Armaldo

QC: Megazard / TONE114 / -Grim
GP: fleurdyleurse / The Dutch Plumberjack

[OVERVIEW]

Armaldo sets itself apart from other Pokemon in the PU metagame with its access to Rapid Spin. It also has a very high base 125 Attack and access to Knock Off, allowing it to cripple spinblockers such as Misdreavus and Dusknoir. On top of that, Armaldo has access to Swift Swim, making it a threatening Swords Dance sweeper in rain. However, Armaldo's Rock / Bug typing leaves it vulnerable to common attacking types such as Water and Rock, although it does allow it to check Normal-types such as Stoutland and Ursaring. It is also very slow, making it easy for faster Pokemon such as Floatzel to take advantage of. Armaldo lacks the space in its moveslot to fit moves such as Toxic, Aqua Tail, and Stealth Rock, which holds it back from having extra utility. Armaldo is also vulnerable to every form of entry hazards, making it difficult for it to consistently remove them with Rapid Spin.

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stone Edge
move 3: Knock Off
move 4: Earthquake
item: Leftovers
ability: Battle Armor
nature: Adamant
evs: 252 HP / 92 Atk / 164 Spe

[SET COMMENTS]
Moves
========

Stone Edge is Armaldo's strongest STAB move and thus is its most spammable move. It is also helpful for beating Sturdy and Focus Sash leads such as Whirlipede, which it can bring down to 1% HP and finish it off with Rapid Spin, removing any existing entry hazards. Knock Off allows Armaldo to cripple Ghost-types such as Misdreavus and Gourgeist-XL that attempt to prevent Armaldo from using Rapid Spin. Earthquake allows Armaldo to take on Steel- and Rock-types such as Probopass and Golem, which take little damage from Stone Edge and Knock Off. Rapid Spin is Armaldo's main selling point, as it allows it to remove entry hazards from its side of the field.

Set Details
========

Leftovers gives Armaldo passive recovery, which is helpful especially if it switches into entry hazards multiple times to Rapid Spin. Maximum HP EVs maximize Armaldo's overall bulk while allowing it to switch into Stealth Rock five times when at full health, while 164 Speed EVs allow Armaldo to outspeed uninvested Pokemon with base 65 Speed such as Pelipper and Roselia. The remaining EVs are placed into Attack to allow Armaldo to deal as much damage to its targets as possible; an Adamant nature is used to further boost its Attack. Battle Armor is the preferred ability, as Swift Swim isn't very useful if Armaldo isn't being used on a rain team.

Usage Tips
========

If the opponent has a Ghost-type and has entry hazards on Armaldo's side of the field, Knock Off should be used to cripple the incoming Ghost-type, allowing Armaldo to freely Rapid Spin later in the game. Thanks to Armaldo's Rock / Bug typing, it can be switched into physical Normal-types such as Stoutland and Ursaring easily. Once Armaldo is in against a Pokemon it has no trouble taking on, such as Stoutland or Roselia, it should take advantage of the situation and use Rapid Spin to get rid of entry hazards. If entry hazards are desperately needed to be removed, Armaldo can be sacrificed in order to get a Rapid Spin off. If the opponent has an item-reliant Pokemon such as Clefairy or Roselia, Armaldo can use Knock Off to cripple these Pokemon and make it easier for teammates to KO them later in the game.

Team Options
========

Pokemon that are weak to entry hazards such as Murkrow and Ninetales appreciate Armaldo's ability to remove the hazards in order for them not to be worn down as quickly. Armaldo appreciates Pursuit trappers such as Murkrow and Stoutland to get rid of Ghost-types, making it easier to Rapid Spin. Roselia synergizes very well with Armaldo, as it has no trouble switching into Scald or taking on Rock-types that threaten Armaldo. Other Pokemon that resist Water-type moves such as Politoed and Gogoat are helpful in taking pressure off of Armaldo once Water-types such as Simipour get a free switch in.

[SET]
name: Swift Swim
move 1: Swords Dance
move 2: Stone Edge
move 3: Earthquake
move 4: Aqua Jet / X-Scissor
item: Life Orb
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Speed

[SET COMMENTS]
Moves
========

Swords Dance doubles Armaldo's Attack stat, making it a threatening sweeper, especially when rain is active. Stone Edge is Armaldo's most powerful attack, KOing most foes that don't resist it at +2. Earthquake allows Armaldo to take on Steel- and Rock-types, such as Golem and Pawniard, that switch into Stone Edge. Rain-boosted Aqua Jet is great for picking off weakened foes and faster Pokemon, such as Choice Scarf Mr. Mime. X-Scissor is another option that allows Armaldo to take on bulky Grass-types such as Tangela and Quilladin, as well as bulkier Psychic-types such as Duosion and Solrock, although without Aqua Jet, Armaldo is much easier to revenge kill.

Set Details
========

Swift Swim doubles Armaldo's Speed when rain is active, making it a threatening sweeper. Maximum Attack and Speed investment along with an Adamant nature and Life Orb makes Armaldo as strong as possible while also making it extremely fast under rain, thanks to Swift Swim. Lum Berry is an option over Life Orb to provide more setup opportunities against Pokemon attempting to inflict status upon Armaldo, though the lack in power is disadvantageous.

Usage Tips
========

Try to get Armaldo into the playing field as soon as rain is set up in order to maximize the number of turns Swift Swim is activated, and avoid switching out as much as possible so that Armaldo isn't worn down as easily. Armaldo should be used mid- to late-game as a wallbreaker or a sweeper. Once Armaldo finds an opportunity against a Pokemon such as specially defensive Roselia, it can set up a Swords Dance to clean up late-game.

Team Options
========

Rain setters such as Relicanth, Golduck, Electrode, and Volbeat are mandatory in order to activate Swift Swim; Relicanth can also provide Stealth Rock in order to weaken Armaldo's checks and counters. Other Swift Swim users such as Gorebyss and Golduck are able to utilize rain once it is active and wear down Armaldo's checks and counters. Roselia is a great partner for Armaldo, as it can take on most of its weaknesses while also providing Spikes, which is important for wearing down Armaldo's checks and counters. Electric-types such as Rotom-F and Zebstrika are helpful for beating opposing Water-types that can take advantage of rain.

[STRATEGY COMMENTS]
Other Options
=============

Rock Polish is another option for Armaldo that turns it into a threatening sweeper without the need for Swift Swim. Rock Blast is more accurate than Stone Edge and still allows Armaldo to beat Sturdy and Focus Sash users. A fully offensive set with Rapid Spin can be used, although Armaldo lacks the Speed to take on most of the tier and would lose out on a massive amount of bulk. Passho Berry is an option on Rapid Spin Armaldo that allows it to take a single hit from Water-types such as Floatzel and offensive Pelipper. A fully defensive spread of maximum HP and Defense EVs can be used to better check Pokemon such as Ursaring, though it makes Armaldo more passive and causes it to be outsped by Pokemon such as Pelipper. Toxic is an option that allows Armaldo to catch bulkier Pokemon such as Gourgeist-XL and Stunfisk upon switching in. Assault Vest can be used to boost Armaldo's Special Defense, although it's not recommended, as the passive recovery from Leftovers is much more helpful, and Armaldo is still unable to take a lot of special attacks. Aqua Tail can be used on Armaldo's Swift Swim set in order to take on Golem and Stunfisk more effectively, although Armaldo then struggles with Steel-types such as Pawniard.

Checks and Counters
===================

**Water-types**: While offensive Water-types such as Floatzel and Simipour can't effectively switch into Armaldo, they can easily take advantage of Armaldo's low Speed and OHKO it with Hydro Pump. Bulkier Water-types such as Politoed can also switch into Armaldo and KO it with Scald.

**Residual Damage**: Burn and poison make Armaldo easy to wear down, especially with Stealth Rock in play, with the former also significantly lowering its Attack stat and the latter putting Armaldo on a timer if it is bad poison. Armaldo also has trouble switching into Pokemon such as Monferno multiple times due to its lack of recovery.

**Ghost-types**: While Ghost-types such as Misdreavus don't enjoy switching into Knock Off, they can keep Armaldo from using Rapid Spin, which is its main niche.
 
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Overview needs a mention of its poor speed, that's basically the main thing holding it back
Knock off really doesnt take on gourgeist XL, it does shit damage. Just change to say it can cripple them on switch or something
Mention more water checks in team options, it's pressured so hard by float n stuff
Put Passho in OO, it's godly (see above thing)
Max HP max def can probably get an OO mention too
Toxic certainly needs one for crippling stunfisk n stuff
Re-order c&c. I'd say waters/status/ghosts and remove grounds. I also think changing status for chip damage makes more sense, maldo gets worn down pretty easily by the rocks its supposed to remove and taking repeated monferno CC's or whatever. Also mention bulky waters in water types, not just offensive, pelipper can roost if faster and politoed checks

1/3
 
Mention how Armaldo lacks the space to fit certain moves into its set due to its 4MSS. The first set is called "Rapid Spin", so naturally Rapid Spin should be the first thing that should be mentioned on the set. Also its Spe, not Speed. The second bullet in Team Options for the first set is a bit iffy as idk why you'd run 2 Rock-types on the same team unless you wanna specify Tank Golem or something and Whirlipede isn't even common and is a suicide lead, so either give different examples or just remove the bullet altogether. Lum Berry can make a mention in Set Details on the Rain Sweeper set, no slash, so it can set up Swords Dance easier again Will-O-Wisp or paralysis users. Electrode is a rain setter as well, so mention that. Mention Electric-types that can handle opposing Water-types who can take advantage of the rain themselves. Status can go in C&C as Armaldo hates being burned or statused in general.

83pn8vD.gif
2/3.
 
I personally don't think Swords Dance is a must on rain Armaldo at all and you'd often rather want another attacking move but it's not a big deal I guess. Mention that X-scissor also hits Solrock hard and things like Duosion. This looks good, 3/3.
 
hi

[OVERVIEW]

Thanks to its access to Rapid Spin, Armaldo is sets itself apart from other Pokemon in the PU metagame. Armald with its access to Rapid Spin. It also has a very high base 125 Attack stat and access to Knock Off, allowing it to cripple spinblockers such as Misdreavus and Dusknoir. On top of that, Armaldo has access to Swift Swim, making it a threatening Swords Dance sweeper in rain. On the dHownsidever, Armaldo's Rock / Bug typing leaves it vulnerable to common types such as Water and Rock, although it does allow it to check Normal-types such as Stoutland and Ursaring. It is also very slow, making it easy to take advantage of fromfor faster Pokemon such as Floatzel to take advantage of. Armaldo lacks the space in its moveslot to fit moves such as Toxic, Aqua Tail, and Stealth Rock, which holds it back from having extra utility. Armaldo is also very vulnerable to every form of entry hazard, making it difficult for it to consistently remove them with Rapid Spin.

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stone Edge
move 3: Knock Off
move 4: Earthquake
item: Leftovers
ability: Battle Armor
nature: Adamant
evs: 248 HP / 96 Atk / 164 Spe

[SET COMMENTS]
Moves
========

Stone Edge is Armaldo's strongest STAB, therefore making it move and thus is its most spammable move. It is also helpful for beating Sturdy and Focus Sash leads such as Whirlipede, aswhich it can bring it down to 1% HP, allowing Armaldo to finish it off with Rapid Spin, removing any existing entry hazards. Knock Off allows Armaldo to cripple Ghost-types such as Misdreavus and Gourgeist-XL that attempt to prevent Armaldo from using Rapid Spin. Earthquake allows Armaldo to take on Steel- and Rock-types, such as Probopass and Golem, whoich take little damage from Stone Edge and Knock Off. Rapid Spin is Armaldo's main selling point, as it allows it to remove entry hazards from its side of the field.

Set Details
========

Leftovers gives Armaldo passive recovery, which is helpful especially if it switches into entry hazards multiple times to Rapid Spin. 248 HP EVs maximizes Armaldo's overall bulk while allowing it to switch into Stealth Rock five times when at full health, while 96 Speed EVs allows Armaldo to outspeed uninvested Pokemon with base 65 Speed such as Pelipper and Roselia. The remaining EVs are placed into Attack to allow Armaldo to deal as much damage to its targets as possible along with; an Adamant nature is used to further boolster its Attack. Battle Armor is the preferred ability, as Swift Swim isn't very useful if Armaldo isn't being used on a rain team.

Usage Tips
========

If the opponent has a Ghost-type and has entry hazards on Armaldo's side of the field, Knock Off should be used to predictcripple the incoming Ghost-type, allowing Armaldo to freely Rapid Spin later in the game. Thanks to Armaldo's Rock / Bug typing, it can be switched into physical Normal-types such as Stoutland and Ursaring easily. Once Armaldo is in against a Pokemon it has no trouble taking on, such as Stoutland orand Roselia, Armaldoit should take advantage of the situation and use Rapid Spin to get rid of entry hazards. If entry hazards are desperately needed to be removed, Armaldo can be used as death fodder in order to get a Rapid Spin off. If the foeopponent has an item-reliant Pokemon such as Clefairy and Roselia, Armaldo can use Knock Off to cripple these Pokemon and make it easier for teammates to KO them later in the game.

Team Options
========

Pokemon that are weak to entry hazards, such as Murkrow and Ninetales, appreciate Armaldo's ability to remove said entrythe hazards in order for them not to be worn down as quickly. Armaldo appreciates Pursuit trappers such as Murkrow and Stoutland that cano get rid of Ghost-types, making it easier for Armaldo to Rapid Spin. Roselia synergizes very well with Armaldo, as it has no trouble switching into Scald, as well as take on Rock-types thatwhich threaten Armaldo. Other Pokemon that resist Water-type moves such as Politoed and Gogoat are helpful in taking pressure off of Armaldo once Water-types such as Simipour get a free switch in.

[SET]
name: Swift Swim
move 1: Swords Dance
move 2: Stone Edge
move 3: Earthquake
move 4: Aqua Jet / X-Scissor
item: Life Orb
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Speed

[SET COMMENTS]
Moves
========

Swords Dance doubles Armaldo's Attack stat, making it a threatening sweeper, especially when rain is active. Stone Edge is Armaldo's most powerful and effective attack, KOing most unresisted foes at +2. Earthquake allows Armaldo to takes on Steel- and Rock-types, such as Golem and Pawniard, that switch into Stone Edge. Aqua Jet, being boosted by rain, is great for picking off weakened foes and faster Pokemon, such as Choice Scarf Mr. Mime. X-Scissor is another option that allows Armaldo to take on bulky Grass-types such as Tangela and Quilladin, as well as bulkier Psychic-types such as Duosion and Solrock, although without Aqua Jet, Armaldo is much easier to revenge kill.

Set Details
========

Swift Swim doubles Armaldo's Speed when rain is active, making it a threatening sweeper. Maximum Attack and Speed investment along with an Adamant nature and Life Orb makes Armaldo as strong as possible, while also givmaking it lots of Speedextremely fast under rain, thanks to Swift Swim. Lum Berry is an option over Life Orb to allow more setup opportunities against Pokemon attempting to inflict status upon Armaldo, though the lack in power is unwdisadvantedageous.

Usage Tips
========

Try to get Armaldo into the playing field as soon as rain is set up in order to maximize the amount of turns Swift Swim is activated, and avoid switching out as much as possible so that Armaldo isn't worn down as easily. Armaldo should be used mid- to late-game as a wallbreaker or a sweeper. Once Armaldo finds a setup opportunity against a Pokemon such as specially defensive Roselia, it can set up a Swords Dance to clean up late-game.

Team Options
========

Rain setters such as Relicanth, Golduck, Electrode, and Volbeat are mandatory in order to activate Swift Swim, while; Relicanth can also provide Stealth Rock in order to weaken Armaldo's checks and counters. Other Swift Swim users such as Gorebyss and Golduck are able to abusutilize rain once it is active and wear down Armaldo's checks and counters. Roselia is a great partner for Armaldo, as it can take on most of its weaknesses while also providing Spikes, which is important for wearing down Armaldo's checks and counters. Electric-types such as Rotom-F and Zebstrika are helpful for beating opposing Water-types that can take advantage of rain.

[STRATEGY COMMENTS]
Other Options
=============

Rock Polish is another option for Armaldo that turns it into a threatening sweeper without the need for Swift Swim. Rock Blast is a more accurate option than Stone Edge that alsoand still allows Armaldo to beat Sturdy and Focus Sash users. A fully offensive set with Rapid Spin can be used, although Armaldo lacks the Speed to take on most of the tier and itwould loses out on a massive amount of bulk. Passho Berry is an option on Rapid Spin Armaldo that allows it to take a single hit from PokemonWater-types such as Floatzel and offensive Pelipper. A fully defensive spread of maximum HP and Defense EVs can be used to better check Pokemon such as Ursaring, though it makes Armaldo more passive and causes it's theno be outsped by Pokemon such as Pelipper. Toxic is an option that allows Armaldo to catch bulkier Pokemon such as Gourgeist-XL and Stunfisk upon switching in. Assault Vest can be used to boost Armaldo's Special Defense, although it's not recommended, as the passive recovery from Leftovers is much more helpful, and Armaldo is still unable to take a lot of special attacks. Aqua Tail can be used on Armaldo's Swift Swim set in order to take on Golem and Stunfisk more effectively, although Armaldo then struggles with Steel-types such as Pawniard.

Checks and Counters
===================

**Water-types**: While offensive Water-types such as Floatzel and Simipour can't effectively switch into Armaldo, both of the twoy can easily take advantage of Armaldo's low base Speed and OHKO it with Hydro Pump. Bulkier Water-types such as Politoed can also switch into Armaldo and KO it with Scald.

**Residual Damage**: Burn and poison make Armaldo easy to wear down, especially with Stealth Rock in play, and while the former significantly lowers its Attack stat, the latter can put Armaldo on a timer if poisonit is induced by Toxicbad poison. Armaldo also has trouble switching into Pokemon such as Monferno multiple times due to its lack of recovery.

**Ghost-types**: While Ghost-types such as Misdreavus don't enjoy switching into Knock Off, they can preventkeep Armaldo from using Rapid Spin, which is Armaldo's main niche.

gp 1/2
 
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Set Details
========

Leftovers gives Armaldo passive recovery, which is helpful especially if it switches into entry hazards multiple times to Rapid Spin. 248 HP EVs maximizes Armaldo's overall bulk while allowing it to switch into Stealth Rock five times, while 96 Speed allows Armaldo to outspeed uninvested Pokemon with base 65 Speed such as Pelipper and Roselia. The remaining EVs are placed into Attack to allow Armaldo to deal as much damage to its targets as possible along with an Adamant nature to boost. Battle Armor is the preferred ability, as Swift Swim isn't very useful if Armaldo isn't being used on a rain team.
[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stone Edge
move 3: Knock Off
move 4: Earthquake
item: Leftovers
ability: Battle Armor
nature: Adamant
evs: 248 HP / 96 Atk / 164 Spe
?????
 
ok
i can respect that endorsement

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Armaldo sets itself apart from other Pokemon in the PU metagame with its access to Rapid Spin. It also has a very high base 125 Attack and access to Knock Off, allowing it to cripple spinblockers such as Misdreavus and Dusknoir. On top of that, Armaldo has access to Swift Swim, making it a threatening Swords Dance sweeper in rain. However, Armaldo's Rock / Bug typing leaves it vulnerable to common attacking types such as Water and Rock, although it does allow it to check Normal-types such as Stoutland and Ursaring. It is also very slow, making it easy for faster Pokemon such as Floatzel to take advantage of. Armaldo lacks the space in its moveslot to fit moves such as Toxic, Aqua Tail, and Stealth Rock, which holds it back from having extra utility. Armaldo is also vulnerable to every form of entry hazards, making it difficult for it to consistently remove them with Rapid Spin.

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stone Edge
move 3: Knock Off
move 4: Earthquake
item: Leftovers
ability: Battle Armor
nature: Adamant
evs: 248 HP / 96 Atk / 164 Spe (252 HP / 92 Atk because lowering HP accomplishes nothing, see below)

[SET COMMENTS]
Moves
========

Stone Edge is Armaldo's strongest STAB move and thus is its most spammable move. It is also helpful for beating Sturdy and Focus Sash leads such as Whirlipede, which it can bring down to 1% HP and finish it off with Rapid Spin, removing any existing entry hazards. Knock Off allows Armaldo to cripple Ghost-types such as Misdreavus and Gourgeist-XL that attempt to prevent Armaldo from using Rapid Spin. Earthquake allows Armaldo to take on Steel- and Rock-types such as Probopass and Golem, which take little damage from Stone Edge and Knock Off. Rapid Spin is Armaldo's main selling point, as it allows it to remove entry hazards from its side of the field.

Set Details
========

Leftovers gives Armaldo passive recovery, which is helpful especially if it switches into entry hazards multiple times to Rapid Spin. 248 HP EVs maximize Armaldo's overall bulk while allowing it to switch into Stealth Rock five times when at full health, (just make it 252 and remove the SR mention bc 252 HP Armaldo hits 354 HP and 354/4=88,5=88, so yeah it'll survive its fourth switch in with 2 HP) while 164 Speed EVs allow Armaldo to outspeed uninvested Pokemon with base 65 Speed such as Pelipper and Roselia. The remaining EVs are placed into Attack to allow Armaldo to deal as much damage to its targets as possible; an Adamant nature is used to further boost its Attack. Battle Armor is the preferred ability, as Swift Swim isn't very useful if Armaldo isn't being used on a rain team.

Usage Tips
========

If the opponent has a Ghost-type and has entry hazards on Armaldo's side of the field, Knock Off should be used to cripple the incoming Ghost-type, allowing Armaldo to freely Rapid Spin later in the game. Thanks to Armaldo's Rock / Bug typing, it can be switched into physical Normal-types such as Stoutland and Ursaring easily. Once Armaldo is in against a Pokemon it has no trouble taking on, such as Stoutland and or Roselia, it should take advantage of the situation and use Rapid Spin to get rid of entry hazards. If entry hazards are desperately needed to be removed, Armaldo can be used as fodder sacrificed ("used as fodder" imo implies sacking something else in order to give Armaldo a free switch in) in order to get a Rapid Spin off. If the opponent has an item-reliant Pokemon such as Clefairy and or Roselia, Armaldo can use Knock Off to cripple these Pokemon and make it easier for teammates to KO them later in the game.

Team Options
========

Pokemon that are weak to entry hazards such as Murkrow and Ninetales appreciate Armaldo's ability to remove the hazards in order for them not to be worn down as quickly. Armaldo appreciates Pursuit trappers such as Murkrow and Stoutland to can get rid of Ghost-types, making it easier for Armaldo to Rapid Spin. Roselia synergizes very well with Armaldo, as it has no trouble switching into Scald, as well as take or taking on Rock-types which that threaten Armaldo. Other Pokemon that resist Water-type moves such as Politoed and Gogoat are helpful in taking pressure off of Armaldo once Water-types such as Simipour get a free switch in.

[SET]
name: Swift Swim
move 1: Swords Dance
move 2: Stone Edge
move 3: Earthquake
move 4: Aqua Jet / X-Scissor
item: Life Orb
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 Def / 252 Speed

[SET COMMENTS]
Moves
========

Swords Dance doubles Armaldo's Attack stat, making it a threatening sweeper, especially when rain is active. Stone Edge is Armaldo's most powerful attack, KOing most unresisted foes that don't resist it at +2. Earthquake allows Armaldo to take on Steel- and Rock-types, such as Golem and Pawniard, that switch into Stone Edge. Rain-boosted Aqua Jet, being boosted by rain, is great for picking off weakened foes and faster Pokemon, such as Choice Scarf Mr. Mime. X-Scissor is another option that allows Armaldo to take on bulky Grass-types such as Tangela and Quilladin, as well as bulkier Psychic-types such as Duosion and Solrock, although without Aqua Jet, Armaldo is much easier to revenge kill.

Set Details
========

Swift Swim doubles Armaldo's Speed when rain is active, making it a threatening sweeper. Maximum Attack and Speed investment along with an Adamant nature and Life Orb makes Armaldo as strong as possible while also making it extremely fast under rain, thanks to Swift Swim. Lum Berry is an option over Life Orb to allow provide more setup opportunities against Pokemon attempting to inflict status upon Armaldo, though the lack in power is disadvantageous.

Usage Tips
========

Try to get Armaldo into the playing field as soon as rain is set up in order to maximize the amount number of turns Swift Swim is activated, and avoid switching out as much as possible so that Armaldo isn't worn down as easily. Armaldo should be used mid- to late-game as a wallbreaker or a sweeper. Once Armaldo finds an setup opportunity against a Pokemon such as specially defensive Roselia, it can set up a Swords Dance to clean up late-game.

Team Options
========

Rain setters such as Relicanth, Golduck, Electrode, and Volbeat are mandatory in order to activate Swift Swim; Relicanth can also provide Stealth Rock in order to weaken Armaldo's checks and counters. Other Swift Swim users such as Gorebyss and Golduck are able to utilize rain once it is active and wear down Armaldo's checks and counters. Roselia is a great partner for Armaldo, as it can take on most of its weaknesses while also providing Spikes, which is important for wearing down Armaldo's checks and counters. Electric-types such as Rotom-F and Zebstrika are helpful for beating opposing Water-types that can take advantage of rain.

[STRATEGY COMMENTS]
Other Options
=============

Rock Polish is another option for Armaldo that turns it into a threatening sweeper without the need for Swift Swim. Rock Blast is more accurate than Stone Edge and still allows Armaldo to beat Sturdy and Focus Sash users. A fully offensive set with Rapid Spin can be used, although Armaldo lacks the Speed to take on most of the tier and would lose out on a massive amount of bulk. Passho Berry is an option on Rapid Spin Armaldo that allows it to take a single hit from Water-types such as Floatzel and offensive Pelipper. A fully defensive spread of maximum HP and Defense EVs can be used to better check Pokemon such as Ursaring, though it makes Armaldo more passive and causes it to be outsped by Pokemon such as Pelipper. Toxic is an option that allows Armaldo to catch bulkier Pokemon such as Gourgeist-XL and Stunfisk upon switching in. Assault Vest can be used to boost Armaldo's Special Defense, although it's not recommended, as the passive recovery from Leftovers is much more helpful (RC) and Armaldo is still unable to take a lot of special attacks. Aqua Tail can be used on Armaldo's Swift Swim set in order to take on Golem and Stunfisk more effectively, although Armaldo then struggles with Steel-types such as Pawniard.

Checks and Counters
===================

**Water-types**: While offensive Water-types such as Floatzel and Simipour can't effectively switch into Armaldo, they can easily take advantage of Armaldo's low Speed and OHKO it with Hydro Pump. Bulkier Water-types such as Politoed can also switch into Armaldo and KO it with Scald.

**Residual Damage**: Burn and poison make Armaldo easy to wear down, especially with Stealth Rock in play, and while with the former also significantly lowers lowering its Attack stat (RC) and the latter can put putting Armaldo on a timer if it is bad poison. Armaldo also has trouble switching into Pokemon such as Monferno multiple times due to its lack of recovery.

**Ghost-types**: While Ghost-types such as Misdreavus don't enjoy switching into Knock Off, they can keep Armaldo from using Rapid Spin, which is Armaldo's its main niche.
 
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Shouldn't the Rain Dance set clarify what you outspeed when Rain is up? Which relevant scarfers does it outspeed? I feel it is lacking a bit of info in that regard, but it may be just me.
 
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