Always Expect the Unexpected
Introduction
Shoutout to all my homies who have stuck by me for this long. This is my 100th post on smogon! NGL but when I started Smogon around this time last year I didnt think it would take me almost a year to post only 100 posts, but I didn't know much about this back then. I am starting to get more into Smogon lately, so it is only appropriate that I post a PU RMT for my 100th post to celebrate.





Introduction
This team is build around an offensive core including Choice Specs Politoed and Choice Band Golem.
Building Process


I began with an offensive core of Choice Specs Politoed and Choice Band Golem. This was a core that I had been wanting to try for a while. These Pokemon usually run defensive sets so I was hoping that I could use the element of surprise to catch people off-guard; making them use a valuable Pokemon of their team, which in turn would help me win.



This core is extremely weak to Grass-type Pokemon, so it was essential that I add a grass check onto my team in my next slot. I decided to use Altaria because it walls Grass-type Pokemon, and it can act as a status absorber which is helpful for my team.




I now needed a Stealth Rock setter and hazard removal. I favored a defensive Stealth Rock setter which was not weak to Grass-types. I decided to use Armaldo as a 2 in 1, so I could free up more room on my team for offensive Pokemon.





My team was now looking very slow. I decided to add Rapidash onto the squad for some quicker offense, and to dish out burns which will help my other Pokemon switch in on physically offensive threats.






I finally needed a Pokemon which could outspeed naturally fast Pokemon in the tier that are faster than Rapidash. I decided to use Choice Scarf Grumpig to stick with the idea of surprising my opponent. Grumpig also helps against defensive walls, as it can trick them giving them an unexpected Choice Scarf. By adding Grumpig I now had a Pokemon which could successfully switch in on specially offensive Water-type Pokemon, using an Ice-type move, and sucessfully 2HKO them.
Team Analysis

Grimsley (Politoed) (F) @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Scald
- Hidden Power [Electric]
Politoed switches in against defensive Water-type Pokemon which often switch into Golem and uses them to recover HP, and then hits a switching in Pokemon really hard. Grass-types often switch in against Politoed expecting it to use a Water-type move, or to live an Ice-beam. 252 Special Attack EVs and a Modest nature partnered with the Choice Specs, allow Politoed to pick up the OHKO on most defensive Grass-types, which catches many opponents off guard.

Handsome Devil (Golem) (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Superpower
Golem switches into the Electric-type Pokemon which switch in against Politoed. It then uses this opportunity to dish out a lot of damage on a switching in Pokemon or to OHKO the opponents Electric-type Pokemon. People will generally preserve their Electric-type Pokemon for pivoting around and for beating Politoed. It is crucial to maintain Golem's Sturdy at all costs for it to be effective, meaning that you cannot switch in on Stealth Rock, unless you are certain that it can KO another Pokemon. You must be careful, when switching Golem in against Electric-type Pokemon in case they go for Hidden-power-Ice.

Beats (Altaria) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Roost
- Flamethrower
- Toxic
Altaria should almost always be switching in against Grass-type Pokemon. If you are predicting the opposing Pokemon to stay in then you should definitely use Flamethrower, but this rarely ever happens. You will mostly be going for a toxic to put a switching in Pokemon on a timer, or a Draco Meteor to deal as of chip damage as possible. Afterwards you should switch Altaria out, into a better Pokemon that will be dealing more damage to the opponent, or try and stall turns, by using the combination of Flamethrower and Roost, so that the foe dies to toxic.

Clutch (Armaldo) @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- X-Scissor
Armaldo enjoys switching in on Poison-type Pokemon that switch into Altaria to absorb the toxic. It uses this opportunity to set up its Rocks and also remove the opponents Rocks. It is running Earthquake so that it is not set-up fodder to Muk and Arbok. It is very important that Armaldo does not allow these Pokemon to set-up too much, otherwise it cannot touch them and they will be able to beat him.

Bewildered (Rapidash) @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Wild Charge
- Will-O-Wisp
Rapidash is used as a revenge killer. After Knocking out opposing Pokemon, a Water-type Pokemon will usually come in to attempt to Knock out Rapidash or get a free Scald burn. This gives Politoed a perfect opportunity to switch-in, and also means that Rapidash can be preserved to revenge kill more Pokemon. Rapidash can also stay in on Pokemon which switch into it and use Will-O-Wisp, which cuts their attack in half, helping its teammates.

Pepe Pig (Grumpig) (F) @ Choice Scarf
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Trick
Grumpig is also used as a revenge killer on this team. It switches in against Water-,Rock-, and Ground-types which Rapidash cannot revenge kill. Grumpig switching in often confuses people, and as a result they end up staying in and losing their Pokemon. This method works best against faster threats like Floatzel, because it give Politoed and Golem a better chance to sweep. Walls usually switch in on Grumpig, which presents Grumpig with a perfect opportunity to Trick away it's Choice Scarf.
Threats
Calm Mind Clefairy poses an issue for my team after it sets up, especially if Grumpig has given away or lost its Choice Scarf. It may use Altaria as set-up fodder, and it can paralyze my Pokemon with Thunder wave which this team really does not appreciate. 

Thanks so much to everyone who has been here for me! There list goes on for quite a while, so I am not going to tag everyone. Thanks also to all the new people I have only recently become friendly with. Thanks everyone!
Grimsley (Politoed) (F) @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Scald
- Hidden Power [Electric]
Handsome Devil (Golem) (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Superpower
Beats (Altaria) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Roost
- Flamethrower
- Toxic
Clutch (Armaldo) @ Leftovers
Ability: Battle Armor
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- X-Scissor
Bewildered (Rapidash) @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Wild Charge
- Will-O-Wisp
Pepe Pig (Grumpig) (F) @ Choice Scarf
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Trick
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Scald
- Hidden Power [Electric]
Handsome Devil (Golem) (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Superpower
Beats (Altaria) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Roost
- Flamethrower
- Toxic
Clutch (Armaldo) @ Leftovers
Ability: Battle Armor
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- X-Scissor
Bewildered (Rapidash) @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Wild Charge
- Will-O-Wisp
Pepe Pig (Grumpig) (F) @ Choice Scarf
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Trick
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