I have to make a re-post of my team since it has, again, gone through substantial changes, but none the last week, which is a new record for me (yay!)
Rotom-W @ Leftovers ** Elvis
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Protect
- Will-O-Wisp
- Hydro Pump
- Volt Switch
Same Rotom-W as before, it still works as great as always. Protect might seem iffy, but 3 on 3 often means matches are short and teams are on the offensive side quite heavily, meaning I don't have time for Rest (although ChestoRest might be fine, I've yet to properly test that). I don't have access to a Pain Split Rotom with good IV's, which would otherwise take Protect's spot. The rest is fairly standard, I needed a good answer to Talonflame and other scary physical threats, and Rotom-W happens to resist both of Talonflame's STABs.
Ferrothorn (M) @ Rocky Helmet ** Humbert
Ability: Iron Barbs
IVs: 0 Spe
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Power Whip
- Gyro Ball
- Leech Seed
- Stealth Rock
Dedicated Mega-Mom counter and physical tank. Sublime Pebbles isn't too hot in 3 vs. 3 but like 75% of the teams have Talonflame, so it's alright. Otherwise, fairly standard I think, at least for the 3 vs. 3 metagame. He suffers quite a bit from the lack of a reliable recovery in Leftovers + Protect a la Rotom-W above, and sometimes gets worn down by repeated Earthquakes from Garchomp, but still. I'm on the fence about Sneaky Boulders, I'd like to replace it with Protect to have some recovery with Leech Seed, but I'm note sure yet.
Kangaskhan (F) @ Kangaskhanite ** Flemm
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Sucker Punch
- Return
- Earthquake
Semi-standard Mega-Kanga, which I don't like to use because it's banned here. Not all the players on the Battle Spot are adhering to the Smogon rules, and sometimes when playing free battles you see stuff like Xerneas and Mega Luke, and I keep Kanga close for when I'm up against these people. I swap out Dragonite from the 6-lineup then, but it's often left on the bench. When I bring it, I usually do it with Rotom and Goodra. No Power-up-Punch, because I don't deem it necessary in 3 vs. 3, where, after a KO, you only need to KO two more pokemon. Almost all pokemon who don't outright resist Normal or are immune to it gets KO:d by Fake Out followed by Return.
Garchomp (F) @ Choice Scarf ** Marianne
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Stone Edge
- ? (Not sure what to go with here, currently the spot is occupied by Iron Head)
Standard ScarfChomp, revenge-killer extraordinaire. Not much to say, it's been doing great work for me.
Gengar (M) @ Black Sludge ** Rolf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Substitute
- Disable
Quite annoying against most attackers, the goal is to open with it or come in on an immunity and force something out while subbing. Disable messes with their ability to hit him at all. I've been pondering replacing Sludge Bomb with something with better coverage, Dazzling Gleam or Thunderbolt or maybe Icy Wind.
Scrafty (F) @ Assault Vest ** Lena
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Fake Out
- Drain Punch
- Crunch
- Rock Tomb
This thing has been putting in so much work for the team. I regard it as my utility tank. Even with Adamant Nature and max Atk EVs, it's not doing too much damage to anything, especially since the BP of many of its moves is quite low. I'd love to have Knock Off over Crunch on this thing, it'd make it even more excellent, but since I don't have access to that (here's hoping OR/AS has a decent set of move tutors), Crunch will have to suffice. Rock Tomb helps my other pokemon and I much prefer it over Stone Edge since the latter tends to miss, and I struggle to make OHKO's with this thing anyway.