[AG] Klefki

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p2

Banned deucer.
I'm rusty as fuck at AG so this is probably gonna turn out bad
klefki.gif

QC 3/3: Megazard | Joshz | Zangooser
GP 2/2: Winry | Snobalt

[OVERVIEW]

Klefki is one of the most metagame-defining Pokemon in Anything Goes. Prankster, coupled with a huge support movepool and an amazing defensive typing, allows Klefki to check threats like Xerneas, Darkrai, and Mewtwo. Because of Prankster, Klefki is easily able to get around powerful attackers such as Primal Groudon and Mega Rayquaza because of how effectively it utilizes moves like Double Team, Swagger, and Thunder Wave that make Klefki a very annoying Pokemon to take down when used together. Even though Klefki has answers to Magic Bounce users such as Mega Diancie and Mega Sableye in Flash Cannon and Dazzling Gleam, respectively, it suffers from four-moveslot syndrome because it has to sacrifice important moveslots to beat them. Because Klefki cannot run everything it wants to, it struggles to handle common switch-ins such as Ground Arceus and Primal Groudon. Klefki also has no offensive presence in the Anything Goes metagame because its offensive stats are extremely low, leaving it vulnerable to Taunt. Nonetheless, Klefki is still considered one of the best and most dominant Pokemon in Anything Goes and must be taken into account when building any serious team.

[SET]
name: SwagPlay
move 1: Swagger
move 2: Substitute
move 3: Foul Play
move 4: Thunder Wave / Double Team
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Swagger turns Klefki into an extremely annoying Pokemon, having a 50% chance to create a free turn while also increasing the damage the foe takes from Foul Play. Substitute allows Klefki to capitalize on the free turns created by Swagger and makes Klefki harder to take down, as it also allows Klefki to avoid status moves such as Thunder Wave and Dark Void. Foul Play deals more damage after the foe has had their Attack boosted by Swagger, but this is noticeably less effective on special attackers such as Primal Kyogre. Thunder Wave creates even more opportunities for a free turn and slows down faster Pokemon such as Mewtwo and +2 Xerneas. Double Team adds onto this further, giving Klefki a chance to avoid threatening moves such as Precipice Blades, Earthquake, and Fire Blast and thus making it even harder to deal with. Magnet Rise can be used to set up against Ground Arceus and Primal Groudon lacking Fire-type moves. Flash Cannon can also be used to hit Mega Diancie, which can otherwise wall Klefki with ease.

Set Details
========

Maximum Special Defense investment allows Klefki to consistently switch into special attackers such as Xerneas, Fairy Arceus, Darkrai, and special attacking Ghost Arceus. Leftovers provides Klefki with passive recovery and prevents it from being worn down easily. Prankster makes Klefki very threatening, granting priority to Swagger and Thunder Wave. Klefki can also run a physically defensive set, but it checks less important threats at the cost of a better matchup against the likes of Normal Arceus.

Usage Tips
========

Use Swagger as much as possible and create as many opportunities for free turns that can be used to set up Substitutes and spread paralysis with Thunder Wave. Once Klefki is behind a Substitute, it is usually safe to use Foul Play to weaken the opposing Pokemon after its Attack has been boosted by Swagger. Flash Cannon should be used to OHKO Mega Diancie before spamming Swagger, as Magic Bounce can shut down Klefki. Paralysis should be spread as much as possible with Thunder Wave, but be wary of opposing Ground-type switch-ins.

Team Options
========

Setup sweepers such as Xerneas, Arceus, Primal Groudon, and Mega Rayquaza all appreciate Klefki's ability to weaken the opposing team and create opportunities to sweep late-game. Other Pokemon like Substitute Darkrai also appreciate the potential free turns created by Swagger and Thunder Wave. Strong wallbreakers that lack Speed such as Primal Kyogre can take advantage of paralysis slowing down the opposing team. Fairy-types such as Xerneas, Mega Diancie, and Fairy Arceus can threaten Mega Sableye, which completely walls Klefki, while Steel-types such as Steel Arceus and Aegislash can threaten Mega Diancie if Klefki lacks Flash Cannon. Primal Kyogre, Ground Arceus, and Lugia can help in walling Primal Groudon, which walls Klefki completely unless it gets unlucky. Klefki can also be paired with other Klefki in order to wear down their checks and counters with ease. Choice Scarf Ditto also appreciates Klefki boosting the foe's Attack so that it can switch in and potentially sweep with a boosted copy of the opponent's Pokemon.

[SET]
name: Spikes
move 1: Spikes
move 2: Magnet Rise / Thunder Wave
move 3: Swagger
move 4: Foul Play
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Spikes quickly wears down the opposing team and helps Klefki's teammates net OHKOs and 2HKOs more easily. Magnet Rise allows Klefki to avoid Ground-type attacks from the likes of Normal Arceus and Mega Rayquaza. Thunder Wave cripples Pokemon capable of using Defog such as Arceus formes, Latias, and Latios. Swagger is capable of creating free turns and has great synergy with Spikes, as it can force switches, and the free turns that Swagger creates allow for more opportunities to set up Spikes. Foul Play takes advantage of Swagger boosting the foe's Attack.

Set Details
========

Maximum HP and Special Defense investment allows Klefki to switch into the likes of Xerneas, Darkrai, Latias, and Latios easily. Prankster provides +1 priority to Spikes and Magnet Rise, allowing Klefki to avoid Ground-type moves from the likes of Ground Arceus, Mega Rayquaza, and Primal Groudon. Leftovers gives Klefki passive recovery that lets it stay on the field for longer and allows it to check threats such as Xerneas more reliably.

Usage Tips
========

Spikes should be used when Klefki has free opportunities to set it up; however, watch out for Magic Bounce users such as Mega Sableye and Mega Diancie because they can switch into the move and use it against Klefki. Use Thunder Wave to cripple setup sweepers and opposing users of Defog and the less common Rapid Spin. Magnet Rise should be used against Pokemon that have access to Ground-type moves that can easily OHKO or 2HKO Klefki, but be wary of Pokemon like Mega Rayquaza and Primal Groudon that often run Fire-type coverage moves. Swagger should be used on predicted Ground-type switch-ins in order to create more opportunities to use Spikes. Foul Play should be used after Swagger in order to maximize Klefki's damage output.

Team Options
========

Primal Groudon is capable of forming an entry hazard-stacking core with Klefki, utilizing Stealth Rock and Roar in order to deal more chip damage to the opponent's Pokemon. Sweepers such as Mega Rayquaza, Darkrai, Rock Polish Primal Groudon, and Xerneas appreciate Spikes support in order to net OHKOs and 2HKOs more easily. Darkrai threatens common Defoggers such as certain Arceus formes, Giratina-O, Latios, and Latias. Pokemon like Ground Arceus, Primal Kyogre, Landorus, Yveltal, and Latios are good teammates for their ability to check and weaken Primal Groudon, giving Klefki more freedom to spread paralysis. Ho-Oh checks such as Rock Arceus, Primal Groudon, Water Arceus, and Primal Kyogre are also good options, as Ho-Oh is also a very annoying Pokemon for Klefki to face. Ground Arceus and Primal Kyogre are good teammates too for their ability to check Mega Diancie while Steel-types are capable of checking Mega Diancie and Fairy-types can handle Mega Sableye.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Swagger
move 4: Foul Play
item: Light Clay
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Klefki's ability to set up Light Screen and Reflect with +1 priority makes it a very effective dual screens setter, providing easier setup opportunities for Klefki's teammates and allowing them to take very powerful hits more easily. Swagger wears down powerful Pokemon such as Primal Groudon, and Foul Play is a great follow-up option to deal more damage. Thunder Wave can also be used to provide even more support for the team by crippling offensive threats.

Set Details
========

Prankster ensures that Klefki can set up dual screens easily, only being outprioritized by Extreme Speed, which Klefki resists. Maximum HP investment along with maximum Special Defense investment allows Klefki to switch into and set up against the likes of Xerneas and Darkrai. Light Clay allows Klefki's screens to stay up for longer.

Usage Tips
========

Klefki should switch into Pokemon like Latios, Darkrai, Xerneas, and Fairy Arceus and set up the appropriate screen to survive a hit from them with ease. Setting up Light Screen and Reflect as soon as possible provides early setup opportunities for Klefki's teammates. This set also functions as an anti-lead, potentially stopping the opposing lead with Swagger. Ensure that opposing Ditto are removed before bringing in your setup sweepers.

Team Options
========

Setup sweepers such as Normal Arceus, Ground Arceus, Mega Rayquaza, Fairy Arceus, Xerneas, Darkrai, and Primal Groudon appreciate the extra bulk provided by Klefki's screens that makes it a lot easier for them to set up. Pokemon like Primal Groudon can also switch into threats such as Mega Rayquaza and Xerneas more effectively.

[STRATEGY COMMENTS]
Other Options
=============

Fairy Lock can be used to trap certain threatening Pokemon such as Primal Groudon; however, Klefki needs to sacrifice itself for Fairy Lock to work to its full effect. Magic Coat can help against opposing Klefki, Taunt users, Stealth Rock setters, and opposing Spikes setters. Switcheroo with a Choice item can cripple non-Mega Pokemon and Pokemon that aren't Arceus formes, but it is very situational, and Klefki can find itself in matchups where it cannot remove its item. Mental Herb allows Klefki to avoid Taunt once and thus provides it with an opportunity to use Swagger or Spikes. Dazzling Gleam with 88 Special Attack EVs allows Klefki to 2HKO 248 HP / 8 SpD Mega Sableye. Play Rough can be used to deal more damage to Calm Mind sweepers and Xerneas. Flash Cannon is capable of OHKOing Mega Diancie, which walls Klefki easily, while Sleep Talk can be used to make Klefki a more effective Darkrai check. Finally, Safeguard can be used to avoid status conditions from the likes of Darkrai and Mega Sableye. Safeguard also heavily benefits teammates that are easily outsped and shut down by Darkrai and helps sweepers set up more easily.

Checks and Counters
===================

**Magic Bounce and Magic Coat**: If Klefki lacks Dazzling Gleam or Flash Cannon, Mega Sableye and Mega Diancie, respectively, are huge threats for their ability to bounce back entry hazards and status moves. Pokemon with access to Magic Coat such as Arceus formes can run the move in order to better handle Klefki as well.

**Fire-type Coverage Moves**: Because Klefki has no way to avoid damage from Fire-type moves, Pokemon like Overheat Arceus, V-create Mega Rayquaza, and Lava Plume Primal Groudon heavily pressure it.

**Ground-types**: If Klefki lacks Magnet Rise, Ground-types such as Primal Groudon, Landorus, and Ground Arceus are big threats because they are capable of OHKOing Klefki and are immune to Thunder Wave.

**Special Attackers**: Primal Kyogre doesn't care about Swagger as much as physical attackers do, can run a RestTalk set effectively for decent recovery, is capable of phazing evasion-boosting Klefki sets, and can deal heavy damage to Klefki with its Water-type STAB move. RestTalk or Aromatherapy Xerneas can also pick off Klefki and are capable of healing off paralysis from Thunder Wave.
 
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I'm rusty as fuck at AG so this is probably gonna turn out bad
klefki.gif

QC 0/3:
GP 0/2:

[OVERVIEW]

  • Prankster coupled with amazing defensive typing make it the defining mon when it comes to swagger spam and make it one of the best support pokemon with Thunder Wave and Spikes
  • Has the tools to get past common Magic Bouncers in Flash Cannon and DGleam
  • Can get overwhelmed by Ground types if it lacks Magnet Rise and is forced out by Primal Groudon every time unless Klefki has Toxic
  • Horrible 4MSS

[SET]
name: Swagger
move 1: Swagger
move 2: Substitute
move 3: Flash Cannon / Dazzling Gleam
move 4: Foul Play
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

  • Swagger cus its aids
  • Sub abuses free turns from Swagger
  • Flash Cannon for Diancie
  • Foul Play to abuse Swagger even more
  • Dazzling Gleam can be run for Mega Sableye
  • Thunder Wave creates even more free turns by stacking with confusion
  • Toxic hits Ground types

Set Details
========

  • Max SpD means that Klefki can consistently switch into Pokemon such as Xerneas, Fairy Arceus, Darkrai, and special attacking Ghost Arceus
  • Prankster coupled with its bs status moves is what makes Klefki such a defining threat
  • Leftovers provides additional recovery and works well with free turns from Swagger
  • Use 88 SpA EVs with DGleam to have a high chance to 2HKO 248 Hp / 0 SpD Mega Sableye

Usage Tips
========

  • Use Swagger as much as possible
  • Try to sub up when the opponent is confused for a 50% chance to get a free turn
  • Use Foul Play against confused opponents to deal more damage
  • use Flash Cannon against Mega Diancie in order to remove it and prevent it from getting in Klefkis way
  • spread paralysis as much as possible and hit Ground types such as PDon and Ground Arc with Toxic

Team Options
========

  • setup sweepers such as Xernas, Arceus, Rock Polish Primal Groudon and Mega Rayquaza appreciate Klefkis ability to weaken the team and allow for an easy sweep late-game. other setup sweepers that use Substitute such as Darkrai appreciate free turns created from Swagger
  • Xerneas, Mega Diancie, and Fairy Arceus can threaten Mega Sableye if Klefki lacks Dazzling Gleam while Steel types such as Steel Arceus, Aegislash, and Mega Scizor can all threaten Diancie if Klefki lacks Flash Cannon
  • Primal Kyogre, Ground Arceus, Lugia, and Ho-Oh can help against Primal Groudon which walls all Klefki sets lacking Toxic

[SET]
name: Spikes
move 1: Spikes
move 2: Magnet Rise / Thunder Wave
move 3: Swagger
move 4: Foul Play
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

  • Spikes wear down the opposing team quickly and help teammates net KOs more easily
  • Magnet Rise allows Klefki to avoid Ground type attacks from the likes of Ekiller and Mega Ray
  • Thunder Wave cripples Defoggers
  • Swagger can provide free turns and synergises well with spikes as it forces switches
  • Foul Play takes advantage of Swagger
  • Flash Cannon can be run for Mega Diancie which walls this set completely otherwise

Set Details
========

  • Max SpD means that Klefki can consistently switch into Pokemon such as Xerneas, Fairy Arceus, and Darkrai
  • Prankster gives Klefki priority on Spikes and Magnet Rise, meaning that it can Magnet Rise before Primal Groudon uses Precicipice Aids and Ground Arceus can use Earthquake
  • Leftovers provides additional recovery and works well with free turns from Swagger
Usage Tips
========

  • Set Spikes once opposing Magic Bouncers are removed
  • Cripple Defoggers by Thunder Waving them
  • Use Magnet Rise against Ground-types to avoid Precicipice Aids and Earthquakes.
  • Swagger can be used to create more Spiking opportunities
  • Foul Play deals extra damage to the opponent after Swagger

Team Options
========

  • Primal Groudon with Roar is a good teammate for its ability to also set Stealth Rock, phaze with Dragon Tail or Roar and pick up heavy entry hazard on the opponent
  • late-game sweepers or cleaners such as Mega Rayquaza, Primal Groudon, Darkrai and Xerneas
  • Greninja can block defog and pseudo-spin block while also being able to set Toxic Spikes
  • Cloyster and Tentacruel can set Toxic Spikes too while spinning away opposing hazards.

[SET]
name: Screens
move 1: Reflect
move 2: Light Screen
move 3: Swagger
move 4: Foul Play
item: Light Clay
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

  • Screens allow teammates easy setup opportunities and Klefki is the best setter in the game
  • Swagger cus its aids
  • Foul Play to abuse Swagger even more

Set Details
========

Describe the other aspects of the set such as what the EVs do and nature/item.

Usage Tips
========

Describe how to use the Pokemon in question.

Team Options
========

  • setup sweepers etc


[STRATEGY COMMENTS]
Other Options
=============

  • Fairy Lock
  • Magic Coat
  • Switcheroo
  • Imprison

Checks and Counters
===================

**Magic Bounce**: If Klefki lacks Dazzling Gleam or Flash Cannon, Mega Sableye and Mega Diancie are huge threats for their ability to bounce back entry hazards and status moves

**Fire-type coverage**: Because Klefki has no way to avoid damage from Fire-type moves, it is heavily pressured by coverage such as Overheat Arceus, V-Create Mega Rayquaza and Lava Plume from Primal Groudon.

**Ground-types** If Klefki lacks Magnet Rise, Ground-types such as Primal Groudon and Ground Arceus are big threats because they are capable of OHKOing Klefki while being immune to Thunder Wave.

**Shadow Tag**: Mega Gengar and Gothitelle

A few thoughts:
Two attacks on the Swagger set isn't as necessary since you don't have to worry about diancie as much (in comparison to the hazard set). Thunder wave gives it more utility, as you can cripple pokemon more lastingly (and not reliant on them not switching).


Some speed investment would let you outspend other Klef's, especially important if you have imprison or something.

Fairy lock is kinda neat, but with Klef's horrible 4MSS as you mentioned don't think its worth a slot in other options.
 
Fairy lock is fine in OO and speed creeping in analyses just leads to speed creeping the speed creep etc etc so we don't do that. However, I would agree that the main set should have Twave on it and slash attacks with one of the slots. I'm thinking sub but I haven't heard from other qc as of yet

edit: Ok so we talked and the first set should be
Swagger
Sub
Foul Play
Thunder Wave / Double Team / Magnet Rise

And put flash cannon in moves and dazzling gleam in OO
fleggumfl making sure u see the edit
 
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ok im just gonna move this into QC now, like I said, I'm rusty in AG so if its bad then yeah :x
 
Overview
This needs some sort of mention of how much of a pain it can be by parafusioning and occasionally double teaming through half your team, it just seems short and doesnt do justice to how much of an issue it can be

Usage Tips 1
This still mentions toxic even tho u don't actually have it, just say spam Twave but beware of giving free switches to immunities

TO 1
Strong wallbreakers that lack some speed like primal ogre to take advantage of all the paralyses
I think it's worth emphasizing that keys needs very little support outside of checks to magic bouncers, that's really all it needs to get slapped on all but the most ground weak teams

Moves 2
Remove Flash Cannon from here, it seems like it'd be nicer w/removing diancie to spike but you just don't have the moveslot to use just on it. It's fine with being just in the first set's moves

Usage tips 2
Give examples of things you're dodging ground moves from
Mention that the main purpose of this is to spike, you're not using swagger predicting groudon to switch you're spiking on the free turn. It sounds like this is played similar to the first set, when it's not

Team Options 2
Greninja cloyster and tentacruel arent relevant in AG, cloyster probably doesnt get enough love and tenta is barely viable but that's about it. If you wanna mention toxic spikes then you'd be talking about Scolipede, but they don't really go together too well. Just remove the last two bullets and make one about Pokemon that threaten defog users (like darkrai can taunt/sleep support arc forms and KO gira-o and latis) and another one about pursuit trappers to remove all non-support arceus defoggers
Add checks to don, ho-oh and magic bouncers here
Could probably expand on just "late game sweepers like xyz" a bit although that can just happen in writeup

Honestly I've never used or seen screens keys and it's kinda niche, the other qc say it's good for a set though. This could use more stuff in TO and UT, I just don't know what that is, that should come in later checks but putting down more now could be nice

OO
Again, might want to elaborate before writeup
Play rough

c&c
Goth isn't relevant in AG where 95% of all Pokemon can't be tricked or calm minded on and gengar isn't as threatening as it is in ubers since all keys have Twave+foul play so remove trappers
Add a Kyogre section, rest-talk sucks, can roar out subs/evasion boosts, less crippled by swagger
Change magic bounce to something like reflection (unsure about official term, GP can decide) and talk about how magic coat gets slapped on random things like Ekiller just to screw with keys
Lando-I is a relevant ground type

This is a lot but the writing mostly looks good tbh so just do this and it's 1/3
 
Overview
This needs some sort of mention of how much of a pain it can be by parafusioning and occasionally double teaming through half your team, it just seems short and doesnt do justice to how much of an issue it can be

Usage Tips 1
This still mentions toxic even tho u don't actually have it, just say spam Twave but beware of giving free switches to immunities

TO 1
Strong wallbreakers that lack some speed like primal ogre to take advantage of all the paralyses
I think it's worth emphasizing that keys needs very little support outside of checks to magic bouncers, that's really all it needs to get slapped on all but the most ground weak teams

Moves 2
Remove Flash Cannon from here, it seems like it'd be nicer w/removing diancie to spike but you just don't have the moveslot to use just on it. It's fine with being just in the first set's moves

Usage tips 2
Give examples of things you're dodging ground moves from
Mention that the main purpose of this is to spike, you're not using swagger predicting groudon to switch you're spiking on the free turn. It sounds like this is played similar to the first set, when it's not

Team Options 2
Greninja cloyster and tentacruel arent relevant in AG, cloyster probably doesnt get enough love and tenta is barely viable but that's about it. If you wanna mention toxic spikes then you'd be talking about Scolipede, but they don't really go together too well. Just remove the last two bullets and make one about Pokemon that threaten defog users (like darkrai can taunt/sleep support arc forms and KO gira-o and latis) and another one about pursuit trappers to remove all non-support arceus defoggers
Add checks to don, ho-oh and magic bouncers here
Could probably expand on just "late game sweepers like xyz" a bit although that can just happen in writeup

Honestly I've never used or seen screens keys and it's kinda niche, the other qc say it's good for a set though. This could use more stuff in TO and UT, I just don't know what that is, that should come in later checks but putting down more now could be nice

OO
Again, might want to elaborate before writeup
Play rough

c&c
Goth isn't relevant in AG where 95% of all Pokemon can't be tricked or calm minded on and gengar isn't as threatening as it is in ubers since all keys have Twave+foul play so remove trappers
Add a Kyogre section, rest-talk sucks, can roar out subs/evasion boosts, less crippled by swagger
Change magic bounce to something like reflection (unsure about official term, GP can decide) and talk about how magic coat gets slapped on random things like Ekiller just to screw with keys
Lando-I is a relevant ground type

This is a lot but the writing mostly looks good tbh so just do this and it's 1/3
done this.

Josh told me to put dual screens as a set since klefkis the best setter in the game, but idk what im supposed to say bc it's screens and is generally quite limited for UT/TO but ill go over it
 
hi ill do this quick i guess /me sigh

[overview]
fit in its general lack of offensive presence somewhere, either in a new bullet or merged with something

[swagger set]
id rename the set swagplay honestly, since that is what people widely refer to it as
remove magnet rise slash, it honestly only warrants mention in OO. its only good on full or multiple keys teams, its generally not worth the moveslot
in set details, explain physically defensive swagplay is also a viable EV set
under usage tips, "spread paralysis as much as possible but avoid giving Ground types free switch ins by double switching" sounds kinda dumb imo. double switching is obviously a valid play, but that is applicable to pretty much every scenario there is and imho shouldn't be in usage tips. instead just tell people to be wary of ground type switchins.
in team options you should probably go more towards what klefki supports, because klefki is a support mon, not a sweeper. also, probably mention that keyspam is an effective playstyle because of how well klefki can wear down and overwhelm its checks

[spikes]
looks good

[screens]
under usage tips, mention that screens keys are often a good lead if your opponent lacks a mbouncer. you touched on this with "early as possible", but it should be mentioned directly.
hazard setters work well as teammates because they have more bulk making it easier to get more hazards up

[OO]
mental herb is an option to prevent taunt from crippling keys
imprison isnt worth mention honestly, its super niche, requires speed ties and creeps, and they can just switch out because klefki lacks the ability to trap (dont say imprison fairy lock lmfao)

[CNC]
>reflection
>not magic bounce
uwot???

change primal kyogre to special attackers in general since they effectively "resist" swagplay, and just mention primal ogre as an example.




thats all :) QC 2/3 and write up when done! sorry for lack of formatting, really cba atm.
 
did

btw, reflection is supposed to encompass magic coat+bounce bc megazard wanted me to add a mention of coat too
 
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Just some small additions by the looks of things, but I guess that's expected for the third qc.
SwagPlay
Team Options:
- Scarf Ditto appreciates the ability to come in on a pokémon with boosted Attack, as it can obtain these boosts and potentially sweep the opposing team if unprepared.

Screens
Usage Tips:
- Ensure any opposing Ditto are taken care of prior to screens being set for a set up sweeper.

Other Options:
- Flash Cannon - can be used to bait out Mega Diancie and OHKO it without any investment. (This was somewhat mentioned in the overview but missed in the OO section)
- Sleep Talk - to provide a soft check for Darkrai, guaranteeing a difficult time for Darkrai as Paralysis and Confusion are quite detrimental status conditions to have. Prankster allows this to happen prior to Darkrai setting up a Substitute or Taunting.
- Safeguard - a useful check to the plethora of Status abusers within the metagame. Usually providing a better alternative to Magic Coat. Also enables set up sweepers to not be statused if used on a Screens set.

Checks & Counters:
- Own Tempo - Smeargle is only paralyzed, as Swagger doesn't affect it and Foul Play's strength is weak when used against a Smeargle. After a few Swaggers however, Foul Play can be quite damaging as the Attack boosts still occur. Numel, although quite an awful pokémon in general can provide a complete stop to Klefki with its use of Own Tempo + its Ground typing. (We decided this was irrelevant)

When you're done implementing the changes, QC 3/3.
 
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amcheck add remove comments

Klefki is one of the most metagame-defining (add hyphen) Pokemon in Anything Goes. Prankster, (AC) coupled with a huge support movepool and an amazing defensive typing, (AC) allows Klefki to check threats such as Xerneas, Darkrai, and Mewtwo. Because of Prankster, Klefki is easily able to get around many threats such as Primal Groudon and Mega Rayquaza because of how effectively it abuses capitalizes on moves such as Double Team, Swagger, and Thunder Wave and when used in tandem, that make Klefki is a very annoying Pokemon to take down when used together. Even though Klefki has answers in to Magic Bounce users such as Mega Diancie and Mega Sableye in Flash Cannon and Dazzling Gleam, it can bypass them with Flash Cannon and Dazzling Gleam, but this has to sacrifices important moveslots. Klefki does come with its share of flaws, (AC) though; (SC) it has a bad case of 4MSS four-moveslot syndrome because it cannot run everything it wants to, which means it struggles to use the moves struggles to handle common switch-ins (add hyphen) such as Ground Arceus Ground and Primal Groudon. Klefki also has no offensive presence in the AG metagame because its offensive stats are extremely low, leaving it a target vulnerable to Taunt. Overall, Klefki is still considered one of the best and most dominant Pokemon in Anything Goes and must be taken into account when building any serious team.

[SET]
name: SwagPlay
move 1: Swagger
move 2: Substitute
move 3: Foul Play
move 4: Thunder Wave / Double Team
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Swagger turns Klefki into an extremely annoying Pokemon, having a 50% chance to create a free turn while also increasing the damage the opponent takes from Foul Play. Substitute allows Klefki to capitalize on the free turns created from by Swagger and makes Klefki harder to take down, (AC) as it also allows Klefki to avoids status moves such as Thunder Wave and Dark Void. Foul Play deals more damage after the opponent has their Attack boosted by Swagger, but this is noticeably less effective on special attackers such as Primal Kyogre. Thunder Wave creates even more opportunities for a free turn and slows down faster Pokemon such as Mewtwo and +2 Xerneas. Double Team adds onto this further, giving Klefki a chance to avoid threatening moves such as Precipice Blades, Earthquake, and Fire Blast and making it even harder to deal with Klefki. Magnet Rise can be used as it allows Klefki to set up against Ground Arceus and Primal Groudon lacking Fire-type moves. Flash Cannon can also be used to hit Mega Diancie, (AC) which can wall Klefki with ease.

Set Details
========

Maximum Special Defense investment allows Klefki to consistently switch into special attackers such as Xerneas, Fairy Arceus, Darkrai, and special attacking Ghost Arceus. Leftovers provides Klefki with passive recovery and prevents it from being worn down easily. Prankster makes Klefki very threatening, granting priority on Swagger and Thunder Wave. Klefki can also run a physically defensive set but it checks less important threats at the cost of a better matchup against the likes of Normal Arceus.

Usage Tips
========

Use Swagger as much as possible and create as many opportunities for free turns that which can be abused by using used to set up Substitutes and spreading paralysis with Thunder Wave. Once Klefki is behind a Substitute, it is usually safe to use Foul Play to weaken the opposing Pokemon after they have its Attack has been boosted by Swagger. Flash Cannon should be used to OHKO Mega Diancie before spamming Swagger, (AC) as Magic Bounce can shut down Klefki. Paralysis should be spread as much as possible with Thunder Wave, but be wary of opposing Ground-type switch ins.

Team Options
========

Setup sweepers such as Xerneas, Arceus, Primal Groudon, and Mega Rayquaza all appreciate Klefki's ability to weaken the opposing team and create opportunities to sweep late-game. Other Pokemon such as Substitute Darkrai also appreciate potential free turns created from by Swagger and Thunder Wave. Strong wallbreakers that lack Speed such as Primal Kyogre take advantage of paralysis slowing down the oppposing team. Fairy-types such as Xerneas, Mega Diancie, and Fairy Arceus can threaten Mega Sableye, (AC) which completely walls Klefki, (AC) while Steel-types such as Steel Arceus and Aegislash can threaten Mega Diancie if Klefki lacks Flash Cannon. Primal Kyogre, Ground Arceus, and Lugia can help in walling Primal Groudon which walls Klefki completely outside of luck. Klefki can also be paired with other Klefki in order to wear down their checks and counters with ease. Choice Scarf Ditto also appreciates Klefki boosting the opponents foe's Attack so Ditto it can switch in and potentially sweep with a boosted copy of the opponents opponent's Pokemon.

[SET]
name: Spikes
move 1: Spikes
move 2: Magnet Rise / Thunder Wave
move 3: Swagger
move 4: Foul Play
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Spikes wears down the opposing team quickly and it helps Klefki's teammates net OHKOs and 2HKOS more easily. Magnet Rise allows Klefki to avoid Ground-type attacks from Pokemon such as Normal Arceus and Mega Rayquaza. Thunder Wave cripples Pokemon capable of using Defog such as Arceus formes, Latias, and Latios. Swagger is capable of creating free turns and has great synergy with Spikes, (AC) as it can force switches and the free turns Swagger creates allow for more opportunities to set up Spikes. Foul Play takes advantage of Swagger boosting the opponents foe's Attack.

Set Details
========

Maximum HP and Specially Defensive Special Defense investment allows Klefki to switch into the likes of Xerneas, Darkrai, Latias, and Latios the Lati twins easily. Prankster provides +1 priority to Spikes and Magnet Rise, allowing Klefki to avoid Ground-type moves from the likes of Ground Arceus, Mega Rayquaza, and Primal Groudon. Leftovers gives Klefki passive recovery which that lets it stay on the field for longer and be able to check threats such as Xerneas more reliably.

Usage Tips
========

Spikes should be used when Klefki has free opportunities to set it up; (SC) however, watch out for Magic Bounce users in such as Mega Sableye and Mega Diancie because they can switch in safely. Use Thunder Wave to cripple setup sweepers and opposing Defog users as well as uncommon Rapid Spin users. Magnet Rise should be used against Pokemon that have access to Ground-type moves that can easily OHKO or 2HKO Klefki, though, but be wary of Pokemon such as Mega Rayquaza and Primal Groudon that often run Fire-type coverage moves . Swagger should be used on predicted Ground-type switch-ins (add hyphen) in order to create more opportunities to use Spikes. (period) Foul Play should be used against opponents after Swagger in order to maximize its damage output.

Team Options
========

Primal Groudon is capable of forming a hazard-stacking (add hyphen) core with Klefki, utilizing Stealth Rock and Roar in order to deal more chip damage to the opponents opponent's Pokemon. Sweepers such as Mega Rayquaza, Darkrai, Rock Polish Primal Groudon, and Xerneas appreciate Spikes support in order to weaken the opposing team quickly and to net OHKOs and 2HKOs more easily. Darkrai threatens common Defog users such as certain Arceus formes, Giratina-O, Latios, and Latias. Pokemon such as Ground Arceus Ground, Primal Kyogre, Landorus, Yveltal, and Latios are good teammates for their ability to check and weaken Primal Groudon, giving Klefki more freedom. Ho-Oh checks such as Rock Arceus Rock, Primal Groudon, Water Arceus Water, and Primal Kyogre are also good options too, (AC) as Ho-Oh is a very annoying Pokemon for Klefki too. Check to common Magic Bounce users such as Ground Arceus Ground, Primal Kyogre are good teammates too, (AC) while Steel-types are capable of checking Mega Diancie and Fairy-types can handle Mega Sableye.

[SET]
name: Screens
move 1: Reflect
move 2: Light Screen
move 3: Swagger
move 4: Foul Play
item: Light Clay
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Klefki's ability to set up Light Screen and Reflect with +1 priority makes it a very effective setter, providing easier setup opportunities for Klefki's teammates and allowing them to take very powerful hits more easily. Swagger wears down Pokemon such as Primal Groudon and Foul Play is a great follow up option to deal more damage. Thunder Wave can also be used to provide even more support for the team in by crippling offensive threats.

Set Details
========

Prankster ensures Klefki can set up dual screens easily, only being outsped by Extreme Speed, which Klefki resists. Maximum HP investment along with maximum Special Defense investment allows Klefki to switch into and set up against the likes of Xerneas and Darkrai. Light Clay allows Klefki's screens to stay up for longer.

Usage Tips
========

Klefki should switch into Pokemon such as Latios, Darkrai, Xerneas, and Fairy Arceus and set up the appropriate screen to survive a hit from them with ease. Setting up Light Screen and Reflect as soon as possible provides early setup opportunities for Klefki's teammates. This set also functions as an anti-lead, potentially stopping the opposing lead with Swagger. Ensure that opposing Ditto are removed before setting up with your setup (remove space) sweepers.

Team Options
========

Setup (remove space) sweepers such as Normal Arceus, Ground Arceus, Mega Rayquaza, Fairy Arceus, Xerneas, Darkrai, and Primal Groudon appreciate the extra bulk which that makes it a lot easier for them to set up. Pokemon such as Primal Groudon appreciate the extra bulk, meaning that it can also switch into threats such as Mega Rayquaza and Xerneas more effectively.

[STRATEGY COMMENTS]
Other Options
=============

Fairy Lock can be used to trap certain threatening Pokemon such as Primal Groudon; (SC) however, Klefki needs to sacrifice itself for Fairy Lock to work to full effect. Magic Coat can help against opposing Klefki, Stealth Rock setters, and opposing Spike setters, (AC) as well as being able to bounce back Taunt. Switcheroo with a Choice locking item such as Choice Specs (there aren't really many) can cripple non-Mega Pokemon and Pokemon that aren't Arceus formes, but it is very situational and Klefki can find itself in matchups where it cannot remove its item. Mental Herb allows Klefki to avoid Taunt once and provides it with an opportunity to use Swagger or Spikes. Dazzling Gleam with 88 Special Attack EVs allows Klefki to 2HKO 248 HP / 8 SpD Mega Sableye. Play Rough can be used to deal more damage to Pokemon with Calm Mind and Xerneas. Flash Cannon is capable of OHKOing Mega Diancie, (AC) which walls Klefki easily, while Sleep Talk can be used to be a more effective Darkrai check. Finally, Safeguard can be used to avoid status conditions from the likes of Darkrai and Mega Sableye. Safeguard also heavily benefits teams that are easily outsped and shut down by Darkrai and helps sweepers set up more easily.

Checks and Counters
===================

**Magic Bounce and Magic Coat**: If Klefki lacks Dazzling Gleam or Flash Cannon, Mega Sableye and Mega Diancie are huge threats for their ability to bounce back entry hazards and status moves. Other Pokemon such as Arceus formes can run Magic Coat in order to handle Klefki too.

**Fire-type coverage moves **: Because Klefki has no way to avoid damage from Fire-type moves, it is heavily pressured by coverage Pokemon such as Overheat Arceus, V-Create Mega Rayquaza, (AC) and Lava Plume from Primal Groudon.

**Ground-types**: If Klefki lacks Magnet Rise, Ground-types such as Primal Groudon, Landorus, and Ground Arceus are big threats because they are capable of OHKOing Klefki while being immune to Thunder Wave.

**Special Attackers**: Primal Kyogre doesn't care about Swagger as much as physical attackers and has decent recovery in RestTalk, it is capable of phazing out evasion-boosting (add hyphen) sets, (AC) and it deals heavy damage to Klefki with its Water-type STAB move. RestTalk or Aromatherapy Xerneas can also pick off Klefki and is capable of healing off the paralysis.
 
Last edited:
winry add/fix spelling remove comments
amcheck add remove comments

Klefki is one of the most metagame-defining (add hyphen) Pokemon in Anything Goes. Prankster, (AC) coupled with a huge support movepool and an amazing defensive typing, (AC) allows Klefki to check threats such as Xerneas, Darkrai, and Mewtwo. Because of Prankster, Klefki is easily able to get around many threats such as Primal Groudon and Mega Rayquaza because of how effectively it abuses capitalizes on moves such as Double Team, Swagger, and Thunder Wave and when used in tandem, that make Klefki is a very annoying Pokemon to take down when used together. Even though Klefki has answers in to Magic Bounce users such as Mega Diancie and Mega Sableye in Flash Cannon and Dazzling Gleam respectively, it can bypass them with Flash Cannon and Dazzling Gleam, but this has to sacrifices important moveslots. Klefki does come with its share of flaws, (AC) though; (SC) it has a bad case of 4MSS four-moveslot syndrome because it cannot run everything it wants to, which means it struggles to use the moves struggles to handle common switch-ins (add hyphen) such as Ground Arceus Ground and Primal Groudon. Klefki also has no offensive presence in the AG Anything Goes metagame because its offensive stats are extremely low, leaving it a target vulnerable to Taunt. Overall, Klefki is still considered one of the best and most dominant Pokemon in Anything Goes and must be taken into account when building any serious team.

[SET]
name: SwagPlay
move 1: Swagger
move 2: Substitute
move 3: Foul Play
move 4: Thunder Wave / Double Team
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Swagger turns Klefki into an extremely annoying Pokemon, having a 50% chance to create a free turn while also increasing the damage the opponent foe takes from Foul Play. Substitute allows Klefki to capitalize on the free turns created from by Swagger and makes Klefki harder to take down, (AC) as it also allows Klefki to avoids status moves such as Thunder Wave and Dark Void. Foul Play deals more damage after the opponent foe has their Attack boosted by Swagger, but this is noticeably less effective on special attackers such as Primal Kyogre. Thunder Wave creates even more opportunities for a free turn and slows down faster Pokemon such as Mewtwo and +2 Xerneas. Double Team adds onto this further, giving Klefki a chance to avoid threatening moves such as Precipice Blades, Earthquake, and Fire Blast and making it even harder to deal with Klefki [the subject in the sentence is Klefki so it's implied the it is Klefki already]. Magnet Rise can be used as it allows Klefki to set up against Ground Arceus and Primal Groudon lacking Fire-type moves. Flash Cannon can also be used to hit Mega Diancie, (AC) which can wall Klefki with ease.

Set Details
========

Maximum Special Defense investment allows Klefki to consistently switch into special attackers such as Xerneas, Fairy Arceus, Darkrai, and special attacking Ghost Arceus. Leftovers provides Klefki with passive recovery and prevents it from being worn down easily. Prankster makes Klefki very threatening, granting priority on to Swagger and Thunder Wave. Klefki can also run a physically defensive set but it checks less important threats at the cost of a better matchup against the likes of Normal Arceus.

Usage Tips
========

Use Swagger as much as possible and create as many opportunities for free turns that which can be abused by using used to set up Substitutes and spreading paralysis with Thunder Wave. Once Klefki is behind a Substitute, it is usually safe to use Foul Play to weaken the opposing Pokemon after they have its Attack has been boosted by Swagger. Flash Cannon should be used to OHKO Mega Diancie before spamming Swagger, (AC) as Magic Bounce can shut down Klefki. Paralysis should be spread as much as possible with Thunder Wave, but be wary of opposing Ground-type switch-ins [hyphenate].

Team Options
========

Setup sweepers such as Xerneas, Arceus, Primal Groudon, and Mega Rayquaza all appreciate Klefki's ability to weaken the opposing team and create opportunities to sweep late-game. Other Pokemon such as Substitute Darkrai also appreciate potential free turns created from by Swagger and Thunder Wave. Strong wallbreakers that lack Speed such as Primal Kyogre take advantage of paralysis slowing down the oppposing team. Fairy-types such as Xerneas, Mega Diancie, and Fairy Arceus can threaten Mega Sableye, (AC) which completely walls Klefki, (AC) while Steel-types such as Steel Arceus and Aegislash can threaten Mega Diancie if Klefki lacks Flash Cannon. Primal Kyogre, Ground Arceus, and Lugia can help in walling Primal Groudon, [ac] which walls Klefki completely outside of luck. Klefki can also be paired with other Klefki in order to wear down their checks and counters with ease. Choice Scarf Ditto also appreciates Klefki boosting the opponents foe's Attack so Ditto it can switch in and potentially sweep with a boosted copy of the opponents opponent's Pokemon.

[SET]
name: Spikes
move 1: Spikes
move 2: Magnet Rise / Thunder Wave
move 3: Swagger
move 4: Foul Play
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Spikes wears down the opposing team quickly and it helps Klefki's teammates net OHKOs and 2HKOS 2HKOs more easily. Magnet Rise allows Klefki to avoid Ground-type attacks from Pokemon such as Normal Arceus and Mega Rayquaza. Thunder Wave cripples Pokemon capable of using Defog such as Arceus formes, Latias, and Latios. Swagger is capable of creating free turns and has great synergy with Spikes, (AC) as it can force switches and the free turns Swagger that creates allow for more opportunities to set up Spikes. Foul Play takes advantage of Swagger boosting the opponents foe's Attack.

Set Details
========

Maximum HP and Specially Defensive Special Defense investment allows Klefki to switch into the likes of Xerneas, Darkrai, Latias, (AC) and Latios the Lati twins easily. Prankster provides +1 priority to Spikes and Magnet Rise, allowing Klefki to avoid Ground-type moves from the likes of Ground Arceus, Mega Rayquaza, and Primal Groudon. Leftovers gives Klefki passive recovery which that lets it stay on the field for longer and be able to check threats such as Xerneas more reliably.

Usage Tips
========

Spikes should be used when Klefki has free opportunities to set it up; (SC) however, watch out for Magic Bounce users in such as Mega Sableye and Mega Diancie because they can switch in safely. Use Thunder Wave to cripple setup sweepers and opposing Defog users as well as uncommon Rapid Spin users. Magnet Rise should be used against Pokemon that have access to Ground-type moves that can easily OHKO or 2HKO Klefki, though, but be wary of Pokemon such as Mega Rayquaza and Primal Groudon that often run Fire-type coverage moves. [remove space before period] Swagger should be used on predicted Ground-type switch-ins (add hyphen) in order to create more opportunities to use Spikes. (period) Foul Play should be used against opponents after Swagger in order to maximize its damage output.

Team Options
========

Primal Groudon is capable of forming an entry hazard-stacking (add hyphen) core with Klefki, utilizing Stealth Rock and Roar in order to deal more chip damage to the opponents opponent's Pokemon. Sweepers such as Mega Rayquaza, Darkrai, Rock Polish Primal Groudon, and Xerneas appreciate Spikes support in order to weaken the opposing team quickly and to net OHKOs and 2HKOs more easily. Darkrai threatens common Defog users such as certain Arceus formes, Giratina-O, Latios, and Latias. Pokemon such as Ground Arceus Ground, Primal Kyogre, Landorus, Yveltal, and Latios are good teammates for their ability to check and weaken Primal Groudon, giving Klefki more freedom. Ho-Oh checks such as Rock Arceus Rock, Primal Groudon, Water Arceus Water, and Primal Kyogre are also good options too, (AC) as Ho-Oh is a very annoying Pokemon for Klefki too. Check to common Magic Bounce users such as Ground Arceus Ground, Primal Kyogre are good teammates too, (AC) while Steel-types are capable of checking Mega Diancie and Fairy-types can handle Mega Sableye.

[SET]
name: Screens
move 1: Reflect
move 2: Light Screen
move 3: Swagger
move 4: Foul Play
item: Light Clay
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Klefki's ability to set up Light Screen and Reflect with +1 priority makes it a very effective setter, providing easier setup opportunities for Klefki's teammates and allowing them to take very powerful hits more easily. Swagger wears down Pokemon such as Primal Groudon, [ac] and Foul Play is a great follow-up option to deal more damage. Thunder Wave can also be used to provide even more support for the team in by crippling offensive threats.

Set Details
========

Prankster ensures Klefki can set up dual screens easily, only being outsped by Extreme Speed, which Klefki resists. Maximum HP investment along with maximum Special Defense investment allows Klefki to switch into and set up against the likes of Xerneas and Darkrai. Light Clay allows Klefki's screens to stay up for longer.

Usage Tips
========

Klefki should switch into Pokemon such as Latios, Darkrai, Xerneas, and Fairy Arceus and set up the appropriate screen to survive a hit from them with ease. Setting up Light Screen and Reflect as soon as possible provides early setup opportunities for Klefki's teammates. This set also functions as an anti-lead, potentially stopping the opposing lead with Swagger. Ensure that opposing Ditto are removed before setting up with your setup (remove space) sweepers.

Team Options
========

Setup (remove space) sweepers such as Normal Arceus, Ground Arceus, Mega Rayquaza, Fairy Arceus, Xerneas, Darkrai, and Primal Groudon appreciate the extra bulk which that makes it a lot easier for them to set up. Pokemon such as Primal Groudon appreciate the extra bulk, meaning that it can also switch into threats such as Mega Rayquaza and Xerneas more effectively.

[STRATEGY COMMENTS]
Other Options
=============

Fairy Lock can be used to trap certain threatening Pokemon such as Primal Groudon; (SC) however, Klefki needs to sacrifice itself for Fairy Lock to work to its full effect. Magic Coat can help against opposing Klefki, Stealth Rock setters, and opposing Spike setters, (AC) as well as being able to bounce back Taunt. Switcheroo with a Choice locking item such as Choice Specs (there aren't really many) can cripple non-Mega Pokemon and Pokemon that aren't Arceus formes, but it is very situational and Klefki can find itself in matchups where it cannot remove its item. Mental Herb allows Klefki to avoid Taunt once and provides it with an opportunity to use Swagger or Spikes. Dazzling Gleam with 88 Special Attack EVs allows Klefki to 2HKO 248 HP / 8 SpD Mega Sableye. Play Rough can be used to deal more damage to Pokemon with Calm Mind and Xerneas. Flash Cannon is capable of OHKOing Mega Diancie, (AC) which walls Klefki easily, while Sleep Talk can be used to be a more effective Darkrai check. Finally, Safeguard can be used to avoid status conditions from the likes of Darkrai and Mega Sableye. Safeguard also heavily benefits teams that are easily outsped and shut down by Darkrai and helps sweepers set up more easily.

Checks and Counters
===================

**Magic Bounce and Magic Coat**: If Klefki lacks Dazzling Gleam or Flash Cannon, Mega Sableye and Mega Diancie are huge threats for their ability to bounce back entry hazards and status moves. Other Pokemon such as Arceus formes can run Magic Coat in order to handle Klefki too.

**Fire-type coverage moves **: Because Klefki has no way to avoid damage from Fire-type moves, it is heavily pressured by coverage Pokemon such as Overheat Arceus, V-Create Mega Rayquaza, (AC) and Lava Plume from Primal Groudon.

**Ground-types**: If Klefki lacks Magnet Rise, Ground-types such as Primal Groudon, Landorus, and Ground Arceus are big threats because they are capable of OHKOing Klefki while being immune to Thunder Wave.

**Special Attackers**: Primal Kyogre doesn't care about Swagger as much as physical attackers, [ac] and has decent recovery in RestTalk, it is capable of phazing out evasion-boosting (add hyphen) sets, (AC) and it deals heavy damage to Klefki with its Water-type STAB move. RestTalk or Aromatherapy Xerneas can also pick off Klefki and is capable of healing off the paralysis.

1/2 nice amcheck haund :)
 
'Such as' isn't always better than 'like'.
Add Remove Comment
[OVERVIEW]

Klefki is one of the most metagame-defining Pokemon in Anything Goes. Prankster, coupled with a huge support movepool and an amazing defensive typing, allows Klefki to check threats such as like Xerneas, Darkrai, and Mewtwo. Because of Prankster, Klefki is easily able to get around many threats powerful attackerssuch as Primal Groudon and Mega Rayquaza because of how effectively it capitalizes on utilizes moves such as like Double Team, Swagger, and Thunder Wave that make Klefki a very annoying Pokemon to take down when used together. Even though Klefki has answers to Magic Bounce users such as Mega Diancie and Mega Sableye in Flash Cannon and Dazzling Gleam, (AC) respectively, it suffers from four-moveslot syndrome because it has to sacrifice important moveslots to beat them. Because Klefki does come with its share of flaws, though; it has a bad case of four-moveslot syndrome because it cannot run everything it wants to, which means it struggles to handle common switch-ins (add hyphen) such as Ground Arceus and Primal Groudon. Klefki also has no offensive presence in the Anything Goes metagame because its offensive stats are extremely low, leaving it a target vulnerable to Taunt. Overall Nonetheless, Klefki is still considered one of the best and most dominant Pokemon in Anything Goes and must be taken into account when building any serious team.

[SET]
name: SwagPlay
move 1: Swagger
move 2: Substitute
move 3: Foul Play
move 4: Thunder Wave / Double Team
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Swagger turns Klefki into an extremely annoying Pokemon, having a 50% chance to create a free turn while also increasing the damage the foe takes from Foul Play. Substitute allows Klefki to capitalize on the free turns created by Swagger and makes Klefki harder to take down, as it also allows Klefki to avoid status moves such as Thunder Wave and Dark Void. Foul Play deals more damage after the foe has had their Attack boosted by Swagger, but this is noticeably less effective on special attackers such as Primal Kyogre. Thunder Wave creates even more opportunities for a free turn and slows down faster Pokemon such as Mewtwo and +2 Xerneas. Double Team adds onto this further, giving Klefki a chance to avoid threatening moves such as Precipice Blades, Earthquake, and Fire Blast and thus making it even harder to deal with. Magnet Rise can be used to set up against Ground Arceus and Primal Groudon lacking Fire-type moves. Flash Cannon can also be used to hit Mega Diancie, which can otherwise wall Klefki with ease.

Set Details
========

Maximum Special Defense investment allows Klefki to consistently switch into special attackers such as Xerneas, Fairy Arceus, Darkrai, and special attacking Ghost Arceus. Leftovers provides Klefki with passive recovery and prevents it from being worn down easily. Prankster makes Klefki very threatening, granting priority to Swagger and Thunder Wave. Klefki can also run a physically defensive set, (AC) but it checks less important threats at the cost of a better matchup against the likes of Normal Arceus.

Usage Tips
========

Use Swagger as much as possible and create as many opportunities for free turns that can be used to set up Substitutes and spread paralysis with Thunder Wave. Once Klefki is behind a Substitute, it is usually safe to use Foul Play to weaken the opposing Pokemon after its Attack has been boosted by Swagger. Flash Cannon should be used to OHKO Mega Diancie before spamming Swagger, as Magic Bounce can shut down Klefki. Paralysis should be spread as much as possible with Thunder Wave, (I really don't like this wording, but it's correct -_-) but be wary of opposing Ground-type switch-ins.

Team Options
========

Setup sweepers such as Xerneas, Arceus, Primal Groudon, and Mega Rayquaza all appreciate Klefki's ability to weaken the opposing team and create opportunities to sweep late-game. Other Pokemon such as like Substitute Darkrai also appreciate the potential free turns created by Swagger and Thunder Wave. Strong wallbreakers that lack Speed such as Primal Kyogre can take advantage of paralysis slowing down the oppposing team. Fairy-types such as Xerneas, Mega Diancie, and Fairy Arceus can threaten Mega Sableye, which completely walls Klefki, while Steel-types such as Steel Arceus and Aegislash can threaten Mega Diancie if Klefki lacks Flash Cannon. Primal Kyogre, Ground Arceus, and Lugia can help in walling Primal Groudon, which walls Klefki completely outside of luck unless it gets unlucky (subjective, but this sounds better imo). Klefki can also be paired with other Klefki in order to wear down their checks and counters with ease. Choice Scarf Ditto also appreciates Klefki boosting the foe's Attack so that it can switch in and potentially sweep with a boosted copy of the opponent's Pokemon.

[SET]
name: Spikes
move 1: Spikes
move 2: Magnet Rise / Thunder Wave
move 3: Swagger
move 4: Foul Play
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Spikes quickly wears down the opposing team quickly and it helps Klefki's teammates net OHKOs and 2HKOs more easily. Magnet Rise allows Klefki to avoid Ground-type attacks from Pokemon such as the likes of Normal Arceus and Mega Rayquaza. Thunder Wave cripples Pokemon capable of using Defog such as Arceus formes, Latias, and Latios. Swagger is capable of creating free turns and has great synergy with Spikes, as it can force switches, (AC) and the free turns that Swagger that creates allow for more opportunities to set up Spikes. Foul Play takes advantage of Swagger boosting the foe's Attack.

Set Details
========

Maximum HP and Special Defense investment allows Klefki to switch into the likes of Xerneas, Darkrai, Latias, and Latios easily. Prankster provides +1 priority to Spikes and Magnet Rise, allowing Klefki to avoid Ground-type moves from the likes of Ground Arceus, Mega Rayquaza, and Primal Groudon. Leftovers gives Klefki passive recovery that lets it stay on the field for longer and be able allows it (subjective) to check threats such as Xerneas more reliably.

Usage Tips
========

Spikes should be used when Klefki has free opportunities to set it up; however, watch out for Magic Bounce users such as Mega Sableye and Mega Diancie because they can switch into the move and use it against Klefki safely. Use Thunder Wave to cripple setup sweepers and opposing Defog users as well as uncommon Rapid Spin users of Defog and the less common Rapid Spin. Magnet Rise should be used against Pokemon that have access to Ground-type moves that can easily OHKO or 2HKO Klefki, but be wary of Pokemon such as like Mega Rayquaza and Primal Groudon that often run Fire-type coverage moves. Swagger should be used on predicted Ground-type switch-ins in order to create more opportunities to use Spikes. Foul Play should be used after Swagger in order to maximize its Klefki's damage output.

Team Options
========

Primal Groudon is capable of forming an entry hazard-stacking core with Klefki, utilizing Stealth Rock and Roar in order to deal more chip damage to the opponent's Pokemon. Sweepers such as Mega Rayquaza, Darkrai, Rock Polish Primal Groudon, and Xerneas appreciate Spikes support in order to weaken the opposing team quickly and to net OHKOs and 2HKOs more easily. Darkrai threatens common Defoggers users such as certain Arceus formes, Giratina-O, Latios, and Latias. Pokemon such as like Ground Arceus, Primal Kyogre, Landorus, Yveltal, and Latios are good teammates for their ability to check and weaken Primal Groudon, giving Klefki more freedom (to do what?). Ho-Oh checks such as Rock Arceus, Primal Groudon, Water Arceus, and Primal Kyogre are also good options, as Ho-Oh is also a very annoying Pokemon for Klefki too face. Check to common Magic Bounce users such as Ground Arceus, Primal Kyogre are good teammates too, (What on earth are you saying here? Reword this whole section b/c I don't understand it at all.) while Steel-types are capable of checking Mega Diancie and Fairy-types can handle Mega Sableye.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Swagger
move 4: Foul Play
item: Light Clay
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Klefki's ability to set up Light Screen and Reflect with +1 priority makes it a very effective dual screens setter, providing easier setup opportunities for Klefki's teammates and allowing them to take very powerful hits more easily. Swagger wears down powerful Pokemon such as Primal Groudon, and Foul Play is a great follow-up option to deal more damage. Thunder Wave can also be used to provide even more support for the team by crippling offensive threats.

Set Details
========

Prankster ensures that Klefki can set up dual screens easily, only being outsped outprioritized (I hate that word, but it's the right one) by Extreme Speed, which Klefki resists. Maximum HP investment along with maximum Special Defense investment allows Klefki to switch into and set up against the likes of Xerneas and Darkrai. Light Clay allows Klefki's screens to stay up for longer.

Usage Tips
========

Klefki should switch into Pokemon such as like Latios, Darkrai, Xerneas, and Fairy Arceus and set up the appropriate screen to survive a hit from them with ease. Setting up Light Screen and Reflect as soon as possible provides early setup opportunities for Klefki's teammates. This set also functions as an anti-lead, potentially stopping the opposing lead with Swagger. Ensure that opposing Ditto are removed before setting up with bringing in (repetition) your setup sweepers.

Team Options
========

Setup sweepers such as Normal Arceus, Ground Arceus, Mega Rayquaza, Fairy Arceus, Xerneas, Darkrai, and Primal Groudon appreciate the extra bulk provided by Klefki's screens that makes it a lot easier for them to set up. Pokemon such as like Primal Groudon can also switch into threats such as Mega Rayquaza and Xerneas more effectively.

[STRATEGY COMMENTS]
Other Options
=============

Fairy Lock can be used to trap certain threatening Pokemon such as Primal Groudon; however, Klefki needs to sacrifice itself for Fairy Lock to work to its full effect. Magic Coat can help against opposing Klefki, Taunt users, Stealth Rock setters, and opposing Spikes setters, as well as being able to bounce back Taunt. Switcheroo with a Choice item can cripple non-Mega Pokemon and Pokemon that aren't Arceus formes, but it is very situational, (AC) and Klefki can find itself in matchups where it cannot remove its item. Mental Herb allows Klefki to avoid Taunt once and thus provides it with an opportunity to use Swagger or Spikes. Dazzling Gleam with 88 Special Attack EVs allows Klefki to 2HKO 248 HP / 8 SpD Mega Sableye. Play Rough can be used to deal more damage to Pokemon with Calm Mind sweepers and Xerneas. Flash Cannon is capable of OHKOing Mega Diancie, which walls Klefki easily, while Sleep Talk can be used to be make Klefki a more effective Darkrai check. Finally, Safeguard can be used to avoid status conditions from the likes of Darkrai and Mega Sableye. Safeguard also heavily benefits teammates (unless it's common for all 6 mons on a team to be slower than Darkrai?) that are easily outsped and shut down by Darkrai and helps sweepers set up more easily.

Checks and Counters
===================

**Magic Bounce and Magic Coat**: If Klefki lacks Dazzling Gleam or Flash Cannon, Mega Sableye and Mega Diancie, respectively, are huge threats for their ability to bounce back entry hazards and status moves. Other Pokemon with access to Magic Coat such as Arceus formes can run Magic Coat the move in order to better handle Klefki too as well (subjective).

**Fire-type coverage moves Covreage Moves**: Because Klefki has no way to avoid damage from Fire-type moves, it is heavily pressured by Pokemon such as like Overheat Arceus, V-Create V-create Mega Rayquaza, and Lava Plume Primal Groudon heavily pressure it.

**Ground-types**: If Klefki lacks Magnet Rise, Ground-types such as Primal Groudon, Landorus, and Ground Arceus are big threats because they are capable of OHKOing Klefki while being and are immune to Thunder Wave.

**Special Attackers**: Primal Kyogre doesn't care about Swagger as much as physical attackers do, has decent recovery in can run a RestTalk set effectively for decent recovery, is capable of phazing out evasion-boosting Klefki sets, and it deals can deal heavy damage to Klefki with its Water-type STAB move. RestTalk or Aromatherapy Xerneas can also pick off Klefki and is are capable of healing off the paralysis from Thunder Wave.
GP 2/2
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