[AOT 3 - Round 4 Winners Bracket] Texas Cloverleaf vs tavok

Frosty

=_=
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Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
New Rule: After 30 days, the DQ Interval will go to 48h.
60 days Time Limit: After 60 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at August 16th.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.


Team Texas Cloverleaf

282.png

Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MegaGardevoirOld_zps5e19c9cc.png

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 1
AC: 5/5

Physical (8):
Body Slam
Double-Edge
Facade
Giga Impact
Ice Punch
Shadow Sneak
Thief
Zen Headbutt

Special (25):
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mud-Slap
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

Other (56):
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Future Sight
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room

Total Moves: 89/102

Yet-to-get:
XY TM: Frustration, Return, Round, Echoed Voice, Fling, Charge Beam, Confide (14)
Past Gen TMs: Secret Power, Natural Gift (6)
Past Gen Tutors: Defense Curl, Fire Punch, Headbutt, Thunderpunch (12)

Raid Only: Dispel, Shadow Mend

iaza17760472577100.gif

Colossoil, Sucker (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure (H)

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 1
AC: 5/5

Physical (42):
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Rock Slide
Rock Smash
Sand Tomb
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-turn

Special (13):
Bubblebeam
Dark Pulse
Earth Power
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

Other (23):
Attract
Double Team
Encore
Embargo
Endure
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Sunny Day
Toxic
Taunt
Stockpile
Substitute
Swagger
Swallow
Total Moves: 78/92

Raid Only: Bloodlust

Gen IV Tutor: Ancientpower, Rollout (6)
Gen V TM: Hidden Power, Frustration, Rock Tomb, Round, Echoed Voice, Retaliate, Strength, Return (16)
Gen IV TM: Secret Power, Captivate, Natural Gift (9)
Gen VI TM: Confide (2)

009.png

Blastoise, Shellshocker (M)
Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
BRT: 20

ec3e7409b49ffeb54203aef0b7ad54d0-d6l0nc6.png

blastoise-mega.png

Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H) / Mega Launcher

Stats (Mega Blastoise):
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 5
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Physical (19):
Aqua Jet
Aqua Tail
Avalanche
Bite
Brick Break
Dig
Dive
Dragon Tail
Earthquake
Fake Out
Flail
Focus Punch
Gyro Ball
Iron Tail
Rapid Spin
Rock Slide
Skull Bash
Tackle
Zen Headbutt

Special (22):
Aura Sphere
Blizzard
Brine
Bubble
Confusion
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power Fire
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Scald
Surf
Water Gun
Water Pulse
Water Spout
Whirlpool
Zap Cannon

Other (23):
Aqua Ring
Bide
Block
Counter
Double Team
Endure
Foresight
Haze
Iron Defense
Mirror Coat
Mud Sport
Protect
Rain Dance
Reflect
Refresh
Rest
Roar
Sleep Talk
Substitute
Tail Whip
Toxic
Withdraw
Yawn
Total Moves: 64/111

Raid Only: Bubble Shield

Yet-to-get: Ice Punch, Outrage, Signal Beam, Snore, Water Pledge, Hail, Frustration, Smack Down, Return, Rock Tomb, Facade, Attract, Round, Fling, Giga Impact, Bulldoze, Swagger, Rock Smash, Strength, Waterfall, Mist, Muddy Water, Past-Gen Tutors: Body Slam, Defense Curl, Double-Edge, Dynamicpunch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss, Curse, Take Down, Submission, Rage, Fissure, Bubblebeam, Secret Power, Natural Gift, Captivate, Rock Climb, Follow Me, False Swipe, Power-Up Punch, Confide

TomohawkFrontM_zps03414c39.png

Tomohawk [M]
Types: Flying / Fighting
Abilities: Intimidate / Prankster / Justified (H) (Unlocked)
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Physical (20):
Aerial Ace
Bounce
Brick Break
Bulldoze
Drain Punch
Earthquake
Focus Punch
Fly
Fury Swipes
Giga Impact
Iron Tail
Power-up Punch
Rapid Spin
Retaliate
Rock Smash
Scratch
Sky Attack
Sky Drop
Submission
Superpower

Special (11):
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Solar Beam

Other (27):
After You
Baby-Doll Eyes
Baton Pass
Confuse Ray
Double Team
Focus Energy
Harden
Healing Wish
Morning Sun
Noble Roar
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Toxic
Whirlwind
Yawn

Total Moves: 58/88

To Get: Acrobatics (2), Air Cutter (2), Attract (2), Bulk Up (1), Confide (2), Covet (2), Echoed Voice (2), Façade (2), False Swipe (2), Flash (2), Fling (2), Frustration (2), Haze (2), Hidden Power (2), Last Resort (2), Memento (2), Nature Power (2), Quash (2), Return (2), Rock Slide (2), Rock Tomb (2), Round (2), Safeguard (2), Secret Power (2), Snore (2), Steel Wing (2), Strength (2), Thief (2), Uproar (2), Work Up (1)

Team tavok

303.png

Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

303-mega.png


Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:

HP: 90
Atk: Rank 4 (7 w/Huge Power)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)


EC: 0/0
MC: 0
AC: 5/5
KOC: 0



Moves (68/102)
- Astonish
- Attract
- Baton Pass
- Bite
- Body Slam
- Brick Break
- Counter
- Cruch
- Double Team
- Dynamic Punch
- Embargo
- Endure
- Facade
- Fairy Wind
- Fake Tears
- Feint Attack
- Fire Fang
- Flamethrower
- Flash Cannon
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Grass Knot
- Growl
- Guard Swap
- Hyper Beam
- Ice Fang
- Ice Punch
- Icy Wind
- Incinerate
- Iron Defense
- Iron Head
- Knock Off
- Magnet Rise
- Metal Burst
- Mimic
- Misty Terrain
- Mud-Slap
- Pain Split
- Payback
- Play Rough
- Poison Fang
- Power-Up Punch
- Protect
- Psych Up
- Punishment
- Rain Dance
- Rest
- Rock Slide
- Sandstorm
- Seismic Toss
- Sleep Talk
- Snatch
- Stealth Rock
- Stockpile
- Stone Edge
- Substitute
- Sucker Punch
- Super Fang
- Swagger
- Sweet Scent
- Taunt
- Thunder Fang
- Thunder Punch
- Torment
- Toxic
- Vice Grip
475.png

Tommy (Gallade (M))
Nature: Jolly (+Spe, +10% accuracy, -SpA)

Type:

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (78/129):

- Ally Swith
- Brick Break
- Bulldoze
- Calm Mind
- Close Combat
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Earthquake
- Encore
- Endure
- Facade
- False Swipe
- Feint
- Fire Punch
- Focus Blast
- Focus Punch
- Fury Cutter
- Giga Impact
- Growl
- Grudge
- Heal Pulse
- Helping Hand
- Hyper Beam
- Hypnosis
- Ice Punch
- Icy Wind
- Imprison
- Knock Off
- Leaf Blade
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Lucky Chant
- Magic Coat
- Magical Leaf
- Mean Look
- Memento
- Mimic
- Nightmare
- Night Slash
- Pain Split
- Protect
- Psychic
- Psycho Cut
- Quick Guard
- Reflect
- Rest
- Safeguard
- Shadow Sneak
- Sing
- Skill Swap
- Slash
- Sleep Talk
- Snatch
- Stored Power
- Substitute
- Taunt
- Telekinesis
- Teleport
- Thief
- Thunder Wave
- Torment
- Toxic
- Trick
- Trick Room
- Wide Guard
- Will-O-Wisp
- Wish
- Zen Headbutt
149.png

Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)

Type:

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (64/120)

- Aerial Ace
- Agility
- Aqua Jet
- Aqua Tail
- Blizzard
- Brick Break
- Detect
- Dive
- Double Team
- Draco Meteor
- Dragon Claw
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Earthquake
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Flamethrower
- Fly
- Focus Blast
- Focus Punch
- Giga Impact
- Heal Bell
- Horn Drill
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Iron Tail
- Leer
- Light Screen
- Outrage
- Protect
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Safeguard
- Skull Bash
- Sky Drop
- Slam
- Sleep Talk
- Stone Edge
- Substitute
- Superpower
- Surf
- Tailwind
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Twister
- Waterfall
- Whirlpool
- Whirlwind
- Wrap
Having dreams of greatness, Hyrule always looked to show just how strong she was.
Getting into constant trouble, she always rejected help and though she could
handle everything. It wasn't until she was cornered in a cave by an outraged
Haxorus that she realized that were things that she couldn't do.

Just as she was going to get crushed by the superior dragon type, Gambo, Lira, Randy and
Hex came to her rescue. The dragon type easily overpowered each of them individually, but
after a long and gruelling fight they emerged victorious, if just barely.

Crying because of what she went through and the danger she put everyone in,
she asked Tavok to take her with him so she could compensate them.

Since that day, Hyrule has become more powerful, evolving along the way, always
looking to protect her teammates the same way they protected her. While not being the most
powerful around (with Gambo, Randy and Bastion far surprasing her) annoys her a little, she
cares about them too much for that to matter.
658.png

Frogger (Greninja (M))
Nature: Hasty (+Spe, -Def, +22% accuracy)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+) (+23% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 5/5
KOC: 0



Moves (43/??):

- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dark Pulse
- Dig
- Dive
- Double Team
- Extrasensory
- Fling
- Grass Knot
- Growl
- Gunk Shot
- Hydro Pump
- Hyper Beam
- Ice Beam
- Lick
- Low Kick
- Mat Block
- Mind Reader
- Mud Sport
- Night Slash
- Pound
- Protect
- Quick Attack
- Rock Slide
- Role Play
- Round
- Shadow Sneak
- Sleep Talk
- Smack Down
- Smokescreen
- Snatch
- Spikes
- Substitute
- Surf
- Taunt
- Thief
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Found along Dientes in a cave near a spring, the two shiny water types had stolen some food from the group before being found.

With their hideout discovered, the two of them prepared for their last stand.

Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.

After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.

Touched by Tavok's actions, the two little guys decided to join him in his journey.

Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.

When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.

Order of Operations:

Heads: Texas
Tails: Tavok

reverse.jpg

(Tails)

tavok sends out pokemon with item
Texas Cloverleaf sends out pokemon with ite and orders
tavok orders
I Ref
 
DQ Shortening? no.

Round End? Well I will be more tolerant for sure. If there is a clear winner (beyond reasonable doubt) by august 16th it will end by then. If not, it wil get extensions.
 
An auspicious debut

Blastoise @ Blastoisinite

Water Spout ~ Hydro Pump ~ Hydro Cannon
If Pain Split, Protect on the first instance and Whirlpool on the second and push back
If Metal Burst, Aqua Ring on the first instance, Mud Sport on the second, and Whirlpool on the third
If Baton Pass, Whirlpool the following action and push back
 
009.png

Hp: 100
En: 100
3/4/4/4/67
Other:
Item: Mega Stone

303-mega.png

Hp: 90
En: 100
7/5/1/4/50
Other:
Item: Mega Stone​

Round 1!

DATA:

ACTION 1!

Blastoise used Protect! (-7en)

Mawile used Pain Split! (-11en)

ACTION 2!

Blastoise used Water Spout! (-7en)
Crit: 12 (no)
Damage: (15+3)= 18hp

Mawile used Baton Pass! (-10en)

ACTION 3!

Blastoise used Whirlpool! (-4en)
Crit: 2 (no)
Damage: 4+3= 7hp

Mawile used Pain Split! (-23.5en)
hp evened at 82.5

Mawile lost 2hp due to whirlpool!

Mawile returned to pokeball!
NOTE: As ingame, selfswitch > trap. IAR confirmed this.

- - -

009.png

Hp: 82
En: 82
3/4/4/4/67
Other:
Item: Mega Stone

303-mega.png

Hp: 80
En: 55
7/5/1/4/50
Other:
Item: Mega Stone
tavok orders
Texas Cloverleaf orders
I Ref
 
Sorry. Undecision about the trap + self switch thing.

Hyrule the Dragonite @ Expert Belt IN

Thunderbolt - Thunderbolt - Thunderbolt

- IF Mirror Coat THEN Thunder Punch.
- [ONCE] IF Bide THEN start string of actions Reflect - Light Screen - Thunderbolt
- IF Blastoise is in the evasive stage of a D/E move THEN Light Screen the first instance, Reflect the second and Safeguard the third.
 
009.png

Hp: 82
En: 82
3/4/4/4/67
Other:
Item: Mega Stone

303-mega.png

Hp: 80
En: 55
7/5/1/4/50
Other:
Item: Mega Stone

149.png

Hp: 100
En: 100
5/3/5/4/69
Other:
Item: Expert Belt
Round 2!
DATA:

Megaevolutions

ACTION 1!

Dragonite used Thunderbolt! (-7en)
Crit: 7
Effect: 8
Damage: (9+1.5+2)*1.5= 18.75hp

Blastoise used Mud Sport! (-5en)

ACTION 2!

Dragonite used Thunderbolt! (-11en)
Crit: 4
Effect:4
Damage: (9+1.5+2)*1.5*0.5= 9.375hp

Blastoise used Icy Wind! (-5en)
Crit: 3
Damage: (6+3)*2.25*0.5= 10.125hp

ACTION 3!

Blastoise used Protect! (-7en)

Dragonite used Thunderbolt! (-15en)
Damage: 9.375hp (-4en)

- - -
Mud Sport for 4a
ec3e7409b49ffeb54203aef0b7ad54d0-d6l0nc6.png

Hp: 54
En: 61
4/5/6/4/67
Other:
Item: Mega Stone

303-mega.png

Hp: 80
En: 55
7/5/1/4/50
Other:
Item: Mega Stone

149.png

Hp: 90
En: 67
5/3/5/4/69
Other: -1spe
Item: Expert Belt
Texas Cloverleaf
tavok
I Ref
 
Ice Beam ~ Blizzard ~ Ice Beam
If Protective/Evasive and non-consecutive, Blizzard and push back
If Damaging Evasive without suspense and you act second then Avalanche that action and push back
If Damaging Evasive and suspended then Whirlpool a1, Aqua Ring on the first instance of suspense, and Chill on the second instance of suspense
 
Last edited:
DQ is reduced to 48h as of now.

Mud Sport for 4a
ec3e7409b49ffeb54203aef0b7ad54d0-d6l0nc6.png

Hp: 54
En: 61
4/5/6/4/67
Other:
Item: Mega Stone

303-mega.png

Hp: 80
En: 55
7/5/1/4/50
Other:
Item: Mega Stone

149.png

Hp: 90
En: 67
5/3/5/4/69
Other: -1spe
Item: Expert Belt
Round 3!
DATA:

ACTION 1!

Blastoise used Ice Beam! (-7en)
Crit: 8 (no)
Effect: 6 (no)
Damage: (9+3)*2.25= 27hp

Dragonite used Light Screen! (-10en)

ACTION 2!

Dragonite used Protect! (-7en)

Blastoise used Blizzard! (-8en)
Damage: (5.5+3)*2.25= 19.125 (-8en)

ACTION 3!

Blastoise used Blizzard! (-12en)
Hit: 66 (yes)
Crit: 2 (no)
Effect: 2 (no)
Damage: 19.125hp

Dragonite used Hurricane! (-8en)
Hit: 22 (yes)
Crit: 2 (no)
Effect: 10 (no)
Damage: (11+3+1.5)= 15.5hp

- - -

Mud Sport for 1a
ec3e7409b49ffeb54203aef0b7ad54d0-d6l0nc6.png

Hp: 38
En: 34
4/5/6/4/67
Other:
Item: Mega Stone

Light Screen (3a)
303-mega.png

Hp: 80
En: 55
7/5/1/4/50
Other:
Item: Mega Stone

149.png

Hp: 44
En: 34
5/3/5/4/69
Other:
Item: Expert Belt
tavok orders
Texas Cloverleaf orders
I Ref
 
Last edited:
I think Hurricane is missing STAB? Orders are assuming it is.

Dragon Pulse - Thunderbolt - Dragon Pulse
- IF Avalanche THEN Roost. Only do so once.
- IF damaging ice type move AND not in a combo THEN Fly and replace all instances of Thunderbolt with Dragon Pulse. Only do so once.
- IF damaging ice-type combo AND you have more than 15.5 HP AND you have more than 12.5 EN THEN Substitute [15 HP]. Only do so once.
 
Holy shit I can't remember the last time this move got to see use and wasn't subbed for

Dragon Pulse ~ Mirror Coat ~ Fake Out
If you are fully paralyzed a2, Fake Out+Flail a3


btw tavok just a reminder that frosty shortened dq to 48h, you were technically over dq yesterday

also fuck yeah blastoise, you did good in your major tournament dq. significantly weakening a mega mawile and 1v1ing a dragonite at full, well done
 
Last edited:
Mud Sport for 1a
ec3e7409b49ffeb54203aef0b7ad54d0-d6l0nc6.png

Hp: 38
En: 34
4/5/6/4/67
Other:
Item: Mega Stone

Light Screen (3a)
303-mega.png

Hp: 80
En: 55
7/5/1/4/50
Other:
Item: Mega Stone

149.png

Hp: 44
En: 34
5/3/5/4/69
Other:
Item: Expert Belt​
Round 4!
DATA:

ACTION 1!

Dragonite used Dragon Pulse! (-6en)
Crit: 16 (no)
Damage: (9+3+1.5)= 13.5hp

Blastoise used Dragon Pulse! (-7en)
Crit: 7 (no)
Damage: (4.5+3+3)*1.5= 15.75hp

ACTION 2!

Dragonite used Thunderbolt! (-7en)
Crit: 8 (no)
Effect: 3 (no)
Damage: (9+1.5+2)*1.5= 18.75hp

Blastoise used Mirror Coat! (-15en)
Damage: 18.75*1.5= 28.125hp

Dragonite fainted!

- - -

ec3e7409b49ffeb54203aef0b7ad54d0-d6l0nc6.png

Hp: 6
En: 12
4/5/6/4/67
Other:
Item: Mega Stone

Light Screen (1a)
303-mega.png

Hp: 80
En: 55
7/5/1/4/50
Other:
Item: Mega Stone

149.png

Hp: KO
En: KO
5/3/5/4/69
Other:
Item: Expert Belt​
tavok sends out pokemon with item
Texas Cloverleaf orders
tavok orders
I Ref

 
Oh huh I guess its technically DQ in about 20 minutes barring LOAs.

I don't mind going over a bit, Lord knows I've been guilty of it so I'll call DQ as of...4 hours post deadline?

That gives you until 5:18 to see that you're up here
 
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