BH Balanced Hackmons

Posting here after after a long time break because this crazy game I am malding over:
https://replay.pokemonshowdown.com/gen9balancedhackmons-2107390029-79xm8st9wwd8wnf965epn1btkm85ajspw

Opponent got all the para's when they needed then, all the crits when they needed them. There is physically nothing I can do about this RNG. Tagging Kris to fix, this is unbelievable.
Gonna analyze the crits here. Set assumptions will be made for obvious reasons.

Kyogre vs Arceus
252+ SpA Choice Specs Kyogre Steam Eruption vs. 252 HP / 252 SpD Arceus-Ghost in Rain: 345-406 (77.7 - 91.4%) -- 31.3% chance to OHKO after Stealth Rock
Even with absolute max spA, it was only a 31.3% chance. Crit very likely mattered.

Kyogre vs Chansey
252+ SpA Choice Specs Kyogre Steam Eruption vs. 252 HP / 252 SpD Kyogre-Primal in Heavy Rain: 139-164 (19.4 - 22.9%) -- guaranteed OHKO
If their set is what I assume it is, crit did not matter. Of course, it easily could have mattered if their set is different. This one is ambiguous, but they're most likely choiced in one way or another

Giratina: 252 SpA Giratina Astral Barrage vs. 252 HP / 252 SpD Metagross-Mega: 242-288 (66.4 - 79.1%) -- guaranteed OHKO
This crit did not matter.

Paras were all rng. And of course, whether each crit actually mattered, I must say.

Unfortunate doesn't begin to describe your sequence-
 
dead thread
anyways
:sv/blacephalon:
scarf blacephalon appreciation post
Blacephalon @ Choice Scarf
Ability: Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- V-create
- Moongeist Beam / Astral Barrage
- Volt Switch / Strength Sap
- Trick

Yes, there are flaws with this thing. It suffers from rocks weakness and a bit of 4mms. It wants either astral for power or moongeist to bypass ice scales. it wants either volt switch for pivot or sap for recovery. Kinda fails against Take Heart arceus forms imo...

Now onto the upsides.
This thing's speed tier is legitimately insane. Scarf Blace legitimately outspeeds everything unboosted, and its crazy. Combined with its great mixed stats and Adaptability, it's almost guranteed to get at least one kill.

calcs
252+ Atk Adaptability Blacephalon V-create vs. 252 HP / 252 Def Steelix-Mega: 360-424 (101.6 - 119.7%) -- guaranteed OHKO
252 SpA Adaptability Blacephalon Moongeist Beam vs. 252 HP / 252+ SpD Lunala: 672-792 (140.5 - 165.6%) -- guaranteed OHKO
252 SpA Adaptability Blacephalon Moongeist Beam vs. 252 HP / 252 SpD Flutter Mane: 316-372 (100.6 - 118.4%) -- guaranteed OHKO
 
Ik yall said that imposter is necessary to keep strong mons in check, but please, banning quiver dance yet keeping imposter is not logical. I understand that its crucial but it's really unbelievable annoying, wasting a slot for a blissey/chansey while restricting yourself for a pink blob instead of another team mate isnt really "fun"



Ik im being a karen but it's just aint fair
 

Tea Guzzler

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Ik yall said that imposter is necessary to keep strong mons in check, but please, banning quiver dance yet keeping imposter is not logical. I understand that its crucial but it's really unbelievable annoying, wasting a slot for a blissey/chansey while restricting yourself for a pink blob instead of another team mate isnt really "fun"



Ik im being a karen but it's just aint fair
qd is something that's likely being retested in the near future. "banning qd but keeping imposter is not logical" also doesn't really make sense; qd was initially banned due to its strangulating effects (counterplay simply wasn't good, with resudial damage being the only way to punish qd users thanks to haze being terrible) and overall coverage-fish nature with that stuff was using it. imp by its nature can't have this coverage-fish effect, and its strangulation is largely in your control. imp is also useful on most structures but far from necessary, so i'm not quite sure where being restricted to a blob over another mon comes from.
 

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