[OVERVIEW]
* Arceus-Steel's poor offensive typing gives it few options for damaging many prevalent Pokemon.
* Key weaknesses to Ground- and Fire-type attacks allow common Pokemon such as Ho-Oh and Primal Groudon to reliably force it out.
* It takes up the all-important Arceus slot, preventing you from using powerful Pokemon such as Extreme Killer Arceus or Arceus-Ghost.
* Its mediocre Attack stat leaves its coverage moves such as Earthquake only capable of taking out frail threats such as Excadrill and Mega Lucario.
* Arceus-Steel's solid defensive typing gives it ten resistances and an immunity, allowing it to check a few metagame staples such as Mega Salamence and Xerneas.
* Immunity to Poison prevents Arceus-Steel from being worn down by Toxic and allows it to set up on most passive Pokemon such as Blissey.
* A great Speed tier lets it outpace most of the metagame, including normal Steel-type checks such as Mega Lucario.
* Good defensive stats afford it many chances to set up and allow it to easily take priority moves like Extreme Speed and Sucker Punch.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Iron Head
move 3: Earthquake
move 4: Extreme Speed / Stone Edge
item: Steelium Z / Iron Plate
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
* Iron Head is Arceus-Steel’s only physical STAB move, dealing solid damage and boosting Corkscrew Crash to an excellent 160 Base Power.
* Corkscrew Crash is Arceus-Steel's most powerful attack, allowing it to take on Pokemon such as Giratina-O, Zygarde, and neutral Arceus after a Swords Dance.
* Swords Dance allows Arceus-Steel to boost its damage output, giving Corkscrew Crash a truly frightening damage output.
* Earthquake hits Fire- and Steel-types such as Primal Groudon hard, preventing them from freely switching in and allowing Arceus-Steel to check Mega Lucario.
* Extreme Speed picks off frail or weakened threats such as Deoxys-A and Pheromosa but is relatively weak versus most Pokemon.
* Stone Edge allows Arceus-Steel to hit Flying-type Pokemon such as Ho-Oh, Lugia, and Yveltal for heavy damage.
* Recover is an option to give Arceus-Steel more and better switch in and setup opportunities and allows it to set up multiple times in a match, but the loss of priority or coverage greatly hurts Arceus-Steel’s sweeping potential.
Set Details
========
* Running 252 Speed EVs and a Speed-boosting nature allows Arceus-Steel to tie with opposing maximum Speed Arceus formes and Mega Salamence as well as everything slower.
* 252 Attack EVs maximize Arceus-Steel's damage output.
* 4 EVs in Defense cause Download to boost Genesect's Special Attack instead of Attack.
* Steelium Z is the preferred option to give Arceus-Steel a hard-hitting option and let it bypass some usual answers, but Iron Plate can be used if your team already has a Z-Move user.
Usage Tips
========
* Early-game, switch it into resisted hits such as Dragon- or Fairy-type attacks to force out the foe and then wear down the switch-ins; while Pokemon such as Primal Groudon and Primal Kyogre can take on Arceus-Steel, they have no reliable recovery options.
* Arceus-Steel should switch into Toxic from Pokemon such as Blissey, Arceus-Dragon, and Lugia for its teammates thanks to its immunity and ability to take on common users.
* Once checks such as Primal Groudon have been worn down into range of a boosted attack from Arceus-Steel, bring it in on something it walls such as Arceus-Ice or Magearna and set up for a sweep.
* Don't be too obvious with the use of Corkscrew Crash, as its singular PP leaves it vulnerable to being wasted should your opponent expect it and switch into Ho-Oh or Arceus-Water to absorb the damage.
Team Options
========
* Stealth Rock setters such as Primal Groudon are useful to prevent Ho-Oh from freely switching in and to wear down Arceus-Steel's switch-ins, particularly Fire-type Pokemon such as Reshiram.
* Fire-type answers such as Primal Kyogre, Mega Salamence, and Giratina-O switch into common Arceus-Steel checks such as Ho-Oh and Primal Groudon for it.
* Flying-types such as Lugia and Ho-Oh can handle both Ground- and Fighting-type attacks for Arceus-Steel.
* Pokemon with similar checks and counters such as Xerneas, Zekrom, and Ho-Oh pair well with Arceus-Steel due to their ability to wear down shared answers.
[STRATEGY COMMENTS]
Other Options
=============
* A Calm Mind set with Iron Plate over Steelium Z can take advantage of Arceus-Steel's immunity to Toxic to set up on passive Pokemon, but it is still walled by common Pokemon such as Primal Groudon and Ho-Oh.
* A support set with a moveset of Judgment / Defog / Toxic / Recover is viable but leaves little option for pressuring switch-ins.
Checks and Counters
===================
**Fire-types**: Fire-types such as Primal Groudon, Ho-Oh, and Blaziken resist Iron Head and can force out Arceus-Steel with their super effective STAB attacks, usually multiple times per match.
**Ground-types**: Ground-types don't resist Steel-type attacks, but Zygarde-C, Arceus-Ground, and Landorus-T can all survive an attack and do heavy damage back with Thousand Arrows, Judgment, and Earthquake.
**Revenge Killers**: Faster Pokemon with super effective attacks such as Mega Gengar, Mewtwo, and Deoxys-A can all take on Arceus-Steel after it has been slightly weakened, but the last must watch out for Extreme Speed unless Psychic Terrain is up.
**Water-types**: Water-types such as Primal Kyogre can take both Arceus-Steel's STAB attacks and its primary coverage move and phaze it out or deal heavy damage with STAB attacks. Arceus-Water cannot directly take on full-health or Recover Arceus-Steel unless it runs Roar, but it can absorb Corkscrew Crash or pick off weakened sets safely, while Palkia forces it out but dislikes taking a hit.
**Skarmory and Celesteela**: Both Skarmory and Celesteela can use their excellent Steel / Flying typing to take Arceus-Steel's common coverage options and have some method of recovering HP. However, they do not do much damage in return.
* Arceus-Steel's poor offensive typing gives it few options for damaging many prevalent Pokemon.
* Key weaknesses to Ground- and Fire-type attacks allow common Pokemon such as Ho-Oh and Primal Groudon to reliably force it out.
* It takes up the all-important Arceus slot, preventing you from using powerful Pokemon such as Extreme Killer Arceus or Arceus-Ghost.
* Its mediocre Attack stat leaves its coverage moves such as Earthquake only capable of taking out frail threats such as Excadrill and Mega Lucario.
* Arceus-Steel's solid defensive typing gives it ten resistances and an immunity, allowing it to check a few metagame staples such as Mega Salamence and Xerneas.
* Immunity to Poison prevents Arceus-Steel from being worn down by Toxic and allows it to set up on most passive Pokemon such as Blissey.
* A great Speed tier lets it outpace most of the metagame, including normal Steel-type checks such as Mega Lucario.
* Good defensive stats afford it many chances to set up and allow it to easily take priority moves like Extreme Speed and Sucker Punch.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Iron Head
move 3: Earthquake
move 4: Extreme Speed / Stone Edge
item: Steelium Z / Iron Plate
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
* Iron Head is Arceus-Steel’s only physical STAB move, dealing solid damage and boosting Corkscrew Crash to an excellent 160 Base Power.
* Corkscrew Crash is Arceus-Steel's most powerful attack, allowing it to take on Pokemon such as Giratina-O, Zygarde, and neutral Arceus after a Swords Dance.
* Swords Dance allows Arceus-Steel to boost its damage output, giving Corkscrew Crash a truly frightening damage output.
* Earthquake hits Fire- and Steel-types such as Primal Groudon hard, preventing them from freely switching in and allowing Arceus-Steel to check Mega Lucario.
* Extreme Speed picks off frail or weakened threats such as Deoxys-A and Pheromosa but is relatively weak versus most Pokemon.
* Stone Edge allows Arceus-Steel to hit Flying-type Pokemon such as Ho-Oh, Lugia, and Yveltal for heavy damage.
* Recover is an option to give Arceus-Steel more and better switch in and setup opportunities and allows it to set up multiple times in a match, but the loss of priority or coverage greatly hurts Arceus-Steel’s sweeping potential.
Set Details
========
* Running 252 Speed EVs and a Speed-boosting nature allows Arceus-Steel to tie with opposing maximum Speed Arceus formes and Mega Salamence as well as everything slower.
* 252 Attack EVs maximize Arceus-Steel's damage output.
* 4 EVs in Defense cause Download to boost Genesect's Special Attack instead of Attack.
* Steelium Z is the preferred option to give Arceus-Steel a hard-hitting option and let it bypass some usual answers, but Iron Plate can be used if your team already has a Z-Move user.
Usage Tips
========
* Early-game, switch it into resisted hits such as Dragon- or Fairy-type attacks to force out the foe and then wear down the switch-ins; while Pokemon such as Primal Groudon and Primal Kyogre can take on Arceus-Steel, they have no reliable recovery options.
* Arceus-Steel should switch into Toxic from Pokemon such as Blissey, Arceus-Dragon, and Lugia for its teammates thanks to its immunity and ability to take on common users.
* Once checks such as Primal Groudon have been worn down into range of a boosted attack from Arceus-Steel, bring it in on something it walls such as Arceus-Ice or Magearna and set up for a sweep.
* Don't be too obvious with the use of Corkscrew Crash, as its singular PP leaves it vulnerable to being wasted should your opponent expect it and switch into Ho-Oh or Arceus-Water to absorb the damage.
Team Options
========
* Stealth Rock setters such as Primal Groudon are useful to prevent Ho-Oh from freely switching in and to wear down Arceus-Steel's switch-ins, particularly Fire-type Pokemon such as Reshiram.
* Fire-type answers such as Primal Kyogre, Mega Salamence, and Giratina-O switch into common Arceus-Steel checks such as Ho-Oh and Primal Groudon for it.
* Flying-types such as Lugia and Ho-Oh can handle both Ground- and Fighting-type attacks for Arceus-Steel.
* Pokemon with similar checks and counters such as Xerneas, Zekrom, and Ho-Oh pair well with Arceus-Steel due to their ability to wear down shared answers.
[STRATEGY COMMENTS]
Other Options
=============
* A Calm Mind set with Iron Plate over Steelium Z can take advantage of Arceus-Steel's immunity to Toxic to set up on passive Pokemon, but it is still walled by common Pokemon such as Primal Groudon and Ho-Oh.
* A support set with a moveset of Judgment / Defog / Toxic / Recover is viable but leaves little option for pressuring switch-ins.
Checks and Counters
===================
**Fire-types**: Fire-types such as Primal Groudon, Ho-Oh, and Blaziken resist Iron Head and can force out Arceus-Steel with their super effective STAB attacks, usually multiple times per match.
**Ground-types**: Ground-types don't resist Steel-type attacks, but Zygarde-C, Arceus-Ground, and Landorus-T can all survive an attack and do heavy damage back with Thousand Arrows, Judgment, and Earthquake.
**Revenge Killers**: Faster Pokemon with super effective attacks such as Mega Gengar, Mewtwo, and Deoxys-A can all take on Arceus-Steel after it has been slightly weakened, but the last must watch out for Extreme Speed unless Psychic Terrain is up.
**Water-types**: Water-types such as Primal Kyogre can take both Arceus-Steel's STAB attacks and its primary coverage move and phaze it out or deal heavy damage with STAB attacks. Arceus-Water cannot directly take on full-health or Recover Arceus-Steel unless it runs Roar, but it can absorb Corkscrew Crash or pick off weakened sets safely, while Palkia forces it out but dislikes taking a hit.
**Skarmory and Celesteela**: Both Skarmory and Celesteela can use their excellent Steel / Flying typing to take Arceus-Steel's common coverage options and have some method of recovering HP. However, they do not do much damage in return.
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