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Nature: Quiet (SpA +1, Spe -8, Eva -10%) Type: Poison Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift
Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
Gorebyss ♀ - Rage Nature: Quiet (SpA: +1, Spe -15% and -10% evasion) Type: Water Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability:Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool
Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic
Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall
Dunsparce ♀ - Fun Nature: Brave (Atk: +1, Spe -6, Evasion -10%)) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn
Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card
Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt
Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon
Thunder Wave > Trick > Thunderbolt
If Magic Coat, use Thunderbolt and push actions back.
If a successful P/E move, use Reflect the first time, Chill the second, pushing back actions.
If Dunsparce has Double Team clones up, Discharge and push actions back.
Surf - Hydro Pump - Surf
IF Bide THEN Surf - Dive (Hold) - Dive (Release) starting on the action Bide is used.
IF Double Team clones are up when Gorebyss is about to attack THEN Surf
IF Surf is disabled when Gorebyss attacks AND Gorebyss is set to use Surf THEN Muddy Water
Guard Split > Energy Ball > Psyshock
If Gorebyss uses Surf, use Disable (Surf) that action.
If Gorebyss uses a P/E move, use Light Screen and push actions back.
Surf - Muddy Water - Surf
IF Bide AND Gorebyss doesn't have a sub up THEN 15hp substitute on the turn Bide is used IF Encore AND Gorebyss's last attack was Dive THEN Dodge IF Successful Protective/Evasive THEN Chill
Wood Hammer > Seed Bomb > Wood Hammer
If Gorebyss uses a damaging evasive move not in a combination, use Double Team (3) the first time, Seed Bomb + Bullet Seed the second, and push actions back.
If Gorebyss uses Endure and Gorebyss is not Seeded, use Leech Seed.
If Gorebyss uses has Double Team clones when you would act, use Earthquake and push actions back.
Sludge Wave - Sludge Bomb - Sludge Wave
IF Double Team clones are up when Seviper attacks AND Seviper is set to Sludge Bomb THEN Sludge Wave and push back IF Swagger AND Seviper doesn't have a sub up AND Seviper is faster THEN 15hp substitute IF Dragon Tail AND Seviper doesn't have a sub up AND Seviper is faster THEN 15hp substitute