Evening gents, and welcome to another round of ASB's adventure battle series. I'm Wanderer, I'll be your DM for tonight's run, which is...Shrine of Ruin, huh? Alright then, before we get started, let's lay down some ground rules...
1) There's a DQ time of three days for you guys, and five for me. Not that anyone really cares, but I might, if this takes forever or I just feel like waving my dick around. Bow to me, peasants! BOW!
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may wanna read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the ill wind count is not at zero, after that, you're shit out of luck.
7) No dessert until you've finished your vegetables.
8) NO MAGICAL REALMS. None of us want a repeat of the Miltank bullshit from that last campaign. God, that was disturbing.
There! Now that we've gotten that out of the way, I'll need a gander at your character sheets. Gale, if you would?
1) There's a DQ time of three days for you guys, and five for me. Not that anyone really cares, but I might, if this takes forever or I just feel like waving my dick around. Bow to me, peasants! BOW!
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may wanna read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the ill wind count is not at zero, after that, you're shit out of luck.
7) No dessert until you've finished your vegetables.
8) NO MAGICAL REALMS. None of us want a repeat of the Miltank bullshit from that last campaign. God, that was disturbing.
There! Now that we've gotten that out of the way, I'll need a gander at your character sheets. Gale, if you would?
Gale Wing Srock:

Roark (Male)
"Think you can disrespect my Pokémon and get away with it, did you?."
The Oreburgh City Gym Leader, Roark. Is a Trainer who decided to walk proudly with Rock-type Pokémon! But has observed that people don't give rock pokemon their due respect. So in his anger, he has set forth on an adventure to seek all evil beings in the world and bring them to justice using his Rock Pokemon. Hoping to make them see that Rock Pokemon are not only defensively strong, but offensively capable too.
Nature: Adamant
Type: Rock/Dark
Ability: Sturdy, Technician, Overcoat
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size: 3
Weight: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Rock Polish
Sandstorm
Rock Throw
Roll Out
Stealth Rock
Ancient Power
Wide Guard
Rock Blast
Rock Tomb
Fake Tears
Bite
Feint Attack
Snarl
Thief
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Body Block
Chill
Dodge
Shift
Take Cover

Meena | Clefable (F)
_______________________________
Meena is the sweet girl who runs around wagging her cute finger at other pokemon of Fletchner. She was found as a Clefairy, when Fletchner when to the Enchanted Meadow to investigate the strange light that was coming from the meadow according to the villagers. Clefairy tried to help Fletchner in making the Floette-E understand that the villagers were as scared of her as she is scared of the people.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Fairy
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]
Cute Charm / Magic Guard / Unaware
Cute Charm
(Passive, MoldBreaker affects - No)
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Unaware (Unlocked) (✓)
(Passive, MoldBreaker affects - Yes)
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [72/x]
Level Up ( 23 / 27 )
Disarming Voice (7,3) | Sing(6) | Double Slap (2*5,4) | Minimize (9) | After You (6) | Healing Wish (+20,22) | Pound (4,3) | Growl (4) | Encore (10) | Defense Curl (5) | Follow Me (9) | Bestow (4) | Wake Up Slap (7/14,9) | Charm (5) | Sweet Kiss (4) | Copycat (2+m) | Magical Leaf (6,4) | Light Screen (10) | Moonblast (13,6) | Meteor Mash (9,7) | Metronome (7+m) | Moonlight (+25,15) | Gravity (10) |
Egg / Event ( 5 / 17 )
Heal Pulse (+20,14) | Misty Terrain(9) | Aromatherapy(9) | Wish(+25,14) | Mimic(5) |
Prev Gens (Tutor / TM / HM) ( 9 / 29 )
Endure(15) | Counter (D*1.5, 6+D/2) | Water Gun (4,3) | Soft-Boiled (+20,12) | Bide (d*1.75, 6+D/2) | Rage (4,3) | Skull Bash (12,8) | Zap Cannon (12,9) | Teleport (7) |
Gen 6 TM/HM/Tutor ( 41 / xx )
Ice Beam(9,7) | Psyshock (8,6) | Solar Beam (12,8) | Protect(0,7+d/2.5) | Flamethrower(9,7) | Dazzling Gleam (11,5) | Dig (8,10) | Thunderbolt(9,7) | Shadow Ball (8,6) | Bounce (9,10) | Drain Punch (8,12) | Signal Beam (8,6) | Snatch (4+m) | Role Play (7) | Shock Wave (6,4) | Water pulse(6,4) | Focus Punch (15,10) | Brick Break (8,6) | Reflect (10) | Thunder Wave (7) | Knock Off (10,7) | Thunder(11,8) | Focus Blast (12,8) | Blizzard(11,8) | Endeavor (Diff/2, 6+D/1.5) | Icy Wind (6,5) | Magic Coat (10) | Zen Headbutt (8,6) | Toxic (7) | Grass Knot (6+wc, 4+wc/2) | Giga Impact(14,11) | Hyper Beam (15,10 | Fire Blast (11,8) | Sleep Talk (3+m) | Rest(+12,15) | Hyper Voice (9,7) | Substitute (12) | Psychic (6+tw, 5+tw/2) | Double Team(4*C) | Heal Bell (9) | Stealth Rock (12) |
Huh...can't see Roark using a fairy-type, but I won't judge. Anyway, your sheets seem to be in order. Frosty?
Frosty:
Frosty [M]
Nature: Adamant (+Atk, -SpA)
Type: Dark/Poison
Ability: Intimidate/Poison Point/Dark Aura
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size: 3
Weight: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Fake Tears
Bite
Feint Attack
Snarl
Thief
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Venom Drench
Poison Gas
Acid Armor
Smog
Poison Sting
Toxic Spikes
Acid
Sludge
Clear Smog
Gastro Acid
Sludge Bomb
Poison Jab
Bodyblock
Chill
Dodge
Shift
Take Cover
Ravio the Gallade (M)
Type: Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]
Nature: Jolly (-1SpA, +Spe, +10% acc)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Ravio the Gallade (M)
Type: Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]/Inner Focus
Nature: Jolly (-1SpA, +Spe, +19% acc)
Stats:
HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Attacks (99/133):
Aerial Ace
Ally Switch
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power Water
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Night Slash
Nightmare
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psyshock
Quick Guard
Reflect
Rest
Return
Rock Slide
Rock Tomb
Safeguard
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Swords Dance
Stone Edge
Stored Power
Substitute
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt
X-Scissor
Dispel
Shadow Mend

Frosty [M]
Nature: Adamant (+Atk, -SpA)
Type: Dark/Poison
Ability: Intimidate/Poison Point/Dark Aura
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size: 3
Weight: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Fake Tears
Bite
Feint Attack
Snarl
Thief
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Venom Drench
Poison Gas
Acid Armor
Smog
Poison Sting
Toxic Spikes
Acid
Sludge
Clear Smog
Gastro Acid
Sludge Bomb
Poison Jab
Bodyblock
Chill
Dodge
Shift
Take Cover

Ravio the Gallade (M)
Type: Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]
Nature: Jolly (-1SpA, +Spe, +10% acc)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Ravio the Gallade (M)
Type: Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]/Inner Focus
Nature: Jolly (-1SpA, +Spe, +19% acc)
Stats:
HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Attacks (99/133):
Aerial Ace
Ally Switch
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power Water
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Night Slash
Nightmare
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psyshock
Quick Guard
Reflect
Rest
Return
Rock Slide
Rock Tomb
Safeguard
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Swords Dance
Stone Edge
Stored Power
Substitute
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt
X-Scissor
Dispel
Shadow Mend
Scythe of the Pale Rider?! Damn, you're packing some heat there. Unfortunately, there are no "sword moves" anymore, at least not yet, so the only moves you get are Night Slash and Pursuit. Anyway, everything checks out, so let's get started!
Side-story: The Shrine of Ruin
♫Agents of Fate
Rumors of the Shrine of Ruin have made their way to Mt Chimney in Hoenn, where the majority of the local wild Pokémon have vanished. The Cable Car comes to a stop with the two trainers sent by the growing Adventurer’s Guild of the Smogon region, to follow the advice of the Natu from beneath Mt. Coronet and find a weapon from the Shrine. However, even if the majority of the wild Pokémon in the area have gone to ground, it does not mean that all of them have...
Alright guys, this is where you both post your opening fluff. The campaign will begin proper after you do so - or a full 72 hours pass, whichever comes first.
Side-story: The Shrine of Ruin
♫Agents of Fate
Rumors of the Shrine of Ruin have made their way to Mt Chimney in Hoenn, where the majority of the local wild Pokémon have vanished. The Cable Car comes to a stop with the two trainers sent by the growing Adventurer’s Guild of the Smogon region, to follow the advice of the Natu from beneath Mt. Coronet and find a weapon from the Shrine. However, even if the majority of the wild Pokémon in the area have gone to ground, it does not mean that all of them have...
Alright guys, this is where you both post your opening fluff. The campaign will begin proper after you do so - or a full 72 hours pass, whichever comes first.