[Battling 101.3] AC424 against Zt

ZhengTann

Nargacuga
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Finals Rules said:
3v3 FE Singles
72-hour DQ (I'll try my very best!!!1!)
2/5 Recoveries/Chills
3 Substitutions
Mega-Evolutions = 1
Switch = OK
Abilities = ALL
Items = ALL

Arena = ASB Tournament Arena

Tutor sends first
Finally, no holds barred! AC424 went to Exclaim and asked for her mons, including one unexpected Lopunny that will surely be the Mega-Evolved face of the team - but when against 3 of my randomly rolled mons
11:18:48 <ZtheCloud> pick FT, DxD, Kaiju
11:18:49 <ASBot> DxD
11:18:51 <ZtheCloud> pick FT, DxD, Kaiju
11:18:51 <ASBot> FT
11:18:52 <ZtheCloud> pick FT, DxD, Kaiju
11:18:53 <ASBot> FT
11:19:19 <ZtheCloud> roll 10
11:19:20 <ASBot> Rolled between 1 and 10: 2
11:19:43 <ZtheCloud> roll 14
11:19:44 <ASBot> Rolled between 1 and 14: 6
11:19:53 <ZtheCloud> roll 13
11:19:54 <ASBot> Rolled between 1 and 13: 13
It seems Dragonite and Delphox will have to really pull on their weight before they can bring Gardevoir down! (Coincidentally I don't have Ampharosite when Ampharos needs to Mega-Evolve the most :/ )

Team awesomec424
4OwTuN5.png

delphox.gif


Lucy's psychic abilities allow her to take up carpentry despite her lack of physical strength. She has constructed a small cabin on the back side of Elizabeth's house, and is surrounded by a garden that Lucy tends to. She is entirely self-sustaining, just like Elizabeth. Occasionally, Lucy will invite Elizabeth and her Pokemon to a tea party using leaves that she grew herself.

♪♪♪

Lucy [♀] [Delphox]

[Type]
Fire / Psychic

[Abilities]
Blaze
When at 33% or lower HP, Fire-type attacks are increased by 2 BAP.

Magician (✓)
Steals the opponent's item, if possible, when successfully hitting any damaging attack.

[Stats and Nature]
Nature:
Timid [+ Speed, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 4
Speed: 120 (+17% Accuracy)

Base Stat Total: 21

Size Class: 3
Weight Class: 3

[Counters]
EC:
9/9
MC: Maxed! Bonus CC: 5
AC: 5/5

[Moves] (76/76)
Attract
Blast Burn
Calm Mind
Confide
Covet
Cut
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Ice
Howl
Hyper Beam
Hypnosis
Incinerate
Iron Tail
Light Screen
Low Kick
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Thunder Punch
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room
Work Up
Zen Headbutt
[Raid moves]

Dispel
0F7Nb6G.png

lopunny.gif


Nommus is a very watchful mother, and carries around her child wherever she goes. Even when she goes to a battle, she'll take the little Buneary to watch and cheer for her. Elizabeth babysits occasionally, though nobody knows what Nommus needs to do that necessitates leaving her son with someone else.

♪♪♪

Nommus [♀] [Lopunny]

[Type]
Normal
Normal / Fighting (Mega Evolution)

[Abilities]
Cute Charm
When hit with a contact move from the opposite gender, this Pokemon has a 30% chance of infatuating the opponent.

Klutz
When holding an item, Accuracy is increased by 10% but the item's effects are ignored.

Limber (✓)
Immune to paralysis.

[Stats and Nature]
Nature:
Adamant [+ Stat, - Stat]
HP: 100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Speed: 105

Base Stat Total: 19

Size Class: 2
Weight Class: 3

[Mega Evolution]

Scrappy
Normal- and Fighting-type attacks can hit Ghost types.

Nature: Adamant [+ Stat, - Stat]
HP: 100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Speed: 135

Base Stat Total: 22

Size Class: 3
Weight Class: 3


[Counters]
EC:
6/6
MC: Maxed! CC Bonus: 6
AC: 5/5

[Moves] (95/95)
After You
Agility
Attract
Baby Doll Eyes
Baton Pass
Blizzard
Bounce
Brutal Swing
Captivate
Charge Beam
Charm
Circle Throw
Confide
Copycat
Cosmic Power
Covet
Cut
Defense Curl
Dig
Dizzy Punch
Double Hit
Double Team
Drain Punch
Encore
Endeavor
Endure
Entrainment
Facade
Fake Out
Fake Tears
Fire Punch
Flail
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Fury Cutter
Giga Impact
Grass Knot
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidde Power Fire
High Jump Kick
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Iron Tail
Jump Kick
Last Resort
Low Kick
Low Sweep
Magic Coat
Mirror Coat
Mud Sport
Mud Slap
Natural Gift
Pound
Power-up Punch
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rototiller
Round
Secret Power
Shadow Ball
Shock Wave
Sky Uppercut
Sleep Talk
Snore
Solar Beam
Splash
Strength
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Switcheroo
Teeter Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
Water Pulse
Work Up
wjfzikh.jpg

dragonite.gif


Aeroborus came to Elizabeth as a Dratini, seeking her out for a mission that she must overcome. Elizabeth caught the Dratini, and trained it into a Dragonite, and now seeks out what the mission could be. Neither of them knew, and to this day they still do not know. Aeroborus spends its free time flying around the country, looking for clues.

♪♪♪

Aeroborus [♀] [Dragonite]

[Type]
Dragon / Flying

[Abilities]
Inner Focus
Immune to flinching.

Multiscale (✓)
If the round is started with maximum HP, all damage to this Pokemon will be reduced by half.

[Stats and Nature]
Nature:
Rash [+ Special Attack, - Special Defense]
HP: 100
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 3 (-)
Speed: 80

Base Stat Total: 22

Size Class: 4
Weight Class: 6

[Counters]
EC:
9/9
MC: Maxed! Bonus CC: 8
AC: 5/5

[Moves] (122/122)
Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Barrier
Bide
Bind
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Edge
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power Grass
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon
[Raid moves]

Dispel

Team ZhengTann
Gardevoir - Lucy (F)
282.png

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.

The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.


Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

282-mega.png


Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 5
AC: 5/5

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Salamence - Happy (M)
373.png

What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.

With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......

..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.

Nature: Mild (+1 Spa, -1 Def)

Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

110px-373Salamence-Mega.png

Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100

Base Ranks Total: 22
Size Class: 4
Weight Class: 5

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120

Base Ranks Total: 27
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air Cutter
Aqua Tail
Bite
Body Slam
Brick Break
Bulldoze
Crunch
Cut
Defog
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Giga Impact
Headbutt
Heat Wave
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Outrage
Protect
Rage
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Scary Face
Shadow Claw
Sleep Talk
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Zen Headbutt
Akeno Himejima, "Priestess of Thunder" - Ampharos (F)
181.png

Born just after her parents died in a roadkill - which occurred by accident as Elie's herd wandered out of the ranch - Akeno lacks the care afforded by other Mareep from their Flaaffy parents. Elie, the ranch keeper, tries her best to help out, but eventually decided that being in the ranch will only further compound Akeno's sorrow, so she gave her to Julianna, who in turn gave her to Tanner. Akeno often feels like an attention-deficit lamb, resorting to various actions in order to get everyone to notice her. It doesn't help that she somehow has a kind of strange electrochemical pheromone that subtly attracts males of all species, so caring for her is a bit of a chore to Tanner. Only Zheng could see her as how she really feels.

With Zheng entering retreat too soon for her liking, Akeno found ways to build relationships with others, often hiding her distaste with a polite smile and a potent shock. That is, until she met Issei - not "just another pervert", but a surprisingly honest one...

So it came to a surprise when she finds herself attracted to him. Even though she stands by Rias' side as her Queen, the two are bosom friends more than anything - even their jealous rivalry due to Issei had done nothing to diminish the mutual respect and kinship they had for each other.


Nature: Brave (+Atk, -Speed, -10% Evasion) - seductively insecure

Type:
Electric type: Electric STAB; Akeno's body is supple and soft, immune to any forms of physical paralysis (such as Glare, Stun Spore, Thunder Wave, etc.)

181-mega.png


Type (Mega-Evo):
Electric type: Electric STAB; Akeno's body is supple and soft, immune to any forms of physical paralysis (such as Glare, Stun Spore, Thunder Wave, etc.)

Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Ability 1: Static
Type: Passive
Akeno's shamelessly seductive body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on her (maybe more so if the attacker is male).

Ability 2: Plus (Unlocked)
Type: Passive
Akeno possesses a positive electrical charge. When an ally Pokemon with Plus or Minus is on the field or if she obtains Minus, her special attacks will have their Base Attack Power increased by two (2). If she happens to posses both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Ability 3: Mold Breaker (Mega-Evo only)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
BRT: 18

Stats (Mega-Evo):
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 7
SpD: Rank 4
Spe: 39 (-)
Size Class: 3
Weight Class: 4
BRT: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Agility
After You
Brick Break
Bulldoze
Charge
Charge Beam
Confuse Ray
Cotton Guard
Cotton Spore
Counter
Discharge
Dragon Pulse
Eerie Impulse
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Focus Punch
Frustration
Growl
Heal Bell
Hyper Beam
Ion Deluge
Iron Tail
Light Screen
Magnetic Flux
Odor Sleuth
Outrage
Power Gem
Power-up Punch
Protect
Rain Dance
Reflect
Rest
Return
Safeguard
Sand Attack
Signal Beam
Sleep Talk
Snore
Substitute
Swift
Tackle
Take Down
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Zap Cannon

And Happy (Salamence w/ Salamencite) takes to the skies!


AC424 orders against Salamence (may or may not be Mega-Evolved)
I counter and reff
 
lopunny.gif

Nommus @ Lopunnite
(Mega Evolve) Ice Punch < Return < Ice Punch

IF Lopunny becomes slower than Salamence and Salamence uses Fly, THEN use Sky Uppercut that instance and push back actions.
IF Salamence successfully uses a P/E move, THEN use Agility (Boost) and push back actions.
IF Salamence uses a damaging flying type combo, THEN use Protect that instance and push back actions.
 
Last edited:
110px-373Salamence-Mega.png
salamencite.png

"Max speeeeeeddd!!!!1!"
[Mega-Evolve] Thrash > Thrash > Thrash

awesomec424's team: OAO
lopunny.gif
lopunnite.png

HP: 100
En: 100
Spe: 105
Ranks: 4/3/1/4
Status: N/A
Stats: N/A
Other: N/A​

ZhengTann's team: OAO
373.png
salamencite.png

HP: 100
En: 100
Spe: 100
Ranks: 5/2/5/3
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​


Salamence has the one thing Gardevoir would crave - the capability, in Singles, to dish out 12 BAP STAB attacks per action with near-zero drawbacks, in Thrash. Nommus-Lopunny was lucky enough to freeze Happy-Salamence on a second Ice Punch though - it started at the tail, so the latter thought he could've outflown it, but it was never meant to be, sadly. And it bought Nommus-Lopunny a lot of space to react too - had the third Thrash connected, she would really be bouncing on the back foot, too precarious a stance to maintain an offensive momentum.

Lopunny reacted to the Mega Stone!
Lopunny Mega-Evolved!
Other changes: Mega-Lopunny (Lopunny)
Salamence reacted to the Mega Stone!
Salamence Mega-Evolved!
Other changes: Mega-Salamence (Salamence)

Action 1:
Lopunny used Ice Punch!
RNG Roll (CRIT) [<=625 CRIT]: 5142/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8868/10000 (NO)
[8+(9-6)]*2.25 = 24.75 damage (Mega-Salamence)
-6 energy
Mega-Salamence used Thrash!
RNG Roll (CRIT) [<=625 CRIT]: 7745/10000 (NO)
[12+3+2+(9-4.5)]*1.5 = 32.25 damage (Mega-Lopunny)
-7 energy

Action 2:
Lopunny used Return!
RNG Roll (CRIT) [<=625 CRIT]: 8586/10000 (NO)
8+3+(9-6) = 14 damage (Mega-Salamence)
-6 energy
Mega-Salamence used Thrash!
RNG Roll (CRIT) [<=625 CRIT]: 3315/10000 (NO)
[12+3+2+(9-4.5)]*1.5 = 32.25 damage (Mega-Lopunny)
-7 energy

Action 3:
Lopunny used Ice Punch!
RNG Roll (CRIT) [<=625 CRIT]: 8523/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 579/10000 (EFFECT)
[8+(9-6)]*2.25 = 24.75 damage (Mega-Salamence)
Mega-Salamence is frozen solid!
RNG Roll (FREEZE) [1 SLIGHT ; 2 DEEP ; 3 SEVERE]: 2 (DEEP)
Status changes: FRZ 1a (Mega-Salamence)
-6 energy
Mega-Salamenxe is frozen!
Status changes: FRZ 0a (Mega-Salamence)
Mega-Salamence is beginning to thaw out!

Post Round:
Mega-Lopunny: -64.5 HP, -18 EN
Mega-Salamence: -63.5 HP, -14 EN

awesomec424's team: OOA
428-mega.png
lopunnite.png

HP: 35
En: 82
Spe: 135
Ranks: 6/3/1/4
Status: N/A
Stats: N/A
Other: N/A​

ZhengTann's team: OAO
373.png
salamencite.png

HP: 36
En: 86
Spe: 120
Ranks: 6/4/6/3
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​


110px-373Salamence-Mega.png
salamencite.png

*clunked down from skies encased in ice*
Switch phase initiated! Lucy (Gardevoir w/ Rage Candy Bar) comes in. Counterswitch?
 
delphox.gif

Switching into Delphox and equipping a expert belt to it.
Shadow Ball < Fire Blast < Shadow Ball

IF Gardevoir successfully uses and P/E move, THEN use Calm Mind that instance and push back actions.
[2 subs] IF Gardevoir uses a damaging psychic OR ghost type combo, THEN Protect and push back actions.
 
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"I may be slower, but I can try something smarter!"
[Consume Rage Candy Bar] Skill Swap [Trace <-> Magician] > Encore > Pain Split

awesomec424's bench: AOB
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HP: 35
En: 82
Spe: 135
Ranks: 6/3/1/4
Status: N/A

ZhengTann's team: ABO
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salamencite.png

HP: 36
En: 86
Spe: 120
Ranks: 6/4/6/3
Status: N/A

awesomec424's team: AOB
delphox.gif
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HP: 100
En: 100
Spe: 120 (+17%)
Ranks: 2/3/4/4
Status: N/A
Stats: N/A
Other: N/A​

ZhengTann's team: ABO
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HP: 100
En: 100
Spe: 80
Ranks: 2/4/5/4
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​


If you want a substitute, just kick me out. I find myself on a downward spiral of not enough sleep - spending more time than necessary on daily routines - further lack of sleep. Anyway I'm trying out Encore and Pain Split here, although it is a poor use of a Encore just to deal marginally more damage, I would admit. Toon see above, I'm sorry if I was a cause of concern - I thought of making sure I got everything ASB-related in order before I ever get on Discord again, but now you're making me not so sure.

Gardevoir consumed the Rage Candy Bar!
Gardevoir's stats rosed!
Other changes: RCB 6a (Gardevoir)

Action 1:
Delphox used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 8439/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 6745/10000 (NO)
[8+2+(6-7.5)]*1.5 = 12.75 damage (Gardevoir)
-6 energy
Gardevoir used Skill Swap!
Gardevoir swapped Abilities with Delphox!
Other changes: Trace 6a (Delphox)
Other changes: Magician 6a (Gardevoir)
-6 energy

Action 2:
Delphox used Fire Blast!
RNG Roll (CRIT) [<=625 CRIT]: 2644/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8516/10000 (NO)
11+3+(6-7.5) = 12.5 damage (Gardevoir)
-7 energy
Gardevoir used Encore!
Delphox is encored into using Fire Blast!
Other changes: Encore 2a (Delphox)
-10 energy

Action 3:
Delphox used Fire Blast!
RNG Roll (CRIT) [<=625 CRIT]: 23/10000 (CRIT)
RNG Roll (EFFECT) [<=1000 EFFECT]: 1946/10000 (NO)
11+3+3+(6-7.5) = 15.5 damage (Gardevoir)
-7 energy
Gardevoir used Pain Split!
Both Gardevoir and Delphox shared their vitality!
100-20.375 = 79.625 HP (Delphox)
59.25+20.375 = 79.625 (Delphox)
-16.188 energy

Post Action:
Other changes: RCB 3a, Magician 4a (Gardevoir)
Other changes: Trace 4a, Encore 1a (Delphox)

Post Round:
Delphox: -20.375 HP, -20 EN
Gardevoir: -20.375 HP, -32.188 EN

awesomec424's team: AOB
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HP: 80
En: 80
Spe: 120 (+17%)
Ranks: 2/3/4/4
Status: N/A
Stats: N/A
Other: Trace 4a, Encore 1a​

ZhengTann's team: ABO
282.png

HP: 80
En: 68
Spe: {100}80
Ranks:
{3}2/{5}4/{6}5/{5}4
Status: N/A
Stats: N/A
Other: RCB 3a, Magician 4a​

Arena: ASB Standard Arena​


282.png
ragecandybar.png

"Ha, now I've got you!"
Shadow Ball > Shadow Sneak > Shadow Ball
IF Lucy-Delphox is under the effects of Protective/Evasive moves, THEN replace that action with Chill and the next action with Shadow Ball instead.
IF Lucy-Delphox is ordered to use a damaging Fire-type combination, THEN replace that action with Protect (self) and the next with Shadow Ball instead.
IF Lucy-Delphox is ordered to use Wish, THEN replace the first instance with Snatch instead, pushing remaining queue back.
 
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