[AOT Round 3] Its_A_Random vs YellowAdminSilver

JJayyFeather

Drifting~
is a Forum Moderatoris a Top Community Contributor Alumnus
Moderator
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
75 days Time Limit: After 75 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at June 9th.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.

Its_A_Random
Colossoil_Front.png

Colossoil [Megawhal] (M)
NATURE: Jolly (+14% Accuracy)

TYPE: Dark / Ground
ABILITIES: Rebound / Guts / Pressure (H)

STATS
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (92/92)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Natural Gift
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

SPECIAL
Ancientpower
Bubble Beam
Dark Pulse
Earth Power
Echoed Voice
Hidden Power (Grass)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

OTHER
Attract
Captivate
Confide
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic

RAID
Bloodlust
282.png
gardevoir-mega.png

Gardevoir [Elincia] (F)
NATURE: Bold

TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (71/102)
PHYSICAL
Facade
Shadow Sneak

SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Round
Shadow Ball
Signal Beam
Snore
Stored Power
Swift
Thunderbolt

OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wish
Wonder Room

RAID
Dispel
Shadow Mend
PyroakM.png

Pyroak [Kotore] (M)
NATURE: Brave (-10% Evasion)

TYPE: Fire / Grass
ABILITIES: Rock Head / Battle Armour / Chlorophyll (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (60/89)
PHYSICAL
Bulldoze
Bullet Seed
Counter
Double-Edge
Dragon Tail
Earthquake
Flame Charge
Flame Wheel
Flare Blitz
Heat Crash
Low Kick
Low Sweep
Petal Blizzard
Revenge
Rock Slide
Rock Tomb
Sand Tomb
Seed Bomb
Wood Hammer

SPECIAL
Absorb
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Leaf Tornado
Petal Dance
Snore
Solar Beam
Zap Cannon

OTHER
Amnesia
Aromatherapy
Block
Endure
Grassy Terrain
Growth
Iron Defence
Leech Seed
Light Screen
Nature Power
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sweet Scent
Synthesis
Toxic
Worry Seed

RAID
Bloodlust
534.png

Conkeldurr [Joba] (M)
NATURE: Adamant

TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)

STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (53/71)
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Smack Down
Stone Edge
Superpower
Thunder Punch
Wake-Up Slap

SPECIAL
None

OTHER
Block
Bulk Up
Detect
Endure
Focus Energy
Foresight
Helping Hand
Leer
Rain Dance
Rest
Scary Face
Sleep Talk
Substitute
Sunny Day
Taunt
Toxic
Wide Guard
YellowAdminSilver
Belladonna is the first--and so far only--Pokémon that Silver has caught. Silver only did this because Belladonna was scaring Zelda, and he thought that if he caught the Ghost Pokémon she would stop staring. Belladonna's red-eyed stared remains, however, as does Zelda's apprehension for her teammate. The fact that it took an inordinately long time for Belladonna to speak her first words did nothing to soothe Zelda's nerves, although her lack of words could be explained by the fact that the small Nohface didn't have a face at the time.

After evolution, however, Belladonna did grow a face--five of them, to be precise. And just as Silver had hoped, the addition of faces has allowed Belladonna to speak in a voice that others can hear. Three voices, in fact, since it seems that the faces can communicate independently of each other. Belladonna's regular voice seems to come from her front face, while the heads above her shoulders seem to communicate in whispers. The faces above her hind legs appear to be reserved for blood-curdling screams and terrifying howls, but also for some foreign languages, like German.

Zelda still wishes B would stop staring at her.
frontnormal-fkitsunoh.png

Belladonna - Kitsunoh (F).
Type: Ghost / Steel
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.

Abilities: Frisk / Limber / Cursed Body (U)

Nature: Jolly (+15% Spe / +19% Acc / -1 SpA)

Stats:
HP - 100
Atk - 4
Def - 3
SpA – 1 (-)
SpD - 3
Spe - 127 (+)
Size class - 3
Weight class - 4
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (65)
Level up:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Metal Claw
Curse
Fake Out
ShadowStrike
Perish Song
Revenge
Iron Head
Hex
Copycat

Egg:
Flail
Foul Play
Meteor Mash
Phantom Force
Yawn
Psycho Shift

TM:
Protect
Torment
Endure
Will-O-Wisp
Substitute
Trick Room
Taunt
Gyro Ball
Dig
Earthquake
U-Turn
Defog
Giga Impact
Bulldoze
Roar
Façade
Rock Slide
Toxic
Hidden Power [Water]
Safeguard
Rest
Sleep Talk
Thief
Shadow Ball
Dark Pulse
Embargo

Tutor:
Magic Coat
Pain Split
Knock Off
Low Kick
Ice Punch
Endeavor
Snatch
Sucker Punch
Super Fang
Iron Tail
Role Play
Superpower
ThunderPunch
Trick
Icy Wind
0tzCIw2.png
Greed is... strange. Many chalk it up to living in a cave for the longest time, since it seems the solitude has messed with his people skills, among other things. He has a bit of an obsession with things that shine in the darkness, as well as a not-so-small case of kleptomania. Greed is also fixated on hoarding money and jewels, which, strangely, he doesn't eat, unlike most of his species. Suffice it to say, he's not entirely right in the head, which freaks Zelda out to no end. Still, he's an able battler, and he will always go all-out in a fight--albeit for a price.

Greed joined Silver as soon as the position of Dark Gym Leader became open, presumably because he felt that a substancious reward would come from helping the young Trainer secure the position. Even as the aftermath of that decision has brought more work than gain for himself, it seems Greed is content with making a name for himself in the battlefield, rather than hoarding rocks in a cave in Hoenn.
Spr_4d_302.png

Greed - Sableye (M).
Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 3
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
dDodCkb.png

Credit to Gnomowladny for the sprite
Greed - Mega Sableye (M).

Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U) / Magic Bounce (M)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 5
SpA - 3
SpD - 4
Spe - 17 (-)
Size class - 1
Weight class - 5
Total: 18
EC: 0/0
MC: 0
AC: 5/5
KOC: 0

Attacks (59):
Level up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Feint Attack
Punishment
Knock Off
Foul Play
Shadow Ball

Egg:
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Feint
Moonlight

TM:
Will-O-Wisp
Payback
Torment
Brick Break
Poison Jab
Taunt
Aerial Ace
Substitute
Dazzling Gleam
Façade
Rest
Sleep Talk
Toxic
Psychic
Thief
Dig
Rock Tomb

Tutor:
Endure
Pain Split
ThunderPunch
Low Kick
Counter
Ice Punch
Magic Coat
DynamicPunch
Focus Punch
Snatch
Metronome
Fire Punch
Role Play
Gravity
Mimic
Protect
Low Sweep
Retaliate
Zara's past remains shrouded in mystery. She reveals little about her origins herself, and doesn't make any efforts whatsoever to confirm or deny the rumors that float around about her. If the stories are to be believed, Zara comes from a secluded fortress built into a solitary mountain, deep in the desert. Here, a secretive Order has lived and trained for generations, at the service of a mysterious figure who might be more myth than man. This "Old Man of the Mountain" is rumored to have a legion of assassins at his beck and call, trained in the arts of combat and deception. Be it as it may, Zara joined Silver after hearing of the young trainer's intentions of contending for the position of Dark Gym Leader, and she has always worked to that end with ruthless precision, efficiency and loyalty. Nothing about Zara has ever made Silver feel like the rumors about her being a highly-trained assassin are false.

Zara's loyalty and composure have quickly endeared her to Soul, who sees in her a kindred spirit. She seems to be motivated by a deep sense of spirituality, although few manage to comprehend this part of her personality.
658.png

Zara - Greninja (F).
Type: Water/Dark
Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Torrent / Protean (U)

Nature: Naive (+15% Spe / +23% Acc / -1 SpD)

Stats:
HP - 100
Atk - 3
Def - 3
SpA - 4
SpD - 2 (-)
Spe - 141 (+)
Size class - 3
Weight class - 3
Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Attacks (64):
Level up:
Night Slash
Role Play
Mat Block
Shadow Sneak
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Bounce
Water Shuriken
Spikes
Extrasensory
Hydro Pump
Haze
Feint Attack
Double Team

Egg:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

TM:
Toxic
Taunt
Protect
Dig
Substitute
Blizzard
U-Turn
Grass Knot
Hidden Power [Fairy]
Thief
Dive
Acrobatics
Hyper Beam
Giga Impact
Rock Slide
Dark Pulse
Rock Tomb
Scald
Ice Beam
Façade
Surf
Sleep Talk
Waterfall
Rest
Return
Rain Dance
Aerial Ace
Swagger

Tutor:
Gunk Shot
Low Kick
Icy Wind
Snatch
Spite
Hydro Cannon
Snore
Ice Punch
Water Pledge


Nothing
nrE80Xc.png

Credit to DougJustDoug for the sprite =)
Alina - Aurumoth (F)
Type: Bug / Psychic
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities: Weak Armor / No Guard / Illusion (U)
Nature: Sassy (+1 SpD / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Total: 23

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Attacks (61)
Level up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Silver Wind
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Final Gambit
AncientPower
Wish
Light Screen
Reflect
Ominous Wind
Healing Wish
Tail Glow
Zen Headbutt

Egg:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Wing Attack

TM:
Psyshock
Protect
Shadow Ball
Infestation
Substitute
Psychic
Blizzard
Dazzling Gleam
SolarBeam
Thunder
Hyper Beam
Hidden Power [Ground]
Overheat
Safeguard
Focus Blast
Façade
Ice Beam
Thunderbolt
Surf
Rain Dance
Steel Wing
Giga Impact
Rest
Sleep Talk
X-Scissor
Frustration

Tutor:
Magic Coat
Trick
Skill Swap
Electroweb
Icy Wind
Role Play
Magic Room
Wonder Room
Well this should be good. Here we are, with the stage set for the beginning of the third round of the 3rd ASB Official Tournament. In this match we have our everlasting Ground Gym Leader, Its_A_Random, facing off against the more 'new' Dark Gym Leader, YellowAdminSilver. Just to point out the obvious, it is clear the we should be watching out for Elincia the Gardevoir from IAR's team and Zara the Greninja from YAS' team, given their utter metagame molding strengths. Let's get to it!

Coin Flip
Heads: Its_A_Random | Tails: YellowAdminSilver
obverse.jpg
reverse.jpg
obverse.jpg


Order of Operations
Its_A_Random sends out
YellowAdminSilver sends out and orders
IAR orders
I ref
 
This is actually quite annoying to send something out first on. Like really. There's Colossoil who gets Greninja'd, Gardevoir who gets Kitsunoh'd, Pyroak who probably gets Greninja'd, and Conkeldurr who gets Aurumoth'd... Uhhh...

282.png

Elincia (F) @ Gardevoirite

Elincia: [Mega Evolve]
 
Tbh I don't know why you'd be worried about Garde getting Kitsunoh'd... you can just neuter it and then switch out to Colo anyways. But w/e.


frontnormal-fkitsunoh.png

Taunt - Phantom Force - Iron Tail
[IF] a P/E move is used, use Phantom Force that action instead and push actions back.
[IF] Magic Coat is used when you would use Taunt, use Iron Tail on the first instance, ShadowStrike on the second, Phantom Force on the third, pushing actions back on each instance.
[IF] Shadow Ball is used [AND] you are not imprisoning Shadow Ball (I wish I knew a better way to word this), use Imprison [Shadow Ball / Hidden Power / Will-O-Wisp] that action instead and push actions back.​
 
/me slaps IAR around a bit with a large DQ Warning (jk)
Also, while I'm not going to be excessively pedantic over this, Mega Evolving is in orders, not on send out.

Its_A_Random
AOO
gardevoir.png

Gardevoir @ Gardevoirite
HP:
100
EN: 100
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy
Stats: 2 / 4 / 5 / 4 / 80
Status: Fine

YellowAdminSilver
AOO

frontnormal-fkitsunoh.png

Kitsunoh @ Rare Candy
HP:
100
EN: 100
Type: Ghost / Steel
Abilities: Frisk / Limber / Cursed Body
Stats: 5 / 3 / 1 / 3 / 127
Status: Fine
Gardevoir traced Frisk! [6 EN]
Gardevoir mega evolved!

Action 1
Kitsunoh used Taunt!

Mega Gardevoir fell for the taunt!
[10 EN]

Mega Gardevoir used Icy Wind!

Hit (9500): 9194 YES
Crit (625): 7399 NO
Cursed Body (3000): 1666 YES
[(6 + 10 - 4.5) ÷ 1.5] = 7.67
Kitsunoh's speed was reduced slightly!
Mega Gardevoir's Icy Wind was disabled!
[7.67 DMG] [5 EN]

Action 2
Mega Gardevoir used Hidden Power!

Crit (625): 98 YES
[(6 + 3 + 10 - 4.5) × 1.5] = 21.75
[21.75 DMG] [4 EN]

Kitsunoh used Phantom Force!

Crit (625): 6469 NO
[(9 + 3 + 7.5 - 6) × 1.5] = 20.25
[6 EN] [20.25 DMG] [5 EN]

Action 3
Mega Gardevoir used Shadow Ball!

Crit (625): 4545 NO
-SpD (2000): 3026 NO
[(8 + 10 - 4.5) × 1.5] = 20.25
[20.25 DMG] [6 EN]

Kitsunoh used Imprison!

Kitsunoh locked Shadow Ball, Hidden Power, and Will-o-Wisp!
[8 EN]
Its_A_Random
AOO
gardevoir-mega.png

Mega Gardevoir @ Gardevoirite
HP:
80
EN: 85
Type: Psychic / Fairy
Abilities: Synchronize / Frisk (3a) / Telepathy / Pixilate
Stats: 2 / 4 / 7 / 5 / 100
Status: Taunt (3a), Disabled [Icy Wind] (4a)

YellowAdminSilver
AOO

frontnormal-fkitsunoh.png

Kitsunoh @ Rare Candy
HP:
50
EN: 71
Type: Ghost / Steel
Abilities: Frisk / Limber / Cursed Body
Stats: 5 / 3 / 1 / 3 / 127
Status: Imprison [Shadow Ball, Hidden Power, Will-o-Wisp] (6a)

Its_A_Random orders
YellowAdminSilver orders
I ref
 
Apologies for being poop. Basically it's been a wild ride these past weeks. ALso I thought Pyroak got Reflect? .-.

Sending out Zara the Greninja @ Rare Candy because it's not like we have much of a choice, eh?
Gunk Shot - Gunk Shot - Gunk Shot
[IF] Counter is used when you would use Gunk Shot, use Hydro Pump that action instead
[IF] a damaging Ground-type move is used when you would use Gunk Shot [AND] your adjusted speed stat is higher [AND] you have Protean as an ability, use Bounce on the first instance, Acrobatics on the second, Bounce on the third
[IF] a damaging Fire-type move is used [AND] your adjusted speed stat is higher [AND] you have Protean as an ability, use Hydro Pump that action instead
 
Its_A_Random
BAO
pyroak.png

Pyroak @ Expert Belt
HP:
120
EN: 100
Type: Fire / Grass
Abilities: Rock Head / Battle Armor / Chlorophyll
Stats: 4 / 4 / 3 / 3 / 52
Status: -10% Evasion
gardevoir-mega.png

Mega Gardevoir @ Gardevoirite
HP:
80
EN: 85
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy / Pixilate
Stats: 2 / 4 / 7 / 5 / 100
Status: Fine
YellowAdminSilver
BAO

greninja.png

Greninja @ Rare Candy
HP:
100
EN: 100
Type: Water / Dark
Abilities: Torrent / Protean
Stats: 3 / 3 / 5 / 2 / 141
Status: +23% Accuracy
frontnormal-fkitsunoh.png

Kitsunoh @ Rare Candy
HP:
50
EN: 71
Type: Ghost / Steel
Abilities: Frisk / Limber / Cursed Body
Stats: 5 / 3 / 1 / 3 / 127
Status: +19% Accuracy
A1
Pyroak: Protect

Pyroak erected a barrier around itself!
[7 EN]

Greninja: Gunk Shot

Greninja became the Poison type!
[(12 + 3 + 4.5 - 6) × 1.5] = 20.25 => 0
Pyroak protected itself! [8.1 EN]
[8 EN]

A2
Greninja: Gunk Shot

Poison (3000): 1244 [Y]
[(12 + 3 + 2 + 4.5 - 6) × 1.5] = 23.25
Pyroak was poisoned!
[23.25 DMG] [11 EN]

Pyroak: Roar

Greninja will be leaving shortly!
[7 EN]

Pyroak was hurt by its poison! [2 HP]

A3
Pyroak: Protect

Pyroak erected a barrier around itself!
[7 EN]

Greninja: Gunk Shot

[(12 + 3 + 2 + 4.5 - 6) × 1.5] = 23.25 => 0
Pyroak protected itself! [9.5 EN]
[15 EN]

Pyroak was hurt by its poison! [2 HP]

Greninja returned to its Poke Ball!
NOTE: I do Forced Switch rolls by Profile order
Incoming: 1/3 [Kitsunoh]
Kitsunoh was sent out!
Its_A_Random
BAO
pyroak.png

Pyroak @ Expert Belt
HP:
93
EN: 62
Type: Fire / Grass
Abilities: Rock Head / Battle Armor / Chlorophyll
Stats: 4 / 4 / 3 / 3 / 52
Status: -10% Evasion, Poisoned
gardevoir-mega.png

Mega Gardevoir @ Gardevoirite
HP:
80
EN: 85
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy / Pixilate
Stats: 2 / 4 / 7 / 5 / 100
Status: Fine
YellowAdminSilver
ABO

frontnormal-fkitsunoh.png

Kitsunoh @ Rare Candy
HP:
50
EN: 71
Type: Ghost / Steel
Abilities: Frisk / Limber / Cursed Body
Stats: 5 / 3 / 1 / 3 / 127
Status: +19% Accuracy
greninja.png

Greninja @ Rare Candy
HP:
100
EN: 66
Type: Water / Dark
Abilities: Torrent / Protean
Stats: 3 / 3 / 5 / 2 / 141
Status: +23% Accuracy

Its_A_Random orders
YellowAdminSilver orders
I ref
 
Of course it poisoned. Of course Kitsunoh had to return. Of course.

Flare Blitz > Flamethrower > Flare Blitz
IF
Dig is used, THEN use Earth Power that action.
IF (Non-Combo) Phantom Force is used, AND Kitsunoh is under the effects of Substitute, THEN use FIREBALL SEEDS OF DECK LOGIC (Heat Wave + Bullet Seed combo) on the first instance.
IF (Non-Combo) Phantom Force is used, AND Kitsunoh has greater than 14 HP, THEN use an Ember + Flamethrower combo on the first instance.

inb4 fireball seeds of deck logic ruled invalid but really i have no real outs to phantom force
 
Its_A_Random
BAO
pyroak.png

Pyroak @ Expert Belt
HP:
93
EN: 62
Type: Fire / Grass
Abilities: Rock Head / Battle Armor / Chlorophyll
Stats: 4 / 4 / 3 / 3 / 52
Status: -10% Evasion, Poisoned
gardevoir-mega.png

Mega Gardevoir @ Gardevoirite
HP:
80
EN: 85
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy / Pixilate
Stats: 2 / 4 / 7 / 5 / 100
Status: Fine
YellowAdminSilver
ABO

frontnormal-fkitsunoh.png

Kitsunoh @ Rare Candy
HP:
50
EN: 71
Type: Ghost / Steel
Abilities: Frisk / Limber / Cursed Body
Stats: 5 / 3 / 1 / 3 / 127
Status: +19% Accuracy
greninja.png

Greninja @ Rare Candy
HP:
100
EN: 66
Type: Water / Dark
Abilities: Torrent / Protean
Stats: 3 / 3 / 5 / 2 / 141
Status: +23% Accuracy
Boo. Hiss. etc. Boring chicken dance round, everyone carry on with your lives.
ACTION ONE

Kitsunoh used Protect!

Kitsunoh erected a barrier around itself!
-7 EN

Pyroak used Flare Blitz!

(13+3+1.5)*1.5 = 26.25 => 0
Kitsunoh protected itself! (-10.5 EN)
-8.5 EN

ACTION TWO

Kitsunoh used Fake Out!

4+1.5 = 5.5
-4 EN

Pyroak flinched!

ACTION THREE

Kitsunoh used Protect!

Kitsunoh erected a barrier around itself!
-7 EN

Pyroak used Flare Blitz!

(13+3+1.5)*1.5 = 26.25 => 0
Kitsunoh protected itself! (-10.5 EN)
-8.5 EN
Its_A_Random
BAO
pyroak.png

Pyroak @ Expert Belt
HP:
87
EN: 45
Type: Fire / Grass
Abilities: Rock Head / Battle Armor / Chlorophyll
Stats: 4 / 4 / 3 / 3 / 52
Status: -10% Evasion, Poisoned
gardevoir-mega.png

Mega Gardevoir @ Gardevoirite
HP:
80
EN: 85
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy / Pixilate
Stats: 2 / 4 / 7 / 5 / 100
Status: Fine
YellowAdminSilver
ABO

frontnormal-fkitsunoh.png

Kitsunoh @ Rare Candy
HP:
50
EN: 32
Type: Ghost / Steel
Abilities: Frisk / Limber / Cursed Body
Stats: 5 / 3 / 1 / 3 / 127
Status: +19% Accuracy
greninja.png

Greninja @ Rare Candy
HP:
100
EN: 66
Type: Water / Dark
Abilities: Torrent / Protean
Stats: 3 / 3 / 5 / 2 / 141
Status: +23% Accuracy
ORDER OF OPERATIONS
YellowAdminSilver orders
Its_A_Random orders
I ref
 
That is not possible, either you are sending out Sableye or you are sending out Aurumoth un-illusioned (Illusion states if you are illusioning as a mon that you have to use it later on, and evidently you cannot send out both since you have already sent out Kitsunoh and Greninja).

YellowAdminSilver
 
Switch Phase
OUT

PyroakM.png

Kotore (M) @ Expert Belt

IN
gardevoir-mega.png

Elincia (F) @ Gardevoirite

[Trace Prankster] Hyper Voice > Moonblast > Hyper Voice
IF
Metal Burst is used, THEN use Chill that action, pushing actions back.
IF Taunt is used, THEN use Magic Coat on the first instance, pushing actions back.
IF Imprison is used, THEN use Imprison (Imprison | Pain Split | Taunt) on the first instance, pushing actions back.
 
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