Hello, Smogon! In this thread I've made a great sun team utilizing AAAs ability to give other pokemon abilities. To me, it mostly fits in the Hyper/Heavy Offense category, but also resembles Balanced Offense, imo. So, here's the team:
At a Glance:
The sets:
Rocky (Regirock) @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 0 SpA
- Stone Edge
- Stealth Rock
- Drain Punch
- Explosion
As you can see at first, I'm crazy about nicknames <3. So, Regirock is my secondary weather setter, being extremely bulky while having a bit of offensive presence. Stealth Rocks really helps out my team, as the opponent would either switch and get damaged, allowing for one of my mons to KO, or just letting the mon get KOed, allowing easy sweeps by one of my Pokemon. Drain Punch gives it longetivity with it's invested bulk. Explosion allows it to leave with a bang(and because yolo :3) and as a sacrifice to keep sun up for Heatran or Venusaur. Stone Edge is to nail lead staraptors who always try to ruin its day, while getting STAB. The EVs are invested to give Regi some bulk against its lacking SpD with also a bit of offensive power. Heat Rock extends the Drought further after Regi's done stalling.
Florist (Venusaur) (M) @ Venusaurite
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 200 Def / 16 SpA / 32 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Synthesis
- Leech Seed
- Giga Drain
- Sludge Bomb
This mon makes up the 2nd part of my RegiZapVenu core. It takes advantage of sun for beefy synthesis, and Leech Seed gives it some stalling capabilities. Dual STABs are used for decent coverage with a healing effect or a chance to stall further with Poison. Intimidate is to discourage some physical attacks before it megas after my lead Deoxys dies. The EVs are for bulk and a bit of power, while also speed creeping other noninvested base 80s.
Ferro (Forretress) (M) @ Choice Band
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 SpA / 0 Spe
- Gyro Ball
- Bug Bite
- Earthquake
- Explosion
Forretress' nickname is a play on the 2 similar acronyms Forre(Forretress) and Ferro(Ferrothorn). Flash Fire is given so sun doesn't backfire on me as I can pivot to Forre to hit 'em out of the park. This invests in it's physical capabilities, specifically Attack, so it can be a reliable offensive pivot. Bug Bite is for secondary STAB, and can ruin harvest lum mons. Gyro Ball hits insanely hard against faster mons, and I tend to use Forre against physically based mons. Earthquake is for coverage, and Explosion is for a U-Turn-like momentum keeper, while hitting for huge chunks of damage.
I Miss My Mommy (Marowak) @ Thick Club
Ability: Technician
Shiny: Yes
EVs: 252 HP / 220 Atk / 36 SpD
Careful Nature
IVs: 0 SpA
- Smack Down
- Bonemerang
- Power-Up-Punch
- Aerial Ace
Marowak is a potent threat in the meta with respectable bulk, great covereage, and an overpowered signature move. The moveset is boosted by Technician to respectable levels, and overpowering walls with a double-hit Bonemerang, which can smash through Substitutes. Smack Down is for removing the Ground immunity, and Aerial Ace is for coverage. PuP is for setup and doing quite decent damage. The EVs are mandatorially invested into bulk and some(not all) into Atk. Thick Club is great, as it doubles Marowak's Atk to threatening levels.
Hot Mama (Heatran) (F) @ Choice Specs
Ability: Chlorophyll
Shiny: Yes
EVs: 96 HP / 252 SpA / 160 Spe
Quiet Nature
- Eruption
- Earth Power
- Solar Beam
- Fire Blast
Most opponents expect Heatrans to have Levitate to stray ground types out of Heatrans way using the power of stereotypes. I use Chlorophyll and speed investment to outspeed many threats. Solar Beam provides much needed coverage against double resisters to Fire Blast. Fire Blast gets insane damage in sun, backed by STAB and 252EVs in a base 130 SpA. Earth Power gets coverage against many mons who try and setup, while also offering a chance to lower the opponents SpD. Eruption murders Blisseys and Chanseys everywhere, allowing a 2HKO if it's in mint condition. Choice Specs lets it net KOs on even resisted Choice-locked hits. Because it uses Eruption, it's forced to run a Quiet nature, though it still gets over 400 speed in sun at a nice 454. Fire Blast is a weaker alternative, but hits harder than Eruption at 80% or under. Let's see how well it does vs Chansey and Blissey, the bane of SPatkers, and Suicune, the tanky behemoth:
252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 252 SpD Eviolite Chansey in Sun: 309-364 (48.1 - 56.6%) -- 89.1% chance to 2HKO
252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 252+ SpD Blissey in Sun: 352-415 (49.2 - 58.1%) -- 63.7% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Heatran Solar Beam vs. 252 HP / 0 SpD Suicune: 382-450 (94.5 - 111.3%) -- 68.8% chance to OHKO
Or if it switches into a few boosts:
252+ SpA Choice Specs Heatran Solar Beam vs. +2 252 HP / 0 SpD Suicune: 192-226 (47.5 - 55.9%) -- 20.7% chance to 2HKO after Leftovers recovery
Zappy Bird (Zapdos) @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 HP / 168 Def / 68 SpA / 20 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Defog
- Toxic
Lastly, heres Zapdos. It has good utility as a pivot with Defog and Volt Switch, letting it do so to an appropriate sweeper once the opponents hazard setter is finished setting up spikes, only to have all that hard work wasted. It also walls many mons well. Roost is reliable recovery. Defog removes hazards. Toxic wears down mons and everyone hates having it on their mon(Unless its magic bounce/guard xD).
So, do you like this team? I've refined it over and over again with my friend on Showdown TM Razorwind and on the ladder. Feel free to rate and discuss, no one-liners, and backup your evidence.
Exportable:
http://pastebin.com/PbpD31kb
EDITS:
LO Staraptor->SkyPlate->Band Forretress
LO Heatran->Specs
Adaptability Conk->Tough Claws->VenuMega
LO Protean Latios->No Guard Scarftini->ChloroLO Ape->MoldSash DeoS->Tech Maro
Cresselia->Zapdos
Moveset changes
Added some calcs
At a Glance:







The sets:

Rocky (Regirock) @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 0 SpA
- Stone Edge
- Stealth Rock
- Drain Punch
- Explosion
As you can see at first, I'm crazy about nicknames <3. So, Regirock is my secondary weather setter, being extremely bulky while having a bit of offensive presence. Stealth Rocks really helps out my team, as the opponent would either switch and get damaged, allowing for one of my mons to KO, or just letting the mon get KOed, allowing easy sweeps by one of my Pokemon. Drain Punch gives it longetivity with it's invested bulk. Explosion allows it to leave with a bang(and because yolo :3) and as a sacrifice to keep sun up for Heatran or Venusaur. Stone Edge is to nail lead staraptors who always try to ruin its day, while getting STAB. The EVs are invested to give Regi some bulk against its lacking SpD with also a bit of offensive power. Heat Rock extends the Drought further after Regi's done stalling.


Florist (Venusaur) (M) @ Venusaurite
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 200 Def / 16 SpA / 32 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Synthesis
- Leech Seed
- Giga Drain
- Sludge Bomb
This mon makes up the 2nd part of my RegiZapVenu core. It takes advantage of sun for beefy synthesis, and Leech Seed gives it some stalling capabilities. Dual STABs are used for decent coverage with a healing effect or a chance to stall further with Poison. Intimidate is to discourage some physical attacks before it megas after my lead Deoxys dies. The EVs are for bulk and a bit of power, while also speed creeping other noninvested base 80s.

Ferro (Forretress) (M) @ Choice Band
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 SpA / 0 Spe
- Gyro Ball
- Bug Bite
- Earthquake
- Explosion
Forretress' nickname is a play on the 2 similar acronyms Forre(Forretress) and Ferro(Ferrothorn). Flash Fire is given so sun doesn't backfire on me as I can pivot to Forre to hit 'em out of the park. This invests in it's physical capabilities, specifically Attack, so it can be a reliable offensive pivot. Bug Bite is for secondary STAB, and can ruin harvest lum mons. Gyro Ball hits insanely hard against faster mons, and I tend to use Forre against physically based mons. Earthquake is for coverage, and Explosion is for a U-Turn-like momentum keeper, while hitting for huge chunks of damage.

I Miss My Mommy (Marowak) @ Thick Club
Ability: Technician
Shiny: Yes
EVs: 252 HP / 220 Atk / 36 SpD
Careful Nature
IVs: 0 SpA
- Smack Down
- Bonemerang
- Power-Up-Punch
- Aerial Ace
Marowak is a potent threat in the meta with respectable bulk, great covereage, and an overpowered signature move. The moveset is boosted by Technician to respectable levels, and overpowering walls with a double-hit Bonemerang, which can smash through Substitutes. Smack Down is for removing the Ground immunity, and Aerial Ace is for coverage. PuP is for setup and doing quite decent damage. The EVs are mandatorially invested into bulk and some(not all) into Atk. Thick Club is great, as it doubles Marowak's Atk to threatening levels.

Hot Mama (Heatran) (F) @ Choice Specs
Ability: Chlorophyll
Shiny: Yes
EVs: 96 HP / 252 SpA / 160 Spe
Quiet Nature
- Eruption
- Earth Power
- Solar Beam
- Fire Blast
Most opponents expect Heatrans to have Levitate to stray ground types out of Heatrans way using the power of stereotypes. I use Chlorophyll and speed investment to outspeed many threats. Solar Beam provides much needed coverage against double resisters to Fire Blast. Fire Blast gets insane damage in sun, backed by STAB and 252EVs in a base 130 SpA. Earth Power gets coverage against many mons who try and setup, while also offering a chance to lower the opponents SpD. Eruption murders Blisseys and Chanseys everywhere, allowing a 2HKO if it's in mint condition. Choice Specs lets it net KOs on even resisted Choice-locked hits. Because it uses Eruption, it's forced to run a Quiet nature, though it still gets over 400 speed in sun at a nice 454. Fire Blast is a weaker alternative, but hits harder than Eruption at 80% or under. Let's see how well it does vs Chansey and Blissey, the bane of SPatkers, and Suicune, the tanky behemoth:
252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 252 SpD Eviolite Chansey in Sun: 309-364 (48.1 - 56.6%) -- 89.1% chance to 2HKO
252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 252+ SpD Blissey in Sun: 352-415 (49.2 - 58.1%) -- 63.7% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Heatran Solar Beam vs. 252 HP / 0 SpD Suicune: 382-450 (94.5 - 111.3%) -- 68.8% chance to OHKO
Or if it switches into a few boosts:
252+ SpA Choice Specs Heatran Solar Beam vs. +2 252 HP / 0 SpD Suicune: 192-226 (47.5 - 55.9%) -- 20.7% chance to 2HKO after Leftovers recovery

Zappy Bird (Zapdos) @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 HP / 168 Def / 68 SpA / 20 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Defog
- Toxic
Lastly, heres Zapdos. It has good utility as a pivot with Defog and Volt Switch, letting it do so to an appropriate sweeper once the opponents hazard setter is finished setting up spikes, only to have all that hard work wasted. It also walls many mons well. Roost is reliable recovery. Defog removes hazards. Toxic wears down mons and everyone hates having it on their mon(Unless its magic bounce/guard xD).
So, do you like this team? I've refined it over and over again with my friend on Showdown TM Razorwind and on the ladder. Feel free to rate and discuss, no one-liners, and backup your evidence.
Exportable:
http://pastebin.com/PbpD31kb
EDITS:
LO Staraptor->SkyPlate->Band Forretress
LO Heatran->Specs
Adaptability Conk->Tough Claws->VenuMega
LO Protean Latios->No Guard Scarftini->ChloroLO Ape->MoldSash DeoS->Tech Maro
Cresselia->Zapdos
Moveset changes
Added some calcs
Last edited: