Battle Hall Challenge: Willow Wisps

Only users Willow Wisps and the currently assigned ref are allowed to post in this thread.


Name: Willow Wisps
Challenge Thread: None
Pokemon: Brownie the Sableye
Rank: 3
Ability: Prankster

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Sprite credit goes to the wonderful TorterraX

The winner and the loser told the fallen priest-
"It's a cold, cold place in the arms of a thief"!


Brownie [Female Sableye]

Type: Dark | Ghost

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities: Keen Eye | Stall | Prankster [ Hidden Ability, Unlocked ]

Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave

Stats:

HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
90 | 4 | 3 | 3 | 3 | 43 (-10% Evasion) | 1 | 2 | 16

EC: N|A
MC: 0
AC: 5/5

Moves (27):

Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment
Shadow Claw
Knock Off
Power Gem
Foul Play

Metal Burst
Moonlight
Sucker Punch
Imprison
Nasty Plot

Toxic
Taunt
Protect
Substitute
Will-O-Wisp


Alright, first timer! Tons of people are eliminated on the very first match during their first Hall attempt. Lets see how you will do!

For starters, pick your type.

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If you have any questions, let me know.
 
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Out on the first type? Well that sure helps my nerves..

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KEK! I smell rubies! And emeralds! And.... SAPPHIRES! Kekekekeke!

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If you want the valuables, Brownie, we have to get fairly far. Let's start with Psychic please.
 
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Fufufufufufufufu. Lets see what the RNG will bring today, my dear.



RNG: 3/5


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Grumpig (F)

Type: Psychic

Nature: Modest
+SpA, -Atk

Abilities: Thick Fat / Own Tempo / Gluttony [HA]

Stats:
HP: 100
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 4
Spe: 80
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Splash
Psywave
Odor Sleuth
Psybeam
Psych Up
Confuse Ray
Magic Coat
Zen Headbutt
Rest
Snore
Power Gem

Amnesia
Endure
Extrasensory
Future Sight
Mirror Coat
Skill Swap
Substitute

Focus Blast
Hidden Power Fire
Hyper Beam
Psyshock
Shadow Ball
Taunt
Torment

RNG: 2/3 - Own Tempo!

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I am the Hall Master for your run. Do not believe that i do not know how to handle type disvantages.
 
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AAH! Gold necklace! No sapphires around... so gimme gimme! Kekekekeke!

Shadow Claw | Knock Off | Shadow Claw
[If Grumpig uses the move torment, and Grumpig is not already taunted, use the move Taunt that action. Push the action queue down.]
[If Grumpig uses the move Substitute, and Grumpig is not already taunted, use the move Taunt that action. Push the action queue down.]
 
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Of course, i dont know how to handle /this/ disvantage....Boss, can i just let them through?

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No.

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Please?

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No.
Shadow Ball*3


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90 HP
100 EN
4/3/3/3/43
Prankster
-10% Evasion

326.png



100 HP
100 EN
1/3/4/4/80
Own Tempo


Action 1

Shadow Ball - 6 energy
To crit (7641) - No
To lower (9495) - No
(8 + 1,5) = 9,5 damage

Shadow Claw - 4 energy
To crit (1500) - No
(7 + 3 + 1,5)*1,5 = 17,25 damage

Action 2

Shadow Ball - 10 energy
To crit (1855) - No
To lower (7643) - No
(8 + 1,5) = 9,5 damage

Knock Off - 6 energy
To crit (2469) - No
(7 + 3 + 1,5)*1,5 = 17,25 damage

Action 3



Shadow Ball - 14 energy
To crit (4325) - No
To lower (6776) - No
(8 + 1,5) = 9,5 damage

Shadow Claw - 4 energy
To crit (7211) - No
(7 + 3 + 1,5)*1,5 = 17,25 damage


mini_149337ShinySableyeRecolor.png


61 HP
86 EN
4/3/3/3/43
Prankster
-10% Evasion

326.png



48 HP
70 EN
1/3/4/4/80
Own Tempo

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Fuuuck

Shadow Ball*3
 
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HMM! I can take it now, yes? Kekeke!

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If she's going to make it that easy.. It's all yours, Brownie.

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KEK! GOLD GOLD GOLD GIMMMMMMMMMMEE! KEKEKEKE!

Shadow Claw | Shadow Claw | Shadow Claw
 
mini_149337ShinySableyeRecolor.png

61 HP
86 EN
4/3/3/3/43
Prankster
-10% Evasion

326.png


48 HP
70 EN
1/3/4/4/80
Own Tempo

Action 1

Shadow Ball - 18 energy
To crit (7641) - No
To lower (9495) - No
(8 + 1,5) = 9,5 damage

Shadow Claw - 4 energy
To crit (1500) - No
(7 + 3 + 1,5)*1,5 = 17,25 damage

Action 2


Shadow Ball - 22 energy
To crit (7641) - No
To lower (9495) - No
(8 + 1,5) = 9,5 damage

Shadow Claw - 8 energy
To crit (1500) - No
(7 + 3 + 1,5)*1,5 = 17,25 damage

Action 3


Shadow Ball - 26 energy
To crit (7641) - No
To lower (9495) - No
(8 + 1,5) = 9,5 damage

Shadow Claw - 12 energy
To crit (1500) - No
(7 + 3 + 1,5)*1,5 = 17,25 damage


mini_149337ShinySableyeRecolor.png

32 HP
62 EN
4/3/3/3/43
Prankster
-10% Evasion

326.png


KO HP
KO EN
1/3/4/4/80
Own Tempo




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GOLD GOLD GOLD GOLD GOLD

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wtf get off

*The old lady strikes Sableye on the nose, causing the ghost type to rush back to his trainer, slighty scared*


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You should control your pokemon better.



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Spr_DP_Psychic_F.png

Well, we defeated one type.. I hardly think we can make it through all eighteen though. Still, let's keep our heads up and continue. Ghost please.

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SNF! The wrinkly human bopped me! I get her gold now though. Grrrrrrrrrrrr
 
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And i am going to bop you again if you come close!


RNG: 2/5

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Hohoho, i like this one.



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Dusclops (F)

Type: Ghost

Nature: Brave
+Atk, -Speed, -10% Eva

Abilities: Pressure / Frisk [HA]

Stats:
HP: 90
Atk: 4 [+]
Def: 5
SpA: 2
SpD: 5
Spe: 21 [-]
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Fire Punch
Ice Punch
Thunder Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp

Destiny Bond
Feint Attack
Haze
Imprison
Ominous Wind
Pain Split
Skill Swap

Toxic
Taunt
Earthquake
Brick Break
Rest
Sleep Talk
Rock Slide

Ability: 2/2

Friskuseful
 
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What a massive spirit. Bulky too.. try your best Brownie.

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GNA! SHE HIDE THE GOLD! But its mine mine I won gimme gimme! Grrrrrrrrrrrrrrrrrrrrrr

Foul Play | Shadow Claw | Foul Play
[If Dusclops uses the move Will-O-Wisp, and you have not already used Imprison, use Imprison [Will-O-Wisp|Taunt|Imprison].]
[If Dusclops uses the move Disable, and you have not already used Imprison, use Imprison [Taunt|Toxic|Pain Split] and change all incoming instances of Foul Play to Knock Off.]
 
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Abuse the curse buff!

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Yes Ma'am!



Curse -> Pain Split -> Confuse Ray




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90 HP
100 EN
4/3/3/3/43
Prankster
-10% Evasion


356.png


90 HP
100 EN
4/5/2/5/21
Frisk
-10% Evasion



Action 1

Foul Play - 6 energy
To crit (5304) - No
(10 - 1,5 + 3)*1,5 = 17,25 damage

Curse - 10 energy
-30 HP Dusclops

-5 HP Sableye

Action 2

Shadow Claw - 3 energy
To crit (8174) - No
(7 + 3 - 1,5)*1,5 = 12,75 damage

Pain Split
- 33,5 energy
+25 HP Dusclops

-25 HP Sableye

-5 HP Sableye

(55 HP both)

Action 3


Foul Play - 6 energy
To crit (1308) - No
(10 - 1,5 + 3)*1,5 = 17,25 damage


Confuse Ray - 5 energy
Duration: 3/3

4 actions!
-5 HP Sableye




mini_149337ShinySableyeRecolor.png



50 HP
85 EN
4/3/3/3/43
Prankster
-10% Evasion
Confused (4 Actions)
Cursed (5 DPA)


356.png


38 HP
51 EN
4/5/2/5/21
Frisk
-10% Evasion


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The Curse is set. What will you do, challenger?


Rest -> Sleep-Talk (Will-O-Wisp, Earthquake, Ice Punch, Fire Punch) -> Zzzzz



If you are awake A2 or A3, use Earthquake that action the first time and Fire Punch the second.
If damaging Dark type move in a combination, use Protect that action
 
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WAH! Too many lights! Too many voices! ukeukeukeukeuke

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Focus, Brownie! You can still defeat this opponent.. you have to fight through the confusion.

Taunt | Foul Play | Foul Play
 
mini_149337ShinySableyeRecolor.png


50 HP
85 EN
4/3/3/3/43
Prankster
-10% Evasion
Confused (4 Actions)
Cursed (5 DPA)


356.png

38 HP
51 EN
4/5/2/5/21
Frisk
-10% Evasion



Action 1

Sableye tries to use Taunt...
To hitself (1-5000=Yes) -> 3691 - Yes
-3 energy
(4 + 1,5) = 5,5 damage

Rest - 15 energy
+12 HP Dusclops
-5 HP Sableye

Action 2

Sableye tries to use Foul Play...
To hitself (1-5000=Yes) -> 7172 - No
-6 energy
To crit (5240) - No
(10 - 1,5 + 3)*1,5 = 17,25 damage

Sleep-Talk
Move -> 1 =WoW. 2 = Earthquake. 3 = Ice Punch. 4 = Fire Punch
RNG: 1/4

Will-O-Wisp! - 10 energy
To hit (6036) - Yes

-5 HP Sableye
-2 HP Sableye
+12 HP Dusclops

Action 3

Sableye tries to use Foul Play...
To hitself (1-5000=Yes) -> 399 - Yes
-3 energy
(4 + 1,5) = 5,5 damage


Zzzz

+12 HP Dusclops
-5 HP Sableye
-2 HP Sableye


mini_149337ShinySableyeRecolor.png


20 HP
73 EN
4/3/3/3/43
Prankster
-10% Evasion
Cursed (5 DPA)
Burned (2 DPA)

356.png

57 HP
26 EN
4/5/2/5/21
Frisk
-10% Evasion
Sleeping (0 Actions)


Willow Wisps up (Sorry for my LoA and the hax).
 
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WAH! Ukeukeuke...

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I suppose this is the end. We'll be back though, it's quite alright. You did your best, Brownie.

Foul Play | Foul Play | Foul Play
 
Night Shade -> Shadow Sneak -> Shadow Sneak


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20 HP
73 EN
4/3/3/3/43
Prankster
-10% Evasion
Cursed (5 DPA)
Burned (2 DPA)

356.png


57 HP
26 EN
4/5/2/5/21
Frisk
-10% Evasion
Sleeping (0 Actions)


Action1



Foul Play - 6 energy
To crit (8997) - No
(10 - 1,5 + 3)*1,5 = 17,25 damage

Night Shade - 4 energy
10 damage

-5 HP Sableye
-2 HP Sableye

Action 2

Shadow Sneak - 3 energy
(4 + 3 + 1,5) =8,5 damage


mini_149337ShinySableyeRecolor.png

KO HP
KO EN
4/3/3/3/43
Prankster
-10% Evasion
Cursed (5 DPA)
Burned (2 DPA)

356.png


40 HP
19 EN
4/5/2/5/21
Frisk
-10% Evasion
Sleeping (0 Actions)


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Hunf. Despite everything, you and the little runt managed to put up a good battle, Challenger. You are hardly the first to fall early in the Hall, and you will not be the last. I am looking forward your next challenge.


Willow - 4 CC
Sableye - 6 KOC

Matezoide - 9 UC
 
Name: Willow Wisps
Pokemon: Sableye
Ability: Prankster
Rank: 3
Link: Here

uUilepj.png
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Sprite credit goes to the wonderful TorterraX

The winner and the loser told the fallen priest-
"It's a cold, cold place in the arms of a thief"!


Brownie [Female Sableye]

Type: Dark | Ghost

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities: Keen Eye | Stall | Prankster [ Hidden Ability, Unlocked ]

Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave

Stats:

HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
90 | 4 | 3 | 3 | 3 | 43 (-10% Evasion) | 1 | 2 | 16

EC: N|A
MC: 0
AC: 5/5

Moves (38|108):

Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment
Shadow Claw
Knock Off
Power Gem
Foul Play
Confuse Ray
Shadow Ball

Metal Burst
Moonlight
Sucker Punch
Imprison
Nasty Plot
Counter
Magic Coat
Recover

Toxic
Taunt
Protect
Substitute
Will-O-Wisp
Endure
Poison Jab
Payback
Thief
Torment
Dazzling Gleam





Dank memes



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ground.gif

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rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
mini_149337ShinySableyeRecolor.png

YAY! Back for more yummies! Kekekekekeke!

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Let's try to beat our last record, Brownie. We didn't get that far.. but let's see what we can do. Psychic please.
 
I'll try to do a round a day, is that acceptable?


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Ah, i see you and that....

*The Hall Master briefly looks at the Sableye before facing Willow.*

Thing. Are back, eh? And picking Psychic again, eh?


RNG: 1/5

Ability: 1/3

Contrary!

malamar.png

Malamar (F)

Type: Dark / Psychic

Nature: Brave
+Atk, -Speed, -10% Eva

Abilities: Contrary / Suction Cups / Infiltrator [HA]

Stats:
HP: 100
Atk: 4 [+]
Def: 3
SpA: 3
SpD: 3
Spe: 67 [-]
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Superpower
Reversal
Tackle
Peck
Constrict
Reflect
Foul Play
Swagger
Psywave
Topsy-Turvy
Hynosis
Psybeam
Switcheroo
Payback
Light Screen
Pluck

Camouflage
Destiny Bond
Flatter
Power Split
Simple Beam

Flamethrower
Hidden Power Fairy
Hyper Beam
Protect
Psyshock
Rock Slide
Thunderbolt
Taunt
Torment
 
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SNF! The old lady! Gimme the gold you owe grrrrrrrrrr

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Brownie, focus on the task at hand. This isn't going to be half as easy as the Grumpig.

Taunt | Foul Play | Foul Play
[If Malamar uses a Protective Evasive move, use the move Substitute 20HP the first instance, Recover the second, and Chill the third. Push down the action queue.]
[If Malamar uses a damaging fairy type combination, use the move Substitute 15HP. Push back the action queue.]
 
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I owe you NOTHING, you little creep. It is, however, slighty reassuring to see you have changed very little.


malamar.png


That is quite enough, however, wouldnt you say? I do not believe either of them have come for idle chat.



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I suppose so, old friend. Lets begin.

Payback -> Foul Play -> Foul Play



uUilepj.png


90 HP
100 EN
4/3/3/3/43
Prankster
-10% Evasion


malamar.png


100 HP
100 EN
4/3/3/3/67
Contrary
-10% Evasion



Action 1

Taunt - 9 energy

Payback - 6 energy
To crit (6388) - No
(10 + 3 + 1,5 ) = 14,5 damage

Action 2

Foul Play - 6 energy
To crit (7071) - No
(10 + 3 + 1,5) = 14,5 damage

Foul Play - 6 energy
To crit (7773) - No
(10 + 3 + 1,5) = 14,5 damage

Action 3

Foul Play - 10 energy
To crit (7376) - No
(10 + 3 + 1,5) = 14,5 damage

Foul Play - 10 energy
To crit (8060) - No
(10 + 3 + 1,5) = 14,5 damage


uUilepj.png


46 HP
75 EN
4/3/3/3/43
Prankster
-10% Evasion


malamar.png


71 HP
78 EN
4/3/3/3/67
Contrary
-10% Evasion
Taunt (3 Actions)
Foul Play -> Hidden Power -> Foul Play

[2 Subs] If Torment OR Imprison, replace all instances of Foul Play with Rock-Slide
 
Last edited:
uUilepj.png

WAH! Grrrrrrrrr not fair not fair the squid has no weakness!

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It does, but none you can really exploit. We'll just have to try our best on this one Brownie. Focus!


Counter | Recover | Counter
 
uUilepj.png

46 HP
75 EN
4/3/3/3/43
Prankster
-10% Evasion


malamar.png

71 HP
78 EN
4/3/3/3/67
Contrary
-10% Evasion
Taunted (3 Actions)


Action 1

Foul Play - 14 energy
To crit (8214) - No
(10 + 3 + 1,5) = 14,5 damage

Counter - 13,25 energy
21,75 damage

Action 2

Hidden Power - 4 energy
To crit (7741) - No
(6)*1,5 = 9 damage

Recover - 11 energy
+20 HP

Action 3

Foul Play - 6 energy
To crit (6364) - No
(10 + 3 + 1,5) = 14,5 damage

Counter - 13,25 energy
21,75 damage


uUilepj.png

28 HP
37 EN
4/3/3/3/43
Prankster
-10% Evasion


malamar.png

27 HP
54 EN
4/3/3/3/67
Contrary
-10% Evasion
 
Last edited:
Fake Out | Sucker Punch | Sucker Punch
[If Malamar is to use Destiny Bond and it is not already taunted, use the move Taunt that action. Push the queue down.]
[If Malamar uses taunt and it is not already taunted, use the move Taunt that action. Push the queue down.]
 
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Very good, challenger...but not good enough! Malamar!


malamar.png


Roger!

Protect -> Hyper Power (Hiden Power + Hyper Beam)


uUilepj.png


28 HP
37 EN
4/3/3/3/43
Prankster
-10% Evasion


malamar.png


27 HP
54 EN
4/3/3/3/67
Contrary
-10% Evasion



Action 1

Protect - 9,6 energy

Fake Out - 4 energy
4 + 1,5 = 5,5 "damage"

Action 2

Sucker Punch - 5 energy
To crit (7468) - No
(8 + 3 + 1,5) = 12,5 damage

Hyper Power - 30 energy
(21)*1,5 = 31,5 damage


uUilepj.png


KO HP
KO EN
4/3/3/3/43
Prankster
-10% Evasion


malamar.png


14 HP
10 EN
4/3/3/3/67
Contrary
-10% Evasion



Sorry Wisps, but your Hall has come to an end. We look forward yiur next visit.

Willow - 2 CC
Sab - 3 KOC

Mate - 6 UC
 
Willow Wisps are you ready to rumble?

uUilepj.png
mini_735003ShinyMegaSableyeRecolor.png

Sprite credit goes to the wonderful TorterraX

The winner and the loser told the fallen priest-
"It's a cold, cold place in the arms of a thief"!


Brownie [Female Sableye]

Type: Dark | Ghost

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities: Keen Eye | Stall | Prankster [ Hidden Ability, Unlocked ]

Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave

Stats:

HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
90 | 4 | 3 | 3 | 3 | 43 (-10% Evasion) | 1 | 2 | 16

EC: N|A
MC: 0
AC: 5/5

Moves (38|108):

Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment
Shadow Claw
Knock Off
Power Gem
Foul Play
Confuse Ray
Shadow Ball

Metal Burst
Moonlight
Sucker Punch
Imprison
Nasty Plot
Counter
Magic Coat
Recover

Toxic
Taunt
Protect
Substitute
Will-O-Wisp
Endure
Poison Jab
Payback
Thief
Torment
Dazzling Gleam

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PICK YOUR POISON.
 
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