Accelgor

LRXC

ADV 1v1 Pioneer
is a Community Contributor
[OVERVIEW]
Accelgor is a great Spikes lead that can efficiently accomplish a couple of jobs for its team, including setting up Spikes, taking out Pokemon with Final Gambit, or encoring Pokemon into setup or status moves. It also is able to outspeed the entire metagame bar Mega Aerodactyl, thus guaranteeing entry hazards on the opponent's side of the field. Accelgor also has access to a plethora of support moves, including Spikes, Final Gambit, Rain Dance, and Encore. Accelgor, unlike Froslass, is not hindered by Magic Bounce, as it can outspeed and OHKO Espeon and Xatu, as well as Mega Absol, whose Sucker Punch it can endure. Accelgor can also hit relatively hard with its base 100 Special Attack; however, it is extremely frail and has trouble surviving neutral and even resisted hits. Accelgor has a hard time shining in the UU metagame, as Frosslass partially outclasses it as a Spikes lead due to the fact that it is immune to Rapid Spin, has a better ability in Cursed Body, and has a wider supportive movepool.

[SET]
name: Spikes Lead
move 1: Spikes
move 2: Encore / Focus Blast
move 3: Final Gambit / Focus Blast
move 4: Bug Buzz
item: Focus Sash
ability: Unburden
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Spikes is the only reason to use Accelgor as a lead or an occasional mid-game entry hazard stacker. Encore deters setup sweepers from setting up on Accelgor and opposing leads from setting up their own entry hazards or even paralyzing it. Final Gambit allows Accelgor to take out the opposing spinner before it removes its Spikes. Accelgor can also use Final Gambit after it has done its job, weakening many Pokemon thanks to its relatively high base 80 HP. Focus Blast can be used instead if stronger coverage against Steel- and Rock-types is needed, but Final Gambit is usually more useful to take out spinners and defoggers that could get rid of the spikes Accelgor has laid down or Pokemon that are threatening to your team. If Accelgor runs Focus Blast, an alternative EV spread of 252 SpA / 4 SpD / 252 Spe is highly recommended so that it can hit much harder. Lastly, Bug Buzz is Accelgor's hardest-hitting STAB move and can take down many of its counters, such as Espeon.

Set Details
========

Maximum Speed EVs and a Timid nature make Accelgor as fast as possible, allowing it to Speed tie with Mega Sceptile and Mega Beedrill and outspeed up to base 80 Speed Choice Scarf users such as Chandelure, Mamoswine, and Nidoqueen. Maximum HP investment is needed to deal as much damage as possible with Final Gambit, as it can take out Pokemon such as Forretress, which is a popular counter to Accelgor. It also allows Accelgor to tank some resisted hits and set up more layers of Spikes. Focus Sash allows Accelgor to survive a hit and set up at least two layer of Spikes or 2HKO the foe. Unburden doubles Accelgor's Speed, allowing it to outspeed the entire metagame and possibly OHKO Choice Scarf users that could have outsped it before, such as Krookodile, Mienshao, and Hydreigon.

Usage Tips
========

Accelgor should mostly be used on offensive teams, specifically hazard stacking or hyper offense teams. It is best used as a Spikes lead, and it matches up well against other common leads such as Krookodile, Espeon, and Azelf. Accelgor should be used to set up as many layers of Spikes as possible, and then it dish out damage with Final Gambit, Focus Blast, or Bug Buzz. Accelgor is also used well mid-game as an entry hazard stacker and offensive threat that can cause many switches and gain momentum.

Team Options
========

Accelgor is best used with spinblockers such as Doublade, Jellicent, and Chandelure, as, unlike Froslass, it is not immune to Rapid Spin; Chandelure in particular complements Accelgor very well, as it is immune to Fire, can wallbreak better with Spikes on the field, and can take out many of Accelgor's counters, such as Forretress and Defoggers such as Crobat and Zapdos. Being fast, having offensive presence, and being able to set up entry hazards, Accelgor can help many late-game sweepers such as Mega Sceptile, Mega Sharpedo, Salamence, Slurpuff, and Choice Scarf Krookodile. Setters of Stealth Rock and Toxic Spikes such as Krookodile, Swampert, Druddigon, Empoleon, Dragalge, and Tentacruel also pair well with Accelgor to accumulate multiple entry hazards on the opposing side of the field to wear down Pokemon when they switch in. Accelgor works well with phazers that can force switches and rack up entry hazard damage such as Swampert, Suicune, Dragalge, Mega Steelix, Mega Aggron, and Rhyperior. Dragalge has particularly great defensive synergy with Accelgor and can set up Toxic Spikes, wallbreak effectively, and phaze foes with Dragon Tail. Lastly, other wallbreakers such as Hydreigon, Mega Aerodactyl, Mega Beedrill, Heracross, Infernape, and Cobalion also appreciate entry hazards and can break down teams well with Accelgor's support.

[STRATEGY COMMENTS]
Other Options
=============
Accelgor can successfully run an offensive set with Life Orb or Choice Specs because of its high Speed and Special Attack; however, this set is outclassed by Yanmega because Yanmega is faster after a speed boost and has more coverage options as well. Accelgor can also make use of Yawn, as it can force switches and set up even more layers of Spikes if it puts the foe to sleep. Accelgor can run U-turn as well to become an offensive pivot, but this is usually better done by many other Pokemon such as Azelf, Darmanitan, and Crobat. Accelgor can rely on its high Speed to use Me First, which can provide some surprise KOs on Draco Meteor users and other Pokemon that are weak to their own STAB moves, such as Ghost-types. Hidden Power Fire can be run to take down lead Forretress and other leads that are weak to it, such as Froslass. Accelgor can run a niche rain setter set relatively well, as it is the most viable Spikes lead for rain teams. This rain-based set also makes use of Hydration, which cures Accelgor of status conditions. This set uses Spikes, Rain Dance, Bug Buzz, and either Focus Blast or Encore, with an EV spread of 252 HP / 4 SpA / 252 Spe, a Timid nature, and Damp Rock. While this set is mostly outclassed by Azelf and Tornadus, neither of them can set up Spikes, which gives Accelgor a reason to be used over them.

Checks and Counters
===================

**Forretress**: Forretress can wall Accelgor pretty well and remove its Spikes; however, it must be wary of Hidden Power Fire.

**Priority Attackers**: Accelgor may have high Speed, but it always moves after priority moves, many of which deal lots of damage to it due to its low Defense. This is can be critical when Accelgor is down to its Focus Sash.

**Multi-Hit Moves**: Moves such as Tail Slap, Icicle Spear, and especially Rock Blast can break Accelgor's Focus Sash and OHKO it.

**Entry Hazard Removers**: Accelgor is not immune to Rapid Spin like Frosslass is and cannot prevent Defoggers from removing its Spikes. However, all entry hazard removers must be wary of Final Gambit.

**Choice Scarf Users**: Faster Choice Scarf users such as Krookodile, Mienshao, and Salamence can be brought in from pivoting moves and allow Accelgor to only set up one layer of Spikes. This is especially true for Choice Scarf revenge killers, as a teammate's Volt Switch or U-turn can bring them in to KO Accelgor.
 
Last edited:

Kink

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Great skeleton so far.

Overview:
  • Accelgor is not "great", it has a niche within UU as a spikes/rain lead.
  • Mega Sceptile also hits 145. Mention that you also outspeed all base 80 scarf mons as well.
  • Mention why Froslass outlcasses; Ghost-type for spinblocking, Destiny Bond, Curse Body, etc.
  • I'll take a second look after you implement these changes.
Set #1:
  • "evs: 252HP/ 252Spe/ 4SpD" should be evs: 252 HP / 4 SpD / 252 Spe - fix this in the second set as well.
  • Mention that despite Focus Blast being an ok alternative, Final Gambit helps ensure that hazards stay out by taking out potential Spinners/Defoggers.
  • Replace "he" with proper nouns: Accelgor is used as a mid-game sweeper... etc
  • In Team Options mention wallbreakers that appreciate the hazards, ex. Hydreigon, Salamence, Mega Aero, Mega Beedrill, Heracross, Infernape, Cobalion.
    • Mention phasers such as Swampert and Suicune in order to wrack up more hazard damage.
    • Also, mention some of these Stealth Rock users; Krookodile, Swampert - in fact you could mention something about Swampert having access to Stealth Rock and Roar.
Set #2:
  • Unslash Focus Blast and take our the subsequent blurb about it
  • The EVs should be 252 HP / 4 SpD / 252 Spe
  • In Usage Tips, mention that Accelgor's great Speed stat allows it to set up rain and then immediately proceed to take itself out with Final Gambit, letting the appropriate rain user come in and take advantage of as many turns as possible.
  • Take out the part about the Grass Resists. Accelgor isn't taking more than 2 hits.
Other Options
  • Take out Guard Split and the blurb
  • Take out Baton Pass - you mentioned U-turn
  • Take out Venoshock and the mention of toxic spikes
  • The priority that Accelgor is weak to is mostly E-speed related, so remove the mention of quick attack or feint.
  • I can't recall, but doesn't Accelgor learn taunt?
C&C
  • Scarf revenge killers - pivots can u-turn or voltswitch into a scarf user and take Accelgor out.


Let me know when you've made these changes and I'll take a second look at it.
 

LRXC

ADV 1v1 Pioneer
is a Community Contributor
Great skeleton so far.

Overview:
  • Accelgor is not "great", it has a niche within UU as a spikes/rain lead.
  • Mega Sceptile also hits 145. Mention that you also outspeed all base 80 scarf mons as well.
  • Mention why Froslass outlcasses; Ghost-type for spinblocking, Destiny Bond, Curse Body, etc.
  • I'll take a second look after you implement these changes.
Set #1:
  • "evs: 252HP/ 252Spe/ 4SpD" should be evs: 252 HP / 4 SpD / 252 Spe - fix this in the second set as well.
  • Mention that despite Focus Blast being an ok alternative, Final Gambit helps ensure that hazards stay out by taking out potential Spinners/Defoggers.
  • Replace "he" with proper nouns: Accelgor is used as a mid-game sweeper... etc
  • In Team Options mention wallbreakers that appreciate the hazards, ex. Hydreigon, Salamence, Mega Aero, Mega Beedrill, Heracross, Infernape, Cobalion.
    • Mention phasers such as Swampert and Suicune in order to wrack up more hazard damage.
    • Also, mention some of these Stealth Rock users; Krookodile, Swampert - in fact you could mention something about Swampert having access to Stealth Rock and Roar.
Set #2:
  • Unslash Focus Blast and take our the subsequent blurb about it
  • The EVs should be 252 HP / 4 SpD / 252 Spe
  • In Usage Tips, mention that Accelgor's great Speed stat allows it to set up rain and then immediately proceed to take itself out with Final Gambit, letting the appropriate rain user come in and take advantage of as many turns as possible.
  • Take out the part about the Grass Resists. Accelgor isn't taking more than 2 hits.
Other Options
  • Take out Guard Split and the blurb
  • Take out Baton Pass - you mentioned U-turn
  • Take out Venoshock and the mention of toxic spikes
  • The priority that Accelgor is weak to is mostly E-speed related, so remove the mention of quick attack or feint.
  • I can't recall, but doesn't Accelgor learn taunt?
C&C
  • Scarf revenge killers - pivots can u-turn or voltswitch into a scarf user and take Accelgor out.


Let me know when you've made these changes and I'll take a second look at it.
Officially made the changes, ready for you to check
 

Kink

it's a thug life ¨̮
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  • not a versatile spikes lead. It has 1, maybe 2 jobs.
  • in checks and counters, replace hazard removal with Rapid Spin, and take out the mention of defog. The entire purpose of final gambit is to mess with Defoggers.
after this, 1/3
 

LRXC

ADV 1v1 Pioneer
is a Community Contributor
  • not a versatile spikes lead. It has 1, maybe 2 jobs.
  • in checks and counters, replace hazard removal with Rapid Spin, and take out the mention of defog. The entire purpose of final gambit is to mess with Defoggers.
after this, 1/3
Done =)
 
Is a "rain lead" really necessary? I haven't tried the set out myself, but honestly the only things I would put RD on that don't abuse it itself are Tornadus and Uxie, since Torn has Prankster + STAB Hurricane and Uxie has pretty good bulk, SR, and memento. I honestly would only have the first set as the only set since full on rain teams aren't that great at the moment

oh and also lrxc King gave you the stamp so you can go ahead and put 1/3 in the title, just for reference in the future oo
 

Kink

it's a thug life ¨̮
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Hey, thanks for the input! However, Accelgor's rain lead set should definetly be on there, as it serves as a nice niche as the only rain lead that can reliably set up spikes. Accelgor also almost has a prankster in itself, with a blistering 145 base speed stat. Just to let you know. I also put faces competition from Tornadus and Azelf as a rain lead. Accelgor also has hydration, so it can't be paralyzed.

Thanks for the reply though and telling me about the 1/3 thing haha totally forgot!
He's asking the other QCers :P let them give in their input.
 

Kink

it's a thug life ¨̮
is a Tutor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
Take away Venoshock from OO, and put the entire Rain Set into OO as well, LRXC. Bouffalant is right, it is a very redundant set.
 

IronBullet

Astronomy Domine
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QC 2/3 nice work! As you write this up please make sure to clean up all the grammar (e.g. Spikes, Rapid Spin, no space between Mega and Beedrill) to make the GP team's job a little easier :) Also replace the the phrase "weak to Rapid Spin" with "is not immune to Rapid Spin" or "can be hit by Rapid Spin".
 

LRXC

ADV 1v1 Pioneer
is a Community Contributor
[OVERVIEW]

Accelgor is a great spikes lead that can efficiently accomplish 1 or 2 jobs for a team. It also is able to outspeed the entire metagame bar Aerodactyl after mega evolving, and speed tie with Mega-Sceptile and Mega-Beedrill. This is a great advantage for a mon and a team, as Accelgor brings much needed speed and offensive presence. Accelgor is a very good support pokemon, and has access to a plethora of support moves, including Spikes, Final Gambit, Rain Dance, Encore, etc. Accelgor also can hit relatively hard with a 100 base SpA stat, which by no means is weak. However, Accelgor is extremely frail, and has trouble surviving neutral and even resisted hits. Accelgor has a hard time shining in the UU metagame as a spikes lead due to the fact that Frosslass partially outclasses it as a lead spiker, due to the fact that it is immune to rapid spin, has a better ability, and has more support moves in its arsenal.

[SET]
name: Accelguard
move 1: Spikes
move 2: Encore
move 3: Final Gambit / Focus Blast
move 4: Bug Buzz
item: Focus Sash
ability: Unburden
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Spikes is a must for Accelgor, as it is the only reason you would want to use this as a lead, or sometimes a mid-game hazard stacker. Encore is another reccomended move due to the fact that it deters set-up sweepers from setting up on it, as well as leads setting up their own hazards, or even paralyzing accelgor. Final Gambit is a very good move on accelgor as Accelgor can take out the opposing spinner before it can spin away the spikes. Accelgor can also Final Gambit after it has done its job effectively, and can OHKO man mons with its relatively high 80 base hp. Focus Blast can be used over this if you want more coverage to hit steel and rock types, but Final Gambit is usually more useful. If you do decide to run Focus Blast, then an alternative spread of 252 Spa / 4 SpD / 252 Spe is highly recommended so it can hit much harder. Lastly, Bug Buzz is mandatory on this set as it is Accelgors hardest hitting stab move, and can take down counters of Accelgor, such as Espeon.
Set Details
========

Max Speed and a timid nature is a must for Accelgor, as it makes him as fast as possible to speed tie with Mega-Sceptile and Mega-Beedrill while also outspeeding base 80 Spe Choice Scarf users, which is very useful in taking them down. Examples of these choice scarfers include Chandelure, Mamoswine, and Nidoqueen. Max HP is also needed to deal as much damage with Final Gambit, as it can take thing out such as the popular counter Forretress. It also allows Accelgor to tank some resisted hits and set up more layers of spikes. Focus Sash is the mandatory item on Accelgor, as it allows it to survive a hit and set up more spikes, or 2HKO an opposing pokemon. With the focus sash Accelgor can usually set up 2 layers of spikes. Unburden is the chosen ability as once it is brought down to its focus sash, its speed doubles, so it can outspeed the entire metagame, and possibly OHKO choice scarfers that outsped it before, including Krookodile or Darmanitan.
Usage Tips
========


Accelgor should be used on mostly offensive teams, specifically hazard stacking teams or Hyper Offensive teams. He is best used as a spikes lead, and matches up well against other leads. Accelgor should be used to set up as many spikes as possible, and then dish out damage with Final Gambit, Focus blast, or Bug Buzz. Accelgor is also used well midgame as a hazard stacker and offensive threat that can cause many switches and gain momentum.
Team Options
========

Accelgor is best used with spin blockers, as unlike froslass, it is not immune to rapid spin. These spin-blockers include Doublade, Jellicent or Chandelure; Chandelure is the best compliment to Accelgor as it is immune to fire, can wallbreak better with spikes on the field, and can take out many of Accelgor's counters, such as Forretress and defoggers. Accelgor is also used very well on offensive hazard stacking teams, as it is fast, can set up hazards, and has offensive presence as well. These hazards can help many late game sweepers such as Mega-Sceptile, Mega-Sharpedo, Salamence, Slurpuff, and Choice Scarf Krookodile. Stealth Rock and Toxic Spike users also pair well with Accelgor, these include Krookodile, Swampert, Druddigon, Empoleon, Dragalge, Tentacruel, etc. Accelgor also works well with phazers that can force switches and rack up hazard damage, some of these include Swampert, Suicune, Dragalge, Mega-Steelix, Mega-Aggron, and Rypherior. Dragalge specifically has great synergy with Accelgor as it can set up toxic spikes, wallbreak well, and phaze with dragon tail, while also having good defensive synergy with Accelgor. Lastly, wallbreakers also appreciate hazards and can break down teams well with Accelgor. These wallbreakers include Hydreigon, Mega-Aerodactyl, Mega-Beedrill, Heracross, Infernape, Coballion, and many others.

[STRATEGY COMMENTS]
Other Options
=============

Accelgor can run successfully run an offensive set with Life Orb or Choice Specs because of its high speed and high special attack, however this is mostly outclassed by Yanmega. Accelgor can also make use of Yawn, as it can force switches and allow Accelgor to set up even more spikes if it puts the foe to sleep. Accelgor can also run u-turn as well to become an offensive pivot, however this is usually better done by many other pokemon. Accelgor can also make use of Me First, as it makes use of its speed and power. Me First can provide some surprise KO's on Draco Meteor users and other mons that hit from the special side and are weak to their own stabs, like ghost types. Accelgor also runs HP Fire really well, as a counter to forretress and other leads like Froslass. Lastly, Accelgor can run a niche rain set relatively well, as it is the most viable spikes rain lead for rain teams. This set is mostly outclassed by Azelf and Tornadus as a rain lead, however they cannot utilize spikes. This rain set also makes use of Accelgor's ability Hydration, so it can heal paralysis that cripples Accelgor. This set would run Spikes, Rain Dance, Bug Buzz, and either Focus Blast or Encore, with 252 HP / 4 SpA / 252 Spe with a timid nature, and have Damp Rock as the item.
===================

**Forretress**: Forretress can wall Accelgor pretty well and rapid spin away Accelgors spikes, however it must be wary of Hidden Power Fire.

**Priority** Accelgor may have a high base speed, but it is very weak to priority users and many do lots of damage. This is especially relevant when Accelgor is down to its focus sash.

**Multi-Hit Moves** Accelgor is used with its focus sash very well, but moves like Tail Slap, Icicle Spear, and especially Rock Blast get rid of Accelgor's focus sash and OHKO it.

**Magic Bounce** Mons like Espeon, Xatu, and Mega-Absol give Accelgor lots of trouble because of thier potential to switch in, however Espeon and Absol must be wary of a possible Bug Buzz. Xatu though is nuetral to Bug Buzz, and 4x resits Focus Blast as well.

**Rapid Spin** Accelgor is not a ghost type, so it not immune to rapid spin, which is why ghost types work well with Accelgor.

**Choice Scarf Users** Faster Choice Scarf users such as Krookodile, Mienshao, and Salamence can come in and allow Accelgor to only get up one layer of spikes. This is especially prevalent for revenge scarf users, as a volt switch or u-turn can bring them in and proceed to OHKO Accelgor.
Officially done with the write up, ready. King UU
 
Last edited:
QC 3/3 This looks really good, dude!
In the Overview:
"It also is able to outspeed the entire metagame bar Aerodactyl after mega evolving, and speed tie with Mega-Sceptile and Mega-Beedrill."

I would mention that Accelgor guarantees Hazards on the field due to outspeeding the entire tier on the first turn. So maybe something like: "It also is able to outspeed the entire metagame bar Aerodactyl after mega evolving, thus guaranteeing hazards on the opponent's side of the field". (Word it however you like).

I do not think adding that Acceelgor speed tying Mega Scep and Beedrill is that needed since Accelgor outspeeds before the mega evolution anyway. Adding that it guarantees hazards seems more important since that is pretty much Accelgor's only niche compared to other leads.

I would slash Focus Blast with Encore instead of Final Gambit since Final Gambit seems necessary to block Rapid Spin and Defog. Encore is cool but not as important as Final Gambit.

I would probably take out Magic Bounce in the Checks and Counters section since that is actually a perk that Accelgor has. It threatens every relevant Magic Bounce user in the tier(Offensive Espeon and Absol die to Bug Buzz and I do not consider Xatu relevant in UU). You might want to add this in the Overview or something since its another perk Accelgor has as a lead hazard setter.

Good Work.
 

Kreme

You might be right but you're not correct.
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You should definitely brush up on the grammar and fix the spacing in between sections. Also the Rapid Spin section in the C&C section needs a rework probably, it doesn't say why exactly Rapid Spin is a C&C to Accelgor, all it says is that Accelgor isn't immune to Rapid Spin lol. I'd probably just change the section to entry hazard removal in general since Accelgor doesn't have access to Taunt anyway so it's not like he stops Defog (if we're counting Final Gambit here, it prevents Rapid Spin too so yeah).
 

LRXC

ADV 1v1 Pioneer
is a Community Contributor
You should definitely brush up on the grammar and fix the spacing in between sections. Also the Rapid Spin section in the C&C section needs a rework probably, it doesn't say why exactly Rapid Spin is a C&C to Accelgor, all it says is that Accelgor isn't immune to Rapid Spin lol. I'd probably just change the section to entry hazard removal in general since Accelgor doesn't have access to Taunt anyway so it's not like he stops Defog (if we're counting Final Gambit here, it prevents Rapid Spin too so yeah).
Alright will do! =)
 
AMcheck add change remove commentz
havent done one in a while

i hate capitalization

[OVERVIEW] (you can unbold titles)

Accelgor is a great Spikes lead that can efficiently accomplish 1 or 2 one or two jobs for its a team (not a big fan of this but it's not wrong). It also is able to outspeed the entire metagame bar Mega Aerodactyl, after mega evolving thus guaranteeing entry hazards on the opponents opponent's side of the field, (AC) This is a great advantage for a mon and a team, as Accelgor brings much needed speed and offensive presence. Accelgor is a very good support pokemon, and has access to a plethora of support moves, including Spikes, Final Gambit, Rain Dance, and Encore, etc. Accelgor, unlike Froslass, is also not very weak to hindered by Magic Bounce, in that as it can outspeed and outright OHKO Espeon, Absol, and Xatu. Accelgor also can also hit relatively hard with a base 100 Special Attack; (semicolon) base SpA stat, which by no means is weak. however, Accelgor it is extremely frail, (RC) and has trouble surviving neutral and even resisted hits. Accelgor has a hard time shining in the UU metagame, (AC) as a spikes lead due to the fact that Frosslass partially outclasses it as a Spikes lead spiker, due to the fact that it is immune to Rapid Spin, has a better ability, and has more support moves in its arsenal (don't personally like this either xd, would prefer "wider support movepool" or something similar).

[SET]
name: Accelguard
move 1: Spikes
move 2: Encore(add space)/ Focus Blast
move 3: Final Gambit / Focus Blast
move 4: Bug Buzz
item: Focus Sash
ability: Unburden
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Spikes is a must for Accelgor, as it is the only reason you would want to use this Accelgor as a lead, or sometimes a mid-game hazard stacker. Encore is another reccomended move due to the fact that it deters set-up (remove hyphen) sweepers from setting up on it, (RC) as well as and leads from setting up their own entry hazards, (RC) or even paralyzing Accelgor. Final Gambit is a very good move on accelgor as allows Accelgor can to take out the opposing spinner before it removes its Spikes can spin away the spikes. Accelgor can also use Final Gambit after it has done its job effectively, and can OHKOing (I would add or weakening) many mons with its Pokemon thanks to its relatively high base 80 base HP. Focus Blast can be used over this it if you want more coverage to hit against Steel- (add hyphen) and Rock-types (add hyphen) is needed, but Final Gambit is usually more useful. If you do decide to Accelgor runs Focus Blast, then an alternative EV spread of 252 Spa / 4 SpD / 252 Spe is highly recommended so it can hit much harder. Lastly, Bug Buzz is mandatory on this set, (AC) as it is Accelgors Accelgor's hardest-hitting (add hyphen) STAB move, (RC) and can take down many of its counters of Accelgor, such as Espeon.
(add blank line)
Set Details
========
Maximum Speed EVs and a Timid nature is a must for Accelgor, as it makes him Accelgor as fast as possible and allow it to Speed tie with Mega-Sceptile (remove hyphen) and Mega-Beedrill (remove hyphen), (AC) while also outspeeding base 80 Speed Choice Scarf users, which is very useful in taking them down. Examples of these choice scarfers include such as Chandelure, Mamoswine, and Nidoqueen (Nidoqueen has 76, though, so you might want to add "and below" after "base 80 Speed"). Maximum HP investment is also needed to deal as much damage as possible with Final Gambit, as it can take thing out Pokemon such as Forretress, which is a popular counter to Accelgor the popular counter Forretress. It also allows Accelgor to tank some resisted hits and set up more layers of Spikes. Focus Sash is the mandatory item on Accelgor, as it allows it to survive a hit and set up more at least two layer of Spikes, (RC) or 2HKO the foe an opposing pokemon. With the focus sash Accelgor can usually set up 2 layers of spikes. Unburden is the chosen ability, (AC) as it doubles Accelgor's Speed once its Focus Sash activates, is brought down to its focus sash, its speed doubles, so it can allowing it to outspeed the entire metagame, (RC) and possibly OHKO choice scarfers Choice Scarf users that outsped it before, including Krookodile or Darmanitan.
(add blank line)
Usage Tips
========

Accelgor should mostly be used on mostly offensive teams, specifically hazard-stacking (add hyphen) teams or Hyper Offensive hyper offense teams. He It is best used as a Spikes lead, and it matches up well against other common leads (a couple examples would fit well). Accelgor should be used to set up as many layers of Spikes as possible, and then dish out damage with Final Gambit, Focus blast, or Bug Buzz. Accelgor is also used well mid-game (add hyphen) as a hazard stacker and offensive threat that can cause many switches and gain momentum.
(add blank line)
Team Options
========

Accelgor is best used with spinblockers (remove space) such as Doublade, Jellicent, and Chandelure, as, (AC) unlike Froslass, it is not immune to Rapid Spin; These spin-blockers include Doublade, Jellicent or Chandelure Chandelure, in particular, is the best compliment complement to Accelgor, (AC) as it is immune to Fire, can wallbreak better with Spikes on the field, and can take out many of Accelgor's counters, such as Forretress and defoggers. Accelgor is also used very works well on offensive entry hazard-stacking (add hyphen) teams, as it is fast, has offensive presence, and can set up hazards, and has offensive presence as well. These hazards can which help many late-game (add hyphen) sweepers such as Mega-Sceptile (remove hyphen), Mega-Sharpedo (remove hyphen), Salamence, Slurpuff, and Choice Scarf Krookodile. Stealth Rock and Toxic Spike users also pair well with Accelgor (why? might seem obvious but should be mentioned) ; (SC) these include Krookodile, Swampert, Druddigon, Empoleon, Dragalge, and Tentacruel. etc. Accelgor also works well with phazers that can force switches and rack up hazard damage; (SC) some of these include Swampert, Suicune, Dragalge, Mega-Steelix, Mega-Aggron, and Rypherior are notable examples. Dragalge,(AC) specifically, (AC) has great synergy with Accelgor, (AC) as it can set up Toxic Spikes, wallbreak well, and phaze with Dragon Tail, while also having good defensive synergy with Accelgor. Lastly, wallbreakers also appreciate hazards and can break down teams well with Accelgor's support; (SC) these wallbreakers include Hydreigon, Mega-Aerodactyl (remove hyphen), Mega-Beedrill (remove hyphen), Heracross, Infernape, Coballion Cobalion, and many others.

[STRATEGY COMMENTS]
Other Options
=============
Accelgor can run successfully run an offensive set with Life Orb or Choice Specs because of its high Speed and high Special Attack; (SC) however, (AC) this is mostly outclassed by Yanmega. Accelgor can also make use of Yawn, as it can force switches and allow Accelgor to set up even more layers of Spikes if it puts the foe to sleep. Accelgor can also run U-turn as well to become an offensive pivot, however but this is usually better done by many other Pokemon. Accelgor can also make rely on its high Speed to use of Me First, as it makes use of its speed and power. Me First which can provide some surprise KO's KOs on Draco Meteor users and other mons Pokemon that hit from the special side and are weak to their own STAB moves, such as Ghost-types stabs, like ghost types. Accelgor also runs HP Fire really well, as a Hidden Power Fire can be run as a counter to Forretress and other leads that are weak to it, like Froslass. Lastly, Accelgor can run a niche rain set relatively well, as it is the most viable Spikes rain lead for rain teams based on rain. However, this set is mostly Accelgor is outclassed by Azelf and Tornadus as a rain lead, however but they cannot utilize Spikes. This rain-based set also makes use of Accelgor's ability Hydration, so it can heal paralysis which cures potential paralyses that cripples it Accelgor. This set would run Spikes, Rain Dance, Bug Buzz, and either Focus Blast or Encore, with an EV spread of 252 HP / 4 SpA / 252 Spe, (AC) with a Timid nature, and have Damp Rock as the item.
===================

**Forretress**: Forretress can wall Accelgor pretty well and rapid spin away remove Accelgors spikes Accelgor's Spikes; (SC) however, (AC) it must be wary of Hidden Power Fire.

**Priority**: (colon) Accelgor may have a high base Speed, but it is very weak to priority users and many do lots of damage. This is especially relevant when Accelgor is down to its Focus Sash.

**Multi-Hit Moves**: (colon) Accelgor is used with its focus sash very well, but Moves like Tail Slap, Icicle Spear, and especially Rock Blast get rid (I would personally something else, but I guess it's fine) of Accelgor's Focus Sash and OHKO it.

**Hazard Removal**: (colon) Accelgor is very weak to hazard removal, in the fact that it is not immune to Rapid Spin, like Frosslass, and has trouble cannot prevent Defog users from removing its Spikes with defog users. However, these hazard removers much must be wary of a Final Gambit.

**Choice Scarf Users**: (colon) Faster Choice Scarf users such as Krookodile, Mienshao, and Salamence can come in (come in implies they switch in after the opponent has led with another Pokemon, but this is true only if the opponent leads with the Choice Scarf user itself OR, as you said below, they get volt switch/uturn support; otherwise the layers are always at least two. I think you should just mix the two sentences without making two different cases) and allow Accelgor to only get up one layer of Spikes. This is especially prevalent true for Choice Scarf revenge killers scarf users, as a Volt Switch or U-turn can bring them in and proceed to OHKO Accelgor
 
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Empress

Don't waffle or you'll get pancaked
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[OVERVIEW]

Accelgor is a great spikes Spikes lead that can efficiently accomplish a couple of jobs for its team (which are...). It also is able to outspeed the entire metagame bar Mega Aerodactyl, thus guaranteeing entry hazards on the opponent's side of the field,. (change to period) Accelgor also has access to a plethora of support moves, including Spikes, Final Gambit, Rain Dance, and Encore. Accelgor, unlike Froslass, is also not hindered by Magic Bounce, as it can outspeed and OHKO Espeon, Mega Absol, (cmon Sucker Punch has to at least come close to one-shotting it) and Xatu. Accelgor can also hit relatively hard with a its base 100 Special Attack; however, it is extremely frail and has trouble surviving neutral and even resisted hits. Accelgor has a hard time shining in the UU metagame, as Frosslass partially outclasses it as a Spikes lead, (RC) due to the fact that it is immune to Rapid Spin, has a better ability in Cursed Body (I think it's Cursed Body anyway), and has a wider supportive movepool as well.

[SET]
name: Accelguard Spikes Lead (If you're gonna do a funny name, the real name has to be in parentheses beside it. Moreover, the name you chose is pretty misleading.)
move 1: Spikes
move 2: Encore / Focus Blast
move 3: Final Gambit / Focus Blast
move 4: Bug Buzz
item: Focus Sash
ability: Unburden
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Spikes is the only reason to use Accelgor as a lead, (RC) or sometimes an occasional mid-game entry hazard stacker. Encore deters set(remove space)up sweepers from setting up on it Accelgor and opposing leads from setting up their own entry hazards or even paralyzing Accelgor it. Final Gambit allows Accelgor to take out the opposing spinner before it removes its Spikes. Accelgor can also use Final Gambit after it has done its job effectively, weakening many Pokemon thanks to its relatively high base 80 HP. Focus Blast can be used over it instead if more stronger coverage against Steel- and Rock-types is needed, but Final Gambit is usually more useful (why?). If Accelgor runs Focus Blast, an alternative EV spread of 252 Spa SpA / 4 SpD / 252 Spe is highly recommended so that it can hit much harder. Lastly, Bug Buzz is mandatory on this set, as it is Accelgor's hardest-hitting STAB move and can take down many of its counters, such as Espeon.

Set Details
========
Maximum Speed EVs and a Timid nature make Accelgor as fast as possible, (AC) and allowing it to Speed tie with Mega Sceptile and Mega Beedrill, while also and outspeeding up to base 80 Speed and below Choice Scarf users such as Chandelure, Mamoswine, and Nidoqueen. Maximum HP investment is needed to deal as much damage as possible with Final Gambit, as it can take out Pokemon such as Forretress, which is a popular counter to Accelgor. It also allows Accelgor to tank some resisted hits and set up more layers of Spikes. Focus Sash is the mandatory item on Accelgor, as it allows it Accelgor to survive a hit and set up more at least two layer of Spikes or 2HKO the foe. Unburden is the chosen ability, as it doubles Accelgor's Speed once its Focus Sash activates, is brought down to its focus sash, its speed doubles, so it can (You still managed to miss some stuff from Haund's check -_-) allowing it to outspeed the entire metagame and possibly OHKO Choice Scarf users that outsped it before, including Krookodile or and Darmanitan. (Does Bug Buzz really one-shot Darm after it takes Flare Blitz recoil?)

Usage Tips
========

Accelgor should mostly be used on offensive teams, specifically hazard-(RH) stacking or hyper offense teams. It is best used as a Spikes lead, and it matches up well against other common leads like Krookodile, Espeon, and Azelf, and many more. Accelgor should be used to set up as many layers of Spikes as possible, and then it dish out damage with Final Gambit, Focus blast Blast, or Bug Buzz. Accelgor is also used well mid-game as an entry hazard stacker and offensive threat that can cause many switches and gain momentum.

Team Options
========

Accelgor is best used with spinblockers such as Doublade, Jellicent, and Chandelure, as, unlike Froslass, it is not immune to Rapid Spin; Chandelure, (RC) in particular, is the best complements to Accelgor very well, as it is immune to Fire, can wallbreak better with Spikes on the field, and can take out many of Accelgor's counters, such as Forretress and defoggers Defoggers (such as...?). Accelgor also works well on offensive entry hazard-stacking teams, as it is (You said this already) Being fast, has having offensive presence, and can being able to set up entry hazards, which Accelgor can help many late-game sweepers such as Mega Sceptile, Mega Sharpedo, Salamence, Slurpuff, and Choice Scarf Krookodile. Setters of Stealth Rock and Toxic Spikes such as Krookodile, Swampert, Druddigon, Empoleon, Dragalge, and Tentacruel users also pair well with Accelgor because it provides to accumulate multiple entry hazards on the opposing side of the field to wear down pokemon Pokemon when they switch in; these include Krookodile, Swampert, Druddigon, Empoleon, Dragalge, and Tentacruel. Accelgor works well with phazers that can force switches and rack up entry hazard damage such as Swampert, Suicune, Dragalge Mega Steelix, Mega Aggron, and Rhyperior; Swampert, Suicune, Dragalge, Mega-Steelix, Mega-Aggron, and Rypherior are notable examples. Dragalge, specifically, has particularly great defensive synergy with Accelgor, as it and can set up Toxic Spikes, wallbreak well effectively (subjective), and phaze foes with Dragon Tail, while also having good defensive synergy. Lastly, other wallbreakers such as Hydreigon, Mega Aerodactyl, Mega Beedrill, Heracross, Infernapen and Cobalion also appreciate entry hazards and can break down teams well with Accelgor's support; these include Hydreigon, Mega Aerodactyl, Mega Beedrill, Heracross, Infernape, Cobalion, and many others.

[STRATEGY COMMENTS]
Other Options
=============
Accelgor can successfully run an offensive set with Life Orb or Choice Specs because of its high Speed and high Special Attack; however, this set is outclassed by Yanmega (why?). Accelgor can also make use of Yawn, as it can force switches and set up even more layers of Spikes if it puts the foe to sleep. Accelgor can run U-turn as well to become an offensive pivot, but this is usually better done by many other Pokemon (such as...?). Accelgor can rely on its high Speed to use Me First, which can provide some surprise KOs on Draco Meteor users and other Pokemon that are weak to their own STAB moves, such as Ghost-types. Hidden Power Fire can be run as a counter to to anti-lead Forretress and other leads that are weak to it, like such as Froslass. Lastly, Accelgor can run a niche rain setter set relatively well, as it is the most viable Spikes lead for rain teams based on rain. However, Accelgor is outclassed by Azelf and Tornadus as a rain lead, but they cannot utilize Spikes. This rain-based set also makes use of Accelgor's ability Hydration, which cures potential paralyses that cripple it Accelgor of status conditions. This set would run uses Spikes, Rain Dance, Bug Buzz, and either Focus Blast or Encore, with as an EV spread of 252 HP / 4 SpA / 252 Spe, with a Timid nature, and Damp Rock. While this set is mostly outclassed by Azelf and Tornadus, neither of them can set up Spikes, which gives Accelgor a reason to be used over them.

Checks and Counters
===================

**Forretress**: Forretress can wall Accelgor pretty well and remove Accelgor's its Spikes; however, it must be wary of Hidden Power Fire.

**Priority Attackers**: Accelgor may have a high base Speed, but it is very weak to always moves after priority moves, users and many of which deal do lots of damage to it due to its low Defense. This is especially relevant critical (subjective) when Accelgor is down to its Focus Sash.

**Multi-Hit Moves**: Moves like Tail Slap, Icicle Spear, and especially Rock Blast get rid (I would personally something else, but I guess it's fine) of can break Accelgor's Focus Sash and OHKO it.

**Entry Hazard Removal Removers**: Accelgor is not immune to Rapid Spin, (RC) like Frosslass, (RC) and cannot prevent Defoggers users from removing its Spikes. However, these all entry hazard removers must be wary of Final Gambit.

**Choice Scarf Users**: Faster Choice Scarf users such as Krookodile, Mienshao, and Salamence can be brought in from momentum pivoting moves and allow Accelgor to only get set up one layer of Spikes. This is especially true for Choice Scarf revenge killers, as a teammate's Volt Switch or U-turn can bring them in to OHKO Accelgor.(period)
GP 1/2
 
Last edited:

LRXC

ADV 1v1 Pioneer
is a Community Contributor
AMcheck add change remove commentz
havent done one in a while

i hate capitalization

[OVERVIEW]

Accelgor is a great spikes lead that can efficiently accomplish a couple of jobs for its team. It also is able to outspeed the entire metagame bar Mega Aerodactyl, thus guaranteeing entry hazards on the opponent's side of the field, Accelgor also has access to a plethora of support moves, including Spikes, Final Gambit, Rain Dance, and Encore. Accelgor, unlike Froslass, is also not hindered by Magic Bounce, as it can outspeed and OHKO Espeon, Absol, and Xatu. Accelgor can also hit relatively hard with a base 100 Special Attack; however, it is extremely frail and has trouble surviving neutral and even resisted hits. Accelgor has a hard time shining in the UU metagame, as Frosslass partially outclasses it as a Spikes lead, due to the fact that it is immune to Rapid Spin, has a better ability, and has a wider supportive movepool as well.

[SET]
name: Accelguard
move 1: Spikes
move 2: Encore / Focus Blast
move 3: Final Gambit / Focus Blast
move 4: Bug Buzz
item: Focus Sash
ability: Unburden
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Spikes is the only reason to use Accelgor as a lead, or sometimes a mid-game hazard stacker. Encore deters set up sweepers from setting up on it and leads from setting up their own entry hazards or even paralyzing Accelgor. Final Gambit allows Accelgor to take out the opposing spinner before it removes its Spikes. Accelgor can also use Final Gambit after it has done its job effectively, weakening many Pokemon thanks to its relatively high base 80 HP. Focus Blast can be used over it if more coverage against Steel- and Rock-types is needed, but Final Gambit is usually more useful. If Accelgor runs Focus Blast, an alternative EV spread of 252 Spa / 4 SpD / 252 Spe is highly recommended so it can hit much harder. Lastly, Bug Buzz is mandatory on this set, as it is Accelgor's hardest-hitting STAB move and can take down many of its counters, such as Espeon.

Set Details
========
Maximum Speed EVs and a Timid nature make Accelgor as fast as possible and allow it to Speed tie with Mega Sceptile and Mega Beedrill, while also outspeeding base 80 Speed and below Choice Scarf users such as Chandelure, Mamoswine, and Nidoqueen. Maximum HP investment is needed to deal as much damage as possible with Final Gambit, as it can take out Pokemon such as Forretress, which is a popular counter to Accelgor. It also allows Accelgor to tank some resisted hits and set up more layers of Spikes. Focus Sash is the mandatory item on Accelgor, as it allows it to survive a hit and set up more at least two layer of Spikes or 2HKO the foe. Unburden is the chosen ability, as it doubles Accelgor's Speed once its Focus Sash activates, is brought down to its focus sash, its speed doubles, so it can allowing it to outspeed the entire metagame and possibly OHKO Choice Scarf users that outsped it before, including Krookodile or Darmanitan.

Usage Tips
========

Accelgor should mostly be used on offensive teams, specifically hazard-stacking or hyper offense teams. It is best used as a Spikes lead, and it matches up well against other common leads like Krookodile, Espeon, Azelf, and many more. Accelgor should be used to set up as many layers of Spikes as possible, and then dish out damage with Final Gambit, Focus blast, or Bug Buzz. Accelgor is also used well mid-game as a hazard stacker and offensive threat that can cause many switches and gain momentum.

Team Options
========

Accelgor is best used with spinblockers such as Doublade, Jellicent, and Chandelure, as, unlike Froslass, it is not immune to Rapid Spin; Chandelure, in particular, is the best complement to Accelgor, as it is immune to Fire, can wallbreak better with Spikes on the field, and can take out many of Accelgor's counters, such as Forretress and defoggers. Accelgor also works well on offensive entry hazard-stacking teams, as it is fast, has offensive presence, and can set up hazards, which help many late-game sweepers such as Mega Sceptile, Mega Sharpedo, Salamence, Slurpuff, and Choice Scarf Krookodile. Stealth Rock and Toxic Spike users also pair well with Accelgor because it provides multiple hazards on the opposing side of the field to wear down pokemon when they switch in; these include Krookodile, Swampert, Druddigon, Empoleon, Dragalge, and Tentacruel. Accelgor works well with phazers that can force switches and rack up hazard damage; Swampert, Suicune, Dragalge, Mega-Steelix, Mega-Aggron, and Rypherior are notable examples. Dragalge, specifically, has great synergy with Accelgor, as it can set up Toxic Spikes, wallbreak well, and phaze with Dragon Tail, while also having good defensive synergy. Lastly, wallbreakers also appreciate hazards and can break down teams well with Accelgor's support; these include Hydreigon, Mega Aerodactyl, Mega Beedrill, Heracross, Infernape, Cobalion, and many others.

[STRATEGY COMMENTS]
Other Options
=============
Accelgor can successfully run an offensive set with Life Orb or Choice Specs because of its high Speed and high Special Attack; however, this is outclassed by Yanmega. Accelgor can also make use of Yawn, as it can force switches and set up even more layers of Spikes if it puts the foe to sleep. Accelgor can run U-turn as well to become an offensive pivot, but this is usually better done by many other Pokemon. Accelgor can rely on its high Speed to use Me First, which can provide some surprise KOs on Draco Meteor users and other Pokemon that are weak to their own STAB moves, such as Ghost-types. Hidden Power Fire can be run as a counter to Forretress and other leads that are weak to it, like Froslass. Lastly, Accelgor can run a niche rain set relatively well, as it is the most viable Spikes lead for teams based on rain. However, Accelgor is outclassed by Azelf and Tornadus as a rain lead, but they cannot utilize Spikes. This rain-based set also makes use of Accelgor's ability Hydration, which cures potential paralyses that cripple it. This set would run Spikes, Rain Dance, Bug Buzz, and either Focus Blast or Encore, with an EV spread of 252 HP / 4 SpA / 252 Spe, with a Timid nature, and Damp Rock.
===================

**Forretress**: Forretress can wall Accelgor pretty well and remove Accelgor's Spikes; however, it must be wary of Hidden Power Fire.

**Priority**: Accelgor may have a high base Speed, but it is very weak to priority users and many do lots of damage. This is especially relevant when Accelgor is down to its Focus Sash.

**Multi-Hit Moves**: Moves like Tail Slap, Icicle Spear, and especially Rock Blast get rid (I would personally something else, but I guess it's fine) of Accelgor's Focus Sash and OHKO it.

**Hazard Removal**: Accelgor is not immune to Rapid Spin, like Frosslass, and cannot prevent Defog users from removing its Spikes. However, these hazard removers must be wary of Final Gambit.

**Choice Scarf Users**: Faster Choice Scarf users such as Krookodile, Mienshao, and Salamence can be brought in from momentum moves and allow Accelgor to only get up one layer of Spikes. This is especially true for Choice Scarf revenge killers, as a Volt Switch or U-turn can bring them in to OHKO Accelgor
Officially done with the GP! Sorry for all of my previous mistakes! haha Haund Snobalt
 

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