Rules
8v8 Brawl Mixed
Only Mega Stones and Training Items permitted
Only KO Subs Permitted
All else w/e
Birkal's team
Mankey (M)
Nature: Impish (+Def | -SpA)
Type: Fighting
Abilities: Vital Spirit | Anger Point | Defiant (Unlocked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 70
EC: 6 | 6
MC: 0
AC: 5 | 5
Moves:
Level-Up:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Swagger
Cross Chop
Thrash
Close Combat
Egg Moves:
Counter
Encore
Night Slash
Reversal
Beat Up
Pay Day
Thunder Punch
Ice Punch
TM Moves:
Earthquake
U-turn
Rock Slide
Poison Jab
Dig
Acrobatics
Taunt
Aerial Ace
Shuppet (F)
Nature: Adamant (+Atk | -SpA)
Type: Ghost
Abilities: Insomnia | Frisk | Cursed Body (Unlocked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 2 (-)
Sp.Def: Rank 2
Spe: 45
S&W: 1 | 1
Total: 14
EC: 6 | 6
MC: 0
AC: 5 | 5
Moves:
Level-Up:
Knock Off
Screech
Night Shade
Curse
Spite
Will-O-Wisp
Shadow Sneak
Feint Attack
Egg Moves:
Destiny Bond
Disable
Imprison
Phantom Force
Gunk Shot
TM Moves:
Trick Room
Substitute
Protect
Payback
Thief
Zorua (F)
Nature: Lonely (+Atk | -Def)
Type: Dark
Abilities: Illusion
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 65
S&W: 1 | 2
Total: 15
EC: 6 | 6
AC: 0
MC: 0
Moves:
Level-Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Egg Moves:
Counter
Copycat
Detect
Memento
Snatch
TM Moves:
Dig
Protect
Substitute
Dark Pulse
Roar
Aipom (M)
Nature: Adamant (+Atk | -SpA)
Type: Normal
Abilities: Technician | Pick Up | Skill Link (Unlocked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 85
S&W: 1 | 2
Total: 14
EC: 6 | 6
AC: 5 | 5
MC: 0
Moves:
Level-Up:
Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
Double Hit
Fling
Nasty Plot
Last Resort
Egg Moves:
Bounce
Counter
Fake Out
Quick Guard
Revenge
Ice Punch
TM Moves:
Protect
Substitute
Dig
Brick Break
Toxic
Payback
U-turn
Taunt
Meditite (M)
Nature: Jolly (+Spe | +11% Accuracy | -SpA)
Type: Fighting | Psychic
Abilities: Pure Power | Telepathy (Unlocked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 69 (+)
S&W: 1 | 2
Total: 12
EC: 6 | 6
AC: 5 | 5
MC: 0
Moves:
Level-Up:
Bide
Meditate
Confusion
Detect
Hidden Power [Steel]
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
High Jump Kick
Psych Up
Accupressure
Power Trick
Reversal
Egg Moves:
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Guard Swap
TM Moves:
Substitute
Protect
Brick Break
Double Team
Facade
Machamp (M)
[Nature]
Blaziken (F)
[Nature]
Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶
[Nature]
Aipom @ Exp Share
Zorua @ Nothing
Meditite @ Exp Share
Shuppet @ Exp Share
Mankey @ Amulet Coin
Blaziken @ Blazikenite
Machamp @ Nothing
Lucario @ Lucarionite
Avnomke's Team
Medicham M Zen
Stats: 90/2(5 Pure Power)/3/1-/3/92+ +10% accuracy 3/3 15(18 Pure Power)
Mega: 90/4(8 Pure Power)/3/2-/3/115+ +16% accuracy 3/3 19(23 Pure Power)
Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/5
Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
Aromatisse F Aroma
Stats: 110/3/3/5+/3/25- -10% evasion 2/2 19
Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Taunt, or Torment.
MC/EC/AC
0/6/5
Attacks: MAXED 54/54
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Ground)
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish
Sliggoo M Slime
Stats: 100/3/2/4+/4/52- -10% evasion 2/2 17
Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration:
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (Locked):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
MC/EC/AC
0/5/4
Attacks:
Absorb
Acid Armor
Attract
Bide
Blizzard
Body Slam
Bubble
Confide
Counter
Curse
Double Team
Draco Meteor
Dragon Breath
Dragon Pulse
Endure
Facade
Flail
Frustration
Hidden Power
Ice Beam
Infestation
Iron Tail
Muddy Water
Poison Tail
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Sunny Day
Swagger
Tackle
Thunderbolt
Toxic
Future evolution moves:
Aqua Tail
Bulldoze
Dragon Tail
Earthquake
Feint
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hail
Hyper Beam
Incinerate
Outrage
Power Whip
Rock Smash
Strength
Thunder
Porygon2 -- Death.exe
Stats: 100/2-/3/5+/3/60 1/3 18
Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download:
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Locked):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
MC/EC/AC
0/4/4
Attacks:
Aerial Ace
Agility
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Defense Curl
Discharge
Double-Edge
Double Team
Dream Eater
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Natural Gift
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Tackle
Take Down
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/5/5
Attacks:
Acrobatics
Acupressure
Aerial Ace
AncientPower
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Chansey F Samantha
Stats: 145/1/1/3+/4/43- -10% evasion 3/3 20
Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
MC/EC/AC
0/6/5
Attacks:
Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch
Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon
Zen Headbutt
Togetic M Alexander
Stats: 90/1-/3/4+/4/40 1/1 16
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
MC/EC/AC
0/7/5
Attacks:
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Tri Attack
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Greninja M Rodan
Stats: 100/3/2-/4/3/141+ +23% accuracy 3/3 21
Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
MC/EC/AC
0/9/5
Attacks: MAXED 65/65
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
PM shit
8v8 Brawl Mixed
Only Mega Stones and Training Items permitted
Only KO Subs Permitted
All else w/e
Birkal's team

Mankey (M)
Nature: Impish (+Def | -SpA)
Type: Fighting
Abilities: Vital Spirit | Anger Point | Defiant (Unlocked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 70
EC: 6 | 6
MC: 0
AC: 5 | 5
Moves:
Level-Up:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Swagger
Cross Chop
Thrash
Close Combat
Egg Moves:
Counter
Encore
Night Slash
Reversal
Beat Up
Pay Day
Thunder Punch
Ice Punch
TM Moves:
Earthquake
U-turn
Rock Slide
Poison Jab
Dig
Acrobatics
Taunt
Aerial Ace

Shuppet (F)
Nature: Adamant (+Atk | -SpA)
Type: Ghost
Abilities: Insomnia | Frisk | Cursed Body (Unlocked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 2 (-)
Sp.Def: Rank 2
Spe: 45
S&W: 1 | 1
Total: 14
EC: 6 | 6
MC: 0
AC: 5 | 5
Moves:
Level-Up:
Knock Off
Screech
Night Shade
Curse
Spite
Will-O-Wisp
Shadow Sneak
Feint Attack
Egg Moves:
Destiny Bond
Disable
Imprison
Phantom Force
Gunk Shot
TM Moves:
Trick Room
Substitute
Protect
Payback
Thief

Zorua (F)
Nature: Lonely (+Atk | -Def)
Type: Dark
Abilities: Illusion
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 65
S&W: 1 | 2
Total: 15
EC: 6 | 6
AC: 0
MC: 0
Moves:
Level-Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Egg Moves:
Counter
Copycat
Detect
Memento
Snatch
TM Moves:
Dig
Protect
Substitute
Dark Pulse
Roar

Aipom (M)
Nature: Adamant (+Atk | -SpA)
Type: Normal
Abilities: Technician | Pick Up | Skill Link (Unlocked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 85
S&W: 1 | 2
Total: 14
EC: 6 | 6
AC: 5 | 5
MC: 0
Moves:
Level-Up:
Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
Double Hit
Fling
Nasty Plot
Last Resort
Egg Moves:
Bounce
Counter
Fake Out
Quick Guard
Revenge
Ice Punch
TM Moves:
Protect
Substitute
Dig
Brick Break
Toxic
Payback
U-turn
Taunt

Meditite (M)
Nature: Jolly (+Spe | +11% Accuracy | -SpA)
Type: Fighting | Psychic
Abilities: Pure Power | Telepathy (Unlocked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 69 (+)
S&W: 1 | 2
Total: 12
EC: 6 | 6
AC: 5 | 5
MC: 0
Moves:
Level-Up:
Bide
Meditate
Confusion
Detect
Hidden Power [Steel]
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
High Jump Kick
Psych Up
Accupressure
Power Trick
Reversal
Egg Moves:
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Guard Swap
TM Moves:
Substitute
Protect
Brick Break
Double Team
Facade

Machamp (M)
[Nature]
Brave (+Atk | -1Spe | -10% Evasion)
[Type]
Fighting
[Abilities]
Guts
No Guard
Steadfast (✓)
[Stats]No Guard
Steadfast (✓)
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
S&W: 3 | 5
Total: 19
[Tokens]Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
S&W: 3 | 5
Total: 19
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[34 | 129]
Brick Break
Bullet Punch
Counter
Cross Chop
Dig
Double Team
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Focus Blast
Focus Energy
Foresight
Ice Punch
Karate Chop
Leer
Low Kick
Low Sweep
Poison Jab
Power-Up Punch
Protect
Revenge
Rock Slide
Scary Face
Seismic Toss
Smack Down
Stone Edge
Substitute
Thunder Punch
Toxic
Wide Guard
[Unknown Moves]Brick Break
Bullet Punch
Counter
Cross Chop
Dig
Double Team
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Focus Blast
Focus Energy
Foresight
Ice Punch
Karate Chop
Leer
Low Kick
Low Sweep
Poison Jab
Power-Up Punch
Protect
Revenge
Rock Slide
Scary Face
Seismic Toss
Smack Down
Stone Edge
Substitute
Thunder Punch
Toxic
Wide Guard
[Current Gen]
???
[Previous Gen]
???
[Event]
???
[??? MC]
???
[Previous Gen]
???
[Event]
???
[??? MC]


Blaziken (F)
[Nature]
Sassy (+SpD | -Spe | -10% Evasion)
[Type]
Fire | Fighting
[Abilities]
Blaze
Speed Boost (✓)
[Stats]Speed Boost (✓)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
[Mega Stats]Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
[Tokens]Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[63 | 107]
Aerial Ace
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Counter
Curse
Dig
Double Kick
Double Team
Earthquake
Ember
Endure
Facade
Feint
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Slash
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
[Unknown Moves]Aerial Ace
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Counter
Curse
Dig
Double Kick
Double Team
Earthquake
Ember
Endure
Facade
Feint
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Slash
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
[Current Gen]
???
[Previous Gen]
???
[Event]
???
[?? MC]
???
[Previous Gen]
???
[Event]
???
[?? MC]


Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶
[Nature]
Naive (-SpD | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]Inner Focus
Justified (✓)
Adaptability [Mega]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[78 | 102]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Unknown Moves]Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Level]
Calm Mind
[Gen 6]
Attract
Confide
Fling
Frustration
Hone Claws
Retaliate
Return
Round
Strength
Swagger
[Gen 5]
Captivate
Fury Cutter
Headbutt
Iron Defense
Mud-Slap
Natural Gift
Rock Climb
Secret Power
Snore
Swift
Work Up
[Egg]
Bite
Follow Me
[76 MC]
Calm Mind
[Gen 6]
Attract
Confide
Fling
Frustration
Hone Claws
Retaliate
Return
Round
Strength
Swagger
[Gen 5]
Captivate
Fury Cutter
Headbutt
Iron Defense
Mud-Slap
Natural Gift
Rock Climb
Secret Power
Snore
Swift
Work Up
[Egg]
Bite
Follow Me
[76 MC]
Aipom @ Exp Share
Zorua @ Nothing
Meditite @ Exp Share
Shuppet @ Exp Share
Mankey @ Amulet Coin
Blaziken @ Blazikenite
Machamp @ Nothing
Lucario @ Lucarionite
Avnomke's Team


Medicham M Zen
Stats: 90/2(5 Pure Power)/3/1-/3/92+ +10% accuracy 3/3 15(18 Pure Power)
Mega: 90/4(8 Pure Power)/3/2-/3/115+ +16% accuracy 3/3 19(23 Pure Power)


Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/5
Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt

Aromatisse F Aroma
Stats: 110/3/3/5+/3/25- -10% evasion 2/2 19

Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Taunt, or Torment.
MC/EC/AC
0/6/5
Attacks: MAXED 54/54
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Ground)
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish

Sliggoo M Slime
Stats: 100/3/2/4+/4/52- -10% evasion 2/2 17

Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration:
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (Locked):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
MC/EC/AC
0/5/4
Attacks:
Absorb
Acid Armor
Attract
Bide
Blizzard
Body Slam
Bubble
Confide
Counter
Curse
Double Team
Draco Meteor
Dragon Breath
Dragon Pulse
Endure
Facade
Flail
Frustration
Hidden Power
Ice Beam
Infestation
Iron Tail
Muddy Water
Poison Tail
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Sunny Day
Swagger
Tackle
Thunderbolt
Toxic
Future evolution moves:
Aqua Tail
Bulldoze
Dragon Tail
Earthquake
Feint
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hail
Hyper Beam
Incinerate
Outrage
Power Whip
Rock Smash
Strength
Thunder

Porygon2 -- Death.exe
Stats: 100/2-/3/5+/3/60 1/3 18

Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download:
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Locked):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
MC/EC/AC
0/4/4
Attacks:
Aerial Ace
Agility
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Defense Curl
Discharge
Double-Edge
Double Team
Dream Eater
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Natural Gift
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Tackle
Take Down
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt

Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/5/5
Attacks:
Acrobatics
Acupressure
Aerial Ace
AncientPower
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball

Chansey F Samantha
Stats: 145/1/1/3+/4/43- -10% evasion 3/3 20

Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
MC/EC/AC
0/6/5
Attacks:
Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch
Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon
Zen Headbutt

Togetic M Alexander
Stats: 90/1-/3/4+/4/40 1/1 16


Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
MC/EC/AC
0/7/5
Attacks:
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Tri Attack
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Greninja M Rodan
Stats: 100/3/2-/4/3/141+ +23% accuracy 3/3 21


Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
MC/EC/AC
0/9/5
Attacks: MAXED 65/65
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
PM shit