Alright so the first thing to learn is the OP (or Original Post) of the fight. It will be the first post that starts the thread that your fight will take place in. This post here will contain the rules for the fight, the pokemon you have chosen or your team, and the pokemon your opponent has chosen for their team, so that you can easily look at the stats/abilities/movepools of all mons. This post will also list any special conditions of the fight such as who sends out first when that isn't clear, or any starting conditions relevant to the arena. So first off I will list the rules for the match:
And these rules do not change from the posting in the battle tower (or wherever the fight originates from), so you don't have to worry about them getting switched on you or anything. Next up will be the Challenger's team. The challenger is whoever issued the match challenge, be it through a direct challenge to someone in the Battle Tower, an open fight that someone picked up, or even posting a challenge in IRC. So since you are the one that issued the challenge to me, your team will be first:
Team Fish:
*TBD (Eevee) Female*
Nature:
Modest
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
DC: 0/5
MC: 0
Attacks: 23/82 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Focus Energy
Refresh
Covet
Take Down
Endure
Flail
Stored Power
Wish
Yawn
Toxic
Protect
Facade
Shadow Ball
Dig
*TBD (Oshawott) Male*
Nature:
Hasty
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent:
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+) (+9% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
DC: 0/5
MC: 0
Attacks: 19/71 Total
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Air Slash
Assurance
Brine
Detect
Night Slash
Protect
Ice Beam
X-Scissor
Surf
Dive
*TBD (Litwick) Female*
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.
Abilities:
Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Infiltrator (DW):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (+) (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 0/9
DC: 0/5
MC: 0
Attacks: 20/64 Total
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Acid
Acid Armor
Clear Smog
Endure
Heat Wave
Toxic
Sunny Day
Shadow Ball
Fire Blast
Solar Beam
Then the accepter's team will be posted, and obviously the acceptor is however is challenged by the challenger, or the person that accepts an open battle. Since that is me, I will post my team now:
Team Alex:
Eevee (Solyr)
Nature:
Bold
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
DC: 0/5
MC: 0
Attacks: 22/93 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Endure
Flail
Stored Power
Wish
Yawn
Toxic
Protect
Shadow Ball
Facade
Echoed Voice
Fennekin (Mariko) Female
Nature:
Modest
Type:
Fire: STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician (DW):
Type: Passive
This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
AC: 2/5
MC: 0
Attacks: 27/58 Total
Double Team
Ember
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Foul Play
Heat Wave
Howl
Hypnosis
Light Screen
Lucky Chant
Magic Coat
Magic Room
Overheat
Protect
Psybeam
Psychic
Psyshock
Scratch
Solar Beam
Substitute
Sunny Day
Tail Whip
Toxic
Willowisp
Wish
Amaura (Vonlia) Female
Nature:
Quiet
Type:
Ice:
STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Refrigerate:
Type: Toggle
By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Snow Warning: (DW)
Type: Trigger
This Pokemon summons a massive hailstorm upon its entry into battle that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 En - Summons haily weather to the field.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-) (-10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 15
EC: 0/6
DC: 0/5
MC: 0
Attacks: 18/63 Total
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Barrier
Discharge
Haze
Mirror Coat
Magnet Rise
Flash Cannon
Dark Pulse
Protect
Reflect
Toxic
Now that the rules and both teams are posted, any special conditions for the fight will be posted, then the OP will be finished up with the turn order, which will always consist of the Challenger sending out and equiping their mon first, the acceptor sending out their first mon, equiping them and order, the Challenger issuing their orders, and the referee will then ref the match. Any kind of flavor you want can be included in your send out/orders, so long as you don't try to dictate like special conditions or rules or anything like that with your flavor, its there just for fun and doesn't affect the match.
Fish Sends out and equips first mon,
Alex sends out, equips, and issues orders for first mon
Fish issues orders
I ref
Let the match begin!
3v3 Singles
DQ: 48hr.
One Substitution per player excluding KO Substitutions.
One Mega Evolution
2 Recoveries, 5 Chills per mon
Switch = OK
Abilities = ALL
Items = Training
Arena: ASB Tournament Arena
DQ: 48hr.
One Substitution per player excluding KO Substitutions.
One Mega Evolution
2 Recoveries, 5 Chills per mon
Switch = OK
Abilities = ALL
Items = Training
Arena: ASB Tournament Arena
And these rules do not change from the posting in the battle tower (or wherever the fight originates from), so you don't have to worry about them getting switched on you or anything. Next up will be the Challenger's team. The challenger is whoever issued the match challenge, be it through a direct challenge to someone in the Battle Tower, an open fight that someone picked up, or even posting a challenge in IRC. So since you are the one that issued the challenge to me, your team will be first:
Team Fish:

*TBD (Eevee) Female*
Nature:
Modest
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
DC: 0/5
MC: 0
Attacks: 23/82 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Focus Energy
Refresh
Covet
Take Down
Endure
Flail
Stored Power
Wish
Yawn
Toxic
Protect
Facade
Shadow Ball
Dig

*TBD (Oshawott) Male*
Nature:
Hasty
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent:
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+) (+9% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
DC: 0/5
MC: 0
Attacks: 19/71 Total
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Air Slash
Assurance
Brine
Detect
Night Slash
Protect
Ice Beam
X-Scissor
Surf
Dive

*TBD (Litwick) Female*
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.
Abilities:
Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Infiltrator (DW):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (+) (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 0/9
DC: 0/5
MC: 0
Attacks: 20/64 Total
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Acid
Acid Armor
Clear Smog
Endure
Heat Wave
Toxic
Sunny Day
Shadow Ball
Fire Blast
Solar Beam
Then the accepter's team will be posted, and obviously the acceptor is however is challenged by the challenger, or the person that accepts an open battle. Since that is me, I will post my team now:
Team Alex:

Eevee (Solyr)
Nature:
Bold
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
DC: 0/5
MC: 0
Attacks: 22/93 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Endure
Flail
Stored Power
Wish
Yawn
Toxic
Protect
Shadow Ball
Facade
Echoed Voice

Fennekin (Mariko) Female
Nature:
Modest
Type:
Fire: STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician (DW):
Type: Passive
This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
AC: 2/5
MC: 0
Attacks: 27/58 Total
Double Team
Ember
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Foul Play
Heat Wave
Howl
Hypnosis
Light Screen
Lucky Chant
Magic Coat
Magic Room
Overheat
Protect
Psybeam
Psychic
Psyshock
Scratch
Solar Beam
Substitute
Sunny Day
Tail Whip
Toxic
Willowisp
Wish

Amaura (Vonlia) Female
Nature:
Quiet
Type:
Ice:
STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Refrigerate:
Type: Toggle
By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Snow Warning: (DW)
Type: Trigger
This Pokemon summons a massive hailstorm upon its entry into battle that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 En - Summons haily weather to the field.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-) (-10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 15
EC: 0/6
DC: 0/5
MC: 0
Attacks: 18/63 Total
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Barrier
Discharge
Haze
Mirror Coat
Magnet Rise
Flash Cannon
Dark Pulse
Protect
Reflect
Toxic
Now that the rules and both teams are posted, any special conditions for the fight will be posted, then the OP will be finished up with the turn order, which will always consist of the Challenger sending out and equiping their mon first, the acceptor sending out their first mon, equiping them and order, the Challenger issuing their orders, and the referee will then ref the match. Any kind of flavor you want can be included in your send out/orders, so long as you don't try to dictate like special conditions or rules or anything like that with your flavor, its there just for fun and doesn't affect the match.
Fish Sends out and equips first mon,
Alex sends out, equips, and issues orders for first mon
Fish issues orders
I ref
Let the match begin!
Last edited: