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Fruit Ninja (*) the Krillowatt (M)
Nature: Naive (+Spe, -SpDef)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Stats: (Naive Nature)
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121(+) (+17%ACC)
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Thunder
Copycat
Heart Swap
Discharge
Hydro Pump
Muddy Water
Guillotine
Volt Switch
Metronome (*)
Me First (*)
Counter (*)
Sheer Cold
Follow Me
Mind Reader
Ice Beam (*)
Thunderbolt (*)
Scald (*)
Blizzard
Protect
Round
Earthquake
Hidden Power Grass (7)
Substitute
Total Moves: 34![]()
Bejeweled the Clamperl (F)
Nature: Rash (+SpAtk, -SpDef)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats: (Rash Nature)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 6/6
MC: 0
DC: 5/5
Moves:
Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash
Aqua Ring
Brine
Confuse Ray
Muddy Water
Refresh
Mud Sport
Ice Beam
Rest
Scald
Dive
Surf
Hidden Power Grass (7)
Blizzard
Attract
Endure
Swagger
Water Pulse
Hail
Sleep Talk
Round
Double Team
Attract
Toxic
Substitute
Protect
Mimic
Total Moves: 31![]()
Operation the Ditto (-)
Nature: Serious (no effect on stats)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus
Abilities:
Imposter: (DW Unlocked) Type: Innate This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
DC: 5/5
Moves:
Transform
Total Moves: 1![]()
Doodle Jump (*) the Unown
Nature: Modest (+SpAtk, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: (Modest Nature)
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank4(+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14
MC: 0
Moves:
Hidden Power Bug (7) : 50% Drain Effect (*)
Hidden Power Dark (7) : Taunt Effect (*)
Hidden Power Dragon (7) : Roar Effect (*)
Hidden Power Electric (7) : 30% Paralyze (*)
Hidden Power Fighting (7) : Calculates Damage Using Defense (*)
Hidden Power Fire (7) : 30% Burn (*)
Hidden Power Flying (7) : High Critical Hit Ratio (*)
Hidden Power Ghost (7) : 20% Special Defense Lower (*)
Hidden Power Grass (7) : 20% Sleep (*)
Hidden Power Ground (7) : 20% Accuracy Lower (*)
Hidden Power Ice (7) : 20% Freeze (*)
Hidden Power Poison (7) : 30% Toxic (*)
Hidden Power Psychic (7) : 20% Confusion (*)
Hidden Power Rock (7) : 20% Flinch (*)
Hidden Power Steel (7) : 20% Special Attack Lower (*)
Hidden Power Water (7) : 20% Speed Lower, and douse (*)
Total Moves: 16 (Or one to be technical)
(Because it's unown)
Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable and Imprison. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack, so for example Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers.
Battle 1

Young Couple Isis & John want to battle!
Oh, the couples that fight together, stay together!
RNG Asjust: 0%
RNG Roll (Pokemon) [1-50]: 34/50 (Vanillish)
RNG Roll (Pokemon) [1-50]: 2/50 (Servine)
RNG Roll (Ability) [1-2]: 1/2 (Ice Body)
RNG Roll (Ability) [1-2]: 2/2 (Contrary)
Have you heard that opposites attract? sooo true!

Vanillish (F)
Nature: Bold
+1 Def, -1 Atk
Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ice Body:
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability:
Ice Body
Item:
Leftovers
Stats:
HP: 90
Atk: 2
Def: 4
SpA: 3
SpD: 3
Spe: 59
SC: 2
WC: 3
BST: 16
Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Shard
Imprison
Water Pulse
Toxic
Hail
Hidden Power Grass 7
Blizzard
Light Screen
Protect
Rest
Swagger
Substitute
Flash Cannon

Servine (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Ability:
Contrary
Item:
Grass Gem
Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 3
SpD: 3
Spe: 83
SC: 2
WC: 2
BST: 15
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Leaf Storm
Glare
Mirror Coat
Twister
Calm Mind
Hidden Power Fire 7
Sunny Day
Taunt
SolarBeam
Double Team
Energy Ball
Grass Knot
Swagger
Substitute
Let's teach those two about the power of love!