[AOT R2] Group DYAE: Rainman Legends vs Deadfox081

JJayyFeather

Drifting~
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Moderator
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
78 days Time Limit: After 78 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at March 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Rainman Legends
mr._mime-2.gif

Mr. Mime (Gogo) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (H): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
AC: 5/5

Moves:

Level-Up:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Encore
Psychic
Role Play
Trick
Baton Pass
Safeguard
Substitute

Egg Moves:
Fake Out
Nasty Plot
Hypnosis
Future Sight
Healing Wish

TM Moves:
Thunderbolt
Solarbeam
Taunt
Torment
Psyshock
Bide
Focus Blast
Protect
Dazzling Gleam
Thunder Wave
Infestation
Hyper Beam
Shock Wave
Energy Ball
Charge Beam
Hidden Power (Fire)
Teleport
Grass Knot

Move Tutors:
Counter
Endure
Icy Wind
Magic Coat
Skill Swap
Iron Defense
Mud Slap
Signal Beam
Snatch
Helping Hand
Foul Play
mawile-3.gif

Mawile (Zantetsuken) (F)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Hyper Cutter: This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.

Sheer Force (HA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Careful (+1 SpD, -1 SpA)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
mawile-mega.gif

HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]

EC: -/-
MC: 0
AC: 5/5

Moves:

Level-Up:
Iron Head
Play Rough
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip
Feint Attack
Baton Pass
Sucker Punch
Iron Defense
Crunch

Egg Moves:
Fire Fang
Metal Burst
Guard Swap
Ice Fang
Thunder Fang
Poison Fang

TM Moves:
Rock Slide
Power-Up Punch
Toxic
Taunt
Torment
Endure
Fire Blast
Giga Impact
Ice Beam
Solarbeam
Brick Break

Move Tutors:
Counter
Pain Split
Thunderpunch
Knock Off
Stealth Rock
Ice Punch
Foul Play
Super Fang
dragonite-3.gif

Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves: [120/120]=8 CC

Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon
CyclohmM.png

Cyclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Discharge

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
Mud Slap
Dragon Dance

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Bulldoze
Signal Beam
Ice Beam
Blizzard
Hyper Beam
Substitute
Charge Beam

Move Tutor
Deadfox081
184.png

Azumarill [Might] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Water/Fairy

Stats:
HP: 110
Atk: Rank 3 [6] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19]

EC: 9/9
MC: 0
AC: 5/5

Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)

Attacks (48):
PHYSICAL
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Dig
Dive
Double Edge
Focus Punch
Giga Impact
Ice Punch
Iron Tail
Knock Off
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall

SPECIAL
Bubble
Water Gun
Bubble Beam
Focus Blast
Hydro Pump
Ice Beam
Icy Wind
Scald
Surf
Muddy Water
Whirlpool

OTHER
Aqua Ring
Charm
Defence Curl
Encore
Endure
Helping Hand
Mimic
Protect
Rain Dance
Refresh
Sing
Sleep Talk
Splash
Substitute
Tail Whip
Toxic
Water Sport
448.png

Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

Type: Fighting/Steel

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
448-mega.png

Lucario [Glow] (F)
Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD)

Type: Fighting/Steel

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (112*1.15) [+19%]
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5

Abilities: Steadfast, Inner Focus, Justified (Unlocked), Adapability (Mega)

Attacks (71):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Focus Punch
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch
Zen Headbutt

SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water]
Hyper Beam
Psychic
Shadow Ball
Swift
Vacuum Wave
Water Pulse

OTHER
Agility
Double Team
Calm Mind
Detect
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defence
Me First
Metal Sound
Magnet Rise
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Toxic

RAID
Dispel
392.png

Infernape [Burst] (F)
Nature: Hasty (+15% Spe, + 18% Acc, -1 Def)

Type: Fire/Fighting

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (108*1.15^) [+18%]
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 9
AC: 5/5

Abilities: Blaze, Iron Fist (Unlocked)

Attacks (54):
PHYSICAL
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Bulldoze
Close Combat
Counter
Dig
Double Kick
Dual Chop
Earthquake
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Focus Punch
Fury Swipes
Giga Impact
Gunk Shot
Iron Tail
Low Kick
Low Sweep
Mach Punch
Poison Jab
Rock Slide
Scratch
Shadow Claw
Stone Edge
ThunderPunch
U-Turn

SPECIAL
Blast Burn
Ember
Fire Blast
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate

OTHER
Double Team
Encore
Endure
Focus Energy
Helping Hand
Leer
Nasty Plot
Protect
Slack Off
Stealth Rock
Taunt
Torment
Will-O-Wisp

RAID
Bloodlust
frontnormal-mkrilowatt.png

Krilowatt [Fried] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Electric/Water

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (105*1.15) [+17%]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Abilities: Trace, Magic Guard, Shell Armour (Unlocked)

Attacks (59):
PHYSICAL
Aqua Jet
Aqua Tail
Bulldoze
Counter
Dive
Earthquake
Giga Impact
Guillotine
Ice Punch
Ice Shard
Low Kick
Low Sweep
Payback
Tackle
ThunderPunch
Wild Charge

SPECIAL
Blizzard
Bubble
Dazzling Gleam
Discharge
Earth Power
Electroweb
Fairy Wind
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Sheer Cold
Shock Wave
Signal Beam
Surf
Thunder
Thunderbolt
Thundershock
Volt Switch
Whirlpool
Zap Cannon

OTHER
Charge
Confuse Ray
Copycat
Detect
Double Team
Endure
Heart Swap
Helping Hand
Imprison
Me First
Metronome
Mind Reader
Protect
Rest
Substitute
Sleep Talk
Torment
Toxic

RAID
Dispel
We are here today to begin the second round of the ASB Official Tournament. Our competitors, Rainman Legends and Deadfox081, are both quite fearsome and it will interesting to see them do battle. I'd say more, but I hardly know anything about how Rain battles, so let's get down to business.

Coin Flip
Heads: Rainman Legends | Tails: Deadfox081
reverse.jpg
reverse.jpg
reverse.jpg

0 Heads to 3 Tails means that Deadfox081 will be ordering second here. Let the battle begin!

Order of Operations
deadfox081 sends out and equips
Rainman Legends sends out, equips, and orders
deadfox081 orders
I ref​
 
Dragonite takes expert belt
Earthquake-->hidden power-->earthquake
If Kriowatt Uses Mirror Coat AND your second sub is triggered when you would use Dragon Pulse, Use Skull Bash and push actions back
If the move you would use is imprisoned, Use Dragon Pulse first instance, Dragon Claw second instance, Dragon Pulse third instance
If Krilowatt uses a damaging Ice Type Combo and you do not have a substitute up, Use Substitute (15HP) and push actions back
 
Spr_DP_Gentleman.png

"Well okay Fried, this isn't necessarily a trick we though we would be able to use."

Krilowatt: Counter - Mirror Coat - Counter

Note: assuming Rainman's first sub doesn't activate since his second sub doesn't activate
 
Apologies, I meant to get to this as soon as I saw your response regarding the Trace, but then life called me.
======
Rainman Legends [AOO] | Deadfox081 [AOO]
dragonite.png
|
frontnormal-mkrilowatt.png

100 | 125
100 | 100
Expert Belt | Life Orb
Inner Focus/Multiscale | Trace/Magic Guard/Shell Armor
5/3/5/4 | 3/3/3/2
69 | 121
-10% Evasion | +17% Accuracy
Fine | Fine
======
Rainman Legends [AOO] | Deadfox081 [AOO]
dragonite.png
|
frontnormal-mkrilowatt.png

4 | 61
82 | 50
Expert Belt | Life Orb
Inner Focus/Multiscale | Trace/Magic Guard/Shell Armor
5/3/5/4 | 3/3/3/2
69 | 121
-10% Evasion | +17% Accuracy
Fine | Fine
======
A1
Dragonite used Earthquake

(10+2+7.5-4.5)*1.5 = 22.5
[22.5 DMG][7 EN]

Krilowatt used Counter
22.5*1.5 = 33.75
[33.75 DMG][17.25 EN]

A2
Dragonite used Hidden Power

(6+2+7.5-3)*1.5 = 18.75
[18.75 DMG][4 EN]

Krilowatt used Mirror Coat
18.75*1.5 = 28.125
[28.125 DMG][15.375 EN]

A3
Dragonite used Earthquake

(10+2+7.5-4.5)*1.5 = 22.5
[22.5 DMG][7 EN]

Krilowatt used Counter
22.5*1.5 = 33.75
[33.75 DMG][17.25 EN]

deadfox081 orders
Rainman Legends orders
I ref​
 
Spr_DP_Gentleman.png

"Now to see if we can finish off."

Krilowatt: Ice Shard - Ice Shard - Ice Shard
IF Endure THEN Whirlpool
IF Extremespeed in a combination THEN Protect
IF Razor Wind THEN Ice Beam
 
Rainman Legends [AOO] | Deadfox081 [AOO]
dragonite.png
|
frontnormal-mkrilowatt.png

4 | 61
82 | 50
Expert Belt | Life Orb
Inner Focus/Multiscale | Trace/Magic Guard/Shell Armor
5/3/5/4 | 3/3/3/2
69 | 121
-10% Evasion | +17% Accuracy
Fine | Fine
======
Dragonite used Extremespeed!
Crit (625): 9722 NO
(8 + 7.5 - 4.5) * 1 = 11
[11 DMG][6 EN]

Krilowatt used Ice Shard!

Crit (625): 5096 NO
(4 + 4.5 - 4.5)*2.25 = 9
[9 DMG = KO][4 EN]
======
Rainman Legends [XOO] | Deadfox081 [AOO]
dragonite.png
|
frontnormal-mkrilowatt.png

KO | 50
76 | 46
Expert Belt | Life Orb
Inner Focus/Multiscale | Trace/Magic Guard/Shell Armor
5/3/5/4 | 3/3/3/2
69 | 121
-10% Evasion | +17% Accuracy
Fine | Fine
======
Rainman Legends replaces Dragonite and orders
deadfox081 orders
I ref​
 
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