ZhengTann
Nargacuga
Gym rules said:6 v 6 Gym Triples
3 Day DQ
Items = On
Abilities = All
Switch = OK
3 Substitutions
Infinite Chills/Recoveries
1 Mega Evolution
Turn Order determined by Coin Flip
Arena = Lost Woods
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
"I knew I shouldn't have eaten those nachos..." - You speak loudly to yourself before dismissing the feeling entirely.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
"Too many weird Fireflies here...well, at least it isn't dark" - you think. Well, aren't you naive?
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
"Erm...I am looking for the Fire Gym Leader." - You answer.
"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.
After thanking the kid you follow the music, running as fast as you can for some time when suddenly...
THUD
"Ouch! That hurts! You should pay attention!"
"Sorry! I was looking for the Fire Gym Leader. I was told by a very scary kid that he was here" - You say.
"Ah, then look no further, I am the guy you are looking for. I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"
"Awesome! Then let's head to your gym so I can defeat you!" - You say.
"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea *gulp*"
You take a good while to check your surroundings and you notice the following aspects of the Woods:
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.5 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- Finally, the free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.
"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
"I knew I shouldn't have eaten those nachos..." - You speak loudly to yourself before dismissing the feeling entirely.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
"Too many weird Fireflies here...well, at least it isn't dark" - you think. Well, aren't you naive?
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
"Erm...I am looking for the Fire Gym Leader." - You answer.
"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.
After thanking the kid you follow the music, running as fast as you can for some time when suddenly...
THUD
"Sorry! I was looking for the Fire Gym Leader. I was told by a very scary kid that he was here" - You say.
"Awesome! Then let's head to your gym so I can defeat you!" - You say.
You take a good while to check your surroundings and you notice the following aspects of the Woods:
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.5 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- Finally, the free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.
Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.
Leader Frosty said:
Magmortar [Gouen] (Male)
Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)
Type: Fire
Abilities: Flame Body/Vital Spirit (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 96 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 3
AC: 5/5
Moves (65/94+X):
Barrier
Belch
Belly Drum
Bide
Brick Break
Bulldoze
Clear Smog
Confuse Ray
Counter
Covet
Cross Chop
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Giga Impact
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Incinerate
Iron Tail
Karate Chop
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Metronome
Mimic
Overheat
Power Swap
Power-Up Punch
Protect
Psychic
Rest
Rock Slide
Rock Tomb
Skull Bash
Sleep Talk
Smog
Smokescreen
Snore
Solar Beam
Substitute
Sunny Day
Taunt
Teleport
Thief
Thunderbolt
Thunderpunch
Torment
Toxic
Uproar
Will-o-Wisp
Ninetales [Keaton] (Female)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Abilities:
Flash Fire/Drought (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 x 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (63/79+X):
Attract
Bide
Calm Mind
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Dream Eater
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Giga Impact
Grudge
Guard Swap
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Mimic
Nasty Plot
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Return
Roar
Role Play
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
Solarbeam
Spite
Substitute
Tail Slap
Tail Whip
Toxic
Will-o-Wisp
Dispel
Shadow Mend
Chandelure [Jalhalla] (M)
Nature: Timid (+ Speed, - Attack, +10%acc)
Type: Ghost / Fire
Abilities: Flame Body/Flash Fire/Infiltrator [UNLOCKED]
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10%acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC 5/5
Attacks (65/66):
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power Water
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-o-Wisp
Shadow Mend
Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Mega Camerupt [King Dodongo] (M)
Type: Fire/Ground
Abilities: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (68/77):
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Frustration
Giga Impact
Growl
Growth
Heat Wave
Hidden Power Water
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mud Bomb
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Self-Destruct
Sleep Talk
Solarbeam
Stealth Rock
Stockpile
Stomp
Stone Edge
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Delphox [F] [Koume]
Types: Fire/Psychic
Abilities::
Blaze / Magician (H) [UNLOCKED]
Nature: Modest (-1Atk, +SpA)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (73/73 - Movepool Maxed!):
Attract
Blast Burn
Calm Mind
Confide
Covet
Cut
Double Team
Dream Eater
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Rock
Howl
Hyper Beam
Hypnosis
Incinerate
Iron Tail
Light Screen
Low Kick
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Thunder Punch
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt
Types: Fire/Fighting
Abilities: Blaze/Iron Fist(U)
Nature: Hasty (+Spe, -1Def, +18% accuracy)
Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves (86/102):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endeavor
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stone Edge
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Blaziken[Flare Dancer] (M)
Type: Fire/Fighting
Abilities: Blaze/Speed Boost (U)
Nature: Hasty (+Spe, -Def)
Stats:
Hp: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 92 (+)
Accuracy: +10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Blaziken [Flare Dancer] (M)
Type: Fire/Fighting
Abilities: Blaze/Speed Boost (U)
Nature: Hasty (+Spe, -Def)
Mega Stats:
Hp: 100
Atk: 7
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 115 (+)
Accuracy: +15%
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (78/X):
Acrobatics
Aerial Ace
Agility
Baton Pass
Blast Burn
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Dig
Double Kick
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Facade
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hi Jump Kick
Hidden Power Ice
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power Up Punch
Protect
Quick Attack
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Smelling Salts
Solarbeam
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Thunderpunch
Toxic
Vaccum Wave
Will-o-Wisp
Volkraken [Tentalus] (M)
Nature: Timid (-1Atk, +1Spe, +14% acc)
Type: Fire/Water
Abilitits: Analytic/Infiltration/Pressure (U)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks (61/61 - Movepool Maxed!):
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
False Swipe
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power (Ice)
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Return
Round
Scald
Scary Face
Sleep Talk
Snatch
Snore
Spite
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-o-Wisp
Charizard [M] [Argorok]
Types: Fire/Flying
Abilities: Blaze/Solar Power (U)
Nature: Lonely (+1Atk, -1Def)
Stats:
HP: 100
Atk: 4 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type: Fire / Dragon
Abilities: Blaze / Solar Power (U) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24
Type: Fire / Flying
Abilities: Blaze / Solar Power (U) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 25
EC: 9/9
MC: 0
AC: 5/5
Moves (78/118):
Aerial Ace
Air Cutter
Air Slash
Beat Up
Belly Drum
Bide
Blast Burn
Brick Break
Bulldoze
Confide
Counter
Crunch
Defog
Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Metal Claw
Mimic
Outrage
Overheat
Power Up Punch
Protect
Rage
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Sky Drop
Slash
Sleep Talk
Smokescreen
Solar Beam
Steel Wing
Substitute
Sunny Day
Swords Dance
Tailwind
Thunderpunch
Toxic
Will-o-Wisp
Wing Attack
Ever since that backpacker roamed in the woods, we've been trying to find a way to lead him out. In hopes that human company will be able to bring him back to his home-people, we've lead men and women to him, then sent them on their way out.Challenger Avnomke said:Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21
Torrent/ProteanHasty Nature: -Defense, +Speed, +23% accuracy
Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.EC/AC/MC[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
9/5/0
Attacks: 73/73 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water SportMale
At a Glance:
100/4/3/5+/6/69- -10% evasion 4/5 23
Sap Sipper/Hydration/GooeyQuiet Nature: -Speed, -10% evasion, +Special Attack
Max HP: 100
Attack: 4
Defense: 3
Special Attack: 5 (+)
Special Defense: 6
Speed: 69 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Types:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration:
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey:
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.EC/AC/MC[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/706.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 4
[b]Defense:[/b] 3
[b]Special Attack:[/b] 5
[b]Special Defense:[/b] 6
[b]Speed:[/b] 69
[b]Stats:[/b] 4/3/5/6/69
[b]Other:[/b] -10% evasion
9/5/0
Attacks: 64/64 Maxed, 4 CC
Absorb
Acid Armor
Aqua Tail
Bide
Blizzard
Body Slam
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Facade
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Hidden Power (Ghost)
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Muddy Water
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Secret Power
Shock Wave
Sludge Bomb
Sludge Wave
Snore
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Thunder
Thunderbolt
Thunder Punch
Toxic
Water PulseMale
At a Glance:
Normal: 100/5/3/3/3-/92+ +10% accuracy 3/4 21
Mega: 100/7/3/3/3-/127+ +19% accuracy 3/4 24
Steadfast/Justified/InnerFocus (Mega)Naive Nature: -Special Defense, +Speed, +10% Accuracy
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 3
Special Defense: 3 (-)
Speed: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.Naive Nature: -Special Defense, +Speed, +19% Accuracy
Max HP: 100
Attack: 7
Defense: 3
Special Attack: 3
Special Defense: 3 (-)
Speed: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.EC/AC/MCNormal:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 3
[b]Speed:[/b] 92
[b]Stats:[/b] 5/3/3/3/92
[b]Other:[/b] +10% Accuracy
Mega:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475-mega.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 7
[b]Defense:[/b] 3
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 3
[b]Speed:[/b] 127
[b]Stats:[/b] 7/3/3/3/127
[b]Other:[/b] +19% Accuracy
9/5/0
Attacks: 133/133 Maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Raid: Dispel
At a Glance:
100/1-/3/5/3/150+ +26% accuracy 2/3 21
Levitate/Technician/Mold BreakerTimid Nature: -Attack, +Speed, +26% accuracy
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 5
Special Defense: 3
Speed: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.EC/AC/MC[img]http://cap.smogon.com/Sprites/frontnormal-mstratagem.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 5
[b]Special Defense:[/b] 3
[b]Speed:[/b] 150
[b]Stats:[/b] 1/3/5/3/150
[b]Other:[/b] +26% Accuracy
9/5/0
Attacks: 75/75 Maxed, 5 CC
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Natural Gift
Nature Power
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather BallMale
At a Glance:
100/1-/3/6+/4/80 3/3 20
Hustle/Serene Grace/Super LuckModest Nature: -Attack, +Special Attack
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.EC/AC/MC[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
9/5/0
Attacks: 86/120
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Confide
Counter
Dazzling Gleam
Defog
Double-Edge
Double Team
Dream Eater
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Ominous Wind
Peck
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Wish
Yawn
Zap CannonFemale
At a Glance:
100/6+/3/1-/3/48 4/5 18
Rough Skin/Sheer Force/Mold BreakerAdamant Nature: -Special Attack, +Attack
Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Type:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Rough Skin:
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force:
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Mold Breaker:
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbVEC/AC/MC[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/621.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 48
[B]Stats:[/B] 6/3/1/3/48
[B]Other:[/B] None
NA/5/0
Attacks: 57/82
Aqua Tail
Bite
Bulldoze
Chip Away
Crunch
Crush Claw
Dark Pulse
Dig
Double Team
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Feint Attack
Flash Cannon
Fire Fang
Fire Punch
Giga Impact
Glare
Gunk Shot
Heat Wave
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Leer
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Protect
Pursuit
Rest
Revenge
Roar
Rock Climb
Rock Slide
Rock Tomb
Scary Face
Scratch
Shadow Claw
Slash
Sleep Talk
Sludge Bomb
Smack Down
Snarl
Snatch
Stealth Rock
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
But as always, he turned back. Towards the Keening. Why, o why, does he have to search for it?
RNG Roll (TURN) [1 FROSTY ; 2 AVNOMKE]: 1 (FROSTY)
Frosty leads
Avnomke equips
Frosty orders
I reff