





Hello, welcome to my 2nd SM RMT and to my most successful team on this generation. On a effort to provide more RU RMTs with better quality (or just more RU RMTs in general tbh) I have decided to share this and to honestly give it a good closure since the RU metagame is expected to change a lot on the incoming tier shift, and this could potentially becomes unviable (dont worry, I will make sure to provide an updated version for sample teams). Anyways, enough mopping, to the team explanation.

Pretty much... But similar to my past RMTs Im gonna go in detail about the different versions it have gone through and my thoughts about them.






The original version. This was done like a week before the start of RUPL. I always had in mind the power behind Sharpedo and spikes, and how these just help this beast to wear down so many of its checks, and how taunt + toxic Gligar was such a good set that I had to put it to good use since it worked for me so well during XY, and I was learning to appreciate fast taunt spikes Chesnaught as well, so yeah. Very similar to the final team except for Mismagius over Meloetta (CM Fightinium Z is extremely good, try it). Preserve the hazards with Taunt Chesnaught and Gligar, beat both hazard removers (Mantine and Gligar) on a vacuum, CM Meloetta to wallbreak and Sharpedo alongside Scarf Tyrantrum. Always had a thing for this beautiful dinosaur.






And basically the final version, the goal is literally the same except I changed Mismagius over Meloetta to have a taunt spam theme going on and to preserve the hazards on almost all occassions. I built this (technically retouched this) for Ict to use against blunder for week 3 of RUPL. Ict being the pretty seasoned player he is, was basically accepting any team and well, I provided him this. Won that game pretty swiftly. He used it again against Feliburn on week 5 of RUPL and managed to clutch the win despite a rough start, with one of the notorious weaknesses of this team (Meloetta, which will be covered at the end alongside the rest). I was really happy with the outcome. He then continue using it to good success on RU Open, alongside another group of people, and for that Im very thankful to all that trusted this build on an important situation like that



The most important aspect of a Hazard stacking build is, of course, the hazard users. The main choices for a Spike user on a team consist mostly on Roserade for a more offensive pseudo wallbreaking approach, and Chesnaught for defensive reliability. Went for Chesnaught cause while Roserade is imo the better mon overall, Chesnaught makes for a more reliable spiker in the sense of getting them up through many stages of the match. Registeel is a no brainer honestly, this Pokemon is really damn good, and beats both hazard removers options in a vacuum thanks to ProTox tactics. Gligar complements the initial duo really well, but generally Defog + Spikes is a terrible idea and I didnt want to go back to Square One every time I wanted to remove hazards, so I said "fuck it" and decided to run taunt + toxic gligar for some stallbreaking and damn, no removal, and let the offensive pressure do the rest... it was the best decision ever, never looked back.

Having a wallbreaker is really important on these type of teams cause you cant rely exclusively on hazards to break stuff, despite having the tools to keep them, so having something to punch holes without the dire need of them is really nice as a backup. Thanks to the z-move, Mismagius now excels at this role, with Nasty Plot and a powerful Never-Ending Nightmare it makes for a great choice. Having Taunt and being a spinblocker is just the icing of the cake, preventing a potential Rapid Spinner of getting rid of your hazards and preventing Defog to keep your hazards. A really important piece of this archetype is having a spinblocker, and Mismagius offers really unique qualities so it becomes one of the main options.


Now to the best part, shall we?

Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 24 Def / 232 Spe
Impish Nature
- Taunt
- Spikes
- Wood Hammer
- Synthesis
One could say it is the most important piece cause y´know it gets Spikes, and the team cant be named Spike Stacking or stacking anything without it. Chesnaught excels at its role, Physically Defensive Tank capable of actively preventing Defog from working, punishing Spin thanks to Rocky Helmet and passable offensive thanks to Wood Hammer? Excellent! Fast version with Taunt is imo, the best Chesnaught version available. Preventing Defog at all circumstances with Taunt and outspeeding Mantine and Gligar is really, really nice. Moveset is self explanatory: Taunt to prevent Defog, Spikes causes hazards and chip damage, Wood Hammer for a good STAB move and Synthesis for recovery since you have a notable decrease in bulk and no recovery so is necessary.

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Toxic
- Protect
As said initially, this Pokemon is a no brainer thanks to it being incredibly good. We all know how valuable Steel-types are for teambuilding but man, this guy right here offers a ton of good things for basically any team. Being pretty unrivaled on its role (thanks to it being the only pure good defensive steel type) it is virtually everywhere, but isnt just for that reason since it blanket checks a plethora of special attackers, keep many threats at bay and, most importantly, beats both common hazard removal options in a vacuum thanks to the Protect + Toxic combo. Mantine flat out loses to it and Gligar cant outdamage it (cause it wants to stay healthy too). Beautiful. The moveset is so standard I dont feel the need to go through it. Just Registeel things.

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 136 Def / 120 Spe
Impish Nature
- Taunt
- Toxic
- Earthquake
- Roost
One of the stars of the team, this is set is so good and pressuring opposing bulky teams it is almost tyrannical the dominance it has over them. We know Gligar is by far the most reliable Defog user in the tier, but I wasnt feeling the Defog + Spikes situation on this. I still wanted to use Gligar for some odd reason so I decided to find other ways that Gligar can put it work, and resorted to this XY RU masterpiece of a set. Taunt + Toxic + Reliable recovery is what makes this monster extremely hard to take down to anything that cant outright it, handily beating a bunch of defensive stuff 1v1, and being a key part of the team. Taunt prevents Defog and prevent opposing Pokemon from using status moves, Toxic nails bulky waters and many of the gligar switch-ins, Earthquake is a good STAB move, and Roost is reliable recovery.

Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
Mismagius is unique, and a pretty important element of this team as well. First, it is the wallbreaker of choice for this team and man, it is really good at that. Offering the essential qualities of being fast, wallbreaking potential with Nasty Plot and the Z-Move, and taunt to prevent Defog at all costs and use Pokemon like Registeel as setup bait makes it a logical choice, and a really cool looking one at that. Taunt + Nasty Plot is an excellent combo to use some defensive Pokemon as setup bait, and to increase its wallbreaking potential to scary levels, Shadow Ball is the main stab move and the necessary move to make use of Never Ending-Nightmare to effectively wallbreaker, and Dazzling Gleam makes for great complementary coverage to beat opposing Dark-types like Pangoro, and Zoroark if you are willing to risk the speed tie.

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Protect
- Hydro Pump
Some people call it Mr. Broken, other call it a "big pain in the ass" and many absolutely despise it but one is true... it is DAMN GOOD at what it does. By far the most effective cleaner in the tier, and one of the most effective cleaners in general on lower tiers. Speed Boost gives it the unique trait of being "a scarfer without the scarf" which means it can clean like a scarfer without the restrictions of one. Of course it forces you to run protect but for such effectiveness and great neutral coverage, damn worth it. Special Sharpedo is the set of choice cause it has completely different counterplay from the physical one, makes Doublade a less threatening foe to face, and the team complement the special set better if you ask me. Dark Pulse is the primary STAB more, great to nail Ghost-types like Doublade and Mismagius without missing, Ice Beam to beat weakened grass-types and Dragons, Protect cause it is necessary to gather speed boosts reliably and Hydro Pump is the most powerful move on its arsenal.
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Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Head Smash
Credit to mcwolfxy for the artwork, nice one imo. Anyways, for this teamslot in particular I wondered for options during many hours. The weakness was logical, a weakness to Salazzle was clear (Since +2 Acid Downpour can go through protect, Sharpedo alone will not be enough) so I was thinking what to put on here. A Dragalge was logical but... perhaps too logical for my interests (many similar teams went for this, I wanted a different option), I like Aerodactyl and the option was appealing to put Salazzle against a wall but no hazard removal makes running it annoying. In the end I went with Scarf Tyrantrum and it has worked wonders. Since the heracross ban, the golden speed for scarfers has been decreased considerably since know you arent forced by opposing scarf heracross to run a scarfer faster than it most of the time so, using Scarf Tyrantrum was pretty safe here. A good way of keeping Salazzle at way (definitely not a solid switch-in) but having this mon in the back means Salazzle isnt sweeping, a more active way of dealing with it accurate to my tastes. Moveset is self explanatory, Dragon Claw to hit opposing Dragons without the need of locking itself into Outrage, Earthquake is a good coverage move to weaken Steel-types and kill Salazzle without risking Head Smash, Outrage is its strongest dragon move and Head Smash is its strongest move, like really damn strong, it can be tough to switch into it despite it being a Scarfer.






http://replay.pokemonshowdown.com/smogtours-gen7ru-298531
RUPL Week 5:
http://replay.pokemonshowdown.com/smogtours-gen7ru-302096
Rest:
http://replay.pokemonshowdown.com/gen7ru-618546055
http://replay.pokemonshowdown.com/smogtours-gen7ru-305382
http://replay.pokemonshowdown.com/gen7ru-612352841
http://replay.pokemonshowdown.com/gen7ru-612602346
http://replay.pokemonshowdown.com/smogtours-gen7ru-306438
http://replay.pokemonshowdown.com/gen7ru-616934370
http://replay.pokemonshowdown.com/gen7ru-618211217
http://replay.pokemonshowdown.com/gen7ru-618417780
ict - For trusting this team on RUPL, and for continuing to use it
CT People - Eyan Starmei HT quziel explodingdaisies RedzoneX MajesticM DaAwesomeDude1 False. yuruuu Kreme Nedor North Gate Gross Sweep Trinitrotoluene Peli Shiba p2 Eden's Embrace Cynde sniperr Yellow Paint IronBullet GradeAGarchomp Tyler0 Steven Stone cfdba
RU People - Arifeen atomicllamas Slurmz col49 DTC -Tsunami- FlamingVictini EviGaro spookysocialist teachable cyanize eifo Chill Shadow TheWall Kushalos EonX Gatorboy Randomnick Chrisloud1 Molk Aurora Colonel M Miyami~~ Rakan avocado Rider SilentVerse Espeonage. phantom barton Kingler12345 Imanalt Meru Omfuga Ice Tray Stan Soojung
TUG People - Ajna Feliburn SlottedPig lighthouses Kableye xastify tko Twix trash gorex Natural Talent Psynergy Lax Pak North Lord Death Man TraceofLife Chakra zbr Whitewash
And to everyone I forgot to tag, and to those that trusted on my team also. Thanks everyone for making this game enjoyable.
CT People - Eyan Starmei HT quziel explodingdaisies RedzoneX MajesticM DaAwesomeDude1 False. yuruuu Kreme Nedor North Gate Gross Sweep Trinitrotoluene Peli Shiba p2 Eden's Embrace Cynde sniperr Yellow Paint IronBullet GradeAGarchomp Tyler0 Steven Stone cfdba
RU People - Arifeen atomicllamas Slurmz col49 DTC -Tsunami- FlamingVictini EviGaro spookysocialist teachable cyanize eifo Chill Shadow TheWall Kushalos EonX Gatorboy Randomnick Chrisloud1 Molk Aurora Colonel M Miyami~~ Rakan avocado Rider SilentVerse Espeonage. phantom barton Kingler12345 Imanalt Meru Omfuga Ice Tray Stan Soojung
TUG People - Ajna Feliburn SlottedPig lighthouses Kableye xastify tko Twix trash gorex Natural Talent Psynergy Lax Pak North Lord Death Man TraceofLife Chakra zbr Whitewash
And to everyone I forgot to tag, and to those that trusted on my team also. Thanks everyone for making this game enjoyable.
Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 24 Def / 232 Spe
Impish Nature
- Taunt
- Spikes
- Wood Hammer
- Synthesis
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Toxic
- Protect
Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 136 Def / 120 Spe
Impish Nature
- Taunt
- Toxic
- Earthquake
- Roost
Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Protect
- Hydro Pump
Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Head Smash
Ability: Bulletproof
EVs: 252 HP / 24 Def / 232 Spe
Impish Nature
- Taunt
- Spikes
- Wood Hammer
- Synthesis
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Toxic
- Protect
Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 136 Def / 120 Spe
Impish Nature
- Taunt
- Toxic
- Earthquake
- Roost
Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Protect
- Hydro Pump
Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Head Smash
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