[AOT Round 3] Mowtom vs Texas Cloverleaf

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
75 days Time Limit: After 75 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at June 9th.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.


Team Mowtom

stratagem.gif

Stratagem [Pebbles] (-)

When Mowtom came across Pebbles playing with a young Mollux, he was shocked to discover that neither species was in his Pokedex. The Mollux ran away before Mowtom could observe it, but Pebbles was just as interested in Mowtom as Mowtom was in it. A partnership quickly formed between them.

Type: Rock
  • Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities: Levitate / Technician / Mold Breaker (Unlocked)
  • This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
  • Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Nature: Modest (+Special Attack, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (43/75):

Physical
Explosion
Head Smash
Rock Blast
Rock Slide
Rollout
Tackle

Special
Ancient Power
Dazzling Gleam
Earth Power
Electro Ball
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Ice)
Hyper Beam
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Shadow Ball
Vacuum Wave
Volt Switch
Weather Ball

Status
Acupressure
Defense Curl
Disable
Double Team
Endure
Magnet Rise
Magnetic Flux
Protect
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Trick

Raid
Dispel
nidoking.gif

Nidoking [Pink] (M)

Pink seems to have some powers over reality. Mowtom has never really been clear on what the nature of those powers is, how they work, or why Pink isn't a Psychic-type. Pink has never answered these questions, mostly because he thrives on being as annoying to as many people as possible. He does react strangely to the name "Charlie" though.

Type: Poison / Ground
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
    • Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
  • Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Poison Point / Rivalry / Sheer Force (Unlocked)
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
  • At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Mild (+Special Attack, -Defense)

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (52/133):

Physical
Bide
Brick Break
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Earthquake
Fury Attack
Giga Impact
Horn Attack
Horn Drill
Megahorn
Peck
Poison Jab
Poison Sting
Poison Tail
Rock Slide
Skull Bash
Smack Down
Sucker Punch
Tackle
Thrash

Special
Fire Blast
Focus Blast
Earth Power
Hyper Beam
Ice Beam
Shadow Ball
Sludge Bomb
Sludge Wave
Surf
Thunderbolt

Status
Disable
Double Team
Endure
Focus Energy
Helping Hand
Leer
Lovely Kiss
Morning Sun
Protect
Reflect
Rest
Roar
Sleep Talk
Stealth Rock
Substitute
Taunt
Torment
Toxic
Toxic Spikes
mr._mime.gif

Mr. Mime [Gamzee] (M)

Don't even ask how Gamzee managed to follow Nepeta into this universe, why he did so, or how he became a Pokemon. Don't try to figure out what it means for clown immortality if he faints over and over again. Most of all, don't point out that he is now a mime, not a clown. He became stoned on Oran Berries when he got here, and I don't want anything changing that. Welp. It happened. God save us all.

Type: Psychic / Fairy
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Soundproof / Filter / Technician (Unlocked)
  • Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
  • This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Bold (+Defense, -Attack)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (60/123):

Physical
Bide
Counter
Double Slap
Fake Out
Foul Play
Skull Bash

Special
Confusion
Dazzling Gleam
Grass Knot
Icy Wind
Infestation
Focus Blast
Future Sight
Hidden Power (Ground)
Hyper Beam
Magical Leaf
Psybeam
Psychic
Psyshock
Psywave
Shadow Ball
Thunderbolt

Status
Baton Pass
Barrier
Copycat
Double Team
Encore
Endure
Follow Me
Guard Swap
Healing Wish
Helping Hand
Hypnosis
Light Screen
Magic Coat
Meditate
Metronome
Mimic
Misty Terrain
Power Swap
Protect
Quick Guard
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Taunt
Telekinesis
Teleport
Tickle
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
conkeldurr.gif

Conkeldurr [Sos] (M)

Sos has always loved the Battle Circle trilogy. He think the idea of fighting with honor in a circle to the surrender is the epitome of life. When Mowtom found him, he sent George in to fight. The result? Sos is unquestionably loyal to the other Fighting-type. He would even disobey Mowtom if George told him to.

Type: Fighting
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
  • This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
  • The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 110
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (40/71):

Physical
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Earthquake
Fire Punch
Focus Punch
Force Palm
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Kick
Mach Punch
Poison Jab
Pound
Rock Slide
Rock Throw
Smack Down
Stone Edge
Superpower
Thunder Punch
Wake-Up Slap

Special
Grass Knot

Status
Block
Endure
Focus Energy
Helping Hand
Leer
Protect
Rest
Sleep Talk
Substitute
Swagger
Taunt
Toxic
Wide Guard


Team Texas Cloverleaf
621.png

Druddigon, Roughrider (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Abilities: Sheer Force / Rough Skin / Mold Breaker (H)

Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

MC: 4
AC: 5/5

Physical (39):
Aerial Ace
Aqua Tail
Bite
Bulldoze
Chip Away
Crunch
Crush Claw
Cut
Dig
Dragon Claw
Dragon Tail
Earthquake
Facade
Faint Attack
Fire Fang
Fire Punch
Giga Impact
Gunk Shot
Iron Head
Iron Tail
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Pursuit
Retaliate
Revenge
Rock Climb
Rock Slide
Rock Tomb
Scratch
Secret Power
Shadow Claw
Slash
Smack Down
Sucker Punch
Superpower
Thunder Fang
Thunderpunch

Special (15):
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Flash Cannon
Focus Blast
Heat Wave
Hyper Beam
Incinerate
Shock Wave
Sludge Bomb
Snarl
Snore
Surf

Other (16):
Double Team
Glare
Hone Claws
Leer
Protect
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Taunt
Torment
Toxic
Total Moves: 72/84

Raid Only: Bloodlust

TM (2 MC): Hidden Power, Frustration, Return, Attract, Round, Fling, Charge Beam, Swagger, Rock Smash, Strength, Power-Up Punch, Confide (Total: 24 MC)

437.png

Bronzong, Big Ben (M)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Abilities: Levitate/Heatproof/Heavy Metal (H)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (33/1.15)
Size Class: 5
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Physical (14):
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Payback
Rock Slide
Rock Tomb
Tackle
Zen Headbutt

Special (12):
Confusion
Extrasensory
Flash Cannon
Grass Knot
Hidden Power Ice
Hyper Beam
Psychic
Psyshock
Psywave
Shadow Ball
Signal Beam
Solar Beam

Other (29):
Block
Confuse Ray
Double Team
Endure
Future Sight
Gravity
Heal Block
Hypnosis
Imprison
Iron Defense
Light Screen
Metal Sound
Protect
Rain Dance
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Telekinesis
Toxic
Trick
Trick Room
Wonder Room

Total Moves: 55/73
Yet-to-Get:
XY TM: Calm Mind, Frustration, Return, Round, Charge Beam, Flash, Psych Up, Dream Eater, Swagger, Rock Smash, Confide, Strength (26)
Past-Gen-TM: Secret Power, Recycle, Natural Gift (9)
Tutor: Ancient Power, Rollout, Snore (9)

iaza17760472577100.gif

Colossoil, Sucker (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure (H)

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 1
AC: 5/5

Physical (42):
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Rock Slide
Rock Smash
Sand Tomb
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-turn

Special (10):
Bubblebeam
Dark Pulse
Earth Power
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Snore
Spit Up
Water Spout

Other (23):
Attract
Double Team
Encore
Embargo
Endure
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Sunny Day
Toxic
Taunt
Stockpile
Substitute
Swagger
Swallow
Total Moves: 75/92

Raid Only: Bloodlust

Gen IV Tutor: Ancientpower, Rollout (6)
Gen V TM: Hidden Power, Frustration, Sludge Wave, Sludge Bomb, Rock Tomb, Round, Echoed Voice, Retaliate, Snarl, Strength, Return (22)
Gen IV TM: Secret Power, Captivate, Natural Gift (9)
Gen VI TM: Confide (2)

frontnormal-mpyroak.png

Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (H)

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (24):
Blaze Kick
Bulldoze
Bullet Seed
Double-Edge
Dragon Tail
Earthquake
Facade
Flame Charge
Flame Wheel
Flare Blitz
Giga Impact
Heat Crash
Iron Tail
Low Kick
Low Sweep
Natural Gift
Petal Blizzard
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Romb
Seed Bomb
Wood Hammer

Special (25):
Absorb
Ancientpower
Dragonbreath
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power Ice (6)
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Overheat
Petal Dance
Psybeam
Solarbeam
Zap Cannon

Other (30):
Amnesia
Aromatherapy
Block
Counter
Double Team
Endure
Flash
Grassy Terrain
Grasswhistle
Growth
Iron Defense
Leech Seed
Light Screen
Nature Power
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Worry Seed

Total Moves: 79/89

Rain Only: Bloodlust

Yet-to-Get:
XY TM: Frustration, Return, Attract, Round, Confide, Strength (12)
Past Gen TM/Tutor: Headbutt, Rock Climb, Secret Power, Snore (12)

Order of Operations

Heads: Mowtom
Tails: Texas


reverse.jpg

(Tails)

Texas Cloverleaf sends out pokemon with item
Mowtom sends out pokemon with item and orders
Texas Cloverleaf orders
Iggy Azalea refs
 
qBY07IR.png
"Huh. So I somehow managed to not realize that Bronzong absolutely demolishes my team. Oh well. I'll just sorta give up now."
conkeldurr.gif
"No. That is dishonorable. You must actually participate in the fight."
qBY07IR.png
"That sounds to me like someone willing to participate. Take a Black Belt, though, your normal Life Orb looks to be a bit less helpful in this battle."
conkeldurr.gif
"As you wish."
Knock Off~Low Kick~Drain Punch
IF
Bronzong is under P/E THEN Focus Energy and push back, but only once
IF damaging Psychic-type combo AND NOT you have a Substitute up THEN Substitute (15) and push back
IF Heal Block AND you are faster AND NOT Trick Room is up THEN Taunt and push back
 
looks like you are stuck with me for the time being. fun.

conkeldurr.gif

Hp: 110
En: 100
6/3/1/3/45
Other:
Item: Black Belt

437.png

Hp: 100
En: 100
4/6/3/6/28
Other:
Item: Rare Candy​

Round 1!​

DATA:

ACTION 1!

Conkeldurr used Knock Off! (-7en)
Crit: 16 (no)
Damage: (10)*1.5= 15hp

Rare Candy is gone!

Bronzong used Skill Swap! (-13en)
Heavy Metal<-->Sheer Force
Heatproof<-->Iron Fist

ACTION 2!

Conkeldurr used Low Kick! (-5.5en)
Crit: 6 (no)
Damage: (10+3+1.5)+4= 18.5hp

Bronzong used Psychic! (-6en)
Crit: 8 (no)
Damage: (10+3+2)*1.5= 22.5hp

ACTION 3!

Conkeldurr used Drain Punch! (-11en)
Crit: 15 (no)
Damage: (8+3+1.5)+4= 16.5hp
+8.25hp

Bronzong used Zen Headbut! (-5en)
Hit: 96 (well this is awkward)
But it missed!

- - -

conkeldurr.gif

Hp: 96
En: 76
6/3/1/3/45
Other: Heavy Metal and Heatproof instead of Iron Fist and Sheer Force
Item: Black Belt

437.png

Hp: 50
En: 76
4/5/3/5/28
Other: Iron Fist and Sheer Force instead of Heavy Metal and Heatproof
Item:​

Texas Cloverleaf orders
Mowtom orders
I Ref
 
For fuck's sake Frosty is there some law that says every time I play Mowtom in a tournament I have to get haxed?

Psychic ~ Extrasensory ~ Psychic
If Conkeldurr uses Protect, please use Stealth Rock on the first instance and Iron Defense on any other
If Conkeldurr uses Damaging Fighting or Damaging Fire moves on all of a1, a2, and a3, then use Psychic+Psychic on a2 instead of Extresensory (2 Subs)

If only I realized I had Extrasensory last round :/
 
Sorry about the hax, Texas :-/
qBY07IR.png
"Do you see the thing to do here?"
conkeldurr.gif
"Yes. It is my favorite, the most honorable way of battling."
Bide~Hold~Release
 
conkeldurr.gif

Hp: 96
En: 76
6/3/1/3/45
Other: Heavy Metal and Heatproof instead of Iron Fist and Sheer Force
Item: Black Belt

437.png

Hp: 50
En: 76
4/5/3/5/28
Other: Iron Fist and Sheer Force instead of Heavy Metal and Heatproof
Item:
Round 2!
DATA:

ACTION 1!

Conkeldurr is biding!

Bronzong used Psychic! (-6en)
Crit: 7 (no)
Damage: (10+3+2)*1.5= 22.5hp

ACTION 2!

Conkeldurr is biding!

Bronzong used Extrasensory! (-5en)
Crit: 6 (no)
Damage: (8+3+2)*1.5= 19.5hp

ACTION 3!

Conkeldurr used Bide! (-42.75en)

Bronzong fainted!

- - -

conkeldurr.gif

Hp: 54
En: 33
6/3/1/3/45
Other: Heavy Metal and Heatproof instead of Iron Fist and Sheer Force
Item: Black Belt

437.png

Hp: KO
En: KO
4/5/3/5/28
Other: Iron Fist and Sheer Force instead of Heavy Metal and Heatproof
Item:​
Texas Cloverleaf sends out pokemon
Mowtom orders
Texas Cloverleaf orders
I Ref
 
qBY07IR.png
"Switching to Pink @ Life Orb."
nidoking.gif
"Feel free to counterswtich~"
 
Quite.

Colossoil @ Focus Band

Drill Run ~ Earthquake ~ Magnitude
If Bide then begin action string Taunt ~ Substitute (15) ~ Sand Tomb
If Counter then use Earth Power/Mud Shot/Mud Bomb on the 1st/2nd/3rd instance
If you are asleep when you act, use Sleep Talk (Drill Run ~ Earthquake ~ Fissure ~ Magnitude) that action and push back
 
qBY07IR.png
"I must confess, I prefer the Pyroak matchup."
nidoking.gif
"I can make that happen~"
Protect~Roar~Protect
 
nidoking.gif

Hp: 100
En: 100
4/2/4/3/85
Other:
Item: Life Orb
conkeldurr.gif

Hp: 54
En: 33
6/3/1/3/45
Other: Heavy Metal and Heatproof instead of Iron Fist and Sheer Force
Item: Black Belt

iaza17760472577100.gif

Hp: 120
En: 100
5/3/2/3/110
Other:
Item: Focus Band

Round 3!​

DATA:

ACTION 1!

Nidoking used Protect! (-7en)

Colossoil used Drill Run! (-5en)
Damage: (8+3+4.5)*1.5= 23.25hp (-9.3en)

ACTION 2!

Colossoil used Earthquake! (-6en)
Crit: 4 (no)
Damage: (10+3+4.5)*1.5= 26.25hp

Nidoking used Roar! (-7en)

ACTION 3!

Nidoking used Protect! (-7en)

Colossoil used Magnitude! (-5en)
RNG: 20 (6BAP)
Damage: (6+3+4.5)*1.5= 20.25hp (-8.1en)

- - -

nidoking.gif

Hp: 74
En: 62
4/2/4/3/85
Other:
Item: Life Orb
conkeldurr.gif

Hp: 54
En: 33
6/3/1/3/45
Other: Heavy Metal and Heatproof instead of Iron Fist and Sheer Force
Item: Black Belt

iaza17760472577100.gif

Hp: 120
En: 84
5/3/2/3/110
Other:
Item: Focus Band

Pyroak with Life Orb is sent out!
Mowtom orders
Texas Cloverleaf orders
I Ref
 
qBY07IR.png
"It's a good thing that that Pyroak is male."
nidoking.gif
"That way I get a bonus against him~"
Sludge Wave~Sludge Bomb~Sludge Wave
IF
Roar AND NOT you are going to be forcibly switched out at the end of the round THEN Taunt and restart queue
IF Dragon Tail AND NOT you are going to be forcibly switched out at the end of the round AND NOT you have a Substitute up THEN Substitute (15) and restart queue
IF Pyroak is under P/E THEN Morning Sun the first time, Chill the second, and restart queue each time
 
nidoking.gif

Hp: 74
En: 62
4/2/4/3/85
Other:
Item: Life Orb
conkeldurr.gif

Hp: 54
En: 33
6/3/1/3/45
Other: Heavy Metal and Heatproof instead of Iron Fist and Sheer Force
Item: Black Belt

frontnormal-mpyroak.png

Hp: 120
En: 100
4/4/3/3/52
Other:
Item: Life Orb

iaza17760472577100.gif

Hp: 120
En: 84
5/3/2/3/110
Other:
Item: Focus Band

Round 4!​

DATA:

ACTION 1!

Nidoking used Sludge Wave! (-6en)
Damage: (10+3+3+2+1.5)*1.5= 29.25hp

Pyroak used Fire Spin! (-3en)
Hit: 35 (yes)
Crit: 11 (no)
Damage: (4+3+3)=10hp
-2hp

Nidoking lost 2hp due to fire spin!

ACTION 2!

Pyroak used Protect! (-7en)

Nidoking used Morning Sun! (-16en)
+25hp
-2hp

ACTION 3!

Nidoking used Taunt! (-10en)
-2hp

Pyroak tried to use Roar!
nope

- - -

nidoking.gif

Hp: 83
En: 30
4/2/4/3/85
Other: Fire Spin (1a)
Item: Life Orb
conkeldurr.gif

Hp: 54
En: 33
6/3/1/3/45
Other:
Item: Black Belt

frontnormal-mpyroak.png

Hp: 89
En: 90
4/4/3/3/52
Other:
Item: Life Orb

iaza17760472577100.gif

Hp: 120
En: 84
5/3/2/3/110
Other:
Item: Focus Band
Texas Cloverleaf orders
Mowtom orders
I Ref
 
Colossoil comes back in, Nidoking cannot counterswitch

Drill Run ~ Earthquake ~ Magnitude
If Bide then begin action string Taunt ~ Substitute (15) ~ Sand Tomb
If Counter then use Earth Power/Mud Shot/Mud Bomb on the 1st/2nd/3rd instance
If you are asleep when you act, use Sleep Talk (Drill Run ~ Earthquake ~ Fissure ~ Magnitude) that action and push back
 
qBY07IR.png
"Figuring out how to sub around different risk-reward possibilities for Magnitude took longer than coming up with this order set. Despite the simplicity of the sub I ended up with."
nidoking.gif
"Bye, Colossoil~"
Ice Beam~Earth Power~Ice Beam+Hyper Beam
IF
Drill Run crits OR Earthquake crits THEN Ice Beam+Hyper Beam A2
 
BTW: If the mon has energy exactly equal to the Base Energy Cost of a combo, it CAN pull it off. That is my personal understanding based on the handbook and Dogfish44 agrees with me on it.


nidoking.gif

Hp: 83
En: 30
4/2/4/3/85
Other: Fire Spin (1a)
Item: Life Orb
conkeldurr.gif

Hp: 54
En: 33
6/3/1/3/45
Other:
Item: Black Belt


iaza17760472577100.gif

Hp: 120
En: 84
5/3/2/3/110
Other:
Item: Focus Band
frontnormal-mpyroak.png

Hp: 89
En: 90
4/4/3/3/52
Other:
Item: Life Orb

Round 5!

ITT we see Hax playing both sides like a boss.

carry on​

DATA:

ACTION 1!

Colossoil used Drill Run! (-5en)
Crit:11
Damage: (8+3+4.5)*1.5= 23.25hp

Nidoking used Ice Beam! (-7en)
Crit:3
Damage: (9+3+2+2+1.5)*1.5= 24hp

ACTION 2!

Colossoil used Earthquake! (-5en)
Crit:9
Damage: (10+3+4.5)*1.5=26.25

Nidoking used Earth Power! (-6en)
Crit:3
Damage: (9+3+2+2+3+1.5)= 20.5hp

ACTION 3!

Colossoil used Magnitude! (-5en)
Power: 96/100 (15bap)
Crit:1 (on the plus side, it wasn't needed?)
Damage: (15+3+4.5+3)*1.5= 38.25

Nidoking fainted!

- - -



nidoking.gif

Hp: KO
En: KO
4/2/4/3/85
Other:
Item: Life Orb
conkeldurr.gif

Hp: 54
En: 33
6/3/1/3/45
Other:
Item: Black Belt


iaza17760472577100.gif

Hp: 75
En: 69
5/3/2/3/110
Other:
Item: Focus Band
frontnormal-mpyroak.png

Hp: 89
En: 90
4/4/3/3/52
Other:
Item: Life Orb
Mowtom sends out pokemon and orders
Texas Cloverleaf orders
I Ref
 
Last edited:
Ice Beam should have done 24 damage, which is Focus Band's cap on a 120 HP mon.
qBY07IR.png
"Eh, that was a risk I was willing to take. Too bad for how it turned out. Back to Sos."
conkeldurr.gif
"I will fight with honor until I become too exhausted to keep moving."
Mach Punch~Force Palm~Mach Punch
IF
Bounce AND NOT Colossoil is Smacked Down THEN Smack Down and restart queue
IF Colossoil is under P/E THEN Focus Energy the first time, Chill any
IF NOT you hold a Black Belt THEN alternate Ice Punch and Hammer Arm
 
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