
Nidoking [Male] [Prince]
Types: Poison / Ground
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point / Rivalry / Sheer Force (unlocked)
Poison Point [Toggle]: By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry [Passive]: This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force [Toggle]: No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Nature: Mild (+SpA, -Def)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks: (36/116)
Level Up
Chip Away
Double Kick
Earth Power
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Horn Drill
Leer
Megahorn
Peck
Poison Sting
Tackle
Thrash
Egg
Confusion
Counter
Disable
Endure
Sucker Punch
TM/HM
Blizzard
Dig
Fire Blast
Flamethrower
Focus Blast
Ice Beam
Protect
Rest
Roar
Sandstorm
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Taunt
Thunder
Thunderbolt
Tutor/Event

Pyroak [Female] [Torch]
Types: Fire / Grass
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Rock Head / Battle Armor / Chlorophyll (unlocked)
Rock Head [Passive]: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor [Passive]: This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll [Passive]: During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Nature: Brave Nature (+Atk, -Spd) (-10% Evasion)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 2
AC: 5/5
Attacks: (31/89)
Level Up
Wood Hammer
Flare Blitz
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Egg
Counter
Aromatherapy
Psybeam
Revenge
Dragonbreath
TM/HM
Substitute
Rest
Sleep Talk
Toxic
Protect
Roar
Earthquake
Low Sweep
Will-O-Wisp
Stealth Rock
Bulldoze
Dragon Tail
Sunny Day
Swords Dance
Tutor/Event

Cyclohm [Female] [Flow]
Types: Electric / Dragon
Electric STAB; immune to paralysis status.
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust / Static / Overcoat (unlocked)
Shield Dust [Passive]: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static [Passive]: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat [Passive]: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks: (34/89)
Level Up
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Ion Deluge
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonic Boom
Twister
Slack Off
Dragon Pulse
Egg
Heal Bell
Magnet Rise
Hydro Pump
Mud Slap
Power Gem
TM/HM
Light Screen
Substitute
Protect
Double Team
Flamethrower
Sleep Talk
Thunder Wave
Volt Switch
Thunderbolt
Endure
Rest
Sandstorm
Tutor/Event

"Welcome!"
Door 1/6



- - -

"Choose one of the doors. There is a 70% chance you will get the Boon and 30% chance you will get the Ill. If the ill is a battle, the respective pokemon will battle the one said on the door. If you win the battle, you will get the held item of the ill and some hp/en. Choose Wisely!"
AWailOfATail