Battle Subway Challenge - ff7hero

Geodude6

Look at my shiny CT!
ALL RIGHT, LISTEN UP MAGGOTS!!! This is ff7hero's challenge thread for the Normal Line Battle Subway. There will be no crying. There will be no whining. And there will be no posting in this thread unless you are ff7hero or the current referee. DO I MAKE MYSELF CLEAR?!!
This queue doesn't look long enough....
No thread, no streak
Aggron @ Heavy Metal / Aggronite
Magnezone @ Sturdy / Charged Stone
Escavalier @ Shell Armor / Link Cable

52tqp.png
Types: Rock/Steel

Abilities:
Sturdy / Rock Head / Heavy Metal (Hidden and Unlocked)

Nature: Sassy (+Special Defense, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (10 w/ Heavy Metal)
Base Rank Total: 21

Mega Stats:
Mega-Type:
Steel
Mega-Abilities:
Sturdy / Rock Head / Heavy Metal / Filter

Mega-Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (11 w/ Heavy Metal)
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (26):
Level Up

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst
Automize

Egg
Super Power
Head Smash
Stealth Rock
Curse
Endeavor

TM/HM
Taunt
Earthquake
Sandstorm
Aerial Ace
Shadow Claw
Rock Slide
Sleep Talk
Substitute

Tutor
Magnet Rise

Other

462.png
Magnezone [Mags] (-)
Types: Electric/Steel

Abilities::
Sturdy / Magnet Pull / Analytic (H)

Nature: Quiet (+Special Attack, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 4/5

Attacks (27):
Level Up

Tri-Attack
Electric Terrain
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Magnet Rise
Lock On
Zap Cannon
Discharge
Magnetic Flux
Mirror Coat
Barrier

TM/HM
Thunder Bolt
Charge Beam
Volt Switch
Hidden Power (Grass)
Protect
Thunder
Rain Dance
Reflect
Light Screen
Flash Cannon
Double Team
Toxic

Tutor
Signal Beam

Other

589.png
Escavalier [Jaime Lannister] (M)
Types: Bug/Steel

Abilities::
Swarm/Shell Armor/Overcoat(HA)

Nature: Sassy (+SpD, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 5 (+)
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 1/5

Attacks (17):
Level Up

Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Double Edge
Fell Stinger
Quick Guard
Twineedle
Swords Dance
X-Scissor
Iron Head

Egg
Megahorn
Knock Off
Drill Run
Pursuit
Counter

TM/HM
Protect
Double Team
Aerial Ace
Toxic
Substitute

Tutor

QUEUE:
ff7hero (Singles) (First Timer)
Frosty (Doubles)
Geodude6 (Doubles)
Mulan15262 (Singles)
Gemoftheday (singles)
akela (Singles) (Subref)
AOPSUser (Singles)
waterwarrior (Singles)

Battle #1
You are challenged by Punk Guy Sid!

VSPunk_Guy.png


"Get outta my face!"

RNG roll: 27
Ability: Intimidate
Scraggy (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Ability:
Intimidate

Item:
Life Orb

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 48
SC: 1
WC: 2
BST: 15

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch

Foul Play
Iron Head
Low Kick
Zen Headbutt

Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail


"We'll take you on!"
Sand Attack~Low Kick~Sand Attack
IF successful protective/evasive action THEN use Dragon Dance and push actions back.[/hide]
 
Last edited:
[Mega-Evolve]Taunt~Metal Burst~Aerial Ace
If Taunt misses A1, replace following actions with Substitute (15)~Taunt

ETA: Shouldn't this be "Roleplay" instead of "Ongoing"?
 
Last edited:
Back
Top