- All items.
- All Abilities.
- 2 subs.
- Switch = OK
- 5 chills / 2 recoveries.
- ASB Arena.
- 2 Day DQ, I guess.
- I'm sure you'll want MegaEvos = 1
- All Abilities.
- 2 subs.
- Switch = OK
- 5 chills / 2 recoveries.
- ASB Arena.
- 2 Day DQ, I guess.
- I'm sure you'll want MegaEvos = 1
Kovat

Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)
Type:
- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up (19)
- Tackle
- Headbutt
- Last Resort
- Snatch
- Metronome
- Odor Sleuth
- Amnesia
- Defense Curl
- Lick
- Recicle
- Chip Away
- Belly Drum
- Screech
- Yawn
- Body Slam
- Stockpile
- Snore
- Hyper Beam
- Crunch
- Heavy Slam
- Rollout
Egg Moves (6)
- Counter
- Pursuit
- Self-Destruct
- Subsitute
- Whirlwind
- Zen Headbutt
TMs/HMs: (33)
- Focus Punch
- Toxic
- Sunny Day
- Ice Beam
- Blizzard
- Protect
- Rain Dance
- Solar Beam
- Smack Down
- Thunder
- Earthquake
- Psychic
- Shadow Ball
- Brick Break
- Sandstorm
- Fire Blast
- Rest
- Focus Blast
- Incinerate
- Giga Impact
- Rock Slide
- Sleep Talk
- Power-up Punch
- Surf
- Pay Day
- Endure
- Bide
- Zap Cannon
- Fissure
- Skull Bash
- Whirlpool
- Reflect
- Wild Charge
Move Tutor: (6)
- Dynamic Punch
- Fire Punch
- Gunk Shot
- Hyper Voice
- Outrage
- Seed Bomb
About: One of tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience. He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite courious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep thrust in both his trainer and his partners. If there is a tough fight coming, Gambo is the one to fall back on.

Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (6 with Light Metal)
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up (11)
- Take Down
- Magnet Rise
- Metal Claw
- Confusion
- Scary Face
- Pursuit
- Bullet Punch
- Psychic
- Hammer Arm
- Meteor Mash
- Hyper Beam
Egg Moves (0)
None
TMs: (20)
- Hone Claws
- Toxic
- Light Screen
- Protect
- Rain Dance
- Earthquake
- Shadow Ball
- Brick Break
- Double Team
- Reflect
- Sandstorm
- Aerial Ace
- Rest
- Giga Impact
- Sleep Talk
- Grass Knot
- Substitute
- Flash Cannon
- Rock Tomb
- Telekinesis
Move Tutor (13):
- Endure
- Gravity
- Headbutt
- Ice Punch
- Iron Defense
- Iron Head
- Icy Wind
- Signal Beam
- Thunder Punch
- Zen Headbutt
- Explosion
- Stealth Rock
- Trick
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.

Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 0/0
KOC: 1
Moves:
Level Up (12)
- Hypnosis
- Lick
- Spite
- Mean Look
- Curse
- Confuse Ray
- Nightshade
- Sucker Punch
- Shadow Punch
- Shadow Ball
- Destiny Bond
- Hex
Egg Moves (5)
- Disable
- Will-o-Wisp
- Perish Song
- Reflect Type
- Smog
TMs/HMs: (9)
- Toxic
- Taunt
- Protect
- Thunderbolt
- Torment
- Sludge Bomb
- Energy Ball
- Focus Blast
- Psychic
Move Tutor: (3)
- Pail Split
- Giga Drain
- Endure
About: Hex was caught while tavok passed through a haunted forest. She scared the trainer and his companions multiple times, before being exposed and defeated by Gambo. Since then, she has been a great partner for the other Pokémon, showing to be smart and cunning but somewhat timid.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.

Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)
Type:
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.
Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up (15):
- Aromatic Mist
- Heal Pulse
- Sweet Scent
- Fairy Wind
- Sweet Kiss
- Odor Sleuth
- Echoed Voice
- Calm Mind
- Draining Kiss
- Aromatherapy
- Moonblast
- Misty Terrain
- Skill Swap
- Psychic
- Psych Up
Egg Moves (4):
- Captivate
- Disable
- Reflect
- Wish
TMs/HMs (20):
- Psyshock
- Toxic
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Protect
- Rain Dance
- Thunderbolt
- Thunder
- Double Team
- Torment
- Rest
- Energy Ball
- Dream Eater
- Sleep Talk
- Substitute
- Flash Cannon
- Trick Room
- Dazzling Gleam
- Sunny Day
Move Tutor: (0/0)
None

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)
Type:
- Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up (15):
- Fissure
- Eruption
- Growl
- Tackle
- Ember
- Magnitude
- Focus Energy
- Take Down
- Flame Burst
- Amnesia
- Lava Plume
- Earth Power
- Earthquake
- Flamethrower
Egg Moves (5):
- Ancient Power
- Endure
- Growth
- Heat Wave
- Iron Head
TMs/HMs (15):
- Toxic
- Sunny Day
- Dig
- Will-O-Wisp
- Bulldoze
- Rock Slide
- Roar
- Fire Blast
- Incinerate
- Explosion
- Rock Polish
- Rest
- Sleep Talk
- Flash Cannon
- Substitute
Move Tutor: (1)
- Stealth Rock
Ender'sGameFan

Togekiss (F)
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck(DW)
Nature: Timid
Stats:
HP: 100
Atk: 1 (-)
Def: 3
Spa: 5
Spd: 4
Spe: 92 (+) (+10% Acc)
Size: 3
Weight: 3
Total: 20
EC: 9/9 max
MC: 0
AC: 5/5 max
Moves: (86)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flash
Fly
Follow Me
Frustration
Giga Impact
Grass Knot
Growl
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt

Mr. Mime (M)
Types: Psychic / Fairy
Abilities: Soundproof / Filter / Technician (DW)
Nature: Bold
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
Spa: 4
Spd: 5
Spe: 90
Size: 3
Weight: 4
Total: 19
EC: 6/6 max
MC: 0
AC: 5/5 max
Moves: (60)
Barrier
Baton Pass
Bide
Charge Beam
Confuse Ray
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Double Team
Encore
Endure
Fake Out
Focus Blast
Foul Play
Future Sight
Grass Knot
Guard Swap
Healing Wish
Helping Hand
Hidden Power [Fire]
Hypnosis
Icy Wind
Infestation
Light Screen
Magic Coat
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Guard
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Solar Beam
Substitute
Taunt
Teleport
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard

Scizor (M)
Nature: Careful
Types: Bug/Steel
Abilities: Technician / Swarm / Light Metal (DW)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20
MEGA SCIZOR:
HP: 100
Atk: Rank 6
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5 (4 Light Metal)
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Moves: (71)
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Captivate
Counter
Curse
Cut
Defog
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor

Gardevoir (F)
Types: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (DW)
Nature: Bold
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
Spa: 5
Spd: 4
Spe: 80
Size: 3
Weight: 3
Total: 21

Mega Gardevoir (F)
Types: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (DW) / Pixilate (Mega)
Nature: Bold
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
Spa: 7
Spd: 5
Spe: 100
Size: 3
Weight: 3
Total: 25
MC: 3
AC: 5/5 max
Moves: (63)
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Grass Knot
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Memento
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Synchronoise
Taunt
Teleport
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Will-O-Wisp
Wonder Room

Mawile (M)
Types: Steel / Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (DW)
Nature: Sassy
Stats:
HP: 90
Atk: 3
Def: 3
Spa: 2
Spd: 3 (+)
Spe: 43 (-) (-10% Evasion)
Size: 1
Weight: 2
Total: 14

Mega Mawile (M)
Types: Steel / Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (DW) / Huge Power (Mega)
Nature: Sassy
Stats:
HP: 90
Atk: 4, 8 (Huge Power & Mawilite)
Def: 5
Spa: 2
Spd: 4 (+)
Spe: 43 (-) (-10% Evasion)
Size: 2
Weight: 2
Total: 18
MC: 14
AC: 5/5 max
Moves: (64)
Astonish
Bite
Brick Break
Charge Beam
Counter
Crunch
Dark Pulse
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Growl
Hidden Power [Ground]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Metal Burst
Misty Terrain
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Sandstorm
Shadow Ball
Sludge Bomb
Solar Beam
Stealth Rock
Stockpile
Stone Edge
Substitute
Sucker Punch
Super Fang
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Vice Grip
Starting order:
Heads = Kovat
Tails = Ender'sGameFan

Kovat sends out and equips
Ender'sGameFan sends out, equips, and orders
Kovat orders
You patiently wait for me to ref
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