alakazam read's lucy's mindile

FortColors

formerly Fort Colorcastle
quote="Iggy Azalea, convMessage: 2057162, member: 243770"]
303.gif

Dahlia [♀]
Type: Steel/Fairy
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Sheer Force (HA): (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Careful (+1 SpD, -1 SpA)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 11
AC: 5/5

303-mega.gif

Type: Steel/Fairy
Ability: Huge Power
Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 90
Atk: 4 (7)
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (21)

Attacks (40/???):
Level Up
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Iron Defense
Sucker Punch
Crunch

Egg
Fire Fang
Metal Burst
Poison Fang
Punishment
Seismic Toss

TM/HM
Brick Break
Double Team
Facade
Payback
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Taunt
Torment

Move Tutor
Counter
Endure
Focus Punch
Ice Punch
Knock Off
Magnet Rise
Pain Split
Snatch
Stealth Rock
[/quote]
[someoneelse
cradily.png

Cradily [Coral] (F)
Nature: Quiet
Type: Rock / Grass

Abilities:
Suction Cups (Passive)
Storm Drain (Passive) (H, unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Acid
Ancient Power
Astonish
Barrier
Brine
Bulldoze
Bullet Seed
Captivate
Confuse Ray
Constrict
Curse
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Hidden Power (Flying)
Hyper Beam
Infestation
Ingrain
Mega Drain
Mirror Coat
Pain Split
Protect
Psych Up
Recover
Rock Polish
Rock Slide
Rock Tomb
Sandstorm
Seed Bomb
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Substitute
Swallow
Synthesis
Toxic
Wring Out
---
49 Moves
[/quote]

FLASHLIGHT MAZE

This arena is a dangerous maze of twists, turns, projectiles and traps. All pokemon have to wear an unremovable choice vest for safety purposes. These vests, which have a uniquely shaped pocket as well as a spot to fit a megastone, are designed to protect from maze effects, but nothing else. As well as protecting them from the special dangers of the field, the vests help the masterminds behind the maze keep track of the victims inside, as well as manipulate their accuracy via magnetic propulsion. The maze itself is deliberately lit, completely dark in some areas while others have no many lights that a shadow cannot be cast regardless of position. The floor, walls, inter-dimensional barrier and ceiling are multi-layered to be easily breached for a few feet before becoming unbreakable. Random buttons are scattered throughout.

Effects:
  1. The evasive stage of a d/e move does not cause a pokemon to avoid damage. Other effects occur, such as double'd BAP or smack down cancellation.
  2. All pokemon receive the locking effects of a choice item, but not the stat bonuses.
  3. All pokemon receive the taunting effects of Assault Vest, but not the stat boost.
  4. All pokemon may hold a single training item + their megastone. No other items may be used.
  5. The moves Trick and Switcheroo deal a flat 20 typeless damage in addition to their usual effect, allowing them to be used while taunted.
  6. All moves are given perfect accuracy within the maze.
  7. All moves are guaranteed to land critical hits withon the maze.
Other codifications are as per ASB arena.
 
mawile-mega.png

90 hp / 100 en

cradily.png

100 hp / 100 en

Epowers (rolling from 10) 3, 6, 2

A1:
Iron Head
(8+3+2+3+4)*1.5 = 30 dmg
-5 en

Earth Power
(9+3)*1.5 = 18 dmg
Mawile spd lower 1
-7 en

A2:
Iron Head
(8+3+2+3+4)*1.5 = 30 dmg
-7 en

Earth Power
(9+3)*1.5 +2 = 20 dmg
-9 en

A3:
Iron Head
(8+3+2+3+4)*1.5 = 30 dmg
-9 en

Earth Power
(9+3)*1.5 +2 = 20 dmg
Mawile spd lower 1
-11 en

mawile-mega.png

31 hp / 79 en

cradily.png

10 hp / 73 en
 
Back
Top