 4: Roost / U-turn
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Fire Blast and Hurricane are Moltres's main STAB moves to hit Grass-, Fighting-, Steel-, and Bug-type foes, although Air Slash can be used to avoid missing Hurricane. Defog removes entry hazards to support Moltres's teammates, and Roost improves Moltres's longevity, allowing it to switch into weaker attackers multiple times. U-turn can be used to pivot out of predicted counters.
Set Details
========
Magic Guard prevents Moltres from taking damage from Stealth Rock as well as allowing it to use Life Orb without taking recoil. Maximum Special Attack and Speed investment helps to outspeed foes and hit them as hard as possible. A Timid nature increases Moltres's Speed further, and it is used despite lowering the power of U-turn, which is used primarily for pivoting purposes and is still weak without an Attack-decreasing nature. Life Orb increases Moltres's power without any drawback.
Usage Tips
========
Attempt to use free turns to remove entry hazards with Defog, but be careful of Defiant users predicting it and getting a free Attack boost from Moltres. Hurricane is Moltres's safest attack to use, as Fire Blast can provide a free switch in for Flash Fire foes. Use U-turn when predicting counters to come in to rack up damage more quickly. If relying on Moltres to check offensive threats such as Lucario, keep it at a high amount of health with Roost.
Team Options
========
Moltres should be used with teammates that require Stealth Rock removed to be effective, such as Charizard and Staraptor. Electric- and Water-type checks such as Ferrothorn and Breloom are useful to cover Moltres's main weaknesses. Moltres also appreciates bulky teammates such as Diancie and Skarmory to fall back on when forced out by faster Pokemon or users of priority attacks such as Latios and Braviary. Gale Wings sweepers such as Honchkrow and Staraptor appreciate the entry hazard support as well as Moltres's wallbreaking support; however, they do stack weaknesses to Electric and Rock. Pursuit trappers and Magnet Pull users such as Honchkrow and Manectric help to weaken or eliminate Moltres's checks and counters.
[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Roost
move 3: Defog
move 4: Flamethrower
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 76 Def / 180 SpD
[SET COMMENTS]
Moves
========
Will-O-Wisp helps Moltres cripple foes and dissuade physically offensive Pokemon such as Tyranitar from switching in. Roost allows Moltres to recover off damage, while Defog removes entry hazards for its teammates. Flamethrower is a reliable STAB move to give Moltres some offensive presence, although Air Slash can be used to not be hard-walled by Flash Fire users such as Ferrothorn.
Set Details
========
Magic Guard allows Moltres to avoid taking damage from Stealth Rock, making it much more effective at removing it with Defog. The HP and Defense EVs allow Moltres to avoid the 2HKO from Adamant Life Orb Tough Claws Lucario's Close Combat, while the rest of the EVs are put into Special Defense to more reliably take on most special attackers in general. Leftovers provides extra passive recovery.
Usage Tips
========
Moltres can only take on certain strong attackers such as Lucario if it is at a sufficient amount of HP, so keep it healthy by using Roost frequently. Using Will-O-Wisp a lot is a good way to wear down opposing teams by spreading burns, and in particular it helps to wear down Primordial Sea switch-ins. Use free turns to remove entry hazards with Defog.
Team Options
========
Pokemon weak to Stealth Rock such as Dragonite and Multiscale users such as Altaria appreciate Moltres's entry hazard removal. Electric- and Water-type checks such as Motor Drive Manaphy and Volt Absorb Slowbro are appreciated, as these two types of Pokemon can easily switch into Moltres. Pokemon that can switch into Rock-type moves such as Hippowdon and Chesnaught are also appreciated, although most Pokemon carrying Rock-type coverage cannot safely switch into Moltres due to Will-O-Wisp. Moltres can be set up on by Dragon-types such as Latios and Mega Charizard X, so teammates such as Ferrothorn and Unaware Suicune are useful. Frail setup sweepers like Lucario appreciate Moltres's ability to spread burns to provide more setup opportunities.
[STRATEGY COMMENTS]
Other Options
=============
A wallbreaking set using Desolate Land and Choice Specs is possible due to Moltres's extreme power under harsh sunlight and excellent coverage, but it has heavy competition from Heatran and requires very reliable entry hazard removal support. Offensive sets with Primordial Sea help to check Fire-types and give perfect accuracy to Hurricane, but they leave Moltres with a severe weakness to Stealth Rock; Moltres goes better with teammates that can set rain for it. Life Orb + Sheer Force boosts the power of both Hurricane and Fire Blast significantly, but again, it leaves Moltres severely weak to Stealth Rock and its Fire Blast is still weaker than Choice Specs Fire Blast under harsh sunlight. Hurricane can be used on Desolate Land sets, but it only has 50% accuracy under harsh sunlight. Flame Charge is a potential filler move on Moltres's offensive sets, but Moltres is still very vulnerable to priority moves. Toxic Orb is a possibility on defensive Moltres to avoid being put to sleep or paralyzed, but Leftovers is still the preferred item for extra recovery.
Checks and Counters
===================
**Rock-types**: Moltres can be easily OHKOed by Rock-type attackers such as Tyranitar and Diancie, and it must be careful predicting around them with Choice sets, as they resist both of its STAB attacks. However, most Rock-types lack recovery outside of the occasional Poison Heal, so offensive sets can eventually wear them down, especially if Moltres catches them with Grass-type coverage on the switch in.
**Strong Attackers**: Dedicated special wallbreakers such as Latios and Gengar can OHKO offensive Moltres sets or break through defensive Moltres, while strong physical attackers such as Landorus fare better versus defensive sets thanks to its lower physical bulk. However, most strong attackers cannot switch into offensive sets or survive a Hurricane from Gale Wings Moltres, and physical attackers must be wary of switching into Will-O-Wisp from defensive Moltres.
**Stealth Rock**: Stealth Rock greatly reduces the longevity of non-Magic Guard sets, forcing Moltres to lose 50% of its health upon switching in.
**Water-types**: Although most Water-types are poor switch-ins to Hurricane, they are capable of pivoting into a Fire-type attack and KOing Moltres with their super effective STAB moves. Defensive Moltres is setup fodder for Water-types such as Manaphy and Suicune.
**Electric-types**: Mega Manectric and Raikou are easily capable of OHKOing Moltres and resist Hurricane, making them good checks to Gale Wings Moltres. Zapdos can take Hurricane or Air Slash from Moltres, although non-Primordial Sea variants cannot switch into Fire Blast.
**Flash Fire Pokemon**: Flash Fire users such as Doublade and Ferrothorn totally wall Moltres's defensive set and can pivot into offensive Moltres's Fire Blast to set up either Swords Dance or entry hazards on it. Flash Fire Landorus is also an excellent check, as it outspeeds Moltres and OHKOes with Stone Edge, although it cannot survive a Gale Wings Hurricane. Flash Fire Steel-types must also be wary of Moltres pivoting into a Magnet Pull teammate with U-turn.
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