Battle Hall Challenge - Doubt

"Welcome, challenger, to the battle hall! I will be your host on your journey through these corridors, and hopefully see you to the end! That will not be an easy task however, you must fight your way through all 17 types to get to the end, where another challenger lies waiting...

I wish you the best of luck on this run!


-------------------------------------

Fighterman481 will be challenging Rank 2 with Nimbus the Monohm with Shield Dust!


Monohm [M] [Nimbus]

Types: Electric/Dragon

Abilities:: Shield Dust / Static / Overcoat (H)

Nature: Mild (+1 SpA -1 Def)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 [-]
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
AC: 3/5

Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Hurricane
Slack Off
Thrash

Egg
DragonBreath
Gust
Heal Bell
Hydro Pump
Shock Wave

TM/HM
Double Team
Flamethrower
Protect
Thunder
Dragon Claw
Surf









Please select your first type!
 
Battle 1 ~Winds of change~

Pokemon Roll: 5/5 (Farfetch'd)


Farfetch'd (F)
Nature:
Jolly (+15% Spe, +5% Acc, -1 SpA)
Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Attacks:
Peck
Poison Jab
Sand-Attack
Leer
Fury Cutter
Fury Attack
Knock Off
Aerial Ace
Slash
Air Cutter
Swords Dance

Acrobatics
Frustration
U-turn

Roost
Leaf Blade
Mirror Move


Ability Roll: 2/3 (Inner Focus)

-------------------------------


Farfetch'd would like to battle


"YOU CANNOT DEFEAT ME WHEN I HAVE MY STICK IN TOW MWAHAHA"

Please order vs Farfetch'd, Fighterman481
 
Discharge~Thundershock~Discharge
If Farfetch'd is under the effects of a p/e move, use rain dance the first time, and charge all subsequent times, pushing actions back each time.
 
Leer*3




90 HP
100 EN
2/2/4/2/60




90 HP
100 EN
3/2/1/3/69



Discharge = 18,75 each

Thundershock = 12,75 damage


No paras




90 HP
86 EN
2/2/4/2/60




40 HP
80 EN
3/2/1/3/69




I would put some effort into this, i swear, but this computer is total turd. I will have acess to my regular computer for the next rounds, so dw about that


Leer*3
 
RNG: 4/5



Oshawott (M)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Torrent:
(Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet

Ice Beam
Taunt
Dive

Air Slash
Brine
Night Slash



Ability: 1/2

Torrent!


So useful!
 
Rain Dance~Thunder~Discharge
And no subs, because that's a really small movepool, and I can't think of anything I really want to sub for right now.
 
Ice Beam*3




90 HP
100 EN
2/2/4/2/60




90 HP
100 EN
3/2/3/2/39


Action 1

Mono used Rain Dance - 10 energy


Osh used Ice Beam - 7 energy
To crit (3644) - No
(9 + 1,5)*1,5 = 15,75 damage

Action 2

Mon used Thunder - 8 energy
To crit (3710) - No
To para (501) - Yes
(11 + 3 + 3)*1,5 = 25,5 damage


Osh tries to use Ice Beam...
To move (2602) - Yes
-11 energy
(9 + 1,5)*1,5 = 15,75 damage

Action 3

Mon used Discharge - 5 energy
To crit (9002) - No
(8 + 3 + 3)*1,5 = 21 damage

Osh tries to use Ice Beam...
To move (9491) - Yes
-15 energy
(9 + 1,5)*1,5 = 15,75 damage



Rain (3 Rounds)

43 HP
77 EN
2/2/4/2/60



43 HP
72 EN
3/2/3/2/39
20% Para


Ice Beam*3
 
Rain (3 Rounds)


43 HP
77 EN
2/2/4/2/60




43 HP
72 EN
3/2/3/2/39
20% Para


Action 1

Mon used Thunder - 8 energy
To crit (3710) - No
To para (501) - Yes
(11 + 3 + 3)*1,5 = 25,5 damage

Osh used Ice Beam - 7 energy
To crit (3644) - No
(9 + 1,5)*1,5 = 15,75 damage


Action 2


Mon used Thunder - 8 energy
To crit (3710) - No
To para (501) - Yes
(11 + 3 + 3)*1,5 = 25,5 damage


Rain (3 Rounds)


27 HP
57 EN
2/2/4/2/60




KO HP
KO EN
3/2/3/2/39
20% Para



Or just fainted, it is your call.






 
RNG: 5/5 again wtf




Vulpix (F)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Flash Fire:
(Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.Self-targeted attacks do not give the boost.
Drought (DW): (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst
Hex
Safeguard

Flame Charge
Energy Ball
Overheat

Hypnosis
Heat Wave
Disable


Ability: 2/2

2 again as well.....tha fuk
 
Will-O-Wisp -> Hex -> Hex





90 HP
100 EN
2/2/4/2/60



90 HP
100 EN
1/2/3/3/65


Action 1

Drought - 10 energy

Vulpix used WoW - 6 energy
To hit (7128) - Yes

Nimbus used Surf - 7 energy
To crit (1744) - No
(9 - 3 + 1,5)*1,5 = 11,25 damage

-2 HP
Action 2

Vulpix used Hex - 8 energy
To crit (4728) - No
(13 + 1,5) = 14,5 damage

Nimbus used Hydro Pump - 8 energy
To hit (8294) - No

-2 HP

Action 3

Vulpix used Hex - 12 energy
To crit (5992) - No
(13 + 1,5) = 14,5 damage


Nimbus used Surf - 7 energy
To crit (7775) - No
(9 - 3 + 1,5)*1,5 = 11,25 damage



Drought (3 Rounds)


55 HP
78 EN
2/2/4/2/60
Burned


67 HP
74 EN
1/2/3/3/65




Hypnosis -> Hex -> Hex


If Monohm has Double-Team clones up AND Monohm is not confused AND you are not taunted, use Confuse Ray that action
If Protect A1, Chill that action and push-back
 
Sun (3 Rounds)



55 HP
78 EN
2/2/4/2/60
Burned

67 HP
74 EN
1/2/3/3/65



Action 1

Vulpix used Hypnosis - 7 energy
To hit (3821) - Yes
Duration: 2/3
1 Action!

Action 2

Vulpix used Hex - 8 energy
To crit (1445) - No
(13 + 1,5) = 14,5 damage


Nimbus used Surf - 7 energy
To crit (9599) - No
(9 - 3 + 1,5)*1,5 = 11,25 damage

Action 3

Vulpix used Hex - 12 energy
To crit (1445) - No
(13 + 1,5) = 14,5 damage

Nimbus used Hydro Pump - 8 energy
To hit (5991) - Yes
To crit (9991) - No
(11 - 3 + 1,5)*1,5 = 12,75 damage

-6 HP due to burn



Sun (2 Rounds)

20 HP
63 EN
2/2/4/2/60
Burned



43 HP
47 EN
1/2/3/3/65
 
Hex*3



Sun (2 Rounds)


20 HP
63 EN
2/2/4/2/60
Burned


43 HP
47 EN
1/2/3/3/65


Action 1

Slack Off +20 HP


Vulpix used Hex - 16 energy
To crit (1445) - No
(13 + 1,5) = 14,5 damage

-2 HP Mon

Action 2


Vulpix used Hex - 20 energy
To crit (1445) - No
(13 + 1,5) = 14,5 damage

Hydro Pump hit

-2 HP Mon

Action 3


Vulpix used Hex - 24 energy
To crit (1445) - No
(13 + 1,5) = 14,5 damage

Nimbus fainted!




Sun (2 Rounds)


KO HP
KO EN
2/2/4/2/60
Burned


KO HP
KO EN
1/2/3/3/65



Sorry Fighter, your Hall has come to an end.


Fighter: 6 CC
Nimbus: 6 HC


Matezoide: 9,5 UC
 
Only users: GemOftheDay and Doubt should be posting in this thread.

Doubt will be using Pyroak with Rock Head:

Pyroak [M] [Charcoal]

Types: Fire/Grass

Abilities:: Rock Head

Nature: Sassy (+1 SpD -15% Spe -10% Evasion)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 [+]
Spe: 52 [-]
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Energy Ball
Incinerate
Iron Defense
Amnesia
Heat Crash

Egg
DragonBreath
Earth Power
Blaze Kick
GrassWhistle
Seed Bomb
Counter
Heat Wave
Aromatherapy

TM/HM
Double Team
Dragon Tail
Flamethrower
Protect
Energy Ball
Sunny Day
Flash Cannon
Substitute
Rock Slide
Earthquake
Light Screen
Flame Charge
Low Sweep


Doubt, you may choose your first type. Your options are:








Good luck!
 


Let's get this show on the road!
RNG: 2/5 Lapras
Ablilty 3/3 hydration


Lapras (F)

Type: Ice /Water

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Hydration

Stats:
HP: 120
Atk: 3
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 52 [-]
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
AC: 5/5

Attacks:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine

Ancient Power
Avalanche
Fissure
Freeze-Dry
Future Sight
Horn Drill
Sleep Talk
Whirlpool

Ice Beam
Double Team
Protect
Thunderbolt
Attract
Rest
Substitute
Surf



Let's show this oversized tree what we're made of!​
 
Ooooof course.

Wood Hammer~Energy Ball~Wood Hammer
If Lapras has Double Team clones up when you would act, use Rock Slide and push actions back.
If Lapras is under the effects of a P/E move, use Sunny Day the first time, Substitute (20) the second, and Synthesis the third, pushing actions back each tine.
 

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