Apparently someone else thinks Skyla is Chinchou

FortColors

formerly Fort Colorcastle
quote="jayelt413, convMessage: 2056017, member: 283002"]
necturna.png

Necturna [F] [Maleficent]
Nature: Rash
Type: Grass / Ghost

Abilities:
Forewarn (Passive)
Telepathy (Passive) (H) (Unlocked)

Stats (Normal)
HP: 100
Atk: 5
Def: 4
SpA: 4+
SpD: 4-
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 3
AC: 5/5

Moves (28/73)
Absorb
Calm Mind
Forest's Curse
Future Sight
Giga Drain
Gravity
Hex
Horn Leech
Ingrain
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Grassy Terrain)
Substitute
Super Fang
Thunder Fang
Toxic Spikes
Vine Whip
Will-o-Wisp
[/quote]
quote="Someoneelse, convMessage: 2056018, member: 157867"]
ludicolo.png

Ludicolo [Maraca] (F)
Nature: Rash
Type: Water / Grass

Abilities:
Swift Swim (Passive)
Rain Dish (Passive)
Own Tempo (Passive) (H, unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Absorb
Astonish
Blizzard
Brick Break
Body Slam
Bubble
Bubble Beam
Bullet Seed
Captivate
Counter
Dive
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flail
Focus Blast
Focus Punch
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hail
Hidden Power (Ground)
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Knock Off
Leech Seed
Mega Drain
Metronome
Mimic
Mist
Mud-Slap
Natural Gift
Nature Power
Power-Up Punch
Protect
Rain Dance
Rest
Scald
Seed Bomb
Sleep Talk
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
Thunder Punch
Toxic
Uproar
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
Zen Headbutt
---
71 Moves
[/quote]
This arena is a dangerous maze of twists, turns, projectiles and traps. All pokemon have to wear an unremovable choice vest for safety purposes. These vests, which have a uniquely shaped pocket as well as a spot to fit a megastone, are designed to protect from maze effects, but nothing else. As well as protecting them from the special dangers of the field, the vests help the masterminds behind the maze keep track of the victims inside. The maze itself is deliberately lit, completely dark in some areas while others have no many lights that a shadow cannot be cast regardless of position. The floor, walls, inter-dimensional barrier and ceiling are multi-layered to be easily breached for a few feet before becoming unbreakable. Random buttons are scattered throughout.

Effects:
  1. The evasive stage of a d/e move does not cause a pokemon to avoid damage. Other effects occur, such as double'd BAP or smack down cancellation.
  2. All pokemon receive the locking effects of a choice item, but not the stat bonuses.
  3. All pokemon receive the taunting effects of Assault Vest, but not the stat boost.
  4. All pokemon may hold a single training item + their megastone. No other items may be used.
  5. The moves Trick and Switcheroo deal a flat 20 typeless damage in addition to their usual effect, allowing them to be used while taunted.

Other codifications are as per ASB arena.

Skyla orders first
 
necturna.png

Necturna @ EXP Share
Power Whip ~ Power Whip ~ Power Whip
IF P/E, THEN Chill
IF Counter on any action, THEN Shadow Ball A1
 
whee let's counter a ghost
Ludicolo @ Exp. Share

Ice Beam > Ice Beam > Ice Beam

Edit: wrt title, it's your conversation you muppet
 
Last edited:
necturna.png

100 hp / 100 en

ludicolo.png

100 hp / 100 en

A1:
Power Whip
Hit Roll: 20/20 no
-7 en

Ice Beam
Crit Roll: 14/16 no
Effect Roll: 1/10 yes
Freeze: 1/3 1a
(9)*1.5 = 13.5 dmg
-7 en

A2:
Power Whip
Snapped out of freeze!
Hit Roll: 18/20 no
-9 en

Ice Beam
Crit Roll: 5/16 no
Effect Roll: 8/10 no
(9)*1.5 = 13.5 dmg
-9 en

A3:
Power Whip
Hit Roll: 3/20 yes
Crit Roll: 12/16 no
(12+3+3) = 18 dmg
-11 en

Ice Beam
Crit Roll: 14/16 no
Effect Roll: 1/10 yes
Freeze: 1/3 1a
(9)*1.5 = 13.5 dmg
-11 en

necturna.png

59 hp / 73 en

ludicolo.png

82 hp / 73 en
 
necturna.png

59 hp / 73 en

ludicolo.png

82 hp / 73 en

A1:
Horn Leech
Crit: 1/16 yes
(8+3+3+3) = 17 dmg
+8.5 drain
-11 en

Blizzard
Hit: 4/10 yes
Crit: 1/16 yes
Effect: 4/10 no
(11+3)*1.5 = 21 dmg
-8 en

A2:
Horn Leech
Crit: 6/16 no
(8+3+3) = 14 dmg
+7hp drain
-13 en

Blizzard
Hit: 6/10 yes
Crit: 13/16 no
Effect: 10/10 no
(11)*1.5 = 16.5 dmg
-10 en

A3:
Horn Leech
Crit: 6/16 no
(8+3+3) = 14 dmg
+7hp drain
-13 en

Blizzard
Hit: 10/10 no
-12 en

necturna.png

44 hp / 73 en

ludicolo.png

37 hp / 73 en
 
shower + kindle = slow reffing. mostly the kindle

necturna.png

44 hp / 34 en

ludicolo.png

37 hp / 53
A1
Power Whip
Hit Roll: 3/20 yes
Crits Roll: 1/16 yes
(12+3+3+3) = 21 dmg
-7 en

blizzard
hit roll: 9/10 no
-14 en

A2:
Power Whip
Hit: 15/20 yes
Crit: 14/16 no
(12+3+3) = 18 dmg
-9en
Ludicolo is KO
 
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