Hi there! So this is my first team, and as the name suggests, it is heavily based around baton passing. SO lets jump in!
Stage 1 (Shuckle) @ Lum Berry
Ability: Fur Coat
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Cotton Guard
- Agility
- Amnesia
- Baton Pass
Yes, this is Stage 1! He is my lead, and soaks up Physical Attacks like nothing. His job is simple: Cotton Guard two times, So no physical move will do anything, Amnesia three times, so Special ATtackers will also have trouble, Agility 3 times, then Baton Pass! Of course, based on matchups, I will sometimes start Amnesia first. He becomes literally unkillable after a while, and then baton passes to stage 2!
Stage 2 (Shuckle) @ Lum Berry
Ability: Prankster
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Swords Dance
- Sticky Web
- Stealth Rock
- Baton Pass
This Shuckle has Prankster, and he has a slightly different job. He sets up Hazards, then starts Swords Dancing. AFter 3 of those, he baton passes to Stage 3! And you may have noticed the Lum Berries: They are just to keep these Shuckle's healthy while they set up. Not much else to say here, so lets move on to Stage 3!
Stage 3 (Shuckle) @ Light Clay
Ability: Prankster
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Substitute
- Reflect
- Light Screen
- Baton Pass
This Shuckle also has Prankster, but again has a massively different job. First he sets up a virtually unkillable substitute, then he sets up Reflect and Light Screen to make the team even MORE unkillable. Not much else to say-THe other shuckles descriptions should tell you really. Finally, he baton passes to...
Emboar @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Wood Hammer
- Flare Blitz
- Head Smash
- Brave Bird
EMBOAR! Now, right off the bat, I know that EMboar is not the best pokemon competitively. Nowhere near. But he is my favourite pokemon, and in Hackmons, I can use him! Hackmons gives him amazing coverage, and Magic Guard+Life Orb+No recoil means he hits really hard. Not much survives his STAB Flare Blitz after he gets his Baton Pass boosts. Brave Bird him nice coverage, and Head Smash and Wood Hammer take care of most of his weaknesses. He sweeps amazingly once he gets all his boosts, and with his High HP, It's hard to take him down.
Mewtant (Mewtwo-Mega-Y) @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Psycho Boost
- Draco Meteor
- Overheat
Of course, it doesn't always work. In which case, my Mewtant will destroy everything in its path. WIth Contrary, he punishes opponents that try to lower his stats, especially sticky web teams. All of his moves benefit from Contrary, and he hits like an absolute truck. I gave him leftovers because I honestly couldn't think of an offensive item to give him. If you have any ideas, pls help!
Archeops @ Choice Band
Ability: Aerilate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Extreme Speed
Really just my version of Talonflame for Hackmons. With Choice Band, Aeriliate Boost, STAB, and a nice 146 base attack, ExtremeSpeed hits quite hard and has great priority. I haven't given him anything else as I can't really think of a good idea for another move-and just running ExtremeSpeed means 252 HP / 252 Atk is OK. Let me know what you think of him.
SO thats it! I hope you like it! I haven't been able to test it that much yet but it seems to work quite well. Have fun with it!
Stage 1 (Shuckle) @ Lum Berry
Ability: Fur Coat
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Cotton Guard
- Agility
- Amnesia
- Baton Pass
Yes, this is Stage 1! He is my lead, and soaks up Physical Attacks like nothing. His job is simple: Cotton Guard two times, So no physical move will do anything, Amnesia three times, so Special ATtackers will also have trouble, Agility 3 times, then Baton Pass! Of course, based on matchups, I will sometimes start Amnesia first. He becomes literally unkillable after a while, and then baton passes to stage 2!
Stage 2 (Shuckle) @ Lum Berry
Ability: Prankster
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Swords Dance
- Sticky Web
- Stealth Rock
- Baton Pass
This Shuckle has Prankster, and he has a slightly different job. He sets up Hazards, then starts Swords Dancing. AFter 3 of those, he baton passes to Stage 3! And you may have noticed the Lum Berries: They are just to keep these Shuckle's healthy while they set up. Not much else to say here, so lets move on to Stage 3!
Stage 3 (Shuckle) @ Light Clay
Ability: Prankster
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Substitute
- Reflect
- Light Screen
- Baton Pass
This Shuckle also has Prankster, but again has a massively different job. First he sets up a virtually unkillable substitute, then he sets up Reflect and Light Screen to make the team even MORE unkillable. Not much else to say-THe other shuckles descriptions should tell you really. Finally, he baton passes to...
Emboar @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Wood Hammer
- Flare Blitz
- Head Smash
- Brave Bird
EMBOAR! Now, right off the bat, I know that EMboar is not the best pokemon competitively. Nowhere near. But he is my favourite pokemon, and in Hackmons, I can use him! Hackmons gives him amazing coverage, and Magic Guard+Life Orb+No recoil means he hits really hard. Not much survives his STAB Flare Blitz after he gets his Baton Pass boosts. Brave Bird him nice coverage, and Head Smash and Wood Hammer take care of most of his weaknesses. He sweeps amazingly once he gets all his boosts, and with his High HP, It's hard to take him down.
Mewtant (Mewtwo-Mega-Y) @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Psycho Boost
- Draco Meteor
- Overheat
Of course, it doesn't always work. In which case, my Mewtant will destroy everything in its path. WIth Contrary, he punishes opponents that try to lower his stats, especially sticky web teams. All of his moves benefit from Contrary, and he hits like an absolute truck. I gave him leftovers because I honestly couldn't think of an offensive item to give him. If you have any ideas, pls help!
Archeops @ Choice Band
Ability: Aerilate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Extreme Speed
Really just my version of Talonflame for Hackmons. With Choice Band, Aeriliate Boost, STAB, and a nice 146 base attack, ExtremeSpeed hits quite hard and has great priority. I haven't given him anything else as I can't really think of a good idea for another move-and just running ExtremeSpeed means 252 HP / 252 Atk is OK. Let me know what you think of him.
SO thats it! I hope you like it! I haven't been able to test it that much yet but it seems to work quite well. Have fun with it!