Sceptile-Mega @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Seed Flare
- Earth Power
- Ice Beam
- Volt Switch / Taunt / Spore
After messing around with a type-coverage calculator for probably far too long, I determined this was the best possible reckless coverage, or close to it, that can be paired with a Grass-STAB and benefit from Sheer Force. Sheer Force LO Seed Flare is the main move of choice, and it hits scarily hard. Earth Power and Ice Beam is purely for coverage, the former to nail Fire and Steel types, the latter for Dragon, Flying Grass, and, on occasion, Bug, although what bug is out that is common and not Scizor? Either way, all three moves are Sheer Force boosted, so not only do they get that, but also recoil free LO boost.
Last slot has a lot of possibilities, but I went with the first three that came to mind. Volt Switch causes LO recoil, but it's great for seizing momentum while inflicting damage. Sceptile is extremely fast, so it also has one of the fastest Taunts available, especially without having to worry too much about a return bounce. Sceptile is also the fastest user of Spore who is naturally immune, meaning Bounce is never a worry except when ultra gimmicks like Soak appear. Whichever of the three, or another, we use should probably depend on our teammates. (Set-up could also work too, but this set is meant more to hit fast and hard without it.)
The set is vulnerable to Imposters in this state. Luckily, some bulky mons, like Ho-Oh, Xerneas, and Kyu-B, can take neutral hits from everything or better and threaten Imposters without having to dip into abilities. With them, we get stuff like Levitate Heatran, Sap Sipper Kyogre-P, Levitate Aegislash, and so forth. We could also remove the LO and swap Ice Beam for Icicle Plate Judgement if we want Sceptile to handle its own Imposters. And, worst case scenario, Chansey won't have a LO, so its attacks won't hit our team as hard as Sceptile hits theirs.
We'll also need an -ate check for the one -ate on the opposing team since Sceptile is vulnerable to all of them. But then again, unless something else happens, having an -ate check will likely be necessary anyway. Someone else will have to answer Sheddy too. Hazards would work great for this since Sceptile would benefit from them greatly even if Sheddy wasn't a thing, but other means are also worth looking into.
Modest because the only things it wants to outspeed already do with the same nature (Aerodactyl-M), aren't too common (Manectric-M), or tend to run offensive natures themselves last I checked and are therefore outsped anyway (both Mewtwos). But Timid can easily be used instead.
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Seed Flare
- Earth Power
- Ice Beam
- Volt Switch / Taunt / Spore
After messing around with a type-coverage calculator for probably far too long, I determined this was the best possible reckless coverage, or close to it, that can be paired with a Grass-STAB and benefit from Sheer Force. Sheer Force LO Seed Flare is the main move of choice, and it hits scarily hard. Earth Power and Ice Beam is purely for coverage, the former to nail Fire and Steel types, the latter for Dragon, Flying Grass, and, on occasion, Bug, although what bug is out that is common and not Scizor? Either way, all three moves are Sheer Force boosted, so not only do they get that, but also recoil free LO boost.
Last slot has a lot of possibilities, but I went with the first three that came to mind. Volt Switch causes LO recoil, but it's great for seizing momentum while inflicting damage. Sceptile is extremely fast, so it also has one of the fastest Taunts available, especially without having to worry too much about a return bounce. Sceptile is also the fastest user of Spore who is naturally immune, meaning Bounce is never a worry except when ultra gimmicks like Soak appear. Whichever of the three, or another, we use should probably depend on our teammates. (Set-up could also work too, but this set is meant more to hit fast and hard without it.)
The set is vulnerable to Imposters in this state. Luckily, some bulky mons, like Ho-Oh, Xerneas, and Kyu-B, can take neutral hits from everything or better and threaten Imposters without having to dip into abilities. With them, we get stuff like Levitate Heatran, Sap Sipper Kyogre-P, Levitate Aegislash, and so forth. We could also remove the LO and swap Ice Beam for Icicle Plate Judgement if we want Sceptile to handle its own Imposters. And, worst case scenario, Chansey won't have a LO, so its attacks won't hit our team as hard as Sceptile hits theirs.
We'll also need an -ate check for the one -ate on the opposing team since Sceptile is vulnerable to all of them. But then again, unless something else happens, having an -ate check will likely be necessary anyway. Someone else will have to answer Sheddy too. Hazards would work great for this since Sceptile would benefit from them greatly even if Sheddy wasn't a thing, but other means are also worth looking into.
Modest because the only things it wants to outspeed already do with the same nature (Aerodactyl-M), aren't too common (Manectric-M), or tend to run offensive natures themselves last I checked and are therefore outsped anyway (both Mewtwos). But Timid can easily be used instead.