Balance is Alive! (Peaked 2683 (10th Overall)/ 25-2 Record)

The Goomy

Whitest Mexican Alive
Balance is Alive!

Proof of Ladder
Proof of Laddering.jpg







The team:



In the early days of XY Pokébank OU, most everyone was utilizing powerful threats such as Mega-Kangaskhan, Deoxys, and Blaziken.
As those three got banned, it has opened the pathway to a much more balanced metagame. This is why I chose to make a unique, but effective, balanced team.

I present: Balance is Alive!

Red_Genesect.jpg

Genesect @ Choice Band
Ability: Download
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- U-turn
- Ice Beam
- Extreme Speed
- Iron Head

Genesect: The Big Hitter

Genesect is easily one of the most important Pokémon on the team. It's power after an attack raise is absolutely incredible.

Let me try to put this into perspective.

+1 252 Atk Choice Band Genesect Iron Head vs. 252 HP / 184+ Def Gliscor: 180-213 (50.8 - 60.1%) -- guaranteed 2HKO after Stealth Rock.

What Genesect seems to lack in power it can more than make up for with versatility. U-turn allows me to keep momentum at all costs, forming an excellent Volt-Turn core with Manectric. Also, I can easily bluff Choice Scarf on faster Pokémon such as Lati@s and regain lost momentum. Iron Head is for sheer power, and allows my team to beat Fairies relatively easily. Extreme Speed is a blessing for this team. It can OHKO Talonflame after rocks, allowing Genesect to do its own late game sweeping, as well as beating faster frail Pokémon like Greninja. Ice Beam > Flamethrower as it adds coverage on the many Landorus-T and Gliscor running around the tier.​


386-speed.gif

Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 20 Atk / 252 SAtk / 236 Spd
Naive Nature
- Ice Beam
- Superpower
- Psycho Boost
- Fire Punch

Deoxys-Speed: The Revenge Killer

Life Orb Deoxys-Speed is an amazing Pokémon. It is faster than Choice Scarf base 102 Pokémon...that includes threats such as Genesect and even Garchomp.

Since most Deoxys-Speed are used as a hazard setting lead, I usually lead with this Pokémon and can net an OHKO on usual leads such as Genesect, Landorus-T, or Tyrannitar.

With this moveset, it is very difficult for the opponent to sweep my team, as I can easily revenge kill many set up sweepers. Also, late game, Deoxys can turn into a sweeper itself, picking off slower weakened enemies.

The best part of this Pokémon, however, is just the unpredictability of the set. The opponent usually doesn't find out that this is an offensive Pokémon until I have cleared the way for it to sweep, or it clears the way for another Pokémon to sweep.​


heatran.jpg

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Protect

Heatran: The Ol' Reliable

Heatran is simply the best defensive Stealth Rocker in the game, as well as being the best counter to Talonflame in the tier. Heatran carries a heavy burden on the team. Being the sole Talonflame counter and the sole Aegislash counter, as well as countering Genesect.

Heatran's role on the team is basically to be a defensive pivot, and to get up Stealth Rocks when it is important. Lava Plume can net some key burns on Rotom-W as well as Lati@s.

Heatran is excellent bait for Landorus-T switch ins. Allowing me to double into Manaphy and put a lot of pressure onto the opponent.


latias__by_SweetMiaArt.jpg

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse
- Psyshock
- Defog
- Healing Wish

Latias: The Win Condition

Latias is the reason this team is so successful. (Shout out to American Beauty for suggesting the set)

First, Latias is my only ground resist OR immunity. Latias forces Choiced opponents into thinking about clicking Earthquake. Also. Latias is an excellent switch-in to Rotom-W (the most used Pokémon in Pokébank last month). Also, my main status absorber.

Latias is the greatest team player. Defog helps to keep my Volt-Turn tandem of Genesect and Manectric healthy, as well as preventing some 2HKOs on Heatran. Latias helps me beat the ever annoying Mega Venusaur, as well as pounding Keldeo.

Healing Wish.

Healing Wish gives one of my Pokémon a second chance.
And sometimes, that is all it takes to sweep the opponent.
This is why Latias is The Win Condition.
The Team Player.
The Captain.
The Glue.

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Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Manectric: The Pivot

Manectric is often overlooked as a viable Mega Pokémon, because it doesn't necessarily have as much power as Pokémon like Mega Lucario. However, Mega Manectric is very good at Volt-Turning due to its impressive speed.

The ability to switch moves while still hitting with great power is what makes Manectric so useful on this team. It can easily OHKO many of the ground types lurking in the tier (namely Gliscor and Landorus-T). Flamethrower actually allows Manectric to beat Ferrothorn, something other electric types would die for.

The best aspect of Manectric is its combination of abilities.
I can stop the opponents momentum by blocking an obvious Volt Switch with Lightning Rod before Mega evolving. And Intimidate makes Manectric one of the best Pokémon for dealing with Talonflame 1v1.

Manectric doesn't get a lot of the glory on this team, but it is extremely effective at letting my team keep offensive momentum, as well as having an excellent offensive pairing with the final member of the team, Manaphy.


ManaphyOnLapras.png

Manaphy @ Wacan Berry
Ability: Hydration
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Energy Ball
- Tail Glow

Manaphy: The Insta-Kill

Manaphy looks pretty cute doesn't it? Right? WRONG.

Manaphy is one of the most threatening Pokémon in the tier. It forces a lot of switches, and can be at +3 in one turn. It's coverage is nearly flawless. Hitting most relevant Pokémon in the tier for at least neutral damage. And it can break through most slow defensive teams.

One drawback of Manaphy is its relatively poor speed tier. It can easily be revenge killed by a variety of Pokémon, and it flat out walled by Chansey and Blissey.

However, Manaphy is a great part of this team. As it benefits from the removal of Ferrothorn by Heatran or Manectric, as well as the ability to get rid of Gastrodon and Quagsire for Manectric. These two Pokémon are my main attacking core.

Wacan Berry allows me to beat Pokémon like Thundurus 1v1 with Manaphy, and net some surprise kills.

The best thing about Manaphy on this team, however, is Healing Wish. If this thing gets two chances to sweep, it usually doesn't fail.



Importable:
http://pastebin.com/uVYnSdtv




Thank you for reading. :) Any suggestions are welcome. And you are welcome to try the team out for yourself!

goomy.png

 
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This is a really good team, and I don't get a shout out for the latias? (I'm American beauty)
Honestly the 1 glaring flaw I see is the weakness to special walls, especially heatran. I don't really see what would fit, but spdef heatran destroys everything on your team besides manaphy. Otherwise I would say that it's a really damn good team, and a lot more creative than fuckin lead deoxys hyper offense (which it looks like at 1st glance)
 
This is a really good team, and I don't get a shout out for the latias? (I'm American beauty)
Honestly the 1 glaring flaw I see is the weakness to special walls, especially heatran. I don't really see what would fit, but spdef heatran destroys everything on your team besides manaphy. Otherwise I would say that it's a really damn good team, and a lot more creative than fuckin lead deoxys hyper offense (which it looks like at 1st glance)

Thanks! Hope to see you on the ladder again. And I added in a shout out. :P
 
Great team without any glaring flaws. Probably swap out protect on heatran for another move like will-o-wisp, toxic, earth power for opposing heatrans, or ancient power if you want to kill talonflame.
 
Great team without any glaring flaws. Probably swap out protect on heatran for another move like will-o-wisp, toxic, earth power for opposing heatrans, or ancient power if you want to kill talonflame.

No. Protect allows it to scout coverage moves and get back a little more from Leftovers. Will-O is also pointless when combined with Lava Plume. Toxic is the probably the best suggestion, but stick with Protect unless you really need it. The only flaw I can see is that this team is so specially based. A well played Blissey/Chansey, Sylveon, Florges or whatever else can be a problem.
 
The team is looking very solid! :)
I also like the fact that you use mega manectric because it's one of the more underrated megas out there, although it's pretty good :)
 
Alright, so I've taken a pretty good look at the team, and I have to say it seems pretty good. Part of this is obviously due to well-thought-out team composition and good sets, but I also like how it uses less standard stuff like Life Orb Deoxys-S, Mega Manectric and Manaphy. I don't see any huge holes in your team, but nevertheless I'll try to think up a few general weaknesses.

For starters, as Tesung mentioned, it does look like your team doesn't entirely appreciate going up against special walls. You obviously have answers for them (mainly Genesect if it isn't locked into Ice Beam and Deoxys-S,) but Genesect is the only truly reliable answer. In particular, Chansey/Blissey wall Manaphy, Manectric and to an extent Latias and Heatran (Latias manages a .3% chance to 3HKO Bold Chansey with Psyshock, and Heatran can force them out with Roar or set up SR, but cannot do much otherwise and will lose to Seismic Toss if it doesn't Roar them out.) Manaphy can set up Tail Glow on these walls, but may find itself put on a Toxic timer if it isn't careful. It needs to be at +6 SpA to possibly 2HKO Chansey, which is problematic with Toxic in play. The other notable special wall, again as Tesung mentioned, would be SpDef Heatran, who mainly fears Deoxys-S and Manaphy. Deoxys-S can still miss the 2HKO with Superpower and it leaves him more susceptible to priority due to the defense drop, but Manaphy is a solid answer.

Some Pranksters and status look like they could also be an issue. While only Genesect and Deoxys-S care about burns, Thunder Wave effectively neuters everyone but Heatran and Manectric (and Genesect, to an extent.) To be fair, Manectric's presence will make knowledgeable foes wary of throwing out T-Wave (unless they are confident they can get their special walls in,) and Heatran will elicit a similar response for Will-O-Wisp users. Prankster Sableye is immune to Genesect's Extremespeed (a big problem if he's locked into it,) and surprisingly he actually walls Deoxys-S, who cannot use his most powerful moves to any effect. Sableye can then Will-O-Wisp or Toxic the switch-in (save Heatran,) or use Taunt on the switch to keep Manaphy from setting up or Heatran/Latias from using their support moves. You may want to consider running 0 IV's in Attack to keep SwaggerKey shenanigans to a minimum as well (as unreliable a strategy as it is, you want to minimize the chances that it'll end a game you should have won.)

Another specific threat (that I speak about for most teams because seriously it's just great,) is Assault Vest Conkeldurr. While it's unlikely to get a Guts boost since the only status it may incur is a burn from Heatran's Lava Plume (or a random paralysis from an Electric move,) it still hits hard regardless and may be running Iron Fist anyway (I do so to bluff Guts, and hit slightly harder. I might also keep forgetting to switch to Guts, but I digress.) The only move you carry that will ensure an OHKO without prior damage is a Psycho Boost from Deoxys-S, but only if its Life Orb isn't Knocked Off (also, Knock Off+Mach Punch will KO regardless.) You can heavily dent it with other moves and have a better chance with a boost (+3 Manaphy is your best bet if you can't get Deoxys-S in,) but you'll probably lose a Pokemon if Conkeldurr gets in safely. Using Drain Punch and Mach Punch, Conkeldurr can even take out +1 Mega Manectric (provided he isn't under the effects of Intimidate.) Mega Manectric might still lose the match up if it doesn't get the Lightningrod Boost an Intimidate on Conkeldurr. With his power, coverage and Knock Off, your team is hard pressed to find a good switch-in. He's probably not the only Assault Vest user that would cause your team problems, but definitely the most prominent one.

While this isn't a very big issue, your team is moderately weak to entry hazards. Sticky Web, while uncommon at higher levels of play, really messes with Genesect, Deoxys-S (to a degree,) Manectric and Manaphy. The entire team is neutral to Stealth Rock, meaning it'll do moderate damage, which may be concerning with a VoltTurn core employed. Spikes also affect your entire team sans-Latias, and Toxic Spikes can put a timer on Manaphy (the only member of your team that I believe will really hate them being up.) Latias can obviously remove them, but she's not built to last between Life Orb, a defensive typing that leaves her with some common weaknesses, lack of recovery and Healing Wish.

I'm hard pressed to offer changes to any of the sets you listed. The most obvious one to me is Manaphy's Wacan Berry, which is a neat item for Thundurus, Jolteon and Rotom-W, but perhaps not the best for his relatively mediocre damage output. It does fit in with your style of catching the opponent off-guard, but the threats it counters are relatively specific and may not weigh out the benefits of a more generally-useful item like Leftovers, Life Orb or even Expert Belt. Your ability to really handle those threats 1 vs.1 is also pretty dependent on whether or not you have that Tail Glow already, as Thundurus and Jolteon will outspeed, survive a single hit and 2HKO regardless (Rotom-W is less of a direct threat.) You'd need to decide whether those more general items are actually worth it over Wacan Berry though. A Rindo Berry can be used to combat Ferrothorn better, but again, you'll lose 1 vs. 1 if you don't have a Tail Glow boost prior, and your team has more options for taking out the durian.

Latias can run Recover over either Dragon Pulse or Psyshock to give her a better chance at getting a crucial Defog or Healing Wish off later. Of course, this leaves her totally walled by either Dark-types or Fairy-types. However, many Steel-types can still switch into the set with little to fear and the pink blobs wall her similarly. I don't know what specifically you're hitting with either STAB so I can't say for sure if that Life Orb is necessary, but if it isn't netting any really important OHKO's or 2HKO's you'll probably want to use Leftovers or Expert Belt for increased survivability.

And with that, I think that's everything I have to say about your team. It's a good balanced team, and as a result the set of mons that threaten it is pretty balanced as well. You did a good job of putting it all together, so give yourself a pat on the back.
 
Alright, so I've taken a pretty good look at the team, and I have to say it seems pretty good. Part of this is obviously due to well-thought-out team composition and good sets, but I also like how it uses less standard stuff like Life Orb Deoxys-S, Mega Manectric and Manaphy. I don't see any huge holes in your team, but nevertheless I'll try to think up a few general weaknesses.

For starters, as Tesung mentioned, it does look like your team doesn't entirely appreciate going up against special walls. You obviously have answers for them (mainly Genesect if it isn't locked into Ice Beam and Deoxys-S,) but Genesect is the only truly reliable answer. In particular, Chansey/Blissey wall Manaphy, Manectric and to an extent Latias and Heatran (Latias manages a .3% chance to 3HKO Bold Chansey with Psyshock, and Heatran can force them out with Roar or set up SR, but cannot do much otherwise and will lose to Seismic Toss if it doesn't Roar them out.) Manaphy can set up Tail Glow on these walls, but may find itself put on a Toxic timer if it isn't careful. It needs to be at +6 SpA to possibly 2HKO Chansey, which is problematic with Toxic in play. The other notable special wall, again as Tesung mentioned, would be SpDef Heatran, who mainly fears Deoxys-S and Manaphy. Deoxys-S can still miss the 2HKO with Superpower and it leaves him more susceptible to priority due to the defense drop, but Manaphy is a solid answer.

Some Pranksters and status look like they could also be an issue. While only Genesect and Deoxys-S care about burns, Thunder Wave effectively neuters everyone but Heatran and Manectric (and Genesect, to an extent.) To be fair, Manectric's presence will make knowledgeable foes wary of throwing out T-Wave (unless they are confident they can get their special walls in,) and Heatran will elicit a similar response for Will-O-Wisp users. Prankster Sableye is immune to Genesect's Extremespeed (a big problem if he's locked into it,) and surprisingly he actually walls Deoxys-S, who cannot use his most powerful moves to any effect. Sableye can then Will-O-Wisp or Toxic the switch-in (save Heatran,) or use Taunt on the switch to keep Manaphy from setting up or Heatran/Latias from using their support moves. You may want to consider running 0 IV's in Attack to keep SwaggerKey shenanigans to a minimum as well (as unreliable a strategy as it is, you want to minimize the chances that it'll end a game you should have won.)

Another specific threat (that I speak about for most teams because seriously it's just great,) is Assault Vest Conkeldurr. While it's unlikely to get a Guts boost since the only status it may incur is a burn from Heatran's Lava Plume (or a random paralysis from an Electric move,) it still hits hard regardless and may be running Iron Fist anyway (I do so to bluff Guts, and hit slightly harder. I might also keep forgetting to switch to Guts, but I digress.) The only move you carry that will ensure an OHKO without prior damage is a Psycho Boost from Deoxys-S, but only if its Life Orb isn't Knocked Off (also, Knock Off+Mach Punch will KO regardless.) You can heavily dent it with other moves and have a better chance with a boost (+3 Manaphy is your best bet if you can't get Deoxys-S in,) but you'll probably lose a Pokemon if Conkeldurr gets in safely. Using Drain Punch and Mach Punch, Conkeldurr can even take out +1 Mega Manectric (provided he isn't under the effects of Intimidate.) Mega Manectric might still lose the match up if it doesn't get the Lightningrod Boost an Intimidate on Conkeldurr. With his power, coverage and Knock Off, your team is hard pressed to find a good switch-in. He's probably not the only Assault Vest user that would cause your team problems, but definitely the most prominent one.

While this isn't a very big issue, your team is moderately weak to entry hazards. Sticky Web, while uncommon at higher levels of play, really messes with Genesect, Deoxys-S (to a degree,) Manectric and Manaphy. The entire team is neutral to Stealth Rock, meaning it'll do moderate damage, which may be concerning with a VoltTurn core employed. Spikes also affect your entire team sans-Latias, and Toxic Spikes can put a timer on Manaphy (the only member of your team that I believe will really hate them being up.) Latias can obviously remove them, but she's not built to last between Life Orb, a defensive typing that leaves her with some common weaknesses, lack of recovery and Healing Wish.

I'm hard pressed to offer changes to any of the sets you listed. The most obvious one to me is Manaphy's Wacan Berry, which is a neat item for Thundurus, Jolteon and Rotom-W, but perhaps not the best for his relatively mediocre damage output. It does fit in with your style of catching the opponent off-guard, but the threats it counters are relatively specific and may not weigh out the benefits of a more generally-useful item like Leftovers, Life Orb or even Expert Belt. Your ability to really handle those threats 1 vs.1 is also pretty dependent on whether or not you have that Tail Glow already, as Thundurus and Jolteon will outspeed, survive a single hit and 2HKO regardless (Rotom-W is less of a direct threat.) You'd need to decide whether those more general items are actually worth it over Wacan Berry though. A Rindo Berry can be used to combat Ferrothorn better, but again, you'll lose 1 vs. 1 if you don't have a Tail Glow boost prior, and your team has more options for taking out the durian.

Latias can run Recover over either Dragon Pulse or Psyshock to give her a better chance at getting a crucial Defog or Healing Wish off later. Of course, this leaves her totally walled by either Dark-types or Fairy-types. However, many Steel-types can still switch into the set with little to fear and the pink blobs wall her similarly. I don't know what specifically you're hitting with either STAB so I can't say for sure if that Life Orb is necessary, but if it isn't netting any really important OHKO's or 2HKO's you'll probably want to use Leftovers or Expert Belt for increased survivability.

And with that, I think that's everything I have to say about your team. It's a good balanced team, and as a result the set of mons that threaten it is pretty balanced as well. You did a good job of putting it all together, so give yourself a pat on the back.
How about running shadow ball on latias? I mean, yes it still gets walled by dark/normal but it deals pretty good coverage across the board I guess (although non STAB).
Then he could run latias with Shadow Ball+Recover instead of DP and Psyshock? :)
 
How about running shadow ball on latias? I mean, yes it still gets walled by dark/normal but it deals pretty good coverage across the board I guess (although non STAB).
Then he could run latias with Shadow Ball+Recover instead of DP and Psyshock? :)

The problem that immediately comes to mind for me is that leaves him in a worse position against Chansey and Blissey, both of whom can be a big problem for the team. The combined lesser base power of Shadow Ball, lack of STAB and relative lack of targets it specifically hits harder also makes it a less lucrative option. If I had to choose a single attacking option it'd be Psyshock, as that hits many Fighting-types like Lucario and Conkeldurr harder (you can't switch into Conkeldurr safely, but neither can he.)
 
Well, faced this team with full stall and got absolutely murdered with Manaphy haha. As everyone has said above and in my experience, you do have a problem with Special walls although Manaphy sort of renders that point moot as it wrecks shop as I experienced. Some simple F/W/G core like Ferrothorn / Heatran / Rotom-W can give you some problems. Manectric can somewhat handle it but will be worn down by hazards.

I really cannot find anything tbh at a glance although just agreeing with what everyone else said about the slight problem with dedicated special walls but then I see Manaphy's stupid face :c
 
Alright, so I've taken a pretty good look at the team, and I have to say it seems pretty good. Part of this is obviously due to well-thought-out team composition and good sets, but I also like how it uses less standard stuff like Life Orb Deoxys-S, Mega Manectric and Manaphy. I don't see any huge holes in your team, but nevertheless I'll try to think up a few general weaknesses.

For starters, as Tesung mentioned, it does look like your team doesn't entirely appreciate going up against special walls. You obviously have answers for them (mainly Genesect if it isn't locked into Ice Beam and Deoxys-S,) but Genesect is the only truly reliable answer. In particular, Chansey/Blissey wall Manaphy, Manectric and to an extent Latias and Heatran (Latias manages a .3% chance to 3HKO Bold Chansey with Psyshock, and Heatran can force them out with Roar or set up SR, but cannot do much otherwise and will lose to Seismic Toss if it doesn't Roar them out.) Manaphy can set up Tail Glow on these walls, but may find itself put on a Toxic timer if it isn't careful. It needs to be at +6 SpA to possibly 2HKO Chansey, which is problematic with Toxic in play. The other notable special wall, again as Tesung mentioned, would be SpDef Heatran, who mainly fears Deoxys-S and Manaphy. Deoxys-S can still miss the 2HKO with Superpower and it leaves him more susceptible to priority due to the defense drop, but Manaphy is a solid answer.

Some Pranksters and status look like they could also be an issue. While only Genesect and Deoxys-S care about burns, Thunder Wave effectively neuters everyone but Heatran and Manectric (and Genesect, to an extent.) To be fair, Manectric's presence will make knowledgeable foes wary of throwing out T-Wave (unless they are confident they can get their special walls in,) and Heatran will elicit a similar response for Will-O-Wisp users. Prankster Sableye is immune to Genesect's Extremespeed (a big problem if he's locked into it,) and surprisingly he actually walls Deoxys-S, who cannot use his most powerful moves to any effect. Sableye can then Will-O-Wisp or Toxic the switch-in (save Heatran,) or use Taunt on the switch to keep Manaphy from setting up or Heatran/Latias from using their support moves. You may want to consider running 0 IV's in Attack to keep SwaggerKey shenanigans to a minimum as well (as unreliable a strategy as it is, you want to minimize the chances that it'll end a game you should have won.)

Another specific threat (that I speak about for most teams because seriously it's just great,) is Assault Vest Conkeldurr. While it's unlikely to get a Guts boost since the only status it may incur is a burn from Heatran's Lava Plume (or a random paralysis from an Electric move,) it still hits hard regardless and may be running Iron Fist anyway (I do so to bluff Guts, and hit slightly harder. I might also keep forgetting to switch to Guts, but I digress.) The only move you carry that will ensure an OHKO without prior damage is a Psycho Boost from Deoxys-S, but only if its Life Orb isn't Knocked Off (also, Knock Off+Mach Punch will KO regardless.) You can heavily dent it with other moves and have a better chance with a boost (+3 Manaphy is your best bet if you can't get Deoxys-S in,) but you'll probably lose a Pokemon if Conkeldurr gets in safely. Using Drain Punch and Mach Punch, Conkeldurr can even take out +1 Mega Manectric (provided he isn't under the effects of Intimidate.) Mega Manectric might still lose the match up if it doesn't get the Lightningrod Boost an Intimidate on Conkeldurr. With his power, coverage and Knock Off, your team is hard pressed to find a good switch-in. He's probably not the only Assault Vest user that would cause your team problems, but definitely the most prominent one.

While this isn't a very big issue, your team is moderately weak to entry hazards. Sticky Web, while uncommon at higher levels of play, really messes with Genesect, Deoxys-S (to a degree,) Manectric and Manaphy. The entire team is neutral to Stealth Rock, meaning it'll do moderate damage, which may be concerning with a VoltTurn core employed. Spikes also affect your entire team sans-Latias, and Toxic Spikes can put a timer on Manaphy (the only member of your team that I believe will really hate them being up.) Latias can obviously remove them, but she's not built to last between Life Orb, a defensive typing that leaves her with some common weaknesses, lack of recovery and Healing Wish.

I'm hard pressed to offer changes to any of the sets you listed. The most obvious one to me is Manaphy's Wacan Berry, which is a neat item for Thundurus, Jolteon and Rotom-W, but perhaps not the best for his relatively mediocre damage output. It does fit in with your style of catching the opponent off-guard, but the threats it counters are relatively specific and may not weigh out the benefits of a more generally-useful item like Leftovers, Life Orb or even Expert Belt. Your ability to really handle those threats 1 vs.1 is also pretty dependent on whether or not you have that Tail Glow already, as Thundurus and Jolteon will outspeed, survive a single hit and 2HKO regardless (Rotom-W is less of a direct threat.) You'd need to decide whether those more general items are actually worth it over Wacan Berry though. A Rindo Berry can be used to combat Ferrothorn better, but again, you'll lose 1 vs. 1 if you don't have a Tail Glow boost prior, and your team has more options for taking out the durian.

Latias can run Recover over either Dragon Pulse or Psyshock to give her a better chance at getting a crucial Defog or Healing Wish off later. Of course, this leaves her totally walled by either Dark-types or Fairy-types. However, many Steel-types can still switch into the set with little to fear and the pink blobs wall her similarly. I don't know what specifically you're hitting with either STAB so I can't say for sure if that Life Orb is necessary, but if it isn't netting any really important OHKO's or 2HKO's you'll probably want to use Leftovers or Expert Belt for increased survivability.

And with that, I think that's everything I have to say about your team. It's a good balanced team, and as a result the set of mons that threaten it is pretty balanced as well. You did a good job of putting it all together, so give yourself a pat on the back.

Thanks for the rate!

I see everyone has mentioned the fact that my team can struggle against Special walls. I didn't really encounter this problem in my laddering, however. One has to remember that the opponent doesn't necessarily know I have SuperPower on my Deo-S. So I can kill Chanseys/Blisseys that believe they can safely set up a Wish in my face. Thank you for mentioning that Manaphy is a great answer to SpD Heatran. Often times I could U-turn against an incoming Heatran, and get up a Tail Glow as the opponent switches. I don't see Heatran as a problem for this team, I see it as set-up fodder.

Prankster is just annoying to everyone (adding in 0 attack IVs).

AV Conkeldurr is one of the biggest threats in the tier at the moment. It is really hard to reliably beat without using Mega Venusaur. It does threaten my team a lot, but it can be handled by sacking something that I don't need. In general, I can kill it once it is weakened by repetitive U-turns from Genesect, as it is sometimes the main switch in to Genesect.

Hazards aren't really an issue as I can pressure with offense. But Latias definitely has 4MSS on this team.

I see why Wacan Berry is highly based on the situation, but I enjoy having it as a way to beat Thundurus, which as you mentioned, can beat my team with Prankster shenanigans.

Again, thanks for the rate! :S
 
Well, faced this team with full stall and got absolutely murdered with Manaphy haha. As everyone has said above and in my experience, you do have a problem with Special walls although Manaphy sort of renders that point moot as it wrecks shop as I experienced. Some simple F/W/G core like Ferrothorn / Heatran / Rotom-W can give you some problems. Manectric can somewhat handle it but will be worn down by hazards.

I really cannot find anything tbh at a glance although just agreeing with what everyone else said about the slight problem with dedicated special walls but then I see Manaphy's stupid face :c

Thanks for the rate!

And you didn't play poorly, Manaphy just beats defensive teams as I mentioned in the original post. I have definitely considered having a better way to deal with special walls, but I think the team structure would have to be completely changed. :S
 
Thanks for the rate!

I see everyone has mentioned the fact that my team can struggle against Special walls. I didn't really encounter this problem in my laddering, however. One has to remember that the opponent doesn't necessarily know I have SuperPower on my Deo-S. So I can kill Chanseys/Blisseys that believe they can safely set up a Wish in my face. Thank you for mentioning that Manaphy is a great answer to SpD Heatran. Often times I could U-turn against an incoming Heatran, and get up a Tail Glow as the opponent switches. I don't see Heatran as a problem for this team, I see it as set-up fodder.

Prankster is just annoying to everyone (adding in 0 attack IVs).

AV Conkeldurr is one of the biggest threats in the tier at the moment. It is really hard to reliably beat without using Mega Venusaur. It does threaten my team a lot, but it can be handled by sacking something that I don't need. In general, I can kill it once it is weakened by repetitive U-turns from Genesect, as it is sometimes the main switch in to Genesect.

Hazards aren't really an issue as I can pressure with offense. But Latias definitely has 4MSS on this team.

I see why Wacan Berry is highly based on the situation, but I enjoy having it as a way to beat Thundurus, which as you mentioned, can beat my team with Prankster shenanigans.

Again, thanks for the rate! :S

Of course, there's no way to make a totally perfect team with no weaknesses. If there was, there'd be something wrong with the metagame. To that end, your team is very good as it has few weaknesses.

I think the Special Walls problem would be more prominent if people, you know, used them more. They're definitely a threat and great for a lot of teams. For now though, even that weakness is far from a glaring one for your team, and you can play knowing they're not too prominent.
 
Hello, The Goomy. I suppose that you will remember me, since exactly yesterday we are in the Ladder del Pokémon Showdown, where you were proving this equipment and I was proving other one that had formed it in a few minutes. I remember that scarcely I could do something before your so solid equipment. Well, in equipments like this one it might not say a possible change to you, because it is very fragile and in addition, I see it perfect like that. I congratulate you on this great equipment and on the fantastic ladder, brother.
 
Hello Gloomy, as you can tell, I probably shouldn't mess around with your team too much, at the risk of disrupting the synergy, You should probably go with a Jolly nature on Genesect, to have more bulk, and if glister, and lando T are the only hints that you are hitting, i believe that ice beam oh-kos them both anyways.

Since you already have a lot of things to kill lando T/ Gliscor on your team I would fully support meteor mash over ice beam, and make it a physical attacking set this would help you kill fariess, I know that the coverage is essentially the same with superpower, but it is something to try out, because TBH, with mantric gone, togekiss really screws with your team, since mantric is as flimsy as paper.

I would also try to put something other than protect on heatran, because I have always been a supporter of saying that protect is a stupid and a useless move, sure you get the leftovers recovery for one turn, but I honestly don't think tis worth it, and good prediction can always solve for that problem.

One last ting is, that if you are going to use latias as a suicide pokemon i would go for draco meteor over dragon pulse, you really do net the kills that dragon pulse doesn't provide, and it doesn't matter about the spdef drop, because it is a suicide pokemon anyways.

One last thing, is that the Deo S set is the thing that gave me problems, because it is so hard to predict what its going to do, It netted nearly 3 surprise kills when you were facing my team, and I would consider that your trump card on your team.

Great team, and I hope to battle you in the future

-mooonbase​
 
I would like to say congratulations on your peak. I'm really liking this team and the fact you use Mega Manectric. I use a team that is similar to this and It's loads of fun to play. The only thing I would really change is Heatrans Protect for Earth Power to take out other Heatrans ect and possibly using Draco Meteor over dragon pulse on Latias like stated above by moonbase. I guess it's personal preference and your play style. again, I would like to congratulate you on your peak and have a nice day :D.
 
After using this team for a few days, I can say that it is a very well rounded and synergised team.I have made a few changes to the team to just make the pokemon more powerful (moves and items only. I havnt touched the EVs)

-I would reccomend leftovers on manaphy as that little extra health has helped me tank attacks from the opponent which a wacan berry wouldnt affect. Its just more of a general item i find.

-I am replacing Psyshock for Psychic on latias for the 10 extra power. Just a little extra damage done to the opponent for no extra cost. Makes sense, lol.

-I find that I can do well in battles without setting up rocks, and if i do use SR, i find its more mid game to late game than at the beginning. I havnt yet replaced SR on heatran, but i am considering trying it out with earth power instead.

-Im not sure exactly how much this affects the team, but there are two weaknesses to dark typing and only one resistance. If you let a pokemon like crawdaunt setup, then it can decimate your team, using crabhammer and aqua jet to take out heatran and knocking off on latias and deoxys. I havnt encountered a set like that, but did get decimated against a speed boost sharpedo at one point.

-I have also found a huge weakness to blissey/heatran. I thnk that there are too many ice type attacks (4 over 6 poke movesets) so i am going to switch the HP ice on manectric to HP ground and see how well that works, as well as the aformentioned earth power on heatran
 
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After using this team for a few days, I can say that it is a very well rounded and synergised team.I have made a few changes to the team to just make the pokemon more powerful (moves and items only. I havnt touched the EVs)

-I would reccomend leftovers on manaphy as that little extra health has helped me tank attacks from the opponent which a wacan berry wouldnt affect. Its just more of a general item i find.

-I am replacing Psyshock for Psychic on latias for the 10 extra power. Just a little extra damage done to the opponent for no extra cost. Makes sense, lol.

-I find that I can do well in battles without setting up rocks, and if i do use SR, i find its more mid game to late game than at the beginning. I havnt yet replaced SR on heatran, but i am considering trying it out with earth power instead.

-Im not sure exactly how much this affects the team, but there are two weaknesses to dark typing and only one resistance. If you let a pokemon like crawdaunt setup, then it can decimate your team, using crabhammer and aqua jet to take out heatran and knocking off on latias and deoxys. I havnt encountered a set like that, but did get decimated against a speed boost sharpedo at one point.

-I have also found a huge weakness to blissey/heatran. I thnk that there are too many ice type attacks (4 over 6 poke movesets) so i am going to switch the HP ice on manectric to HP ground and see how well that works, as well as the aformentioned earth power on heatran

I just want to throw my two cents in regarding these changes.

The extra damage of Psychic does have a cost. It hits the opponent's SpDef, not their Def. Using Psyshock essentially lets Latias work as a physical attacker, and replacing it when the team already doesn't enjoy opposing specially-bulky Pokemon (to your own admission,) just makes the problem worse. To wit, Psyshock hits most AV users (Conkeldurr included, provided it uses SpDef investment over HP,) and the Pink Blobs harder than Psychic. The difference is often not huge, but to say it's without cost isn't necessarily true. It's a matter of what threats you'd like to hit harder, and Psyshock is likely a better choice for this team.

If you want to give Heatran another attack over SR, it's probably better off as an all-out offensive set instead. Setting up SR mid to late game isn't by any means a bad thing. Sometimes you need to get rid of their spinner or defogger first, or you just don't find a turn where you can set it up without cost to your team. That's normal. The main thing though is that the passive damage from SR is invaluable, turning 2HKO's into OHKO's, and keeping threats like Charizard, Volcarona and of course Talonflame in check far more easily than without it. Honestly, spending a moveslot on your team to make Talonflame think twice about coming in is in itself a huge benefit.

Regarding the Dark weakness, it is very hard to account for every type of move defensively on a team, especially when defense isn't the primary concern or goal of the team. As far as weaknesses go though, Dark is a lesser problem compared to weaknesses to, say, Fire or Ground. There are definitely moves to watch for (Sucker Punch, Foul Play, etc.) but there are often ways to play around some of them. Sucker Punch relies on you using an attacking move, and this team has enough members that can use other moves, for example. The other thing to think about is what Dark-types are actually threats. Tyranitar is as fun as ever, but it's not like the team lacks an answer for his shenanigans. Bisharp gets niche usage, and Sableye is used, but not for his offensive (non)presence. More powerful threats like Hydreigon are a rarer sight, and even they aren't that big a deal to take out. I'd also like to contend that, as far as Pokemon to watch out for go, neither Crawdaunt nor Sharpedo are things to prepare for. It's not to say they can't be dangerous, but their flaws often keep them from receiving mainstream usage.

One last thing. HP Ice has generally good coverage with Thunderbolt, creating a pseudo BoltBeam combo (which hits the majority of the metagame for at least neutral damage and a lot for super effective damage.) HP Ground doesn't really hit anything notable. HP Ice gets a near-guaranteed OHKO on Gliscor where Flamethrower can't guarantee a 2HKO, and offers similar improvements for targets like Hippowdon, Lati@s, Landorus, Dragonite, Salamence and Garchomp. Having abundant Ice-type coverage on a team is rarely a bad thing, as it is regarded as one of the best offensive types for very good reason.

Edit: Forgot an end parentheses. OH NO.
 
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