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Mowtom found Bubble while traveling in the Unova region. Her mother belonged to Catlin of the Elite Four, but Bubble wanted to see the world. She did inherit one thing from her mother's trainer, however. Bubble enjoys battling, but she can have trouble staying awake, even during a battle.
Types: Psychic
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Magic Guard
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Special
Energy Ball
Flash Cannon
Focus Blast
Hidden Power (Fire)
Night Shade
Psychic
Psyshock
Psywave
Signal Beam
Shadow Ball
Thunder
Status
Acid Armor
Charm
Confuse Ray
Double Team
Flash
Gravity
Heal Block
Helping Hand
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Recover
Reflect
Snatch
Telekinesis
Trick
Trick Room
Wonder Room
Infernape [George] (M)
Mowtom found George after the latter had fallen out of a Tropius in an attempt to steal some bananas. He rushed him to the Pokemon Center, which happened to have a supply of both bananas and bandages for George. George was so thankful to Mowtom that he agreed to travel with him.
Types: Fire / Fighting
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Iron Fist
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Status
Double Team
Endure
Focus Energy
Leer
Nasty Plot
Protect
Quick Guard
Slack Off
Stealth Rock
Sunny Day
Taunt
Torment
Gastrodon [Sluggy Slug] (F)
Like Mowtom himself, Sluggy Slug comes from Sinnoh, but from the opposite side of Mount Coronet. She prefers to stay relaxed and cheerful, even when taking repeated hits, but cannot stand it when someone mistakes her for a West Sea Gastrodon. Apparently the two groups have a long-seated rivalry. Who knew?
Types: Water / Ground
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Storm Drain
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Attacks:
Bubblebeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Swagger
Bounce
Hyper Voice
Rain Dance
Body Slam
Mud Shot
Wake-Up Slap
Amnesia
Hydro Pump
Mud Bomb
Encore
Endeavor
Endure
Ice Ball
Refresh
Splash
Toxic
Bide
Dive
Ice Beam
Focus Blast
Protect
Psychic
Hidden Power [Grass, 7]
"DIE DIE DIE DIE DIIIIEEEE!!!"
Hydro Pump [GEM] - Bubblebeam [GEM] - Hydro Pump [GEM]
- IF damaging evasive move whithout suspesion, THEN Dive [GEM] and push actions back.
- IF Sunny Day AND you are not under the effects of Taunt, THEN Encore and push actions back. Only do so once.
Thunder Punch~Slack Off~Thunder Punch
IF Hydro Pump is used AND it is NOT in a combo THEN Dig and push back IF a damaging Water-type combo is used THEN Protect and push back
George used Dig!
Crit (<= 625) = 7158: NO
(8 + 7.5 - 4.5) = 11 Dmg
-10 EN
Action 3
Rene used Bubble Beam!
Crit (<= 625) = WHO CARES
(7 + 3 + 6 - 3 - 3 + 3) * 1.5 = 19.5 Dmg
George fainted!
-5 EN
Totals: George: -47 HP (63, KO), -16 EN Rene: -31 HP (30.5), -16 EN
Post-Round Status
Mowtom
George the Infernape
HP: KOed EN: KOed Stats: 5/3/4/2/108 62 Size and Weight: 3/4 Item: Focus Sash Abilities: Iron Fist Status: KOed Other: -1 Spe
Battle Pike Mad Maid
Rene the Politoed
HP: 69 EN: 66 Stats: 2/3/4/4/70 Size and Weight: 2/3 Item: Water Gem [2/5] Abilities: Drizzle Status: Healthy Other: Taunted (1A)
Field:
Sun (2 Rounds)
"Woohooo!!! Take that! In your face! WHO'S THE GIRL NOW!?
... Sorry, got a little excited. Shall we move on?"
DOOR 3
RNG = 46: Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Water, and Normal instead of its usual affinities to these types.
RNG = 31: Signature Item (Mega Stones not included) / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)
Knock Off - Mega Horn - Mega Horn
- IF Counter THEN Toxic the first time and Swords Dance all subsequent ones, pushing actions back.
- IF Dive THEN Counter and push actions back.
Lancelot the Escavalier
HP: 69 EN: 51 Stats:6 [7]/4 [5]/1/4 [5]/20 Size and Weight: 2/3 Item: Link Cable Abilities: Overcoat Status: Healthy Other:
Field:
Nothing
"Well, bad luck for both of us, right?
It's just great that I'm not the one that has to fight Lucy once all this is over."
Mega Horn - X-Scissor - Mega Horn
- IF Counter THEN Toxic the first time and Swords Dance all subsequent ones, pushing actions back.
- IF Dive THEN Counter and push actions back.
"Tell me about it." Surf~Earth Power~Surf
IF nonconsecutive P/ETHENChill the first time and Recover the second IF the foe's attack misses THEN use Recover the next action
[B]Attacks:[/B]
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake
Double-Edge
Fissure
Body Slam
Revenge
Sand Tomb
Slack Off
Sleep Talk
Whirlwind
Superpower
Toxic
Protect
Double Team
Endure
Bulldoze
Stone Edge
Substitute
"At least try to make it fun this time."
Earthquake [GEM] - Bulldoze [GEM] - Earthquake [GEM]
- IF Pain Split THEN Protect the first and third times and Double Team (2 Clones) the second, pushing actions back.
- IF Acid Armor THEN Whirlwind and push actions back.
Mowtom issues orders (also, I'm assuming you are equipping your Focus Sash?).
"I won't fly, but I'll fall with style! Mostly because I'm sleepy."
(You have Bubble listed as Sluggy Slug in the summary.) Psychic~Energy Ball~Psychic
IF there are Double Team clones THEN Telekinesis and push back, but only once IF nonconsecutive P/E THEN Recover the first time and Chill the second