Abnormal
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Hello guys and welcome to my RMT. This is for NU since I have never done one for NU and this is a really fun team that I have enjoyed using on the ladder. It's also got some uncommon or under appreciated Pokemon on the team which I think makes it stand out a little bit more as well. Other than that I think I am ready to go with showcasing my team.
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Hello guys and welcome to my RMT. This is for NU since I have never done one for NU and this is a really fun team that I have enjoyed using on the ladder. It's also got some uncommon or under appreciated Pokemon on the team which I think makes it stand out a little bit more as well. Other than that I think I am ready to go with showcasing my team.
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I wanted to build around Mushy since it is a reliable win condition and I have been using Slowking in RU a lot recently so it kind of felt the same.






I looked through team options on the analysis and saw that Mushy likes having grounded Poison-types the remove TSpikes since they severely hinder its capabilities to sweep. I decided to go a little creative and go with Arbok which is really cool.






I wanted a wall breaker and a pivot to Psychic-types. Magmortor does just that.






I wanted a Ground resist. I wanted a Rock resist. I wanted a Stealth Rocker.






Because I am paranoid of spikes and wanted something to deal with Normal, Flying, and Fire-types I added Kabutops.






I wanted another wall breaker and I was debating about choosing Tauros until I noticed that Kecleon fit my style more since I can abuse its type changing to screw with switches and stuff like that. It also deals with Psychics a bit easier.
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Team in Depth

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Ras (Musharna) (M) @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonlight
- Signal Beam
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The center of attention for my team Musharna usually plays a crucial role through out the entirety of the game. Early to mid game I use it as a bulky pivot and scare stuff with Calm Mind or try to hit a Dark-type on the switch with Signal Beam. Late game I just try to win using it amazing natural bulk and Calm Mind boost. it usually requires me to remove Dark-type wallbreakers / sweepers before it can actually reign terror as well as all Toxic users to begone.
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Kobra (Arbok) (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Coil
- Gunk Shot
- Seed Bomb
- Sucker Punch
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The co-host mainly choosen to be a secondary sweeper and TSpikes absorber for Musharna. Arbok has a really weird role in the metagame as in either do one of the two things. Break down the opposing team or sweep. Either way Arbok is still doing a hefty amount of damage especially after a Coil and with the accuracy boost it helps to make Gunk Shot more accurate. See Bomb is used over Earthquake in this slot just because my team struggles with Water-types a lot and this team is already bullying common Psychic-types. Sucker Punch gives priority either letting it pick off faster Pokemon like Pyroar and Archeops or dealing a hefty amount of damage before fainting. I usually try to set up on Physical attackers that don't have super effective coverage like Hitmonchan and pursue to hit as many things as possible.
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Volvalgia (Magmortar) (M) @ Assault Vest
Ability: Vital Spirit
EVs: 64 HP / 252 SpA / 192 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Earthquake
- Flame Charge
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As a pivot to special Fire-types, Wallbreaker, and special check Magmortor ends up filling up this slot. It helps to break down the enemy team for my sweepers. Fire Blast nukes almost everything and Thunderbolt hit Water-types not named Gastrodon and Lanturn. Earthquake gives nice coverage for hitting and weakening Lanturn while also hitting Pyroar. Flame Charge even helps Magmortor become a sweeper some times thanks to the speed boost and stupid power it has. Usally Flame Charge is used Magmortor is using its dying breath to take down as many Pokemon as possible.
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Terra Mass Naturia (Torterra) (F) @ Leftovers
Ability: Overgrow
EVs: 252 HP / 128 Atk / 128 Def
Adamant Nature
- Wood Hammer
- Earthquake
- Stealth Rock
- Synthesis
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Torterra provides the team a nice pivot into stuff like Aggron and Rhydon. It is the teams main answer to Rock and Ground-types defensively as well as the teams Stealth Rocker. Synthesis is used for longevity in order to keep Torterra around long enough. Wood Hammer and EQ are high base power STABs meant to put a dent into something. Shell Armor can be used Overgrow since you really don't want to use Wood Hammer when you are about to die.
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Rezlive (Kabutops) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stone Edge
- Aqua Jet
- Waterfall
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Kabutops is my spinner and Normal-type check for the team. It also helps against Swellow to an extent and act as a revenge killer to. Stone Edge is a hard hitting STAB with good coverage and Waterfall backs up what it doesn't hit pretty well. Aqua Jet lets Kabutops revenge kill weakened Swellow, Archeops, and Pyroar. I feel Mystic Water or Stone Plate could be used over Life Orb since the recoil is a bit annoying but I don't like giving up power to one of my STABs. I run Swift Swim just in case there happens to be rain.
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Bandicoot (Kecleon) @ Life Orb
Ability: Protean
EVs: 192 Atk / 200 SpA / 116 Spe
Mild Nature
- Fire Blast
- Sucker Punch
- Iron Tail
- Knock Off
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I was thinking about putting Tauros here for the longest time but I went with Kecleon in the end because it helps versus Psychic-types and fits my playstyle a lot better. Fire Blast lets it roast Pokemon like Garbodor and such while giving it a burn immunity, Sucker Punch helps to pick off faster Pokemon. Iron Tail lets Kecleon deal with Mega Audino better while also helping out defensively since Steel has many resistances. Knock Off is another Dark move that cripples the opponent while not requiring the opponent to attack. Kecleon is a really strange Pokemon but sometimes you need to play around with the type changing to let another Pokemon get a free switch in. Like Torterra usually comes in on stuff after Iron Tail has snatched a kill.
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Threatlist
Malamar - I don'y have much to deal with it besides having a Calm Mind up already with Musharna or trying to break it down with Kecleon + Magmorotr.
Water-types - Water-types gives this team a lot of trouble as I lack a safe switch in.
Normal Spam - They can break through Torterra rather quickly and start threatening a majority of my team. One of the main reasons it is so stacked with priority.
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Well thank you guys for reading and I am really hoping for some feedback. Even if I don't get any this is still a really cool team I have been wanting to showcase but haven't gotten around to making an RMT about it yet. Have a good day.
Malamar - I don'y have much to deal with it besides having a Calm Mind up already with Musharna or trying to break it down with Kecleon + Magmorotr.
Water-types - Water-types gives this team a lot of trouble as I lack a safe switch in.
Normal Spam - They can break through Torterra rather quickly and start threatening a majority of my team. One of the main reasons it is so stacked with priority.
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Well thank you guys for reading and I am really hoping for some feedback. Even if I don't get any this is still a really cool team I have been wanting to showcase but haven't gotten around to making an RMT about it yet. Have a good day.