Da Rules:
2v2 Babysitter (1 FE, 1 LC) Training Doubles
1 Day DQ
2 Substitutions
5 Chills / 2 Recoveries
All Abilities
Training Items
ASB Arena
Mega Evolutions: 0
Team P2X7:
Togekiss [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 2
DC: 5/5
KOC: 1
Moves (43/???):
Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
TM Moves:
Psyshock
Toxic
Sunny Day
Light Screen
Protect
SolarBeam
Shadow Ball
Reflect
Flamethrower
Thunder Wave
Dazzling Gleam
Fly
Tutor Moves:
Heal Bell
Magic Coat
Mud-slap
Other:
Counter
Endeavor
Endure
Helping Hand
Telekinesis
Zap Cannon
Woobat [Pteroptus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the visible stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, although a hold item is necessary to pull it off. When toggled, there is no effect.
Simple (HA Locked): (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 83 (82.8) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
AC: 1/5
KOC: 1
Moves:
Level-Up:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Calm Mind
Air Slash
Endeavor
Egg Moves:
Helping Hand
Knock Off
Psycho Shift
Roost
Stored Power
TM Moves:
Taunt
Protect
Torment
Energy Ball
Charge Beam
Team Avnomke:
Male
Normal: 100/5/3/1-/4/94+ +10% accuracy 6/6 20
Mega: 100/7/4/2-/5/94+ +10% accuracy 6/7 25
(normal only)
(mega only)
Intimidate/Moxie/Mold Breaker (mega)
EC/AC/MC
6/5/0
Moves: 21/???
Aqua Tail
Avalanche
Bite
Bounce
Bubble
Dive
Dragon Rage
Dragon Tail
Earthquake
Flail
Hydro Pump
Ice Fang
Iron Head
Reversal
Splash
Stone Edge
Tackle
Thrash
Thunder Wave
Toxic
Waterfall
Female
100/4+/4/1-/3/85 2/4 18
Hyper Cutter/Sand Veil/Immunity
EC/AC/MC
5/5/9
Moves: 51/97
Acrobatics
Aerial Ace
Agility
Aqua Tail
Baton Pass
Brick Break
Bug Bite
Bulldoze
Counter
Defog
Dig
Double Team
Earthquake
Endure
Feint
Feint Attack
Fury Cutter
Guillotine
Harden
Iron Tail
Knock Off
Payback
Poison Jab
Poison Sting
Protect
Quick Attack
Rain Dance
Razor Wind
Rest
Rock Slide
Rock Tomb
Roost
Sand Attack
Sandstorm
Sand Tomb
Sky Uppercut
Stealth Rock
Steel Wing
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
U-Turn
X-Scissor
Avnomke Equips and orders
P2X7 Equips and orders
I ref
2v2 Babysitter (1 FE, 1 LC) Training Doubles
1 Day DQ
2 Substitutions
5 Chills / 2 Recoveries
All Abilities
Training Items
ASB Arena
Mega Evolutions: 0
Team P2X7:

Togekiss [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 2
DC: 5/5
KOC: 1
Moves (43/???):
Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
TM Moves:
Psyshock
Toxic
Sunny Day
Light Screen
Protect
SolarBeam
Shadow Ball
Reflect
Flamethrower
Thunder Wave
Dazzling Gleam
Fly
Tutor Moves:
Heal Bell
Magic Coat
Mud-slap
Other:
Counter
Endeavor
Endure
Helping Hand
Telekinesis
Zap Cannon

Woobat [Pteroptus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the visible stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, although a hold item is necessary to pull it off. When toggled, there is no effect.
Simple (HA Locked): (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 83 (82.8) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
AC: 1/5
KOC: 1
Moves:
Level-Up:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Calm Mind
Air Slash
Endeavor
Egg Moves:
Helping Hand
Knock Off
Psycho Shift
Roost
Stored Power
TM Moves:
Taunt
Protect
Torment
Energy Ball
Charge Beam
Team Avnomke:




Normal: 100/5/3/1-/4/94+ +10% accuracy 6/6 20
Mega: 100/7/4/2-/5/94+ +10% accuracy 6/7 25



Intimidate/Moxie/Mold Breaker (mega)
Jolly Nature: +Speed, +10% accuracy, -Special Attack
HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 4
Speed: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
I should do mega data but bleh
HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 4
Speed: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
I should do mega data but bleh
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/130.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 1
[b]Special Defense:[/b] 4
[b]Speed:[/b] 94
[b]Stats:[/b] 5/3/1/4/94
[b]Other:[/b] +10% accuracy
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 1
[b]Special Defense:[/b] 4
[b]Speed:[/b] 94
[b]Stats:[/b] 5/3/1/4/94
[b]Other:[/b] +10% accuracy
6/5/0
Moves: 21/???
Aqua Tail
Avalanche
Bite
Bounce
Bubble
Dive
Dragon Rage
Dragon Tail
Earthquake
Flail
Hydro Pump
Ice Fang
Iron Head
Reversal
Splash
Stone Edge
Tackle
Thrash
Thunder Wave
Toxic
Waterfall


100/4+/4/1-/3/85 2/4 18


Hyper Cutter/Sand Veil/Immunity
Adamant nature: +Attack, -Special Attack
HP: 100
Attack: 4 (+)
Defense: 4
Special Attack: 1 (-)
Special Defense: 3
Speed: 85
Types:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hyper Cutter:
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity:
This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
HP: 100
Attack: 4 (+)
Defense: 4
Special Attack: 1 (-)
Special Defense: 3
Speed: 85
Types:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hyper Cutter:
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity:
This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/6.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 4
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 85
[B]Stats:[/B] 4/4/1/3/85
[B]Other:[/B] None
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 4
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 85
[B]Stats:[/B] 4/4/1/3/85
[B]Other:[/B] None
5/5/9
Moves: 51/97
Acrobatics
Aerial Ace
Agility
Aqua Tail
Baton Pass
Brick Break
Bug Bite
Bulldoze
Counter
Defog
Dig
Double Team
Earthquake
Endure
Feint
Feint Attack
Fury Cutter
Guillotine
Harden
Iron Tail
Knock Off
Payback
Poison Jab
Poison Sting
Protect
Quick Attack
Rain Dance
Razor Wind
Rest
Rock Slide
Rock Tomb
Roost
Sand Attack
Sandstorm
Sand Tomb
Sky Uppercut
Stealth Rock
Steel Wing
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
U-Turn
X-Scissor
Avnomke Equips and orders
P2X7 Equips and orders
I ref