Anything Goes Community Create-A-Team (Stage 3)

#65
Exca's Ultra Necrozma: 1
Pigeons's Gothitelle: 8
Thimo's Barbaracle: 6
Banana's Primal Groudon: 0
cromagnet's Celesteela: 7

Pigeons's Gothitelle proceeds to the team.
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 8 SpD / 248 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Low Kick

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Charm
- Confide
- Rest
- Taunt
Time to choose the third team member, y'all know what to do. Time to nominate sets to fit the third slot of the team.
 
#66
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic
- Defog
- Recover
This pokemon is a good check to stuff like Marshadow, Zygarde, Primal Groudon and most things which can trouble our Ttar + Goth core.
Set is kind of self explanatory. Toxic cripples down things like ho-oh and Primal groudon, Judgment is your STAB, Defog is to remove hazards off your field and Recover is for recovery. Its a very solid mon in general and seems to fit pretty nicely on our team.
 
#67

Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 SpA
- Autotomize
- Photon Geyser
- Sunsteel Strike
- Earthquake

This guy is a ludicrously powerful physical sweeper. With the ability, prism armor, this guy can switch in on attacks such as hidden power. After one autotomize, he is setup to sweep. Marshadow causes this guy some problems, but if you can get autotomize in, you can ohko marsh with photon geyser.
252 Atk Life Orb Marshadow Spectral Thief vs. 252 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 228-269 (57.2 - 67.5%) -- guaranteed 2HKO
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 378-445 (94.9 - 111.8%) -- 68.8% chance to OHKO
252 Atk Technician Marshadow Shadow Sneak vs. 252 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 117-139 (29.3 - 34.9%) -- 9.4% chance to 3HKO
Other pokemon cause problems, such as pogre and pdon, but hopefully they can be gotten out of the way by other mons. Once this Necrozma is set up, it becomes a near unstoppable force. The hardest part of using it is to get the weakness policy boosts without being overwhelmed. Necrozma-Dusk-Mane is ideal for this role due to its amazing defensive ability combined with its solid defenses yet high attack.
Autotomize is needed to outspeed marshadow, which could otherwise steal the boosts. Eq hits hard against pdon and steelceus, both of which are difficult to damage with the other two moves. Photon geyser provides physical psychic STAB that also ignores sturdy. Sunsteel strike is ideal for use vs. anything that the other two moves do not hit hard.
It is a powerful STAB that ignores sturdy, which comes in handy vs. suicide leads.
 
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#68
I was going to nom Fairyceus ;-; Go-go gadget nom a different support Arceus I guess.


Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Recover
- Defog / Stealth Rock / Toxic

Like Fairyceus, Groundceus checks two of our biggest threats in Marshadow and Zygarde-C but also checks Primal Groudon, another threat to Tyranitar not trappable with Gothitelle. I don't know if slashes are allowed on the sets we're submitting but it does seem odd to commit to having Defog this early, especially when we don't know what the rest of the team looks like. Any of the slashed options work, Defog is probably what we'll end up with if this gets picked mostly because Groundceus is such a good user of it but Stealth Rock or Toxic would be fine if Defog isn't needed.
 
#69
Gothitelle with maxed Special Defense EVs gains a significant boost in Special Defense. However, it does not help its defense, leaving it vulnerable to physical moves such as Megahorn or Knock Off. In order to be able to trap and KO more Pokemon, I suggest Scolipede, which can pass it defense and speed.



Scolipede (M) @ Mental Herb
Ability: Speed Boost
EVs: 80 HP / 240 Def / 188 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Substitute
- Protect
- Iron Defense

In addition to being able to tank more hits, the speed that Scolipede passes allows Gothitelle to switch its nature to Calm, since it no longer needs a speed boosting nature.

e: just a joke lads no malice intended
 
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#70
Gothitelle with maxed Special Defense EVs gains a significant boost in Special Defense. However, it does not help its defense, leaving it vulnerable to physical moves such as Megahorn or Knock Off. In order to be able to trap and KO more Pokemon, I suggest Scolipede, which can pass it defense and speed.



Scolipede (M) @ Mental Herb
Ability: Speed Boost
EVs: 80 HP / 240 Def / 188 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Substitute
- Protect
- Iron Defense

In addition to being able to tank more hits, the speed that Scolipede passes allows Gothitelle to switch its nature to Calm, since it no longer needs a speed boosting nature.

e: just a joke lads no malice intended
who uses a speed boosting nature on goth anyways also speed boosts makes it harder to trap gyro ball ferrothorn (incase of crit). ;P
 
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#71
Gothitelle with maxed Special Defense EVs gains a significant boost in Special Defense. However, it does not help its defense, leaving it vulnerable to physical moves such as Megahorn or Knock Off. In order to be able to trap and KO more Pokemon, I suggest Scolipede, which can pass it defense and speed.



Scolipede (M) @ Mental Herb
Ability: Speed Boost
EVs: 80 HP / 240 Def / 188 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Substitute
- Protect
- Iron Defense

In addition to being able to tank more hits, the speed that Scolipede passes allows Gothitelle to switch its nature to Calm, since it no longer needs a speed boosting nature.
fat GRNBLN said:
who uses a speed boosting nature on goth anyways also speed boosts makes it harder to trap gyro ball ferrothorn (incase of crit). ;P
Gothitelle is already calm. It does not need speed to effectively tackle supportceus. If anything, this Scolipede would benefit ttar more than goth. Your justifications make little sense, as Goth is generally used not as killer, but as a judgment-drainer, so that affected support-arceus forms are setup bait. Having goth on a team naturally lends the team towards setup sweepers. If anything, we need more pokes like the barbaracle that Thimo suggested: One turn setup sweepers that become extremely deadly as they chew through an opponent's team.
 
#74
Imo we could use either Arceus or maybe even both. Still think celesteela fits as it provides leech seed support for both TTar and Goth while also being able to switch on both Arceus forms we are maybe using which both threaten TTarr and from using Goth quite a bit I can tell you cant throw it on everything all the time. Ferro might be also a good idea as Kyogre is a threat to the team rn. With all the options we have Id rather propose the idea of voting on a possible approach for further teambuilding in conjunction with picking the next teammember than only picking one mon. It might be better/easier to agree on either a more offense approach like BananaLaddersPS suggested or a more balanced approach like 21pichus and Pigeons (who btw used both of the mons I suggested r2 :P)
 
#75

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Substitute
- Protect
- Toxic/Flame Charge

This monster checks support arceus such as fairy due to its toxic immunity and even steel through the use of flame charge. It also hard walls ground arceus which can give ttar a bad headache as well as checking SD ultra necrozma. It is also able to deal with mega rays which lack v-create and can spread leech seed recovery to its teammates. Overall a very solid mon and one which helps to wear down and cripple bulky mons for ttar to easily sweep.
So I am just quoting cromagnet42 to throw it back in for a vote