Battling 101 - Mentor Frosty vs Pupil craftmasta

Frosty

=_=
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Rules:
2v2 Singles
DQ: 48h
2 Recoveries, 5 Chills per mon
Two Substitutions per pokemon excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = Training
Arena: ASB Tournament Arena

About Battling 101:
The player has the right to fight the tutor in at most 3 battles (singles or doubles), being two 2vs2 and one 3vs3. In those battles the player can use either rentals, aka, copies of pokemon owned by registered players, or his own mons. The Tutor should respond with either rentals or pokemon of his own that match the level of the ones used by the player.

The battle will play out normally, with the tutor playing to win. During the match, the tutor should give tips on moves and what-not, but only after the player orders. Comment on why a certain strategy you/they used went right/wrong and why you/they won/lost the battle.

The Pupil isn't obligated to use all 3 battles, or to use them before or after registering. They can register their team and use the 3 battles to pratice with them. Or they can use the 3 battle solely to try on stuff. Or they can test with 2 matches, register a team and then use the last one as a final test. Or any other way that seems fit.


Team Craftmasta

(rentals)

greninja.png

Garo Master the Greninja(M)
Type:
Water/Dark
Abilities: Torrent/Protean (U)
Nature: Naive (-1SpD, +Spe, +23% acc)

Stats:
HP:
100
Atk: 3
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (73/73 - Movepool Maxed!):
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power Up Punch
Protect
Quick Attack
Rain Dance
Rest
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Waterfall


Shadow Mend
681.png

Aegislash [Ghirahim] (M)

Type: Steel/Ghost

Abilities: Stance Change

Nature: Quiet (+1SpA, - Speed, -10% evasion)

Stats:
Hp: 90
Atk: 2
Def: 6
SpA: 3 (+)
SpD: 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: Not applicable

Attacks (53/54):

Aerial Ace
After You
Attract
Autotomize
Block
Brick Break
Confide
Cut
Destiny Bond
Double Team
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Hidden Power Ice
Hyper Beam
Iron Defense
Iron Head
King's shield
Magnet Rise
Metal Sound
Night Slash
Power Trick
Protect
Pursuit
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Round
Sacred Sword
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Slash
Sleep Talk
Snore
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Toxic
Wide Guard

Team Frosty

frontnormal-mmollux.png

Mollux [M] [Dera Zol]

Types: Fire/Poison
Abilities: Dry Skin/Illuminate(U)
Nature: Timid (-1Atk, +Spe)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 88 (+)
Accuracy: +9%
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: ---
MC: 0
AC: 5/5


Moves (75/75 - Movepool Maxed!):

Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw

Dispel
426.png

Drifblim (M)
Type:
Ghost/Flying
Abilities: Aftermath/Unburden/Flare Boost (Unlocked)
Nature: Quiet (+1SpA, -Spe, -10% evasion)

Stats:
HP:
125
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 69 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5

Attacks (35/82):

Acrobatics
Air Cutter
Astonish
Constrict
Defog
Destiny Bond
Disable
Endure
Explosion
Fly
Focus Energy
Gust
Haze
Hex
Hypnosis
Icy Wind
Magic Coat
Minimize
Ominous Wind
Pain Split
Payback
Protect
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Spite
Stockpile
Substitute
Tailwind
Thunder Wave
Thunderbolt
Toxic
Weather Ball
Will-o-Wisp

Shadow Mend
214.png

Heracross [Gulley] (M)
Type:
Fighting/Bug
Abilities: Guts/Swarm/Moxie (Locked)
Nature: Adamant (+Atk - SpA)

Stats:
HP:
100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
AC: 5/5

Attacks (??/??):
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury attack
aerial Ace
Chip away
Counter
Brick Break
Close Combat
Feint
Pin Missle

Bide
Rock Bast
Pursuit
Megahorn
Focus Punch

Protect
Dig
Substitute
Earthquake
Double Team
Rock Tomb
Knock Off

Order of Operations:

craftmasta sends out pokemon with item
Frosty sends out pokemon with item and orders
craftmasta orders
etc
 
hmmmm...

More often than not if you have a Greninja on your team, sending it out when ordering last is the best option available, regardless of your opponent's team.

But as I said "more often than not". Let me see your plans.

Sending out Dera Zol the Mollux with Heart Scale

Toggle Illuminate OFF


Mollux: Eruption - Heat Wave - Fire Blast
IF P/E AND this sub wasn't triggered on the action prior THEN Toxic Spikes and push back
[ONCE]IF Head Smash AND Mollux is faster THEN Acid Armor and push back
 
craftmasta

Sorry about that.

I will ref this soon. On the meantime, you might want to specify how much hp your substitute will have (options being 15, 20 and 25). If no specifying I will go with 15.
 
Get out of that matchup. There is not much to be done. Good matchups are bread and butter in singles so if you have a bad matchups and good matchups always go with the good matchups, even if that means sacrifices later on. Knowing what matches up better against your opponent's team is the first thing you should do before sending out.

*Aegislash*
Hp: 90
En: 100
2/6/3/6/52
Other:

*Mollux*
Hp: 100
En: 100
1/3/5/4/88
Other:​

Round 1!​


DATA:

ACTION 1!

Mollux used Eruption! (-7en)
Crit: 8 (no)
Damage: (15+3-1.5)*1.5= 24.75hp

Aegislash used 15hp substitute! (-12en)

ACTION 2!

Mollux used Heat Wave! (-6en)
Crit: 8 (no)
Damage: (10+3-1.5)*1.5= sub faded!

Aegislash used Rock Slide! (-6en)
Aegislash switched to Sword Forme!
Hit: 56 (yes)
Crit: 16 (no)
Damage: (8+4.5)*1.5= 18.75hp

ACTION 3!

Mollux used Fire Blast! (-7en)
Crit:10
Effect:4
Damage: (11+3+4.5)*1.5= 27.75hp

Aegislash used Aerial Ace! (-4en)
Crit: 11
Damage: (6+4.5)= 10.5hp

- - -

*Aegislash*
Hp: 22
En: 78
2/6/3/6/52
Other:

*Mollux*
Hp: 71
En: 80
1/3/5/4/88
Other:​

craftmasta
Frosty
Ref
 
When you order first, you are allowed to switch your pokemon for another. We call it "switch phase" and it can only be done when you are ordering first and it can't be done twice in a row.

When you switch I can choose to counterswitch and order first or I can keep my pokemon there and you get to order vs it.

That matchup is pretty awful for you. Shouldn't you try to switch? Or else Aegislash will faint before even touching mollux.
 
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