[OVERVIEW]
Volcarona is an underestimated Pokemon in the Almost Any Ability metagame. It has access to Quiver Dance, a fantastic boosting move that allows it to be a great late-game special sweeper. Its incredible base 135 Special Attack lets it hit very hard, while base 100 Speed lets it outspeed the unboosted metagame after a Quiver Dance. Bug / Fire is a potent offensive typing, as STAB Bug Buzz makes Volcarona one of the few boosting sweepers that can break through Unaware Cresselia. It also offers useful resistances to Fighting, Grass, Bug, Steel, Ice, and Fairy, which means it resists Pixilate- and Refrigerate-boosted Extreme Speed and can set up on defensive Bug- and Steel-types.
Despite Volcarona's powers, a massive weakness to entry hazards means Magic Guard is required on teams without sufficient hazard control, and many Steel-types run Flash Fire or Primordial Sea, which makes it harder for Volcarona to clean up. Volcarona's physical bulk is underwhelming too, and Gale Wings users give it a hard time, as they can easily revenge kill it with a priority Brave Bird.
[SET]
name: Offensive Quiver Dance
move 1: Quiver Dance
move 2: Fire Blast
move 3: Bug Buzz
move 4: Roost / Morning Sun / Giga Drain / Solar Beam
item: Life Orb / Lum Berry
ability: Magic Guard / Desolate Land
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Quiver Dance boosts Volcarona's Speed, Special Attack, and Special Defense, enabling it to sweep late-game. Fire Blast is the main STAB move, 2HKOing most Pokemon that don't resist it, such as Levitate Heatran, after a boost or two. Bug Buzz has perfect accuracy and gets strong hits on Latios and Latias while also letting you break through Unaware Cresselia. Roost enables Volcarona to set up on more defensive teams. Use Morning Sun instead if running Desolate Land, as that heals 66% HP in sun. Giga Drain can be used to hit Water-types hard and heals a little of Volcarona's health. Solar Beam can be used instead with Desolate Land, as it hits much harder.
Set Details
========
Maximum Speed and Special Attack EVs let Volcarona tie with other Choice Scarf-using base 100s after a Quiver Dance while hitting as hard as possible. Magic Guard allows Volcarona to circumvent its huge weakness to entry hazards and use a Life Orb without recoil. It also lets you defeat passive teams that rely on Toxic stall. Desolate Land can be used to give Volcarona a Water immunity as well as a boost to Fire Blast's power, as long as you can reliably remove Stealth Rock. It also lets Volcarona use a one-turn Solar Beam, which 2HKOes Suicune. Life Orb should be used if Volcarona is running Magic Guard, as it grants Volcarona tremendous power and has no recoil. If you are running Desolate Land, Lum Berry is the safer option to negate status once.
Usage Tips
========
This set plays like most boosting sweepers: come in on something Volcarona forces out, use Quiver Dance, and KO as much as you can. If you are running Magic Guard, weak walls with no access to phazing moves such as Cresselia and Alomomola are ideal to set up on, as their Toxic won't damage Volcarona. Be wary of Skill Swap from the former, though, as it will take away Magic Guard. If you are running Desolate Land, defensive Water-types like Suicune are good to set up on, as they won't be able to harm Volcarona. However, don't switch Desolate Land Volcarona in if Stealth Rock is up unless you have no other option, as it will lose 50% of its HP.
Team Options
========
Bulky Electric-types like Zapdos and Rotom-W are good teammates to check opposing Gale Wings users like Braviary and Skarmory. Doublade and defensive Skarmory both also wall them, and the latter can also set up Stealth Rock and Spikes to give Volcarona an easier time sweeping. Strong wallbreakers like Choice Band Tyranitar, Swords Dance Lucario, and Sheer Force Manaphy can smash some holes in the opponent's team.
If you are running Desolate Land, Rapid Spin or Defog support from the likes of Skarmory is a must. In addition to its ability to remove entry hazards, Skarmory can wall Braviary and opposing Skarmory. Sheer Force Starmie can also clear the field and dent most bulky Fire-types with its STAB Scald.
[SET]
name: Bulky Quiver Dance
move 1: Quiver Dance
move 2: Bug Buzz
move 3: Fiery Dance / Fire Blast
move 4: Roost / Morning Sun
item: Leftovers / Life Orb
ability: Magic Guard / Desolate Land
nature: Bold
evs: 228 HP / 220 Def / 60 Spe
[SET COMMENTS]
Moves
========
Quiver Dance is Volcarona's best boosting move, giving it the power, speed, and bulk to sweep. Bug Buzz is a reliable STAB move, and Fiery Dance hits quite hard and has a good chance to raise Volcarona's Special Attack. Alternatively, Fire Blast could be used for its superior Base Power, although it has fewer PP and lower accuracy. Roost offers reliable recovery, letting Volcarona boost in the face of weak walls that lack Unaware. Run Morning Sun instead of Roost when using Desolate Land, as that restores 66% HP in sun.
Set Details
========
228 HP EVs make Volcarona's HP divisible by 16, thus maximizing the amount of HP gained each turn with Leftovers. 60 Speed EVs let it outspeed Tornadus-T after a Quiver Dance. The remaining EVs are placed in Defense and a Bold nature is used to improve Volcarona's physical bulk. Magic Guard is used to circumvent Volcarona's massive weakness to entry hazards. It also lets it use most non-Unaware walls as setup fodder. However, Desolate Land is an option as well, as the immunity to their STAB attacks lets Volcarona counter most offensive Water-types. It also makes Volcarona's Fire STAB moves much more powerful.
Leftovers is generally the best item to use, as the passive recovery is always helpful. However, a Life Orb lets Volcarona 2HKO physically defensive Unaware Cresselia without entry hazard damage. Only use a Life Orb if running Magic Guard, though, as the recoil will force Volcarona to use Morning Sun more often.
Usage Tips
========
Bulky Quiver Dance Volcarona will most likely need to boost more than once due to its lack of initial power. Weak walls with no phazing like Alomomola and non-Unaware Cresselia are good to set up on. Be wary of Gale Wings users like Skarmory, Braviary, and Honchkrow, as even with the extra bulk, they can still easily revenge kill this set.
Team Options
========
Bulky Electric-types like Rotom-W and Zapdos, and bulky Steel-types like defensive Skarmory and Doublade can check the Gale Wings users that keep Volcarona in order. Skarmory can also set up Stealth Rock for Volcarona. Strong wallbreakers like Choice Band Adaptability Tyranitar, Tough Claws Lucario, and Sheer Force Genesect can open up some holes for this set to sweep later. A Gale Wings user of your own could be useful to check the fast offensive Pokemon that trouble this set. If you're running Desolate Land, Rapid Spin or Defog support is a must. Starmie and Skarmory can provide this, with Skarmory walling most Gale Wings users and Starmie taking out opposing Fire-types that this Volcarona has trouble with.
[STRATEGY COMMENTS]
Other Options
========
Sheer Force powers up Bug Buzz and Fire Blast while also letting Volcarona use Life Orb without recoil. Mold Breaker bypasses Flash Fire, although it has little utility elsewhere. Tinted Lens can help Volcarona get past bulky Fire-types. A Coba Berry lets the bulky set endure a Brave Bird from Choice Band Braviary at full HP and OHKO it with a +1 Fiery Dance after Braviary has taken Stealth Rock damage. You could forgo Quiver Dance for a simple 3 attacks + Roost set, but Moltres is superior in that role, as it has better STAB coverage. A Toxic Orb could be used on Magic Guard sets if you fear paralysis and sleep, but generally the power of a Life Orb or the passive recovery of Leftovers is more beneficial.
Checks and Counters
========
**Pokemon with Gale Wings**: Skarmory, Braviary, Honchkrow, and Staraptor can all reliably revenge kill Volcarona with a priority Brave Bird, although none can safely switch in to a Life Orb-boosted Fire Blast.
**Special Walls with Unaware**: Unaware Chansey stops Volcarona and can cripple it with Thunder Wave or, if Volcarona's running Desolate Land, stall it out with Toxic. Unaware Suicune completely walls Magic Guard Volcarona and can set up in its face or phaze it with Roar. However, the offensive Quiver Dance set will 2HKO with Solar Beam if Volcarona is running Desolate Land.
**Fire-immune Steel-types**: Flash Fire or Primordial Sea Escavalier and Scizor wall Volcarona, although neither can do too much back. Flash Fire Skarmory can switch in on anything Volcarona does and OHKO with Brave Bird.
**Dragonite**: Dragonite resists Bug-, Fire-, and Grass-type moves and can easily 2HKO bulky Volcarona with a Tough Claws-boosted Outrage.
Volcarona is an underestimated Pokemon in the Almost Any Ability metagame. It has access to Quiver Dance, a fantastic boosting move that allows it to be a great late-game special sweeper. Its incredible base 135 Special Attack lets it hit very hard, while base 100 Speed lets it outspeed the unboosted metagame after a Quiver Dance. Bug / Fire is a potent offensive typing, as STAB Bug Buzz makes Volcarona one of the few boosting sweepers that can break through Unaware Cresselia. It also offers useful resistances to Fighting, Grass, Bug, Steel, Ice, and Fairy, which means it resists Pixilate- and Refrigerate-boosted Extreme Speed and can set up on defensive Bug- and Steel-types.
Despite Volcarona's powers, a massive weakness to entry hazards means Magic Guard is required on teams without sufficient hazard control, and many Steel-types run Flash Fire or Primordial Sea, which makes it harder for Volcarona to clean up. Volcarona's physical bulk is underwhelming too, and Gale Wings users give it a hard time, as they can easily revenge kill it with a priority Brave Bird.
[SET]
name: Offensive Quiver Dance
move 1: Quiver Dance
move 2: Fire Blast
move 3: Bug Buzz
move 4: Roost / Morning Sun / Giga Drain / Solar Beam
item: Life Orb / Lum Berry
ability: Magic Guard / Desolate Land
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Quiver Dance boosts Volcarona's Speed, Special Attack, and Special Defense, enabling it to sweep late-game. Fire Blast is the main STAB move, 2HKOing most Pokemon that don't resist it, such as Levitate Heatran, after a boost or two. Bug Buzz has perfect accuracy and gets strong hits on Latios and Latias while also letting you break through Unaware Cresselia. Roost enables Volcarona to set up on more defensive teams. Use Morning Sun instead if running Desolate Land, as that heals 66% HP in sun. Giga Drain can be used to hit Water-types hard and heals a little of Volcarona's health. Solar Beam can be used instead with Desolate Land, as it hits much harder.
Set Details
========
Maximum Speed and Special Attack EVs let Volcarona tie with other Choice Scarf-using base 100s after a Quiver Dance while hitting as hard as possible. Magic Guard allows Volcarona to circumvent its huge weakness to entry hazards and use a Life Orb without recoil. It also lets you defeat passive teams that rely on Toxic stall. Desolate Land can be used to give Volcarona a Water immunity as well as a boost to Fire Blast's power, as long as you can reliably remove Stealth Rock. It also lets Volcarona use a one-turn Solar Beam, which 2HKOes Suicune. Life Orb should be used if Volcarona is running Magic Guard, as it grants Volcarona tremendous power and has no recoil. If you are running Desolate Land, Lum Berry is the safer option to negate status once.
Usage Tips
========
This set plays like most boosting sweepers: come in on something Volcarona forces out, use Quiver Dance, and KO as much as you can. If you are running Magic Guard, weak walls with no access to phazing moves such as Cresselia and Alomomola are ideal to set up on, as their Toxic won't damage Volcarona. Be wary of Skill Swap from the former, though, as it will take away Magic Guard. If you are running Desolate Land, defensive Water-types like Suicune are good to set up on, as they won't be able to harm Volcarona. However, don't switch Desolate Land Volcarona in if Stealth Rock is up unless you have no other option, as it will lose 50% of its HP.
Team Options
========
Bulky Electric-types like Zapdos and Rotom-W are good teammates to check opposing Gale Wings users like Braviary and Skarmory. Doublade and defensive Skarmory both also wall them, and the latter can also set up Stealth Rock and Spikes to give Volcarona an easier time sweeping. Strong wallbreakers like Choice Band Tyranitar, Swords Dance Lucario, and Sheer Force Manaphy can smash some holes in the opponent's team.
If you are running Desolate Land, Rapid Spin or Defog support from the likes of Skarmory is a must. In addition to its ability to remove entry hazards, Skarmory can wall Braviary and opposing Skarmory. Sheer Force Starmie can also clear the field and dent most bulky Fire-types with its STAB Scald.
[SET]
name: Bulky Quiver Dance
move 1: Quiver Dance
move 2: Bug Buzz
move 3: Fiery Dance / Fire Blast
move 4: Roost / Morning Sun
item: Leftovers / Life Orb
ability: Magic Guard / Desolate Land
nature: Bold
evs: 228 HP / 220 Def / 60 Spe
[SET COMMENTS]
Moves
========
Quiver Dance is Volcarona's best boosting move, giving it the power, speed, and bulk to sweep. Bug Buzz is a reliable STAB move, and Fiery Dance hits quite hard and has a good chance to raise Volcarona's Special Attack. Alternatively, Fire Blast could be used for its superior Base Power, although it has fewer PP and lower accuracy. Roost offers reliable recovery, letting Volcarona boost in the face of weak walls that lack Unaware. Run Morning Sun instead of Roost when using Desolate Land, as that restores 66% HP in sun.
Set Details
========
228 HP EVs make Volcarona's HP divisible by 16, thus maximizing the amount of HP gained each turn with Leftovers. 60 Speed EVs let it outspeed Tornadus-T after a Quiver Dance. The remaining EVs are placed in Defense and a Bold nature is used to improve Volcarona's physical bulk. Magic Guard is used to circumvent Volcarona's massive weakness to entry hazards. It also lets it use most non-Unaware walls as setup fodder. However, Desolate Land is an option as well, as the immunity to their STAB attacks lets Volcarona counter most offensive Water-types. It also makes Volcarona's Fire STAB moves much more powerful.
Leftovers is generally the best item to use, as the passive recovery is always helpful. However, a Life Orb lets Volcarona 2HKO physically defensive Unaware Cresselia without entry hazard damage. Only use a Life Orb if running Magic Guard, though, as the recoil will force Volcarona to use Morning Sun more often.
Usage Tips
========
Bulky Quiver Dance Volcarona will most likely need to boost more than once due to its lack of initial power. Weak walls with no phazing like Alomomola and non-Unaware Cresselia are good to set up on. Be wary of Gale Wings users like Skarmory, Braviary, and Honchkrow, as even with the extra bulk, they can still easily revenge kill this set.
Team Options
========
Bulky Electric-types like Rotom-W and Zapdos, and bulky Steel-types like defensive Skarmory and Doublade can check the Gale Wings users that keep Volcarona in order. Skarmory can also set up Stealth Rock for Volcarona. Strong wallbreakers like Choice Band Adaptability Tyranitar, Tough Claws Lucario, and Sheer Force Genesect can open up some holes for this set to sweep later. A Gale Wings user of your own could be useful to check the fast offensive Pokemon that trouble this set. If you're running Desolate Land, Rapid Spin or Defog support is a must. Starmie and Skarmory can provide this, with Skarmory walling most Gale Wings users and Starmie taking out opposing Fire-types that this Volcarona has trouble with.
[STRATEGY COMMENTS]
Other Options
========
Sheer Force powers up Bug Buzz and Fire Blast while also letting Volcarona use Life Orb without recoil. Mold Breaker bypasses Flash Fire, although it has little utility elsewhere. Tinted Lens can help Volcarona get past bulky Fire-types. A Coba Berry lets the bulky set endure a Brave Bird from Choice Band Braviary at full HP and OHKO it with a +1 Fiery Dance after Braviary has taken Stealth Rock damage. You could forgo Quiver Dance for a simple 3 attacks + Roost set, but Moltres is superior in that role, as it has better STAB coverage. A Toxic Orb could be used on Magic Guard sets if you fear paralysis and sleep, but generally the power of a Life Orb or the passive recovery of Leftovers is more beneficial.
Checks and Counters
========
**Pokemon with Gale Wings**: Skarmory, Braviary, Honchkrow, and Staraptor can all reliably revenge kill Volcarona with a priority Brave Bird, although none can safely switch in to a Life Orb-boosted Fire Blast.
**Special Walls with Unaware**: Unaware Chansey stops Volcarona and can cripple it with Thunder Wave or, if Volcarona's running Desolate Land, stall it out with Toxic. Unaware Suicune completely walls Magic Guard Volcarona and can set up in its face or phaze it with Roar. However, the offensive Quiver Dance set will 2HKO with Solar Beam if Volcarona is running Desolate Land.
**Fire-immune Steel-types**: Flash Fire or Primordial Sea Escavalier and Scizor wall Volcarona, although neither can do too much back. Flash Fire Skarmory can switch in on anything Volcarona does and OHKO with Brave Bird.
**Dragonite**: Dragonite resists Bug-, Fire-, and Grass-type moves and can easily 2HKO bulky Volcarona with a Tough Claws-boosted Outrage.
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