

Hi guys, I built this team during the Duggy suspect test and I find my self really confortable to play with. Now I'm using it on the regular ladder and I'm having a good chunk of success, but I'm still open to advices.
At a Glance






In Depth Analisys




Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- Poison Jab
Garchomp is my revenge killer and also my secondary check to Mega Metagross, Toxapex and Bulu. Unboosted STAB Earthquake is still powerful without a boost and it's really useful for picking off threats that are vulnerable to it. Outrage is super powerful but also super exploitable. It should be used to take out powerful threats that need immediate removal or to sweep in the late-game. Rock Slide offers valuable coverage against certain Rock-weak Pokemon such as Volcarona and Pinsir, but it's extremely weak otherwise and should only be used when absolutely necessary. Poison Jab can be used as an option to obliterate Tapu Bulu, a Pokemon that is otherwise a premier counter to Choice Scarf Garchomp.




Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Magearna + tapu fini is my main defensive core. With both this fairy type together I'm able to check the 90% of the most used offensive mon in the meta game. With this mon together I'm able to ceck Tapu Lele/koko/bulu, Phermomosa, Battle bond/Protean Greninja, Keldeo, Gengar, Hoopa, Buzzwole ecc... without putting to much pressure on only one mon. Fleur Cannon is Magearna's nuke on this set to net KOs or just to weaken the opposing team as much as possible. Flash Cannon hits Fairy-types like Tapu Lele, Tapu Bulu, and Clefable. Volt Switch allows Magearna to to pivot out and keep up momentum after threatening something out. Hidde power Fire is to hit scizor and ferrothorn.




Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
Magearna + Tapu Fini is my main defensive core. With both this fairy type together I'm able to check the 90% of the most used offensive mon in the meta game. With this mon together I'm able to check Tapu Lele/koko/bulu, Phermomosa, Battle bond/Protean Greninja, Keldeo, Gengar, Hoopa, Buzzwole ecc... without putting to much pressure on only one mon. Taunt shuts down defensive Pokemon such as Chansey and Skarmory, preventing them from setting up entry hazards or healing. Nature's Madness is a useful option that halves the HP of bulkier Pokemon such as Mega Venusaur, Mega Metagross, Chansey, Mega Charizard X, and Celesteela. Moonblast hits Grass- and Dragon-types such as Tapu Bulu, Garchomp, Latios, and Hydreigon as well as Dark- and Fighting-types such as Weavile, Hoopa-U, Terrakion, and Keldeo. Defog lets Tapu Fini provide support by clearing entry hazards for Zard and Gyarados.




Ability: Drought
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Charizard is my wallbreaker able to puch gigantic holes into my oppenet team early game. There is very few mon that can switch in safely such as Heatran, Tyranitar, Toxapex and Chansey. For the first 2 I have Focus Blast, Chansey is set up folder for Gyarados and for toxapex I have Magearna + Hippo+ Chomp. Charizard is also my main way to kill landorus that this days no longer carry stone edge on. Fire Blast is an absurdly powerful STAB attack, plowing through all except bulky foes that resist it. Solar Beam covers Water-types like Tapu Fini, Keldeo, and Manaphy. It is worth noting that it becomes an unviable option when sun is not up, though Mega Charizard Y is usually not in for long enough to make that an issue.




Ability: Sand Stream
EVs: 240 HP / 140 Def / 128 SpD
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Slack Off
Hippowdon is a great way to counter electric and steel type mon beeing the best groud type without a 4x weakness to ice. Toxic wears down foes, together with sand and Rocky helmet, especially landorus and u-turn users. Stealth Rock is a great support move, and Hippowdon is reliable at setting it up due to its great natural bulk. Earthquake gives Hippowdon a reliable STAB move in order to not be completely passive.




Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Taunt
Dragon Dance can allow Gyarados to wallbreak early or sweep late-game. Bounce, when combined with Flyinium Z, creates a 160 BP Supersonic Skystrike. Because Gyarados does not have any powerful Flying-type STAB moves that don't require a charge turn, it lures in bulky Grass-types such as Tangrowth, Amoonguss, and Mega Venusaur. Supersonic Skystrike effectively capitalizes on this, and because it's a powerful move, it KOes other bulky Pokemon as well. Waterfall is a strong STAB-move that hits the Rock- and Steel-types that Supersonic Skystrike can't hit. Taunt allows Gyarados to set up against bulkier Pokemon such as Toxapex, Skarmory and Gliscor without fear of being poisoned or phazed, respectively.

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Night Slash
Kartana is my revenge killer and my secondary late game sweeper due to the Atk BOOSHT!! after a kill. It's main role it's to reveenge kill the tapus, rotom, manphy and weaken toxapex. Leaf Blade is Kartana's primary STAB move and strongest attack with which to beat down Pokemon such as Toxapex and Sableye after a boost. Sacred Sword rounds off its coverage by hitting Ferrothorn, Celesteela, Scizor, and Magnezone for supereffective or neutral damage. Night slash is for Alolan Marowak that otherwise wall Kartana completely.

Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Outrage
- Earthquake
Salamence is my main set up sweeper able to break through against weakened teams. Dragon Dance is what defines this set. Because of Moxie, Supersonic Skystrike, base 100 Speed and base 135 Attack, Salamence can sweep with just one boost. Fly in combination with Flyinium Z give Salamence a very strong attack with no drawbacks from a great offensive type, forming excellent synergy with its ability Moxie. It may also be used without the Z-crystal as a strong STAB attack should the enemy still be in possession of healthy Steel- and Fairy-types, making Outrage a bad idea. Outrage is the cleaner, rampaging through the remaining neutral targets on the enemy team. While it has no shortage of drawbacks, its 120 Base Power and perfect accuracy do make it suitable for this specific task. Earthquake gets past Steel-, Electric-, and Rock-types like Excadrill, Magearna, Heatran, Metagross, Jirachi, Magnezone, Tapu Koko, and Tyranitar with little to no fuss. It also has nice neutral coverage that can OHKO plenty of offensive Pokemon while at +1 or 2 and suffers from no drawbacks unlike Outrage and Fly.


Chompo (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- Poison Jab
ß - TB Model (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
α - TB Model (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
Efesto Sparalesto (Charizard-Mega-Y) (M) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Pippopotamon (Hippowdon) (F) @ Rocky Helmet
Ability: Sand Stream
EVs: 240 HP / 140 Def / 128 SpD
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Slack Off
Chiarados (Gyarados) (F) @ Flyinium Z
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Taunt
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- Poison Jab
ß - TB Model (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
α - TB Model (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
Efesto Sparalesto (Charizard-Mega-Y) (M) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Pippopotamon (Hippowdon) (F) @ Rocky Helmet
Ability: Sand Stream
EVs: 240 HP / 140 Def / 128 SpD
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Slack Off
Chiarados (Gyarados) (F) @ Flyinium Z
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Taunt
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